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Returning 35 results for 'conjures well rituals'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Sense. While in contact with a web, the chitine knows the exact location of any other creature in contact with the
. Long ago, the cult of Lolth first subjected elf prisoners to horrible rituals that transformed them into creatures with both elven and spider traits, which their creators dubbed chitines. The intention
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks
dedicated solely to her, but the devotees performed no such ritual. As revenge for the devotees’ betrayal, the Spider Queen manipulated the creation rituals so that they sometimes created
Monsters
Acquisitions Incorporated
: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.
Minor Conjuration. Jim conjures an inanimate object, no larger than 3 feet
follows him as chief arcanist (and occasional arsonist) for Acquisitions Incorporated. And although his skills as an adventurer and real wizard remain highly sought after, Jim looks forward to a well
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;t put the drow to sleep.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes
conjures a floating, spectral dagger within 60 feet of itself. The drow can make a melee spell attack (+10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Spectral Dagger"} to hit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;t put the drow to sleep.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes
after a Short or Long Rest). The drow conjures a floating, spectral dagger within 60 feet of itself. The drow can make a melee spell attack (+10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to inspire and strengthen the side of good or to rescue heroes from certain death.
Ki-rins are attracted to the worship of deities of courage, loyalty, selflessness, and truth, as well as to the
), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again:
Create Comforts. The ki-rin conjures up one or more permanent objects
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, sticking to shadows and hiding in spots that seem too shallow or well-lit to conceal anything. They appear smaller than their true size, thanks to their hunched posture and emaciated frames. Cultists
communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Aura of Shrieks. Creatures within 20 feet of the grue that aren’t Aberrations have disadvantage on saving throws, as well as on attack rolls against creatures other than a star spawn
blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve
Monsters
Bigby Presents: Glory of the Giants
structures.Multiattack. The scion makes one attack using Cloud Morningstar or Wind Javelin, as well as two Slam attacks.
Cloud Morningstar. Melee Weapon Attack: +18;{"diceNotation":"1d20+18", "rollType":"to hit
within fully awakens.ThunderCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksFog of Deception. The scion conjures a magical cloud that fills a 30-foot-radius sphere
Monsters
Princes of the Apocalypse
through large and well-established nodes of elemental earth, with a little help from the proper rituals. Within such a node, Ogrémoch wields great power.
Lair Actions
Ogrémoch can assert
Monsters
Bigby Presents: Glory of the Giants
structures.Multiattack. The scion makes one attack using Lightning Sword or Hailstone, as well as two Slam attacks.
Lightning Sword. Melee Weapon Attack: +18;{"diceNotation":"1d20+18", "rollType":"to hit
":"recharge", "rollAction":"Vengeful Storm"}. The scion conjures a churning storm cloud in a 30-foot-radius, 10-foot-tall cylinder centered on a point within 120 feet of itself. The cloud’s area is
Monsters
Eberron: Rising from the Last War
","rollAction":"Magic Staff","rollDamageType":"force"} force damage.
Arcane Cataclysm (Recharges after a Long Rest). Sul Khatesh conjures orbs of magical energy that plummet to the ground at three
Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
Monsters
Fizban's Treasury of Dragons
we would all do well to prioritize that kinship. (Any)
3
Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)
4
Adaptability. Whether
dragons’ lairs serve as bases for the dragons’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home searching out new
Monsters
Fizban's Treasury of Dragons
, and we would all do well to prioritize that kinship. (Any)
3
Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)
4
Adaptability. Whether
underground lakes.
Deep dragons’ lairs serve as bases for the dragons’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home
Ritual Caster (Warlock)
Legacy
This doesn't reflect the latest rules and lore.
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Feats
Player’s Handbook (2014)
You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.
Ritual Caster (Bard)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.
Ritual Caster (Sorcerer)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.
Ritual Caster (Wizard)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.
Ritual Caster (Druid)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.
Ritual Caster
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.
Ritual Caster (Cleric)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
broodguards and exceedingly rare anathemas have their place in the hierarchy as well.
All yuan-ti can interbreed. Females usually lay clutches of eggs, which are stored in a common hatchery, although
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, hundreds of tiny shrines sit along the twisted streets of the Outer City. In the city proper, worship centers around a handful of well-known and generally respectable deities. Most established
temples, with clergy and daily rituals, are in the Upper City, which precludes commoners from worshiping after dark, when only residents are allowed to remain in the Upper City. Since most commoners work
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, hundreds of tiny shrines sit along the twisted streets of the Outer City. In the city proper, worship centers around a handful of well-known and generally respectable deities. Most established
temples, with clergy and daily rituals, are in the Upper City, which precludes commoners from worshiping after dark, when only residents are allowed to remain in the Upper City. Since most commoners work
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, hundreds of tiny shrines sit along the twisted streets of the Outer City. In the city proper, worship centers around a handful of well-known and generally respectable deities. Most established
temples, with clergy and daily rituals, are in the Upper City, which precludes commoners from worshiping after dark, when only residents are allowed to remain in the Upper City. Since most commoners work
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, hundreds of tiny shrines sit along the twisted streets of the Outer City. In the city proper, worship centers around a handful of well-known and generally respectable deities. Most established
temples, with clergy and daily rituals, are in the Upper City, which precludes commoners from worshiping after dark, when only residents are allowed to remain in the Upper City. Since most commoners work
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
5. Well Chamber The divination pool used water to create a mirror-like surface for its powerful rituals, which was replenished from this well. The well holds water still, but the regional effects
Diderius imposes on his lair causes it to evaporate within a few rounds of being hauled up into this area. A bronze bucket on a rope sits near the well, while an empty basin stands 8 feet up along the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
5. Well Chamber The divination pool used water to create a mirror-like surface for its powerful rituals, which was replenished from this well. The well holds water still, but the regional effects
Diderius imposes on his lair causes it to evaporate within a few rounds of being hauled up into this area. A bronze bucket on a rope sits near the well, while an empty basin stands 8 feet up along the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
5. Well Chamber The divination pool used water to create a mirror-like surface for its powerful rituals, which was replenished from this well. The well holds water still, but the regional effects
Diderius imposes on his lair causes it to evaporate within a few rounds of being hauled up into this area. A bronze bucket on a rope sits near the well, while an empty basin stands 8 feet up along the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
5. Well Chamber The divination pool used water to create a mirror-like surface for its powerful rituals, which was replenished from this well. The well holds water still, but the regional effects
Diderius imposes on his lair causes it to evaporate within a few rounds of being hauled up into this area. A bronze bucket on a rope sits near the well, while an empty basin stands 8 feet up along the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
or high-ranking cultists, as well as a shrine and a separate temple where the cultists can conduct their own ceremonies. The area has two ground-level entrances that are always well concealed and
mount. This level contains a library where the yuan-ti store the knowledge of their transformation rituals, and a chamber where those rituals are performed. Temple Mount At the apex of the pyramid
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
or high-ranking cultists, as well as a shrine and a separate temple where the cultists can conduct their own ceremonies. The area has two ground-level entrances that are always well concealed and
mount. This level contains a library where the yuan-ti store the knowledge of their transformation rituals, and a chamber where those rituals are performed. Temple Mount At the apex of the pyramid
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
A Deep Dragon’s Lair Deep dragons make their lairs in well-hidden caves or sunless beaches in the Underdark, and these sites are often inaccessible without the ability to fly or dive underwater. They
fill their lairs with secret passages and hiding places that allow them to escape or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
A Deep Dragon’s Lair Deep dragons make their lairs in well-hidden caves or sunless beaches in the Underdark, and these sites are often inaccessible without the ability to fly or dive underwater. They
fill their lairs with secret passages and hiding places that allow them to escape or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expensive: they typically cast their spells as rituals. They are artisans, not adventurers, and the prosperity of the Five Nations was built on their foundation. Game statistics are given for magewrights
in chapter 6, including how much it costs them to cast a spell of 1st level or higher. In chapter 2, prices are given for magewright services in the city of Sharn, but those prices can be used elsewhere in the world as well.