Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 11 results for 'connect finish'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        contact finish
                                    
                                
                                    
                                        connected finish
                                    
                                
                                    
                                        collect finish
                                    
                                
                                    
                                        contest finish
                                    
                                
                        
                    
                
                        
                                                    Telepathic
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Feats
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    You awaken the ability to mentally connect with others, granting you the following benefits:
Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
You can speak
                                                
                                            
                                                
                                                     doesn’t give the creature the ability to respond to you telepathically.
You can cast the detect thoughts spell, requiring no spell slot or components, and you must finish a long rest before you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     trait. Starting at 5th level, you can also cast the water walk spell with it. Once you cast any of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You
                                                
                                            
                                                
                                                     ability to understand it in return. Guardian of the Depths. Adapted to the frigid ocean depths, you have resistance to cold damage. Once you discover that all oceans connect to the Elemental Plane of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     expending a spell slot. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. If you lose the map, you can perform a 1-hour ceremony
                                                
                                            
                                                
                                                     starry form, rather than transforming into a beast. While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Haunted Zones Strahd can twist his domain to suit his whims. Starting when he makes his presence known, certain doorways in the house no longer connect to the rooms they did before. Instead
                                                
                                            
                                                
                                                    , creatures that pass through these doorways enter an isolated demiplane called a haunted zone. Entering a Haunted Zone A character enters a haunted zone whenever they do one of the following: Finish a long
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     of once), and you regain all expended uses when you finish a Long Rest.
 In addition, whenever you cast that spell, you can choose one of the following additional effects.
 Refreshing Step
                                                
                                            
                                                
                                                     until you finish a Long Rest unless you expend a Pact Magic spell slot (no action required) to restore your use of it. Level 14: Bewitching Magic Your patron grants you the ability to weave your magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     members preside as the chief priests of their communities.   POLAR ENGINE  Circle of the Land Subclass  
  Level 3: Circle of the Land Spells Whenever you finish a Long Rest, choose one type of land: arid
                                                
                                            
                                                
                                                     Recovery You can cast one of the level 1+ spells that you have prepared from your Circle Spells feature without expending a spell slot, and you must finish a Long Rest before you do so again. In addition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     repeats the save, ending the effect on itself on a success. Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to
                                                
                                            
                                                
                                                     of your choice. Whenever you finish a Long Rest, you can change your choice. Owl. You have Darkvision with a range of 60 feet. If you already have Darkvision, its range increases by 60 feet. Panther
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     graveyard’s temple. Sometimes these dead are restless ghosts that can’t pass into the Underworld until they finish a piece of business. Others might be Returned, lingering near their place of burial
                                                
                                            
                                                
                                                     sealed with iron doors connect the cellar to all of the graveyard’s tombs. One of the graveyard’s individual plots is marked with a nameless marker. This grave plot doesn’t contain a body. The most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . Amidships The air here is hot and damp. Two pools of dark, swirling water fill most of this area. A narrow wooden walkway crosses between them to connect doors toward the stern and the bow. Condensation
                                                
                                            
                                                
                                                     attacks to finish off the party. If the situation becomes dire, he casts etherealness in an attempt to escape. Development. If the golem is defeated and Dory is captured, his bravado vanishes. He begs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     50 gp. Secret Door. A 15-foot-wide secret door is hidden in the wall farthest from the entrance, and contains five concealed slots for charged disks. If the modrons finish repairing the recharging
                                                
                                            
                                                
                                                    , pistons, sprockets, screws, bolts, and countless other mechanical bits — all of which twitch and slide across the floor as if drawn together by some unseen force. The pieces connect and entwine to take
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    . The alhoon doesn’t leave this room in any case, as it wants to finish transcribing his maps into the orange crystal. Treasure. Each of the four crystal pitchers is worth 25 gp, but they are fragile
                                                
                                            
                                                
                                                     pod with slime in it that helped connect the mind flayers to the elder brain. The connection hasn’t done anything in decades except impart the infected elder brain’s obsession and madness into those
                                                
                                            
                                        





