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Returning 35 results for 'conjure walker replace'.
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Monsters
Vecna: Eve of Ruin
needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webbing.Multiattack. The spider makes two Bite attacks. It can replace one of these attacks with a use
Monsters
The Book of Many Things
ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The
spider ignores movement restrictions caused by webbing.Multiattack. The spider makes two Ruinous Bite attacks. It can replace one attack with a use of Web.
Ruinous Bite. Melee Weapon Attack: +7
Monsters
Vecna: Eve of Ruin
, without needing to make an ability check.
Web Sense. When in contact with a web, the phisarazu knows the exact location of any other creature in contact with the same web.
Web Walker. The phisarazu
ignores movement restrictions caused by webbing.Multiattack. The phisarazu makes one Bite attack and two Claw attacks. It can replace one of these attacks with Scintillating Spray if available.
Bite
Monsters
Vecna: Eve of Ruin
takes no falling damage.Multiattack. The deathwolf makes one Bite attack and two Claw attacks. It can replace one of these attacks with Phantom Deathwolf if available.
Bite. Melee Weapon Attack: +10
mind-bending phantoms the deathwolf can conjure.
Deathwolves in Dragonlance
On the world of Krynn, deathwolves are associated with Lunitari, Krynn’s red moon and the god of neutral magic. The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effects.Multiattack. Graz’zt makes two Wave of Sorrow attacks. He can replace one attack with a use of Spellcasting.
Wave of Sorrow (Greatsword). Melee Weapon Attack: +13;{"diceNotation":"1d20
issues the same command to all the targets.
Conjure Mirrors. Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair
Drider
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
as on Wisdom (Perception) checks that rely on sight.
Web Walker. The drider ignores movement restrictions caused by webbing.Multiattack. The drider makes three attacks, either with its longsword or
its longbow. It can replace one of those attacks with a bite attack.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature
Drider (variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
as on Wisdom (Perception) checks that rely on sight.
Web Walker. The drider ignores movement restrictions caused by webbing.
Spellcasting. The drider is a 7th-level spellcaster. Its spellcasting
4th level (2 slots): divination, freedom of movementMultiattack. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack
feats
Field, Ballistic Smite, Conjure Cannonball, Conjure Cover, Jam Weapon, Jethro's Instant Reload, and Perforating Shot.
Spells Prepared. Choose a number of spells equal to your Proficiency Bonus from among
those in the Expanded Spell List benefit. You always have these spells prepared. Whenever you gain a new level, you can replace one of these spells with a different spell from the Expanded Spell List.
Drow Arachnomancer
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
long rest. It knows the following warlock spells:
Cantrips (at will): chill touch, eldritch blast, mage hand, poison spray
1st–5th level (3 5th-level slots): conjure animals (spiders only), crown of
, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker. The drow ignores movement restrictions caused by webbing.Multiattack. The drow makes two poisonous touch attacks or two bite
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Half-Elf: Mark of Storm If your half-elf character has the Mark of Storm, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the Player’s
Level Spells 1st feather fall, fog cloud 2nd gust of wind, levitate 3rd sleet storm, wind wall 4th conjure minor elementals, control water 5th conjure elemental
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Half-Elf: Mark of Storm If your half-elf character has the Mark of Storm, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the Player’s
Level Spells 1st feather fall, fog cloud 2nd gust of wind, levitate 3rd sleet storm, wind wall 4th conjure minor elementals, control water 5th conjure elemental
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Storm Traits If your half-elf character has the Mark of Storm, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the Player’s Handbook
Spells
1st feather fall, fog cloud
2nd gust of wind, levitate
3rd sleet storm, wind wall
4th conjure minor elementals, control water
5th conjure elemental
Gust
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Storm Traits If your half-elf character has the Mark of Storm, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the Player’s Handbook
Spells
1st feather fall, fog cloud
2nd gust of wind, levitate
3rd sleet storm, wind wall
4th conjure minor elementals, control water
5th conjure elemental
Gust
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Making Traits If your human character has the Mark of Making, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase. Your
added to the spell list of your spellcasting class. Mark of Making Spells Spell Level Spells
1st identify, Tenser’s floating disk
2nd continual flame, magic weapon
3rd conjure barrage, elemental weapon
4th fabricate, stone shape
5th creation
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Handling Traits If your human character has the Mark of Handling, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase. Your
friendship, speak with animals
2nd beast sense, calm emotions
3rd beacon of hope, conjure animals
4th aura of life, dominate beast
5th awaken
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Human: Mark of Making If your human character has the Mark of Making, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase
table are added to the spell list of your spellcasting class. Mark of Making Spells Spell Level Spells 1st identify, Tenser’s floating disk 2nd continual flame, magic weapon 3rd conjure barrage, elemental weapon 4th fabricate, stone shape 5th creation
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Handling Traits If your human character has the Mark of Handling, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase. Your
friendship, speak with animals
2nd beast sense, calm emotions
3rd beacon of hope, conjure animals
4th aura of life, dominate beast
5th awaken
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Human: Mark of Handling If your human character has the Mark of Handling, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score
animal friendship, speak with animals 2nd beast sense, calm emotions 3rd beacon of hope, conjure animals 4th aura of life, dominate beast 5th awaken
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Human: Mark of Handling If your human character has the Mark of Handling, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score
animal friendship, speak with animals 2nd beast sense, calm emotions 3rd beacon of hope, conjure animals 4th aura of life, dominate beast 5th awaken
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Human: Mark of Making If your human character has the Mark of Making, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase
table are added to the spell list of your spellcasting class. Mark of Making Spells Spell Level Spells 1st identify, Tenser’s floating disk 2nd continual flame, magic weapon 3rd conjure barrage, elemental weapon 4th fabricate, stone shape 5th creation
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Making Traits If your human character has the Mark of Making, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase. Your
added to the spell list of your spellcasting class. Mark of Making Spells Spell Level Spells
1st identify, Tenser’s floating disk
2nd continual flame, magic weapon
3rd conjure barrage, elemental weapon
4th fabricate, stone shape
5th creation
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
can choose to succeed instead.
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. The spider ignores
movement restrictions caused by webbing.
Actions
Multiattack. The spider makes two Bite attacks. It can replace one of these attacks with a use of Web Bomb.
Bite. Melee Weapon Attack: +14 to hit
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
can choose to succeed instead.
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. The spider ignores
movement restrictions caused by webbing.
Actions
Multiattack. The spider makes two Bite attacks. It can replace one of these attacks with a use of Web Bomb.
Bite. Melee Weapon Attack: +14 to hit
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Actions
Multiattack. The spider makes two Ruinous Bite attacks. It can replace one attack with
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Actions
Multiattack. The spider makes two Ruinous Bite attacks. It can replace one attack with
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
knows the exact location of any other creature in contact with the same web.
Web Walker. The phisarazu ignores movement restrictions caused by webbing.
Actions
Multiattack. The phisarazu makes
one Bite attack and two Claw attacks. It can replace one of these attacks with Scintillating Spray if available.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
knows the exact location of any other creature in contact with the same web.
Web Walker. The phisarazu ignores movement restrictions caused by webbing.
Actions
Multiattack. The phisarazu makes
one Bite attack and two Claw attacks. It can replace one of these attacks with Scintillating Spray if available.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4
Magic Items
Infernal Machine Rebuild
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
, conjure fey
Wish. The Infernal Machine has the ability to bend the nature of reality, with the proper combination of controls recreating the effect of a wish spell (including all side effects). Due to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
more than a stirring of air. They control powerful winds capable of moving objects and battering foes. Magic-users conjure these creatures to serve as killers and thieves. Invisible stalkers
expending extra movement to do so.
Invisibility. The stalker has the Invisible condition.
Actions
Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use
Compendium
- Sources->Dungeons & Dragons->Monster Manual
more than a stirring of air. They control powerful winds capable of moving objects and battering foes. Magic-users conjure these creatures to serve as killers and thieves. Invisible stalkers
expending extra movement to do so.
Invisibility. The stalker has the Invisible condition.
Actions
Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker. The drider ignores movement restrictions caused by webbing.
Actions
Multiattack. The
drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker. The drider ignores movement restrictions caused by webbing.
Actions
Multiattack. The
drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
victims more susceptible to the mind-bending phantoms the deathwolf can conjure. DEATHWOLVES IN DRAGONLANCE
On the world of Krynn, deathwolves are associated with Lunitari, Krynn’s red moon and the god of
round and takes no falling damage.
Actions
Multiattack. The deathwolf makes one Bite attack and two Claw attacks. It can replace one of these attacks with Phantom Deathwolf if available.
Bite. Melee
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
victims more susceptible to the mind-bending phantoms the deathwolf can conjure. DEATHWOLVES IN DRAGONLANCE
On the world of Krynn, deathwolves are associated with Lunitari, Krynn’s red moon and the god of
round and takes no falling damage.
Actions
Multiattack. The deathwolf makes one Bite attack and two Claw attacks. It can replace one of these attacks with Phantom Deathwolf if available.
Bite. Melee
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
hand, poison spray
1st–5th level (3 5th-level slots): conjure animals (spiders only), crown of madness, dimension door, dispel magic, fear, fly, giant insect, hold monster, insect plague
make an ability check.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker. The drow ignores