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Returning 35 results for 'conjured warrior religion'.
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conjure warrior religious
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Classes
Player’s Handbook
: Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion
Weapon Proficiencies
Simple and Martial weapons
Armor Training
Light, Medium, and Heavy armor and Shields
Starting
Paladin’s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.
Paladins train to learn the skills of combat, mastering a variety of weapons and
Backgrounds
Sword Coast Adventurer's Guide
you owe allegiance to.
Skill Proficiencies: Persuasion, plus one from among Arcana, History, Nature, and Religion, as appropriate for your order
Tool Proficiencies: One type of gaming set or musical
ûn who hear the word “knight” think of a mounted warrior in armor beholden to a code. Below are a few knightly organizations.
Knights of the Unicorn. The Knights of the Unicorn began
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bard Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
song — knowledge of the people who constructed the monument and the mythic saga it depicts. A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Warrior of Madarua Warriors are the foot soldiers of the faction. They thank Madarua for each battle they see and train daily with spears to follow her to victory. Warrior of Madarua Medium Humanoid
)
Skills Acrobatics +3, Religion +2
Senses passive Perception 10
Languages Common
Challenge 1/8 (25 XP) Proficiency Bonus +2
Actions
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bard Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
song — knowledge of the people who constructed the monument and the mythic saga it depicts. A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Warrior of Madarua Warriors are the foot soldiers of the faction. They thank Madarua for each battle they see and train daily with spears to follow her to victory. Warrior of Madarua Medium Humanoid
)
Skills Acrobatics +3, Religion +2
Senses passive Perception 10
Languages Common
Challenge 1/8 (25 XP) Proficiency Bonus +2
Actions
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her song
—knowledge of the people who constructed the monument and the mythic saga it depicts. A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bard Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
song — knowledge of the people who constructed the monument and the mythic saga it depicts. A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bard Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
song — knowledge of the people who constructed the monument and the mythic saga it depicts. A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Philosophy and Religion Their code of honorable behavior and unswerving loyalty serves the dragonborn as a kind of faith, and, according to the traditionalists among them, that outlook is all the
religion they need. Because they were forced to worship their draconic masters in times past, dragonborn are generally skeptical about religion, seeing it as a form of servitude. The skeptics believe
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Philosophy and Religion Their code of honorable behavior and unswerving loyalty serves the dragonborn as a kind of faith, and, according to the traditionalists among them, that outlook is all the
religion they need. Because they were forced to worship their draconic masters in times past, dragonborn are generally skeptical about religion, seeing it as a form of servitude. The skeptics believe
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
;t understand the goblins’ social system are sometimes surprised by how different castes interact with them. A single human warrior might frighten away a dozen gatherers, only to be shocked when
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Throughout Castle Kalaman, including within the characters’ chambers, stonework and statues depict the warrior-god Kiri-Jolith, patron of the Solamnic Knights of the Sword. Clerics of Kiri-Jolith recognize these depictions, as do characters who succeed on a DC 12 Intelligence (Religion) check.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Throughout Castle Kalaman, including within the characters’ chambers, stonework and statues depict the warrior-god Kiri-Jolith, patron of the Solamnic Knights of the Sword. Clerics of Kiri-Jolith recognize these depictions, as do characters who succeed on a DC 12 Intelligence (Religion) check.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of a male human warrior in plate armor wanders around the statue as though searching for something he has lost. The image cannot be harmed and does not acknowledge the characters. If a character dies
successful DC 15 Intelligence (Religion) check suggests that the statue is a representation of Dendar the Night Serpent, the yuan-ti god of nightmares. Any character who touches the statue is cursed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of a male human warrior in plate armor wanders around the statue as though searching for something he has lost. The image cannot be harmed and does not acknowledge the characters. If a character dies
successful DC 15 Intelligence (Religion) check suggests that the statue is a representation of Dendar the Night Serpent, the yuan-ti god of nightmares. Any character who touches the statue is cursed
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Paladin MICHAEL BROUSSARD A Devout Warrior of Sacred Oaths Core Paladin Traits Primary Ability Strength and Charisma Hit Point Die D10 per Paladin level Saving Throw Proficiencies Wisdom and
Charisma Skill Proficiencies Choose 2: Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Paladin MICHAEL BROUSSARD A Devout Warrior of Sacred Oaths Core Paladin Traits Primary Ability Strength and Charisma Hit Point Die D10 per Paladin level Saving Throw Proficiencies Wisdom and
Charisma Skill Proficiencies Choose 2: Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). A second cage holds an unarmed tribal warrior of the Elk tribe, Gryhark (CN male Uthgardt human). He fights alongside his liberators. If he makes it out of Grudd Haug, he bites into the palm of his
hand and tries to smear his blood on the faces of those who freed him. Anyone who succeeds on a DC 13 Intelligence (Religion) check realizes that this gesture is a sign of gratitude. Gryhark leaves to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). A second cage holds an unarmed tribal warrior of the Elk tribe, Gryhark (CN male Uthgardt human). He fights alongside his liberators. If he makes it out of Grudd Haug, he bites into the palm of his
hand and tries to smear his blood on the faces of those who freed him. Anyone who succeeds on a DC 13 Intelligence (Religion) check realizes that this gesture is a sign of gratitude. Gryhark leaves to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Insight, Intimidation, Medicine, Persuasion, or Religion Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and Shields Starting Equipment Choose A or B: (A) Chain
that turns a devout warrior into a blessed champion. Paladins train to learn the skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Insight, Intimidation, Medicine, Persuasion, or Religion Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and Shields Starting Equipment Choose A or B: (A) Chain
that turns a devout warrior into a blessed champion. Paladins train to learn the skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
revolutionary stance meant to upset the ordning. A mighty frost giant warrior, not content to rule only frost giants and lesser creatures, could attempt to subjugate fire or cloud giants. Such revolutionaries
worship of Annam’s children to other powers (as described under “Gods and Religion” later in this chapter) also reject the ordning. In some cases, as in the hierarchical cults of Elemental Evil, the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Spiders from the Feygrove are on the prowl; they include 2d4 giant spiders plus either 1d3 phase spiders or 1 ruin spider (see chapter 21). 11 A lone githyanki warrior hunts for tonight’s meal. 12 A
, Perception +5, Religion +3
Senses passive Perception 15
Languages Common
Challenge 1/4 (50 XP) Proficiency Bonus +2
Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
still a step above humankind in the eyes of the serpent gods. Malisons tend to be receptive to religion, seeking insight about how they can improve toward the serpent ideal, and many of them become
, charmed or trained beasts, and even undead or conjured minions. Regardless of their nature, all are treated as slaves: no creature that is not a yuan-ti is fit for anything other than menial labor and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
revolutionary stance meant to upset the ordning. A mighty frost giant warrior, not content to rule only frost giants and lesser creatures, could attempt to subjugate fire or cloud giants. Such revolutionaries
worship of Annam’s children to other powers (as described under “Gods and Religion” later in this chapter) also reject the ordning. In some cases, as in the hierarchical cults of Elemental Evil, the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Spiders from the Feygrove are on the prowl; they include 2d4 giant spiders plus either 1d3 phase spiders or 1 ruin spider (see chapter 21). 11 A lone githyanki warrior hunts for tonight’s meal. 12 A
, Perception +5, Religion +3
Senses passive Perception 15
Languages Common
Challenge 1/4 (50 XP) Proficiency Bonus +2
Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
still a step above humankind in the eyes of the serpent gods. Malisons tend to be receptive to religion, seeking insight about how they can improve toward the serpent ideal, and many of them become
, charmed or trained beasts, and even undead or conjured minions. Regardless of their nature, all are treated as slaves: no creature that is not a yuan-ti is fit for anything other than menial labor and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
crop, and with a frown, summon wildfires. She rules the seelie of the Summer Court. Oberon, the Green Lord, an unrivaled hunter and woodland warrior, is Titania’s lover and frequently her foe. Oberon is
unbreakable leash forged by Gond and a glowing ward conjured by Mystra, for which the Chaos Hound bit off Tyr’s hand. Moander is a dark power of corruption and decay. Those touched by its influence
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(+1)
CON
18 (+4)
INT
15 (+2)
WIS
17 (+3)
CHA
20 (+5)
Saving Throws Wis +7, Cha +9
Skills Arcana +10, Deception +9, Persuasion +9, Religion +6
Damage Resistances psychic
Presents: Monsters of the Multiverse (star spawn grue, star spawn hulk, star spawn larva mage, star spawn mangler, and star spawn seer) could be manifestations of the All-Consuming Star sent or conjured
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
crop, and with a frown, summon wildfires. She rules the seelie of the Summer Court. Oberon, the Green Lord, an unrivaled hunter and woodland warrior, is Titania’s lover and frequently her foe. Oberon is
unbreakable leash forged by Gond and a glowing ward conjured by Mystra, for which the Chaos Hound bit off Tyr’s hand. Moander is a dark power of corruption and decay. Those touched by its influence
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
this during the scorpions’ attack, characters who succeed on a DC 12 Intelligence (Arcana or Religion) check know that this is the mark of a magically summoned creature, but also know of no spell that
the chamber.
As in earlier encounters, the conjured aurumvoraxes fight to the death and vanish when reduced to 0 hit points. The bodies here are those of two of the missing miners. They both bear
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with the ancient worship of Ubtao. A character can recall this information with a successful DC 20 Intelligence (Religion) check. Shrine of Ubtao A stone shrine stands at the midpoint of the bridge. It
consists of an imposing statue of a Chultan warrior wearing a war mask, hunkered down like a panther ready to pounce. Like the monkeys elsewhere on the bridge, the carving is highly stylized. Bright
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
himself, who achieved his position and wealth as the owner of a notorious gambling den. City Watch The City Watch is a standing garrison of some eight hundred Guards and Warrior Veterans. Bolstering
penalty, or permanent exile. A city magistrate decides which punishment is appropriate. Religion The city has temples and shrines dedicated to various gods. Religious practices that are certifiably
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(+1)
CON
18 (+4)
INT
15 (+2)
WIS
17 (+3)
CHA
20 (+5)
Saving Throws Wis +7, Cha +9
Skills Arcana +10, Deception +9, Persuasion +9, Religion +6
Damage Resistances psychic
Presents: Monsters of the Multiverse (star spawn grue, star spawn hulk, star spawn larva mage, star spawn mangler, and star spawn seer) could be manifestations of the All-Consuming Star sent or conjured