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Returning 35 results for 'conjured wind rivals'.
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conjures wind rituals
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Monsters
Storm King's Thunder
each: arcane lock, gust of wind, invisibility, magic missile, unseen servant
1/day each: globe of invulnerability, haste, hypnotic pattern, ice storm, lightning bolt, Mordenkainen's sword, wall of
newfound magic to destroy her rivals as well as Hekaton’s court. But the countess is not happy at present, because her search for the lost trove has not been going well. Frustrated, Sansuri has
Changeling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their only answer
was the wind and rain. In the depths of her despair, a lonely traveler took her hand. “I will protect your children if they follow my path. Let them wander the world. They may be shunned and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
save, or half as much damage on a successful one.Politics in the Nine Hells are anything but predictable. Alliances form all the time, but most wind up unraveling due to treachery. Nevertheless, for
rivals. Other archdevils know how much Hutijin despises mortals and have secretly disseminated the means to call him from the Nine Hells in the hope of distracting the archdevil long enough for them to
Monsters
Bigby Presents: Glory of the Giants
area is heavily obscured. The cloud lingers until the start of the giant’s next turn or until a strong wind disperses it.Negate Spell (Requires Cloud Rune). When the giant sees a creature within 60
trickery.
Years of successful wagers make destiny gamblers so confident in their ability to win any challenge that they invite potential rivals to name the terms of a wager. Those who are foolish enough to
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him, and out
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
triggered, the caster hears a scream.
Bigby’s hand: The conjured hand is skeletal.
Find familiar: The familiar is undead—not a celestial, fey, or fiend—and is immune to features that turn undead
location. The spirit can’t be harmed and doesn’t speak.
Fog cloud: Misty, harmless claws form in the fog.
Gust of wind: A ghastly moan accompanies the summoned wind.
Mage hand: The summoned hand is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
triggered, the caster hears a scream.
Bigby’s hand: The conjured hand is skeletal.
Find familiar: The familiar is undead—not a celestial, fey, or fiend—and is immune to features that turn undead
location. The spirit can’t be harmed and doesn’t speak.
Fog cloud: Misty, harmless claws form in the fog.
Gust of wind: A ghastly moan accompanies the summoned wind.
Mage hand: The summoned hand is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
takes to the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
takes to the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
takes to the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
takes to the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
collection of frozen trophies.
6 I have named the wind that blows through my lair and speak to it often. It is my sole companion.
7 I meet any challenge to my territory with aggression
whatever it takes to survive. (Any)
3 Dominance. I delight in making others tremble, knowing that I could kill them at any time. (Evil)
4 Isolation. All creatures are either prey or rivals
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
collection of frozen trophies.
6 I have named the wind that blows through my lair and speak to it often. It is my sole companion.
7 I meet any challenge to my territory with aggression
whatever it takes to survive. (Any)
3 Dominance. I delight in making others tremble, knowing that I could kill them at any time. (Evil)
4 Isolation. All creatures are either prey or rivals
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Autumn Encounter Chain Deception and misdirection are Jarlaxle’s forte, and he likes to trick his rivals into working for him. He steers the characters toward the Stone of Golorr and lets them think
complete, the following weather effect is in play. Autumn Wind. Wind whistling through the streets imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks that rely on hearing. The wind also extinguishes open fires smaller than a torch flame.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Autumn Encounter Chain Deception and misdirection are Jarlaxle’s forte, and he likes to trick his rivals into working for him. He steers the characters toward the Stone of Golorr and lets them think
complete, the following weather effect is in play. Autumn Wind. Wind whistling through the streets imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks that rely on hearing. The wind also extinguishes open fires smaller than a torch flame.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Changelings Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their
only answer was the wind and rain. In the depths of her despair, a lonely traveler took her hand. ‘I will protect your children if they follow my path. Let them wander the world. They may be shunned and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changelings Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their only
answer was the wind and rain. In the depths of her despair, a lonely traveler took her hand. “I will protect your children if they follow my path. Let them wander the world. They may be shunned and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Changelings Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their
only answer was the wind and rain. In the depths of her despair, a lonely traveler took her hand. ‘I will protect your children if they follow my path. Let them wander the world. They may be shunned and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changelings Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their only
answer was the wind and rain. In the depths of her despair, a lonely traveler took her hand. “I will protect your children if they follow my path. Let them wander the world. They may be shunned and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ability. With these gifts, the frost giant can swiftly claim the title of jarl and easily fend off rivals for decades. However, if the frost giant doesn’t give enough honor to Vaprak or fails to heed
, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s how they regard it — as a dream. Nothing there is permanent, so nothing there is real. What happens on the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ability. With these gifts, the frost giant can swiftly claim the title of jarl and easily fend off rivals for decades. However, if the frost giant doesn’t give enough honor to Vaprak or fails to heed
, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s how they regard it — as a dream. Nothing there is permanent, so nothing there is real. What happens on the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
a wind storm. Hyrsam, the Prince of Fools, is thought to be the first satyr. He can sing the shine off gold, and his jokes and antics can cause stones to cry with laughter. Yet Hyrsam is also the
unbreakable leash forged by Gond and a glowing ward conjured by Mystra, for which the Chaos Hound bit off Tyr’s hand. Moander is a dark power of corruption and decay. Those touched by its influence
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Hutijin Politics in the Nine Hells are anything but predictable. Alliances form all the time, but most wind up unraveling due to treachery. Nevertheless, for all their backbiting and betrayal, the
a long and agonizing death. Mephistopheles forbids Hutijin from making too many forays into the Material Plane, since the duke’s absence leaves him vulnerable to his rivals. Other archdevils know how
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Hutijin Politics in the Nine Hells are anything but predictable. Alliances form all the time, but most wind up unraveling due to treachery. Nevertheless, for all their backbiting and betrayal, the
a long and agonizing death. Mephistopheles forbids Hutijin from making too many forays into the Material Plane, since the duke’s absence leaves him vulnerable to his rivals. Other archdevils know how
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Hutijin Politics in the Nine Hells are anything but predictable. Alliances form all the time, but most wind up unraveling due to treachery. Nevertheless, for all their backbiting and betrayal
. Mephistopheles forbids Hutijin from making too many forays into the Material Plane, since the duke’s absence leaves him vulnerable to his rivals. Other archdevils know how much Hutijin despises mortals and have
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and cracked by the wind, giving their faces the look of tough leather set in an expressionless mask. They dress in leather and furs. At one time, scores of Reghed tribes roamed the frozen north. Now
avoiding the traps set for them by their rivals. Tribe of the Bear One of the Bear tribe’s two remaining chieftains, Wolvig Barrundson, recently fell under the sway of evil and formed an alliance with a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and cracked by the wind, giving their faces the look of tough leather set in an expressionless mask. They dress in leather and furs. At one time, scores of Reghed tribes roamed the frozen north. Now
avoiding the traps set for them by their rivals. Tribe of the Bear One of the Bear tribe’s two remaining chieftains, Wolvig Barrundson, recently fell under the sway of evil and formed an alliance with a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
invite potential rivals to name the terms of a wager. Those who are foolish enough to issue a combat challenge quickly find these giants’ magical prowess is nearly unmatched. Destiny Gambler Spell
of the giant’s next turn or until a strong wind disperses it.
Reactions
Negate Spell (Requires Cloud Rune). When the giant sees a creature within 60 feet of itself casting a spell, the giant tries
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Hutijin Politics in the Nine Hells are anything but predictable. Alliances form all the time, but most wind up unraveling due to treachery. Nevertheless, for all their backbiting and betrayal
. Mephistopheles forbids Hutijin from making too many forays into the Material Plane, since the duke’s absence leaves him vulnerable to his rivals. Other archdevils know how much Hutijin despises mortals and have
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
invite potential rivals to name the terms of a wager. Those who are foolish enough to issue a combat challenge quickly find these giants’ magical prowess is nearly unmatched. Destiny Gambler Spell
of the giant’s next turn or until a strong wind disperses it.
Reactions
Negate Spell (Requires Cloud Rune). When the giant sees a creature within 60 feet of itself casting a spell, the giant tries
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
a wind storm. Hyrsam, the Prince of Fools, is thought to be the first satyr. He can sing the shine off gold, and his jokes and antics can cause stones to cry with laughter. Yet Hyrsam is also the
unbreakable leash forged by Gond and a glowing ward conjured by Mystra, for which the Chaos Hound bit off Tyr’s hand. Moander is a dark power of corruption and decay. Those touched by its influence
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their mettle is tested against orcs, ogres, frost giants, remorhazes, ice trolls, young white dragons, the treacherous mountain terrain, and the cruel indifference of nature. Bitter Rivals. Skytower
obscured by wind and blowing snow. Elders invoke her name to keep young goliaths from wandering too far from home before they’re ready. Adult goliaths sometimes encounter this legendary individual in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their mettle is tested against orcs, ogres, frost giants, remorhazes, ice trolls, young white dragons, the treacherous mountain terrain, and the cruel indifference of nature. Bitter Rivals. Skytower
obscured by wind and blowing snow. Elders invoke her name to keep young goliaths from wandering too far from home before they’re ready. Adult goliaths sometimes encounter this legendary individual in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
crushed by rivals. The Zhentarim was no more. Or so it seemed. There was one stronghold of the Zhents that had not fallen and whose leader never wavered in his dedication to the organization. Darkhold
known as Darkhold. The lich was called Varalla, and supposedly she conjured all manner of evil creatures to serve her, sending them out to dominate the lands beyond and establish an empire of evil
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
crushed by rivals. The Zhentarim was no more. Or so it seemed. There was one stronghold of the Zhents that had not fallen and whose leader never wavered in his dedication to the organization. Darkhold
known as Darkhold. The lich was called Varalla, and supposedly she conjured all manner of evil creatures to serve her, sending them out to dominate the lands beyond and establish an empire of evil