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Returning 35 results for 'confusion removed glass to have rare'.
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Magic Items
Dungeon Master’s Guide
from Evil and Good, plus the spells listed for the particular instrument
Anstruth harp
Very Rare
Cure Wounds (level 5), Ice Storm, Wall of Thorns
Canaith mandolin
Rare
Cure Wounds (level
3), Dispel Magic, Protection from Energy (Lightning damage only)
Cli lyre
Rare
Stone Shape, Wall of Fire, Wind Wall
Doss lute
Uncommon
Animal Friendship, Protection from Energy (Fire
Magic Items
Dungeon Master’s Guide
you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can’t be located by any Divination magic, but a Wish spell can reveal the location
1,000 GP each appear at your feet.
Jester. You have Advantage on D20 Tests for the next 72 hours, or you can draw two additional cards beyond your declared draws.
Key. A Rare or rarer magic weapon with
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
are tiny thieves who steal whatever they can lay their hands on to cause confusion and consternation. A faerie borrower stands less than six inches tall, with blue or blue-gray skin and wings resembling
shards of broken glass.
Faerie borrowers often adorn themselves with purloined trophies: stolen keys and needles filed into swords, and buttons and scraps of paper fashioned into clothing. Though
Monsters
Waterdeep: Dungeon of the Mad Mage
sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that requires
(save DC 16) without expending a spell slot.
Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountain’s magical
Monsters
Eberron: Rising from the Last War
following spells, requiring no components:
At will: arcane eye
3/day each: clairvoyance, confusion, dream, eyebite
Magic Resistance. The quori has advantage on saving throws against spells and other
throw or be cursed. The curse lasts until it's removed by a remove curse or greater restoration spell.
The cursed target suffers 1 level of exhaustion every 24 hours, and finishing a long rest
Magic Items
Guildmasters’ Guide to Ravnica
channel and control their magic. This apparatus is a collection of leather straps, flexible tubing, glass cylinders, and plates, bracers, and fittings made from a magic-infused metal alloy called mizzium
stinking cloud
4th-Level Spells
d4
Spell
1
confusion
2
conjure minor elementals
3
Evard's black tentacles
4
ice storm
5th-Level Spells
d4
Spell
1
animate objects
2
cloudkill
3
cone of cold
4
flame strike
Magic Items
Guildmasters’ Guide to Ravnica
.
Gruul Keyrune (Rare). This crude keyrune is cobbled together from bits of rubble, broken glass, bone, and animal hair. One end resembles a horned beast. On command, the keyrune transforms into a
while touching it. When the creature reverts to its keyrune form, it can’t transform again until 36 hours have passed.
Azorius Keyrune (Rare). This keyrune is carved from white marble and lapis
Magic Items
Strixhaven: A Curriculum of Chaos
Roiling green mist fills this glass orb, which the exiled Strixhaven mage Murgaxor once used in foul magical experiments. Murgaxor’s spirit has infused the orb, which he uses to spread a
cursed creature is incapacitated.
After either of these effects ends, the affected creature is no longer cursed. The curse can also be removed from a creature with a remove curse spell or similar
Equipment
This small handheld device features a glass pane with a glowing display that responds to your touch.
The controller is powered by an energy cell stored in the device. Placing a full energy cell in
turns, ending the effect on itself on a success.
Replacing the Energy Cell. While the device has charges remaining, its energy cell can’t be removed. Once the device has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.
Equipment
This curious-looking pistol is shaped like a large, glass bulb with a handle on the bottom and brass prongs protruding from its front. The weapon is powered by an energy cell stored in its grip
saving throw, ending the effect on itself on a success.
Replacing the Energy Cell. While the pistol has charges remaining, its energy cell can’t be removed. Once the pistol has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.
Instrument of the Bards
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
Spells
All
—
Fly, invisibility, levitate, protection from evil and good, plus the spells listed for the particular instrument
Anstruth harp
Very rare
Control weather, cure wounds (5th level), wall of thorns
Canaith mandolin
Rare
Cure wounds (3rd level), dispel magic, protection from energy (lightning only)
Cli lyre
races
starlight is solidified into glass. Grudgels are hard-working, peaceable among friends, and have a knack for keeping calm under pressure. But they’re more than capable of defending themselves
against the threats of the wilderness and folk looking for a fight.
Outside of the North, grudgels remain rare enough in Etharis that folk are less likely to meet one than hear fearful rumors regarding
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
Euryale. The card's medusa
rare or rarer magic weapon with which you are proficient appears in your hands. The GM chooses the weapon.
Knight. You gain the service of a 4th-level fighter who appears in a space you choose within
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
floor. The basin is about ten feet long, five feet wide, and three feet tall. It is filled with a steaming golden liquid.
The red mirror on the eastern wall seems to be composed of fiery glass and
succeed on a DC 13 Charisma saving throw, or all valuable metals and gems in its possession turn into lead and glass. White Mirror. Reflections in the white mirror are blurred by what looks like a fine
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
45. Alchemist’s Laboratory Otto removed anything it considered valuable from this chamber but periodically returns to see if it missed anything. If the faerie dragon hasn’t been encountered and
brimming with skulls, jars of powdered substances, and leather-bound journals filled with Maddgoth’s mad scribblings.
Refuse. The floor is strewn with bits of broken glass, scraps of parchment, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and good, plus the spells listed for the particular instrument Anstruth harp Very rare Control weather, cure wounds (5th level), wall of thorns Canaith mandolin Rare Cure wounds (3rd level), dispel
magic, protection from energy (lightning only) Cli lyre Rare Stone shape, wall of fire, wind wall Doss lute Uncommon Animal friendship, protection from energy (fire only), protection from poison
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, Levitate, Protection from Evil and Good, plus the spells listed for the particular instrument
Anstruth harp Very Rare Cure Wounds (level 5), Ice Storm, Wall of Thorns
Canaith mandolin
Rare Cure Wounds (level 3), Dispel Magic, Protection from Energy (Lightning damage only)
Cli lyre Rare Stone Shape, Wall of Fire, Wind Wall
Doss lute Uncommon Animal Friendship
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Demon Skin Armor (Any Heavy Armor), Rare (Requires Attunement) This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and
the pot disappears. The armor can be worn under normal clothes, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
remain there
Alien minerals and samples of rare ores line the shelves of this metallurgist’s laboratory. An advanced detention drone (use the shield guardian stat block) stands in the room’s
corner. This Construct doesn’t have a control amulet and can’t be controlled like other shield guardians; it attacks any creature that enters the room without displaying a key card. It has the Confusion
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Molten Bronze Skin Armor (breastplate, half plate, or plate), rare (requires attunement) This magical armor appears as a jug of molten bronze. When you attune to it, the bronze adheres and contours
to your skin. The armor can be worn under normal clothes, but it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so. While wearing the armor, you have resistance to fire damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Horn of Blasting Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away
much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn’s magic has a 20
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
might increase by one level every day at dawn with no saving throw allowed. The mark can’t be removed from any character except by a wish spell or by destroying the Princess of the Shadow Glass, either
: You cease to age naturally, and magical aging no longer affects you. Drawback: You become as brittle as glass. You gain vulnerability to bludgeoning, piercing, and slashing damage, and effects that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Horn of Blasting Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away
much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn’s magic has a 20
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Horn of Blasting Wondrous Item, Rare You can take a Magic action to blow the horn, which emits a thunderous blast in a 30-foot Cone that is audible out to 600 feet. Each creature in the Cone makes a
. Glass or crystal objects in the Cone that aren’t being worn or carried take 10d8 Thunder damage. Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 Force damage to the user and destroys the horn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Horn of Blasting Wondrous Item, Rare You can take a Magic action to blow the horn, which emits a thunderous blast in a 30-foot Cone that is audible out to 600 feet. Each creature in the Cone makes a
. Glass or crystal objects in the Cone that aren’t being worn or carried take 10d8 Thunder damage. Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 Force damage to the user and destroys the horn.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Paralysis Pistol This curious-looking pistol is shaped like a large, glass bulb with a handle on the bottom and brass prongs protruding from its front. The weapon is powered by an energy cell stored
repeat the saving throw, ending the effect on itself on a success. Replacing the Energy Cell. While the pistol has charges remaining, its energy cell can’t be removed. Once the pistol has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Three objects are displayed on stone blocks in the middle of the room, each encased under glass. A fourth display has been plundered, its glass broken and its object stolen.
Three historical objects
Dwarvish runes.
Pedestals. Six stone pedestals stand before the frescoes, surrounded by shattered glass.
The frescoes show Melair, a shield dwarf prospector, discovering veins of mithral under a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
herself by asking, “What’s your poison?” Cal’al took over the tavern after its previous owners fled. She sells two local beverages: a sherry called Amberjack (8 sp per glass) and Goat’s Head Ale (4 sp
per flagon). She also keeps a few rare spirits behind the bar. If the characters drop a few coins here, Cal’al is happy to furnish them with information about Skullport’s other inhabitants and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
A harp that plays by itself on command
5 A six-foot-tall mirror of silvered glass in a precious frame carved with the shapes of coiling dragons
6 A complex puzzle box made of rare woods
and inlaid with stone
7 The figurehead of a ship, carved in rare woods and set with gemstones—and bearing the likeness of the copper dragon’s head
8 A complex astrological clock, with tiny gemstones marking out stars and constellations
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Robe of Stars Wondrous Item, Very Rare (Requires Attunement) This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six
Magic Missile. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can take a Magic action to enter the Astral Plane along with everything you are wearing and carrying
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Arcane Propulsion Arm Wondrous item, very rare (requires attunement by a creature missing a hand or an arm) This prosthetic appendage was developed by artificers of House Cannith. To attune to this
these benefits: The prosthetic is a fully capable part of your body. You can take an action to remove the prosthetic, and it removes itself if your attunement to it ends. It can’t be removed against your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Robe of Stars Wondrous item, very rare (requires attunement) This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six
spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
distant and muted, as if their thoughts and feelings were trapped behind glass. Soon, the seriousness of the problem becomes clear. Soul Loss The soulless character has disadvantage on Wisdom (Insight
, the character gains 1 level of exhaustion that can’t be removed until the soul is restored. The character grows more listless and withdrawn as the exhaustion builds. Instinctive Draw The soulless
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
bears a short message from the statue’s tormented sculptor: “Shadowed fingers. Eyes like glass. Beware the below. —L. Dolan.” Awakened Haunt. When a character enters this room, the four busts here explode
, unleashing four death’s heads of the gnashing variety (see chapter 5). If the busts have been removed from this room, choose a dramatic moment after the house wakes for them to “hatch.” Treasure
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
4. Glass Globes The door to this room appears normal on the way in: a large iron-bound oak door, swollen by dampness and difficult to open. When the characters have entered the room (or as many of
keyhole on the inside of the door will unlock it. In the room, suspended from the ceiling by unbreakable wires, are nine silvered glass spheres, each about 2 feet in diameter. Unless otherwise noted