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Magic Items
Dungeon Master’s Guide
general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and
the Dungeon Master’s Guide):
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The book has 8 charges and regains 1d8 expended charges daily
Monsters
Spelljammer: Adventures in Space
within 5 feet of itself. The target gains a supernatural charm of the DM’s choice. See the Dungeon Master’s Guide for more information on supernatural charms.
Natural Shelter. The chwinga
’s Guide.
Charm of Air Bubbles
This charm allows you to cast the air bubble spell (see the Astral Adventurer’s Guide) as an action. Once used three times, this charm goes away.
Charm of
Magic Items
Bigby Presents: Glory of the Giants
Master’s Guide:
2 minor beneficial properties
1 major beneficial property
1 minor detrimental property
Master of Guile. While wearing the helm, you have advantage on Charisma (Deception) and
spells (save DC 20): elemental weapon (1 charge), call lightning (2 charges), wall of fire (3 charges), conjure elemental (4 charges), tsunami (5 charges).
Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
charges). The wand regains 1d4 + 3;{"diceNotation":"1d4+3","rollType":"roll","rollAction":"Wand of Orcus"} charges daily at dawn.
While holding the wand, Orcus can use an action to conjure undead
within line of sight of the demon lord, roll on the Madness of Orcus table to determine the nature of the madness, which is a character flaw that lasts until cured. See the Dungeon Master’s Guide
Backgrounds
Sword Coast Adventurer's Guide
provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.
to one day rise to the top of my faith’s religious hierarchy. (Lawful)
5
Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful
Demonomicon of Iggwilv
Legacy
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Magic Items
Tasha’s Cauldron of Everything
chapters remain, ever revealing demonic secrets. And the book holds more than blasphemies. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter
in the “Artifacts” section of the Dungeon Master’s Guide:
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The book has 8
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the Dungeon Master’s Guide). More patches of green slime hang from the ceiling and form pools on the floor. The pools are easily avoided, while the patches on the ceiling don’t fall unless the Pudding
, petrified mushroom. The mushroom’s cap can be removed, revealing a hollow compartment in the stem where the Pudding King hides his treasure. Treasure The hidden compartment in the Pudding King’s fungal
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, they resemble giant apes with pale fur and ram-like horns. Yetis easily blend in with snow and icy cliffs, revealing themselves with blood-chilling howls just before striking with their icy claws
. In addition to their physical might, yetis can chill creatures with a look, freezing their foes in place, and they can conjure ice and hurl it at foes.
Due to yetis’ elusiveness, folktales about
Magic Items
Infernal Machine Rebuild
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
, conjure fey
Wish. The Infernal Machine has the ability to bend the nature of reality, with the proper combination of controls recreating the effect of a wish spell (including all side effects). Due to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
characters claim any missing components of the Infernal Machine, those components can be added to the mechanical guide, providing a +2 bonus to this check per component. You might decide that neither agent
would ever allow the components they already possess to leave their sight, or that the characters are the first ones to have come across any missing components. If so, Lynx’s guide is powered by a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
Dungeon Master’s Guide), 10,000 sp and 9,000 gp in six leather sacks, a potion of mind reading, and three spell scrolls (conjure minor elementals, dispel magic, and magic mouth).
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
detail in Van Richten’s Guide to Ravenloft. The shadar-kai are aware that the Hourglass Coven has usurped Zybilna’s domain in the Feywild. They don’t know how the coven accomplished this coup, but
rooting for Zybilna’s return. They know Zybilna’s true identity but dare not reveal it. Appendix D contains additional roleplaying notes for Mister Witch and Mister Light.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
if rescued and provided healing and nourishment, he gladly aids the characters in any way. This includes telling the characters the general layout of the Temple of Moloch, and revealing Thessalar’s
vulnerability to magic potions and salves that restore hit points (see “Who Dwells Here?” in chapter 4). Manipulating Time Having a mechanical guide spend 1 charge in this area causes one of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Sincerity to confess, the hound archon Rolm seeks them out before they leave Excelsior. She thanks them on behalf of the gate-town and gifts them a lantern of revealing. If Uncle Longteeth escaped, he
resents the characters for interfering with his business. Sometime later, he has a smoke mephit deliver them a threat: a larva (see the Dungeon Master’s Guide) that bears a shocking resemblance to one
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Performing a psychic song or “smell poem.” 3 Recovering and nursing fallen adventurers. 4 Revealing the location of helpful magic items. 5 Serving as a guide to a foe’s hidden lair. 6 Sharing excessive encouragement and praise.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Only a character who can see a lever reflected in the mirror can pull it. As this likely puts the lever out of the character’s reach, he or she can cast a mage hand or telekinesis spell, conjure an
unseen servant, lasso the lever with a rope, or undertake any suitably clever solution. True Lever. If the north lever is pulled, the hexagon seal on the skeleton gate in area 71 rolls aside, revealing
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
requires attunement. See the item’s description in the Dungeon Master’s Guide for more information about it, including the type of object required for its making. If you have Xanathar’s Guide to Everything
Cloak of elvenkind Yes
Cloak of the manta ray No
Eyes of charming Yes
Gloves of thievery No
Lantern of revealing No
Pipes of haunting No
Ring of water walking
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
roads, rivers, terrain, and other features that might guide the characters on their travels or lead them astray. The area shown on a wilderness map might be as big as a continent or as small as a glade
all sorts of unusual environments
Maps designed for use with miniatures (see “Miniatures” in this chapter) tend to be player facing, revealing nothing that would spoil the adventure.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
place of those described in the Dungeon Master’s Guide.
Charm of Air Bubbles This charm allows you to cast the air bubble spell (see the Astral Adventurer’s Guide) as an action. Once used three times
, this charm goes away.
Charm of Instant Tools This charm allows you to magically conjure a set of artisan’s tools, navigator’s tools, or thieves’ tools. The conjured tools appear either in your hand
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
section of the east wall has not yet been plastered or painted over, revealing the passageway to the chapel (area 14). The rhythmic chanting magically carried into area 3 grows louder still at the
words that compel the girallon into service. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the girallon to leave. Roll a d4. On a 1–2, the girallon checks in with Moghadam in area 1. On a 3–4, it goes to see Phenex in area 14.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
common magic items in the game, not including potions or scrolls. In the tables, an item’s entry tells you whether the item requires attunement. See the item’s description in the Dungeon Master’s Guide
No Cloak of elvenkind Yes Cloak of the manta ray No Eyes of charming Yes Gloves of thievery No Lantern of revealing No Pipes of haunting No Ring of water walking No Replicable Items (10th-Level
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
consult the “Concluding the Siege” section to guide the battle toward its climax. Zombie Siege Encounters d6s Encounter
1 Zombies rip apart a soldier, causing those nearby to freeze or flee
.
4 A panicked Talon mage recklessly casts destructive spells, catching zombies and soldiers in the effects.
5 A group of commoners attempts to flee the city, revealing a hidden gap in the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
ends, Icingdeath and Twinkle are within 400 feet of Throatcutter, a warship, and Thunderstrike, a longship (see “Unusual Environments” in chapter 5 of the Dungeon Master’s Guide for statistics). Read
the following boxed text aloud to set the scene: The sky becomes clear and sunny as the rain begins to clear, revealing two nearby ships. The smaller vessel, a longship, rows quickly toward you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
magic items in the game, not including potions or scrolls. In the tables, an item’s entry tells you whether the item requires attunement. See the item’s description in the Dungeon Master’s Guide for
Cloak of elvenkind Yes Cloak of the manta ray No Eyes of charming Yes Gloves of thievery No Lantern of revealing No Pipes of haunting No Ring of water walking No Replicable Items (10th-Level Artificer
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the action in an otherwise studious scene, remember that research in Candlekeep is never entirely safe. Opening a particular book might lead to a pocket dimension, conjure up a fiend, or create any
other distraction of your design. More information on Candlekeep can be found in the Sword Coast Adventurer’s Guide. Mantol-Derith Duergar, drow, and svirfneblin trade and exchange information in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
’ surface, a harsh voice hisses from a slit on the cavern wall that was not therebefore.
“State your names and business!” the voice orders in Dwarvish. Other similar slits open, revealing the tips of a
“Getting Captured” below). The first time the characters are allowed inside the city or turned away from a gate, a secret door on the wall opens, revealing Gorglak, a duergar Stone Guard (see appendix C
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, Shoor Vandree is also here with her. Ilvara is furious if anyone dares to enter her quarters unbidden. If the characters catch her here, she casts web, conjure animals, or insect plague to bedevil
lock is trapped with a poison needle tipped with drow poison (see “Poisons” in chapter 8 of the Dungeon Master’s Guide), which is activated if any attempt is made to open the lock without the proper key
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. You can’t move farther than 30 feet away from the caster of compelled duel by any means, including teleportation. Is the damage dealt by a beast from conjure animals considered magical? The stat
block of a conjured creature determines the nature of the creature’s damage, unless the spell says otherwise. Can conjure animals summon a swarm? No. Conjure animals summons individual creatures, and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
sword of vengeance haunted by Mara Silvra (these magic items are detailed in the Dungeon Master’s Guide). All of these treasures become obvious if the liquid is drained, as do 220 sp, 30 gp, and twelve
after one week, returning the house to its full power. If the amber monolith is destroyed, the house responds as described above and the inky water drains away, revealing the treasure within. Mara’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
suspicion. Those who play the factions against one another might earn the favor of both—but for how long? Using the renown system from the Dungeon Master’s Guide, track the characters’ standing with
favor with that faction’s leader or leaders and influence over their plots. Use the examples of these benefits in the following sections to guide you in creating further rewards and concessions
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creating nonplayer characters in chapter 4 of the Dungeon Master’s Guide to detail the majordomo, giving this individual a vibrant personality and backstory. The majordomo’s goals should be aligned
band of ex-soldiers or reformed criminals) can add personality to the group. Consider using the rules in chapter 4 of the Dungeon Master’s Guide, applying the results of a single set of rolls to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the light. Inspire and guide others to virtuous behavior; force is a last resort. Listen to the Voice of the Flame; beware the deceiving whispers of the Shadow in the Flame. Every Thrane child knows
than compassion as the primary tool for rooting out evil. And in Thrane, the church has become the ruling body. While still driven by Tira’s principles of redemption and sacrifice, the intrusion of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Constitution saving throw or become infected with sight rot (detailed in the Dungeon Master’s Guide). If the pool is drained (perhaps using spells like stone shape) or the skin within is destroyed or
throw or become infected with sight rot (detailed in the Dungeon Master’s Guide). A character who examines the skin and succeeds on a DC 14 Intelligence (Nature) check can tell it comes from a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
beside it. Cold. The burial hall is cold due to the presence of the chieftain’s restless spirit. This cold is extreme, as described in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide
outside the tomb. Meanwhile, Wiggan uses a scroll of conjure elemental. It takes him 1 minute to cast the spell, and he doesn’t start until all the characters are deep inside the barrow mound. An earth
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
figure out what it does (see “Identifying a Magic Item” in the Dungeon Master’s Guide), give that item’s description to the players. Statistics Creature stat blocks should be kept hidden from the players
whether the characters possess such knowledge, have them make an Intelligence check (see the Dungeon Master’s Guide for more guidance about ability checks), and share the information if one or more