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Returning 35 results for 'confusion rings great to have regards'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
that the alkilith isn’t ordinary slime or fungus.
Foment Confusion. Any creature that isn’t a demon that starts its turn within 30 feet of the alkilith must succeed on a DC 18 Wisdom
saving throw, or it hears a faint buzzing in its head for a moment and has disadvantage on its next attack roll, saving throw, or ability check.
If the saving throw against Foment Confusion fails by 5
Monsters
Mordenkainen Presents: Monsters of the Multiverse
sight.
3–4: Confusing Gaze. The target suffers the effect of the confusion spell without making a saving throw. The effect lasts until the start of Demogorgon’s next turn. Demogorgon doesn
chaos, confusion, and destruction, seeking to corrupt all that is good and undermine order in the multiverse, to see everything dragged howling into the infinite depths of the Abyss.
The demon lord is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
additional effects, each of which he can apply only once per turn:
Confusion. The target must succeed on a DC 17 Wisdom saving throw or be affected by the confusion spell until the start of Yeenoghu
a separate Bite attack against each creature within 10 feet of him.The Beast of Butchery appears as a great scarred gnoll, towering 14 feet tall. Yeenoghu is the Gnoll Lord, and his creations are
Yeenoghu
Legacy
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Monsters
Out of the Abyss
Yeenoghu’s next turn.
3. The target must succeed on a DC 17 Wisdom saving throw or be affected by the confusion spell until the start of Yeenoghu’s next turn.
Flail. Melee Weapon Attack: +16
5 or more, the target falls prone.
Savage (Costs 2 Actions). Yeenoghu makes a bite attack against each creature within 10 feet of him.The Beast of Butchery appears as a great battle-scarred gnoll
Demogorgon
Legacy
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Monsters
Out of the Abyss
the confusion spell without making a saving throw. The effect lasts until the start of Demogorgon’s next turn. Demogorgon doesn’t need to concentrate on the spell.Demogorgon can take 2
infinite depths of the Abyss.
The demon lord is a meld of different forms, with a saurian lower body and clawed, webbed feet, as well as suckered tentacles sprouting from the shoulders of a great
Minotaur
Legacy
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Species
Guildmasters’ Guide to Ravnica
from about 1 foot long to great, curling weapons easily three times that length. They often ornament their horns with metal rings or sheathe them in metal to protect them from damage.
Manes of shaggy
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, confusion, darkness, fear, major image, true seeingMisty Escape (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Misty Escape"}. When the shadar-kai takes damage, it turns
appear in the fortress. Any of these things can spontaneously appear about her lair, every object and apparition being a metaphoric representation of some story—great or small—that was
Monsters
The Book of Many Things
Planes as a tyrannical marauder.
Roleplaying Malaxxix
Malaxxix is a being of great cunning, terrible rage, and insatiable bloodlust who regards any opportunity to inflict misery on others as
Fraz-Urb'luu
Legacy
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Monsters
Out of the Abyss
will: alter self (can become Medium-sized when changing his appearance), detect magic, dispel magic, phantasmal force
3/day each: confusion, dream, mislead, programmed illusion, seeming
1/day each
that of a great gargoyle, some 12 feet tall, with an extended, muscular neck and a smiling face framed by long, pointed ears and lank, dark hair, and bat-like wings are furled against his powerful
Monsters
Waterdeep: Dungeon of the Mad Mage
, shield, silent image
2nd level (3 slots): arcane lock, cloud of daggers, darkvision, knock
3rd level (3 slots): counterspell, dispel magic, fireball
4th level (3 slots): confusion, hallucinatory
temporary hit points per level of the slot.Halaster, the Mad Mage of Undermountain, is the deranged individual behind most of the traps and horrors found in the great dungeon under Waterdeep
Monsters
Eberron: Rising from the Last War
missile, shield, sleep
2nd level (3 slots): blur, detect thoughts, mirror image
3rd level (3 slots): animate dead, counterspell, fireball, fly, lightning bolt
4th level (3 slots): blight, confusion
is destroyed. Thus, even Erandis herself doesn’t know the location or form of her phylactery.
Restoring the Mark. Though she takes great pleasure in fighting the dragons and elves who destroyed
Spectator
Legacy
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Monsters
Basic Rules (2014)
each ray only once on a turn.
Confusion Ray. The target must succeed on a DC 13 Wisdom saving throw, or it can’t take reactions until the end of its next turn. On its turn, the target can
a floating sphere with a gaping maw and a single great eye, set within four eyestalks that shoot forth deadly rays.
classes
Be a Master of Classes
Bards from the College of Adventurers learn from heroes of old and stories of legend. Bards are jacks of all trades, and, for the College of Adventurers, this statement rings
other heroes or seek to create their own. Stories of great deeds, of desperate cunning, of magical anomalies, or of godly might fuel these Bards.
Half-Orc
Legacy
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Species
Basic Rules (2014)
The warchief Mhurren roused himself from his sleeping-furs and his women and pulled a short hauberk of heavy steel rings over his thick, well-muscled torso. He usually rose before most of his
of great kindness and compassion.
Half-Orc Names
Half-orcs usually have names appropriate to the culture in which they were raised. A half-orc who wants to fit in among humans might trade an orc
Moonblade
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain
special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.
A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Chapter 9 – Glorium: Heroes of the Day The gate-town of Glorium rings with songs of glory. In the bay beyond the town swirls a great whirlpool that regularly swallows and disgorges ships. This is the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Chapter 9 – Glorium: Heroes of the Day The gate-town of Glorium rings with songs of glory. In the bay beyond the town swirls a great whirlpool that regularly swallows and disgorges ships. This is the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
victory rings false. How could a slave race overpower the mind flayers? Where are the signs of this great struggle? Perhaps the gith didn’t actually win. Perhaps, instead, the mind flayers moved
realms yet adrift in the Astral Plane. Though no one has discovered such a place, it is beyond dispute that an empire as vast as the illithids’ built great cities and other edifices. Most sages, however
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
well as suckered tentacles sprouting from the shoulders of a great apelike torso, surmounted by two hideous simian heads, named Aameul and Hathradiah, both equally mad. Their gaze brings madness and
confusion to any who confront it. Similarly, the spiraling Y sign of Demogorgon’s cult can inspire madness in those who contemplate it for too long. All the followers of the Prince of Demons go mad, sooner or later.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
well as suckered tentacles sprouting from the shoulders of a great apelike torso, surmounted by two hideous simian heads, named Aameul and Hathradiah, both equally mad. Their gaze brings madness and
confusion to any who confront it. Similarly, the spiraling Y sign of Demogorgon’s cult can inspire madness in those who contemplate it for too long. All the followers of the Prince of Demons go mad, sooner or later.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
invade. The appearance of an alkilith in the world heralds a great wrongness and an imminent catastrophe. An alkilith searches for an aperture such as a window or a door around which it can take root
discern that the alkilith isn’t ordinary slime or fungus.
Foment Confusion. Any creature that isn’t a demon that starts its turn within 30 feet of the alkilith must succeed on a DC 18 Wisdom saving
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
victory rings false. How could a slave race overpower the mind flayers? Where are the signs of this great struggle? Perhaps the gith didn’t actually win. Perhaps, instead, the mind flayers moved
realms yet adrift in the Astral Plane. Though no one has discovered such a place, it is beyond dispute that an empire as vast as the illithids’ built great cities and other edifices. Most sages, however
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
well as suckered tentacles sprouting from the shoulders of a great apelike torso, surmounted by two hideous simian heads, named Aameul and Hathradiah, both equally mad. Their gaze brings madness and
confusion to any who confront it. Similarly, the spiraling Y sign of Demogorgon’s cult can inspire madness in those who contemplate it for too long. All the followers of the Prince of Demons go mad, sooner or later.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
well as suckered tentacles sprouting from the shoulders of a great apelike torso, surmounted by two hideous simian heads, named Aameul and Hathradiah, both equally mad. Their gaze brings madness and
confusion to any who confront it. Similarly, the spiraling Y sign of Demogorgon’s cult can inspire madness in those who contemplate it for too long. All the followers of the Prince of Demons go mad, sooner or later.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Wet Trout Popular tavern The Wet Trout, located near the docks, is the largest and loudest tavern in Easthaven, known for its ribald atmosphere and rumor-mongering. A great chimney squarely in
dragon ancestry. Although she can be crusty and full of complaints, Nymetra is not discouraged by the Everlasting Rime, which she regards as a test of Ten-Towns’ mettle. An unapologetic worshiper of Auril
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
invade. The appearance of an alkilith in the world heralds a great wrongness and an imminent catastrophe. An alkilith searches for an aperture such as a window or a door around which it can take root
discern that the alkilith isn’t ordinary slime or fungus.
Foment Confusion. Any creature that isn’t a demon that starts its turn within 30 feet of the alkilith must succeed on a DC 18 Wisdom saving
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Wet Trout Popular tavern The Wet Trout, located near the docks, is the largest and loudest tavern in Easthaven, known for its ribald atmosphere and rumor-mongering. A great chimney squarely in
dragon ancestry. Although she can be crusty and full of complaints, Nymetra is not discouraged by the Everlasting Rime, which she regards as a test of Ten-Towns’ mettle. An unapologetic worshiper of Auril
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
great danger to anyone who goes near the water. Giant smiths at the Star Forge once used magical rings to protect themselves against acidic compounds; the characters might be able to find such rings in
one of the shelters around the lake. Disgraced Giant. Diasma knows Brimskarda by reputation. Once the fire giant was well regarded among her kin, holding a position of great power in what giants call
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
great danger to anyone who goes near the water. Giant smiths at the Star Forge once used magical rings to protect themselves against acidic compounds; the characters might be able to find such rings in
one of the shelters around the lake. Disgraced Giant. Diasma knows Brimskarda by reputation. Once the fire giant was well regarded among her kin, holding a position of great power in what giants call
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
magic, science, and reason over religion, mysticism, and superstition. Stars Card Name Represents Master of stars Wizard Mystery and riddles; the unknown; those who crave magical power and great
; sages and prophecy Three of stars Enchanter Inner turmoil that comes from confusion, fear of failure, or false information Four of stars Abjurer Those guided by logic and reasoning; warns of an
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
magic, science, and reason over religion, mysticism, and superstition. Stars Card Name Represents Master of stars Wizard Mystery and riddles; the unknown; those who crave magical power and great
; sages and prophecy Three of stars Enchanter Inner turmoil that comes from confusion, fear of failure, or false information Four of stars Abjurer Those guided by logic and reasoning; warns of an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Storm of Destruction As Nisha raises the Riverine’s Shankha above her head and the Shankha Trials conclude, read the following description: Thunder rings out as the sky fills with clouds. From the
knocked prone. This damage is less in other parts of the great plaza but causes chaos across the open space, smashing vendors’ stalls, harming hundreds of people, and leaving behind a foot of standing water that turns the area into difficult terrain.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Storm of Destruction As Nisha raises the Riverine’s Shankha above her head and the Shankha Trials conclude, read the following description: Thunder rings out as the sky fills with clouds. From the
knocked prone. This damage is less in other parts of the great plaza but causes chaos across the open space, smashing vendors’ stalls, harming hundreds of people, and leaving behind a foot of standing water that turns the area into difficult terrain.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
is only natural for the goddess of illusion and deception. Her faithful agree that whatever the “truth” might be, their Lady takes great delight in the confusion sown by her various incarnations. Even
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
checks. 31-40 The character regards something (usually the source of madness) with intense revulsion, as if affected by the antipathy effect of the antipathy/sympathy spell. 41-45 The character
damage, he or she must succeed on a DC 15 Wisdom saving throw or be affected as though he or she failed a saving throw against the confusion spell. The confusion effect lasts for 1 minute. 91-95 The