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Returning 35 results for 'conjure revealing gnome to have race'.
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Monsters
Mythic Odysseys of Theros
ground ripples and bursts over the monster, revealing itself as a wave of countless spiders. The tiny arachnids swarm the larger horror, girding it in skittering bodies.
Fighting Arasta as a mythic
touching her webs. Each creature restrained by a web or Arasta’s Web of Hair must make a DC 21 Intelligence saving throw. On a failed save, Arasta gains knowledge of a creature’s name, race
Reincarnate
Legacy
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Spells
Basic Rules (2014)
body. If the target's soul isn't free or willing to do so, the spell fails.
The magic fashions a new body for the creature to inhabit, which likely causes the creature's race to change. The GM rolls
a d100 and consults the following table to determine what form the creature takes when restored to life, or the GM chooses a form.
d100
Race
01-04
Dragonborn
05-13
Dwarf, hill
Kobold
Legacy
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Species
Volo's Guide to Monsters
improvised traps they use to protect their warrens.
KURTULMAK: GOD OF KOBOLDS
The god of kobolds was a vassal of Tiamat. When the gnome god Garl Glittergold stole a treasure from Tiamat’s hoard, she
; animosity, gnomes tend to avoid or abandon settlements that have a severe infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population
Human
Legacy
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Species
Basic Rules (2014)
dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Racial Feats Summary Race Feat Dragonborn Dragon Fear Dragonborn Dragon Hide Dwarf Dwarven Fortitude Dwarf Squat Nimbleness Elf Elven Accuracy Elf (drow) Drow High Magic Elf (high) Fey
Teleportation Elf (wood) Wood Elf Magic Gnome Fade Away Gnome Squat Nimbleness Half-elf Elven Accuracy Half-elf Prodigy Half-orc Orcish Fury Half-orc Prodigy Halfling Bountiful Luck Halfling Second Chance Halfling Squat Nimbleness Human Prodigy Tiefling Flames of Phlegethos Tiefling Infernal Constitution
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
consults the following table to determine what form the creature takes when restored to life, or the DM chooses a form. d100 Race 01–04 Dragonborn 05–13 Dwarf, hill 14–21 Dwarf, mountain 22–25 Elf
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
consults the following table to determine what form the creature takes when restored to life, or the DM chooses a form. d100 Race 01–04 Dragonborn 05–13 Dwarf, hill 14–21 Dwarf, mountain 22–25 Elf
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Creating a Dragonmarked Character Dragonmarks manifest on certain members of a few species, represented in the rules by variant race options: For humans and half-orcs, a dragonmark is a variant race
that replaces traits associated with those races. For half-elves, a dragonmark is a variant race that lets you keep some half-elf traits and replace others with the traits associated with your mark
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, they resemble giant apes with pale fur and ram-like horns. Yetis easily blend in with snow and icy cliffs, revealing themselves with blood-chilling howls just before striking with their icy claws
. In addition to their physical might, yetis can chill creatures with a look, freezing their foes in place, and they can conjure ice and hurl it at foes.
Due to yetis’ elusiveness, folktales about
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Deep Gnome Traits As a deep gnome, you have the following racial traits. Creature Type. You are a Humanoid. You are also considered a gnome for any prerequisite or effect that requires you to be a
gnome. Size. You are Small. Speed. Your walking speed is 30 feet. Darkvision. You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Chapter 1: Fantastical Races Gathering together fantastical races from throughout the D&D multiverse, this chapter offers the following races for player characters, supplementing the race options in
the Player’s Handbook: Aarakocra
Aasimar
Bugbear
Centaur
Changeling
Deep Gnome
Duergar
Eladrin
Fairy
Firbolg
Genasi, Air
Genasi, Earth
Genasi, Fire
Genasi, Water
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
conclusions, which he prefers to keep to himself but might share with other members of the Watchful Order: The gnome was running from armed pursuers, of which there were three. The third person who was chasing
the gnome isn’t among the dead. The gnome and his pursuers were moving toward the tavern in Trollskull Alley (which Barnibus will soon come to realize is the characters’ property). Neither the gnome
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire. Whatever path your character takes in Eberron, consider how the world affects your character. With a homunculus on her shoulder, the gnome artificer Vi brandishes
her Arcane Firearm, as
the following choices: Race. Choose one of the playable races detailed in this chapter, or pick a race from the Player’s Handbook and learn here how Eberron has affected that species’ development
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, petrified mushroom. The mushroom’s cap can be removed, revealing a hollow compartment in the stem where the Pudding King hides his treasure. Treasure The hidden compartment in the Pudding King’s fungal
footstool contains 55 gp, 30 ep, a potion of poison in a gourd, two spell scrolls written on sheets of dried trillimac (conjure minor elementals and speak with plants), and a varnished nothic eye that functions as a crystal ball of true seeing that can be used only once.
Magic Items
Infernal Machine Rebuild
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
, conjure fey
Wish. The Infernal Machine has the ability to bend the nature of reality, with the proper combination of controls recreating the effect of a wish spell (including all side effects). Due to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Height and Weight You can decide your character’s height and weight, using the information provided in your race description or on the Random Height and Weight table. Think about what your
Weight Race
Base
Height
Height
Modifier
Base
Weight
Weight
Modifier
Human 4’8" +2d10 110 lb. × (2d4) lb. Dwarf, hill 3’8" +2d4 115 lb. × (2d6) lb. Dwarf, mountain 4’ +2d4 130 lb
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
another leader — one who is loyal to the Old Ways — will arise among the Gruul before the End-Raze begins.
Druid of the Old Ways
Medium humanoid (any race), chaotic neutral
Armor Class 14 (hide
): cure wounds, faerie fire, thunderwave
2nd level (3 slots): beast sense, flame blade, pass without trace
3rd level (3 slots): conjure animals, dispel magic, plant growth
4th level (3 slots
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
parks. Horncaller
Medium humanoid (any race), lawful good
Armor Class 13 (hide armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
13(+1)
DEX
12(+1)
CON
14(+2)
INT
: bless, conjure animals
Speak with Beasts. The horncaller can communicate with beasts as if they shared a language.
Actions
Multiattack. The horncaller makes two melee attacks with its staff and uses
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
battlefields, while others use summoned creatures to guard their lairs. Conjurer Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.
STR
9
slots): cloud of daggers,* misty step,* web*
3rd level (3 slots): fireball, stinking cloud*
4th level (3 slots): Evard’s black tentacles,* stoneskin
5th level (2 slots): cloudkill,* conjure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Player’s Handbook, equipping NPCs with magic items, and swapping armor, weapons, and spells. If you want to take an NPC stat block and adapt it for a specific monster race, apply the ability modifiers
and add the features listed in the NPC Features table. If the NPC’s AC, hit points, attack bonus, or damage changes, recalculate its challenge rating. NPC Features Race Ability Modifiers Features
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
d100 Race 01–40 Human 41–50 Dwarf 51–60 Elf 61–70 Halfling 71–75 Dragonborn 76–80 Gnome 81–85 Half-elf 86–90 Half-orc 91–95 Tiefling 96–00 DM’s choice Relationship 3d4 Attitude 3–4 Hostile 5–10
, hermit, or refugee 39–43 Explorer or wanderer 44–55 Farmer or herder 56–60 Hunter or trapper 61–75 Laborer 76–80 Merchant 81–85 Politician or bureaucrat 86–90 Priest 91–95 Sailor 96–00 Soldier Race
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your character’s six abilities to assign scores to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Afterward, make any changes to your ability scores as a result of your race
gnome (+1), Human (+1)"}">Measures
Physical agility, reflexes, balance, poise
Important for
Monk, ranger, rogue
Racial Increases
Elf (+2), Halfling (+2), Forest gnome (+1), Human (+1
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wider exposure. Gnomes gladly socialize and work with humans, elves, and dwarves, but they always keep in mind that, as a small and relatively insignificant race, their interests can become secondary
even among their allies. Indeed, members of other races sometimes thoughtlessly treat gnomes as second-class citizens, perhaps thinking highly of their gnome friends but rarely giving credit to gnomes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Only a character who can see a lever reflected in the mirror can pull it. As this likely puts the lever out of the character’s reach, he or she can cast a mage hand or telekinesis spell, conjure an
unseen servant, lasso the lever with a rope, or undertake any suitably clever solution. True Lever. If the north lever is pulled, the hexagon seal on the skeleton gate in area 71 rolls aside, revealing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by allied beasts, plants, and fey. Archdruid
Medium humanoid (any race), any alignment
Armor Class 16 (hide armor, shield)
Hit Points 132 (24d8 + 24)
Speed 30 ft.
STR
10(+0)
DEX
2nd level (3 slots): animal messenger, beast sense, hold person
3rd level (3 slots): conjure animals, meld into stone, water breathing
4th level (3 slots): dominate beast, locate creature
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population. Second, kobolds are always on the lookout for magic that might help them free their
to use any such item they come across. When kobolds sense an opportunity to separate a magic item from its owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, entertainers, or storytellers for use in their courts. Egotistical Hierarchs. All marids claim a title of nobility, and the race is awash in shahs, sultans, muftis, and khedives. Most of these titles are
through the ages, so I suppose the halfling got his wish.”
— Kesto Brighteyes, Gnome Proprietor of the Parted Veil, a bookshop in Sigil
Marid
Large elemental, chaotic neutral
Armor Class 17 (natural
Goblin
Legacy
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Species
Volo's Guide to Monsters
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
4
A gnome’s boot used as a hat
5
A pouch of toenail clippings from an allied ogre
6
A frog kept in a jar
7
Fragile helmets made from axebeak eggs
8
Nose rings
9
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
have wronged them. Efreet don’t see themselves in this light, naturally, and regard their race as fair and orderly, even as they admit to an enlightened sense of self-interest. Spiteful Enslavers
: enlarge/reduce, tongues
1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire
Actions
Multiattack. The efreeti makes two scimitar
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
gates to swing open before you. A wave of heat washes through the bulwark as the gates part, revealing a grim town bathed in hellish light and periodically brightened by flashes of lightning.
The
outer gates lock automatically when they close. The two gnome mages on duty have prepared knock spells, which they use to circumvent the gates’ complex locking mechanisms. It takes two knock spells to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, they come upon an unlikely commercial venture. A ramshackle stall set up along the street bears a sign that reads: “Maps and Poshuns.” Working the stall is a filthy but cheerful gnome urchin
. Several pieces of parchment are on display in the stall, with six small ceramic pots placed next to them.
The rapscallion is Jerronimous “Jerr” Burntberry (CN male gnome commoner) who is quite a bit older
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmark House Race Guild Specialties
Detection Medani Half-Elf Bodyguards, Investigation, Risk Management
Finding Tharashk Human, Half-Orc Bounty Hunting, Investigation
Human Manufacturing
Passage Orien Human Land Transportation
Scribing Sivis Gnome Communication, Translation, Verification
Sentinel Deneith Human Bodyguards, Mercenaries
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should react to them. As a race, orcs
then bury or burn them. Three ravens is always a good sign. It is good luck to spit where you are about to sleep. Gnome bones can ward off diseases if they are worn. Don’t stand inside a ring of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire shield 17th banishing smite, mass
chosen recipient, restoring 2d6 hit points to it. Gnome Battle Smith with Steel Defender You can use this energy a number of times equal to your Intelligence modifier (minimum of once), but you can do
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the action in an otherwise studious scene, remember that research in Candlekeep is never entirely safe. Opening a particular book might lead to a pocket dimension, conjure up a fiend, or create any
city of Mantol-Derith deep in the Underdark. A deep gnome sage named Lunicifer dwells in the city, living in a crumbling home on the shores of the Darklake. A half-mad servant of a forgotten deity named