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Returning 35 results for 'conjure replaced grasping to have robes'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
2nd level (3 slots): animal messenger, beast sense, hold person
3rd level (3 slots): conjure animals, meld into stone, water breathing
4th level (3 slots): dominate beast, locate creature, stoneskin
turn.
While in a new form, Wyllow retains her game statistics and ability to speak, but her AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and she gains any special
Monsters
Bigby Presents: Glory of the Giants
the death rune on a prized skull from this grisly collection. Abandoning armor in favor of gloomy robes, the shrouded one uses rune magic to create a shadowy scythe blade at the end of a staff and to
conjure an aura of tormented souls for protection.
Death Giants
Long ago, a large band of cloud giants traveled to the Shadowfell in search of a way to preserve their collapsing empire. Desperate to
Backgrounds
Guildmasters’ Guide to Ravnica
Sylvan
Equipment: A Selesnya insignia, a healer’s kit, robes, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Conclave’s Shelter
As a
messenger, calm emotions, warding bond
3rd
plant growth, speak with plants
4th
aura of life, conjure minor elementals
5th
awaken, commune with nature
Archdruid
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
animals
2nd level (3 slots): animal messenger, beast sense, hold person
3rd level (3 slots): conjure animals, meld into stone, water breathing
4th level (3 slots): dominate beast, locate creature
game statistics and ability to speak, but its AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and it gains any special senses, proficiencies, traits, actions, and
Monsters
Locathah Rising
person, lesser restoration, moonbeam3rd level (3 slots): conjure animals, dispel magic, water breathing4th level (3 slots): charm monster, freedom of movement5th level (2 slots): greater restoration
, mass cure wounds6th level (1 slot): conjure feyBalm of the Summer Court (12d6). (As a Bonus Action) Amble can choose one creature they can see within 120 feet of them and spend up to 6d6
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Protection from Energy
Speak with Plants
Water Breathing
Water Walk
Wind Wall
4th Level Conjure Woodland Beings
Freedom of Movement
Grasping Vine
Locate Creature
Stoneskin
5th Level Commune with Nature
Conjure Volley
Swift Quiver
Tree Stride
Object
Pass without Trace
Protection from Poison
Silence
Spike Growth
3rd Level Conjure Animals
Conjure Barrage
Daylight
Lightning Arrow
Nondetection
Plant Growth
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Blight
Confusion
Conjure Minor Elementals
Conjure Woodland Beings
Control Water
Dominate Beast
Freedom of Movement
Giant Insect
Grasping Vine
Hallucinatory Terrain
Ice Storm
Hold Person
Lesser Restoration
Locate Animals or Plants
Locate Object
Moonbeam
Pass without Trace
Protection from Poison
Spike Growth
3rd Level Call Lightning
Conjure Animals
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wind Wall Evocation C Level 4 Ranger Spells Spell School Special Conjure Woodland Beings Conjuration C Dominate Beast Enchantment C Freedom of Movement Abjuration — Grasping Vine Conjuration C
Protection from Poison Abjuration — Silence Illusion C, R Spike Growth Transmutation C Summon Beast Conjuration C, M Level 3 Ranger Spells Spell School Special Conjure Animals Conjuration C Conjure
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wind Wall Evocation C Level 4 Ranger Spells Spell School Special Conjure Woodland Beings Conjuration C Dominate Beast Enchantment C Freedom of Movement Abjuration — Grasping Vine Conjuration C
Protection from Poison Abjuration — Silence Illusion C, R Spike Growth Transmutation C Summon Beast Conjuration C, M Level 3 Ranger Spells Spell School Special Conjure Animals Conjuration C Conjure
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Shadowtop Cathedral (p. 107) The last sentence of the fourth paragraph and the Spellcasting trait have been replaced with the following: He uses the treant stat block, has 200 hit points, and has the
):
At will: druidcraft, guidance, resistance, speak with plants
2/day each: animal messenger, detect magic, entangle, goodberry, gust of wind, pass without trace, speak with animals
1/day each: commune with nature (cast as 1 action), conjure woodland beings, hallucinatory terrain (cast as 1 action)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Grasping Vine 4th-level conjuration Casting Time: 1 bonus action Range: 30 feet Components: V, S Duration: Concentration, up to 1 minute You conjure a vine that sprouts from the ground in an
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Dark Elf (Drow) (p. 24) The first two paragraphs have been replaced with the following: As a drow, you are infused with the magic of the Underdark, an underground realm of wonders and horrors rarely
seen on the surface above. You are at home in shadows and, thanks to your innate magic, learn to conjure forth both light and darkness. Your kin tend to have stark white hair and grayish skin of many
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
School Special Aura of Vitality Abjuration C Call Lightning Conjuration C Conjure Animals Conjuration C Daylight Evocation — Dispel Magic Abjuration — Elemental Weapon Transmutation C Feign Death
— Confusion Enchantment C Conjure Minor Elementals Conjuration C Conjure Woodland Beings Conjuration C Control Water Transmutation C Divination Divination R, M Dominate Beast Enchantment C Fire Shield
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Mercane (p. 37) The mercane’s creature type has been changed to “Celestial.” The first paragraph of the mercane description has been replaced with the following: Mercanes are the mysterious, magical
creations of one or more deities whose portfolios revolve around fair commerce. Standing 12 feet tall, they are lanky blue beings who dress in elegant robes and have elongated heads and long, spindly
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
School Special Aura of Vitality Abjuration C Call Lightning Conjuration C Conjure Animals Conjuration C Daylight Evocation — Dispel Magic Abjuration — Elemental Weapon Transmutation C Feign Death
— Confusion Enchantment C Conjure Minor Elementals Conjuration C Conjure Woodland Beings Conjuration C Control Water Transmutation C Divination Divination R, M Dominate Beast Enchantment C Fire Shield
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Grasping Vine Level 4 Conjuration (Druid, Ranger) Casting Time: Bonus Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You conjure a vine that sprouts from a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shows a human figure in robes, standing with arms outstretched. Each one has been warped by the power of the Far Realm: The western statue has a mass of tentacles where a normal creature’s head would be
. The face of the southern statue has been replaced with a chisel-toothed maw, and its arms resemble oily pseudopods. The head of the eastern statue has begun to flow and melt, but it is still
Compendium
- Sources->Dungeons & Dragons->Monster Manual
brute force isn’t enough to overwhelm their foes, barlguras can use demonic magic to conjure terrifying illusions and grasping vines. Most barlguras resemble nightmarish apes, and some bear exaggerated
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2nd level (3 slots): animal messenger, beast sense, hold person
3rd level (3 slots): conjure animals, meld into stone, water breathing
4th level (3 slots): dominate beast, locate creature
.
While in a new form, the archdruid retains its game statistics and ability to speak, but its AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and it gains any special
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
2nd level (3 slots): darkvision, hold person, lesser restoration, moonbeam
3rd level (3 slots): conjure animals, dispel magic, water breathing
4th level (3 slots): charm monster, freedom of
movement
5th level (2 slots): greater restoration, mass cure wounds
6th level (1 slot): conjure fey
Actions
Change Shape (2/Day). Amble magically polymorphs into a beast with a challenge rating of 1
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
as vagabonds, driven by greed. They can perfectly imitate any sound they hear. Fallen Flocks. Kenku wear ill-fitting cloaks, robes, and rags. These garments cover the soft, sleek feathers of their
bodies, shrouding their bare arms and legs. They tread lightly when they walk, on talons made for grasping the branches of trees and seizing prey from the lofty skies. Soft as the wind they move, so as
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the skeletons as they hiss accusations like “You fly on our backs” and “You soar on our bones.” However, the skeletons don’t understand or respond to anything the characters say. Grasping Claws. Until
all three skeletons are defeated, grasping skeletal claws reach from the ground, making the entire hallway difficult terrain. M6: Flooded Tavern The ceiling of this room is 20 feet high. The tunnel
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of Restoration Caryatids. Supporting the 20-foot-high ceiling are four pillars of white marble, each shaped in the likeness of a stoic female elf in flowing robes with a flowering branch clutched to
. Area 25r. The petrified wererat looks like a statue of a wiry young man grasping a shortsword. This wererat is not part of Rizzeryl’s gang (see area 14) but tries to join it if given the chance. His name
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Efreeti Hulking genies of the Elemental Plane of Fire, the efreet are masters of flame, immune to fire and able to create it on a whim. Fine silk caftans and damask robes drape their magma-red or
: enlarge/reduce, tongues
1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire
Actions
Multiattack. The efreeti makes two scimitar
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(Jorlan has disadvantage on attack rolls, Dexterity checks, and Dexterity saving throws) Four drow warriors If any of the named drow were killed in chapter 1, they have been replaced by other drow with
similar statistics. On her first turn in combat, Ilvara casts conjure animals to summon two giant spiders to fight alongside the drow, while Asha casts spirit guardians on herself and concentrates to
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. You can’t move farther than 30 feet away from the caster of compelled duel by any means, including teleportation. Is the damage dealt by a beast from conjure animals considered magical? The stat
block of a conjured creature determines the nature of the creature’s damage, unless the spell says otherwise. Can conjure animals summon a swarm? No. Conjure animals summons individual creatures, and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
herself. A shrouded one collects the skulls of fallen kin and inscribes the death rune on a prized skull from this grisly collection. Abandoning armor in favor of gloomy robes, the shrouded one uses
rune magic to create a shadowy scythe blade at the end of a staff and to conjure an aura of tormented souls for protection. Death Giant Shrouded One Huge Giant (Wizard), Any Alignment
Armor Class 12
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
lobby is hardly recognizable. The bank’s original tellers are gone, replaced by profiteers who skim a few coins off every transaction. They don’t keep their ill-gotten gains for long, however. The
they plunder. Tricksters and charlatans, they masquerade as humble priests, swapping their robes for shovels come nightfall. The group gathers its spoils in a run-down temple in Lower Dohin. The Stolen
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Cynidicean’s robes contain a full waterskin and two days of rations. B49: Living Room Faded wall hangings, cracked sculptures, and frayed divans decorate this ornate living room. Two rusty iron statues
yellow robes and a wooden sheep mask. An iron-bound chest rests at the foot of each bed.
The masked elf is a doppelganger that killed the Cynidicean it now impersonates. When it becomes aware of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
undead creature, potentially cheating the grave over and over. Priests of Osybus use soul tattoos to conjure undead servants and escape death’s grip This unholy order of priests was founded centuries ago
speed also increases by 10 feet.
4 Blazing. The priest sloughs off its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is replaced by that of a flameskull, but it
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Antimagic Field! In contrast, a spell like Conjure Woodland Beings has a non-instantaneous duration, which means its effect can be ended by Dispel Magic and temporarily disappears within an Antimagic
effect on all the targets? Dispel Magic ends a spell on one target. It doesn’t end the same spell on other targets. Can the familiar you conjure with the Find Familiar spell use the Help action to grant
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
resemble the sky. Hiding against the wall with the window are four medusas wearing hooded robes and covered with greenery for camouflage. The medusas attack intruders as they cross the room. Characters
is cold and fresh. A hostile roc takes up much of the room and attacks intruders on sight. It’s sustained by magic and is too big to leave the room. If killed, the roc is not replaced. The Bard and the Beholder
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
robes for Ythryn’s elite. Characters who enter the store spot the spiders immediately. The spiders defend themselves if attacked but are otherwise nonthreatening. In the center of the interior, crystal
once. Treasure. A silk robe spun by the spiders is worth 250 gp. If the characters ransack the store, they find ten other silk robes (250 gp each) that are on display and weren’t damaged when the city
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
attacks. Up to three of these attacks can be replaced by Blood Drain, one replacement per tentacle grappling a creature.
Tentacle. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 14
anything weaker than itself. Its body is about 4 feet in diameter, with six eyestalks, a central eye (sometimes surrounded by multiple smaller eyes), and four small grasping tentacles near its mouth. It
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
+ 2) piercing damage.
Razerblast A razerblast seethes with hate for the enemies of the fire cult. The razerblast’s elemental overlords have replaced its heart with a flaming orb that detonates if
, Elizar can use an action to cast conjure minor elementals. If he does so, he summons four smoke mephits.
Actions
+1 Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft