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Returning 35 results for 'conjure returned gods to have removed'.
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Spells
Player’s Handbook
You conjure a shimmering door in range that lasts for the duration. The door leads to an extradimensional dwelling and is 5 feet wide and 10 feet tall. You and any creature you designate when you
and other objects created by this spell dissipate into smoke if removed from it.
A staff of 100 near-transparent servants attends all who enter. You determine the appearance of these servants and
Magic Items
Storm King's Thunder
a particular cloud castle, allowing you to control that castle’s altitude and movement while the orb is inside the castle. If the orb is destroyed or removed from its castle, the castle’s
altitude and location remain fixed until the orb is returned or replaced.
As an action, you can cause one of the following effects to occur if you are touching the orb:
The castle moves at a
Monsters
Icewind Dale: Rime of the Frostmaiden
their own fates without the gods’ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness
all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar
Monsters
Icewind Dale: Rime of the Frostmaiden
Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the gods’ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy
pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring fear that compelled tribute to hold their power at bay. Umberlee
Monsters
Dragonlance: Shadow of the Dragon Queen
fellow priest, Isolde, drawn into the grim fate of the wicked Knight of Solamnia, Lord Soth;Lord Loren Soth. When Soth failed his gods-given quest to prevent the Cataclysm, he became cursed to exist
forever as a death knight. As part of his curse, Leedara and several of her companions returned as deathless spirits devoted to ensuring Soth never finds peace.Cold, Necrotic, PoisonAcid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Tyranny of Dragons
lair is cursed until the treasure is returned. The cursed target has disadvantage on all saving throws. The curse lasts until removed by a remove curse spell or other magic.
If the mummy lord is
dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. Diderius targets one creature he can see within 60 feet of him. If the target
Monsters
Vecna: Eve of Ruin
saving throw or have disadvantage on saving throws against the frightened condition. This curse lasts until removed by the Remove Curse spell or other magic.
Claw. Melee Weapon Attack: +10;{"diceNotation
mind-bending phantoms the deathwolf can conjure.
Deathwolves in Dragonlance
On the world of Krynn, deathwolves are associated with Lunitari, Krynn’s red moon and the god of neutral magic. The
Magic Items
Mordenkainen Presents: Monsters of the Multiverse
infernal tack must serve whoever wears the spurs until the wearer dies or the tack is removed.
You can use an action to call a nightmare equipped with infernal tack by clashing the spurs together or
or it dies, or until you dismiss it as an action. If the nightmare dies, it reforms in the Nine Hells within 24 hours, after which you can summon it again.
The tack doesn’t conjure a nightmare
Monsters
Candlekeep Mysteries
lasts until removed by the remove curse spell or other magic.
Dreadful Glare. Valin targets one creature she can see within 60 feet of her. If the target can see Valin, it must succeed on a DC 16
already has a chance to fail or become unreliable when cast multiple times, that chance increases by 25 percent.
A creature that takes treasure from the lair is cursed until the treasure is returned. The
Monsters
Icewind Dale: Rime of the Frostmaiden
artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring
Toril to escape their fury.
After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the gods’ meddling, but the
Monsters
Waterdeep: Dungeon of the Mad Mage
returned. The cursed target has disadvantage on all saving throws. The curse lasts until removed by a remove curse spell or other magic.
If the mummy lord is destroyed, these regional effects end immediately.Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksFire
to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. The mummy lord targets one creature it can see within 60
Magic Items
Tomb of Annihilation
existence as you. This effect isn’t subject to the magic restrictions placed on the Tomb of the Nine Gods; thus, the amulet can be used to enter and exit the tomb.
If you aren’t undead, you must
Transformation
01–20
The symbol of Acererak is burned into your flesh, a curse that can only be removed with a remove curse spell or similar magic. Until the curse ends, your hit points can&rsquo
Magic Items
Princes of the Apocalypse
. If it is removed from the container after the time when it was supposed to detonate, it explodes 1d6 rounds later, unless it is returned to the container.
Regardless of the type of orb, its effect
Monsters
Fizban's Treasury of Dragons
Spellcasting.Ancient legends suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic
centuries-old conflict between fey courts.
4
An ancient moonstone dragon;ancient moonstone dragon's sibling, imprisoned for centuries in the Shadowfell, has finally returned home as a shadow
Yuan-ti Malison (Type 3)
Legacy
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Monsters
Monster Manual (2014)
world. Their warriors were legendary, their empires always expanding. Yuan-ti temples stood at the centers of ancient metropolises, reaching ever higher in prayer to the gods they longed to emulate. In
time, the serpent gods heard those prayers, their sibilant voices responding from the darkness as they told the yuan-ti what they must do. The yuan-ti religion grew more fanatical in its devotion. Cults
Magnificent Mansion
Legacy
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Spells
Basic Rules (2014)
You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and 10 feet tall. You and
removed from the mansion. When the spell ends, any creatures or objects left inside the extradimensional space are expelled into the open spaces nearest to the entrance.
Axe of the Dwarvish Lords
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
great tools: the Brutal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping Hammer. With them, he forged the Axe of the Dwarvish Lords.
Armed with the artifact, the prince returned to the
to poison damage.
The range of your darkvision increases by 60 feet.
You gain proficiency with artisan’s tools related to blacksmithing, brewing, and stonemasonry.
Conjure Earth Elemental
Mummy Lord
Legacy
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Monsters
Basic Rules (2014)
to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. The mummy lord targets one creature it can see within 60 feet
unreliable when cast multiple times, that chance increases by 25 percent.
A creature that takes treasure from the lair is cursed until the treasure is returned. The cursed target has disadvantage on
Infernal Tack
Legacy
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Magic Items
Mordenkainen’s Tome of Foes
the spurs until the wearer dies or the tack is removed.
You can use an action to call a nightmare equipped with infernal tack by clashing the spurs together or scraping them through blood. The
as an action. If the nightmare dies, it reforms in the Nine Hells within 24 hours, after which you can summon it again.
The tack doesn’t conjure a nightmare from thin air; one must first be
Mordenkainen's Magnificent Mansion
Legacy
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Spells
Player’s Handbook (2014)
You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and 10 feet tall. You and
removed from the mansion. When the spell ends, any creatures or objects left inside the extradimensional space are expelled into the open spaces nearest to the entrance.
Spells
Lost Laboratory of Kwalish
You conjure a two-story tower made of stone, wood, or similar suitably sturdy materials. The tower can be round or square in shape. Each level of the tower is 10 feet tall and has an area of up to
room
The interior of the tower is warm and dry, regardless of conditions outside. Any equipment or furnishings conjured with the tower dissipate into smoke if removed from it. At the end of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
gods. As he stood before them in death, the immortals forsook him, cursing him and denying him entry to the afterlife. Instead, they returned him to the world, but stripped away a piece of his soul
ascended to the throne. The new pharaoh quickly became unpopular among the people and priests. Seeking a remedy for this, Ankhtepot came to believe that the gods wanted another to take the pharaoh’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the mask to function. If the mask is removed, the character’s body has the incapacitated condition until the mask is returned to the character’s face
Conclusion The adventure in the House of Cards concludes when the mask is placed on the face of the soulless character or if the soulless character dies before their soul is returned. When the mask
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the underpinnings of existence. Correcting any imbalance in the cycle of life and death likely involves the assistance of other gods. If Athreos ever truly abandons his duties, it might be necessary
for another to take up his labors. Candidates could include titans or gods, but a selfless mortal might also sacrifice themselves to become the new Athreos. Athreos’s Divine Schemes If Athreos were to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Legend of the Nine Gods Stories of Omu’s nine trickster gods died with the Omuans who worshiped them. As characters explore the gods’ shrines, the players piece together fragments of the following
legend, which provides clues on how to enter the Tomb of the Nine Gods. Long ago, the god Ubtao hardened his heart and vowed to weep for the people of Omu no longer. The rains stopped, the jungle
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of Theros, the gods, the Underworld, and the Returned. If any characters balk at the idea of seeking out the Court of Orestes, Khea explains that the gods don’t look kindly upon those who ignore their
(Persuasion) check, though, Khea admits them immediately. A character has advantage on this check if they mention that the sage’s name is inscribed on the mask of a Returned. Khea’s usual consultation fee
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
specific treasures. Apocryphal writings in the Underworld library of Oneirrakthys say that Athreos was the first mortal to die. When he came to face the gods, he brought a single treasure as an
offering to each of Theros’s five mightiest deities, hoping to receive a peaceful place among them in return.
The gods realized what Athreos’s spirit represented: the first of an endless flood of mortal
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
accusing Isolde of being unfaithful. Enraged, Soth ignored the gods’ direction and returned to Dargaard Keep to murder her. As he did, the gods unleashed the Cataclysm on the world. With Isolde’s dying
disrespecting his dead wife’s memory, the Knights of Solamnia cast Soth from their orders. Soon after, the gods called Soth to redeem himself by preventing the Cataclysm, but Soth failed in his quest, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
starts lashing out against followers of other gods. Erebos’s Divine Schemes When the god of death chooses to move against the other gods, the effects can be catastrophic. The Erebos’s Divine Schemes
table suggests a few ways Erebos might move against both gods and mortals. Erebos’s Divine Schemes d4 Scheme
1 Erebos has captured Phenax’s eidolon, the identity severed from Phenax’s body
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might also be worlds unto themselves, where unlikely beings hold dominion or the gods have crafted a realm to their specific whims. Such mystical islands aren’t just stops on an ocean journey; they’re
unique lands touched by the magic of the gods. A mystical island could be the ultimate destination of a nautical adventure, or a magical interlude amid a larger seafaring campaign. When creating a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, which consists of a bridle, bit, reins, saddle, stirrups, and spurs. A nightmare equipped with infernal tack must serve whoever wears the spurs until the wearer dies or the tack is removed. You can use
within 24 hours, after which you can summon it again. The tack doesn’t conjure a nightmare from thin air; one must first be subdued so the tack can be placed on it. No nightmare accepts this forced servitude willingly, but some eventually form strong loyalties to their masters and become partners in evil.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Returned and even sneaks into the Underworld to assist them, earning him Erebos’s undying ire. Pharika and Karametra understand, better than many of the other gods, that life and death are closely
realm on occasion. When the other gods displease him, he sends mortal agents or Nyxborn monsters to kill the worshipers of the offending gods and spread despair. Many of Erebos’s schemes target those
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, petrified mushroom. The mushroom’s cap can be removed, revealing a hollow compartment in the stem where the Pudding King hides his treasure. Treasure The hidden compartment in the Pudding King’s fungal
footstool contains 55 gp, 30 ep, a potion of poison in a gourd, two spell scrolls written on sheets of dried trillimac (conjure minor elementals and speak with plants), and a varnished nothic eye that functions as a crystal ball of true seeing that can be used only once.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Rise of the Tomb After Acererak murdered Omu’s gods, he enslaved the Omuans and forced them to carve a grand tomb under one of the cliffs surrounding the city. The archlich devised brutal trials for
adventurers from faraway lands and harvested their souls to feed the archlich’s phylactery, which remained hidden on another plane. Every few decades, Acererak returned to tinker with his dungeon’s traps
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Skophos, and hardly any have successfully navigated its labyrinthine passageways and returned to tell of it. The founding of Skophos and its troubled history with Akros are the stuff of myth, and it is
difficult to distinguish the mortal history of the two poleis from tales of the twin gods, Iroas and Mogis. The gods warred with each other, their followers and champions vied for control of scarce