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Returning 35 results for 'connect warriors realizing'.
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Monsters
Fizban's Treasury of Dragons
connections with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the dragons’ echoes across
able to awaken psionic potential in others, and many of the greatest psi warriors in history were the dragon’s students.
4
After centuries guarding the world against incursions from the Far
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a clan’s riches from beneath its noses. For their part, the dwarves keep safety and defense uppermost in their priorities, realizing that there is little to be gained from trying to mount a large
-scale assault against the duergar. They actively protect their strongholds, keeping careful watch for signs of tunneling, and — dwarven pride being what it is — send bands of warriors out from time to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a clan’s riches from beneath its noses. For their part, the dwarves keep safety and defense uppermost in their priorities, realizing that there is little to be gained from trying to mount a large
-scale assault against the duergar. They actively protect their strongholds, keeping careful watch for signs of tunneling, and — dwarven pride being what it is — send bands of warriors out from time to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
place, only adding stairs to connect the levels. The sahuagin have made drastic changes to their former lair, beyond submerging the two lower levels beneath the water. All the alterations to the lair
strength of the sahuagin force: how many warriors, lieutenants, and other battle-ready troops are present. Locate important areas within the fortress: where are the warriors barracked, the officers
Kobold
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Species
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most clever are crafters and strategists, the toughest are miners and beast-wranglers, and so
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
destroy an opposing force, not realizing the orc is an orog. When encountered in great numbers, orogs form their own detachments within much larger orc hordes, and they are always at the forefront of
bands that sell themselves to the highest bidder. As long as they are rewarded, orog mercenaries gladly serve as elite warriors and shock troops for evil wizards, depraved giants, and other villains
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
destroy an opposing force, not realizing the orc is an orog. When encountered in great numbers, orogs form their own detachments within much larger orc hordes, and they are always at the forefront of
bands that sell themselves to the highest bidder. As long as they are rewarded, orog mercenaries gladly serve as elite warriors and shock troops for evil wizards, depraved giants, and other villains
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
place, only adding stairs to connect the levels. The sahuagin have made drastic changes to their former lair, beyond submerging the two lower levels beneath the water. All the alterations to the lair
strength of the sahuagin force: how many warriors, lieutenants, and other battle-ready troops are present. Locate important areas within the fortress: where are the warriors barracked, the officers
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
way into the cavern. Similarly, drow warriors can drop to the cave floor on lines of spider silk to ambush enemies. Three caves and two hanging towers surrounding a platform make up the main part of
the outpost for the drow warriors. The largest of the hanging towers is reserved for the priestesses and the shrine of Lolth, while the other is a guard tower opposite the cave used to hold slaves
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
way into the cavern. Similarly, drow warriors can drop to the cave floor on lines of spider silk to ambush enemies. Three caves and two hanging towers surrounding a platform make up the main part of
the outpost for the drow warriors. The largest of the hanging towers is reserved for the priestesses and the shrine of Lolth, while the other is a guard tower opposite the cave used to hold slaves
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
accosted by four lawful evil astral elf warriors (see Boo’s Astral Menagerie) wearing cloaks and visors to conceal their identities. These elves (named Faarfryn, Helix, Kekarion, and Lannis) seek to
in danger of being defeated by the astral elves, a dozen commoners begin throwing stones and food at the astral elves. A few brazen locals even start attacking the elves with sticks and clubs. Realizing they’re outnumbered, the elves withdraw while threatening to finish off the characters later.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
accosted by four lawful evil astral elf warriors (see Boo’s Astral Menagerie) wearing cloaks and visors to conceal their identities. These elves (named Faarfryn, Helix, Kekarion, and Lannis) seek to
in danger of being defeated by the astral elves, a dozen commoners begin throwing stones and food at the astral elves. A few brazen locals even start attacking the elves with sticks and clubs. Realizing they’re outnumbered, the elves withdraw while threatening to finish off the characters later.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
betrayal from within, as well as the escape of confined creatures. Magical white gates block corridors, preventing physical access between zones. Magical black gates are teleportation circles that connect
the vault. Tarul Var’s quarters lie in the Doomvault. Although the lich was defeated, he might have already rematerialized thanks to the power of his phylactery. Protected by his dread warriors, he
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
attacks from the air. Red dragons ridden by knights accompany the vessels, serving as outriders and shock trips to pave the way for the githyanki warriors to descend en masse. In battle, the githyanki use
word, and multiple tir’su connect to form phrases and sentences.
Githyanki and githzerai both speak Gith, but each race has a distinct dialect and accent. Similarly, the two races of gith
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Northern Means and the Blackford Road. Black Raven warriors often ride giant ravens (use the giant vulture statistics) into battle. The Black Ravens share their spirit mound at Raven Rock with the Gray
extinct. The tribe’s great chief is a canny old woman named Kriga Moonmusk, who travels in a fur-draped chair carried by four tribal warriors. Elk Tribe The Elk tribe (no relation to the Reghed nomads
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
betrayal from within, as well as the escape of confined creatures. Magical white gates block corridors, preventing physical access between zones. Magical black gates are teleportation circles that connect
the vault. Tarul Var’s quarters lie in the Doomvault. Although the lich was defeated, he might have already rematerialized thanks to the power of his phylactery. Protected by his dread warriors, he
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
attacks from the air. Red dragons ridden by knights accompany the vessels, serving as outriders and shock trips to pave the way for the githyanki warriors to descend en masse. In battle, the githyanki use
word, and multiple tir’su connect to form phrases and sentences.
Githyanki and githzerai both speak Gith, but each race has a distinct dialect and accent. Similarly, the two races of gith
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Northern Means and the Blackford Road. Black Raven warriors often ride giant ravens (use the giant vulture statistics) into battle. The Black Ravens share their spirit mound at Raven Rock with the Gray
extinct. The tribe’s great chief is a canny old woman named Kriga Moonmusk, who travels in a fur-draped chair carried by four tribal warriors. Elk Tribe The Elk tribe (no relation to the Reghed nomads
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the dragons’ echoes across the worlds
dragon is able to awaken psionic potential in others, and many of the greatest psi warriors in history were the dragon’s students.
4 After centuries guarding the world against incursions from
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the dragons’ echoes across the worlds
dragon is able to awaken psionic potential in others, and many of the greatest psi warriors in history were the dragon’s students.
4 After centuries guarding the world against incursions from
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the wall are the missing warriors from Etizalan. Izel. Izel emerges from the lava and speaks in Ignan, demanding the characters leave. If the characters don’t respond, he attacks. If they do, he’s
mortality. The magma vents beneath the volcano connect to the Elemental Plane of Fire. Izel convinced the awed salamanders on the other side to assist him. He knows nothing of the vicious attacks
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the wall are the missing warriors from Etizalan. Izel. Izel emerges from the lava and speaks in Ignan, demanding the characters leave. If the characters don’t respond, he attacks. If they do, he’s
mortality. The magma vents beneath the volcano connect to the Elemental Plane of Fire. Izel convinced the awed salamanders on the other side to assist him. He knows nothing of the vicious attacks
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
creatures with strong devotion to the Red Wizards. Four Thayan warriors chained to the pillars are in an advanced state of entrancement. They can be treated as unconscious. If they are slain, a gong sounds
combat, the apprentice uses an action to open the occupied C cell if able to do so without significant risk. Cell B. Two Thayan warriors (see appendix B) sleep in each of four small rooms. The B cells
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area 19c) and four drow elite warriors (from area 19a). These drow take up defensive positions in the courtyard, spreading out to dilute the effect of area attacks. Against unusually strong foes
connect each level of a tower, and the trapdoor in the roof can be bolted shut from below. Breaking through a bolted trapdoor requires a successful DC 27 Strength (Athletics) check. Each tower contains
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
creatures with strong devotion to the Red Wizards. Four Thayan warriors chained to the pillars are in an advanced state of entrancement. They can be treated as unconscious. If they are slain, a gong sounds
combat, the apprentice uses an action to open the occupied C cell if able to do so without significant risk. Cell B. Two Thayan warriors (see appendix B) sleep in each of four small rooms. The B cells
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area 19c) and four drow elite warriors (from area 19a). These drow take up defensive positions in the courtyard, spreading out to dilute the effect of area attacks. Against unusually strong foes
connect each level of a tower, and the trapdoor in the roof can be bolted shut from below. Breaking through a bolted trapdoor requires a successful DC 27 Strength (Athletics) check. Each tower contains
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
and 1 foot deep, connect the fountain to the vats. The whole system contains necrotic essence that prepares oozes for binding to undead. A creature that enters the necrotic essence for the first time on
B) and two dread warriors (see appendix B) watch from near the eastern wall as four Thayan warriors (see appendix B) battle a gelatinous cube. Two of the four warriors have been engulfed, and all are
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Passage of Death Four duergar corpses are strewn about this curved passage.
Six duergar explorers—two mages and four warriors—came to the Briny Maze a few months ago. The mages were disciples of
Ilvaash who planned to sacrifice their warriors to Ilvaash. Violence ensued, and the duergar killed each other. The corpses are those of the duergar warriors. The two mages now lurk in area B3 as psionic
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Passage of Death Four duergar corpses are strewn about this curved passage.
Six duergar explorers—two mages and four warriors—came to the Briny Maze a few months ago. The mages were disciples of
Ilvaash who planned to sacrifice their warriors to Ilvaash. Violence ensued, and the duergar killed each other. The corpses are those of the duergar warriors. The two mages now lurk in area B3 as psionic
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
into another chamber. Marching around the chamber are five pale, desiccated warriors wearing wicked-looking armor.
The cult pressed five wights into service as guards. The wights know the cultists
and four hand-turned wheels connect to the pipes.
Coupleofkooks Many of Vecna’s cultists in
Neverdeath Graveyard bear tattoos
of the lich-god’s unholy symbol The wheels control the water pressure
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
into another chamber. Marching around the chamber are five pale, desiccated warriors wearing wicked-looking armor.
The cult pressed five wights into service as guards. The wights know the cultists
and four hand-turned wheels connect to the pipes.
Coupleofkooks Many of Vecna’s cultists in
Neverdeath Graveyard bear tattoos
of the lich-god’s unholy symbol The wheels control the water pressure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
recount his heroic exploits in the Battle of Emridy Meadows seven years ago, when warriors from across the Central Flanaess united to drive the forces of wickedness from the Temple of Elemental Evil (see
spectacles. She dabbled in adventuring before realizing she had little taste for danger and her life’s calling might involve more sedentary pursuits. Few guests know of Erlynn’s magical abilities, as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
recount his heroic exploits in the Battle of Emridy Meadows seven years ago, when warriors from across the Central Flanaess united to drive the forces of wickedness from the Temple of Elemental Evil (see
spectacles. She dabbled in adventuring before realizing she had little taste for danger and her life’s calling might involve more sedentary pursuits. Few guests know of Erlynn’s magical abilities, as
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
and 1 foot deep, connect the fountain to the vats. The whole system contains necrotic essence that prepares oozes for binding to undead. A creature that enters the necrotic essence for the first time on
B) and two dread warriors (see appendix B) watch from near the eastern wall as four Thayan warriors (see appendix B) battle a gelatinous cube. Two of the four warriors have been engulfed, and all are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, but it’s worth 750 gp nevertheless. Suggested Encounter Ten members of the Black Lion tribe (CE male and female Uthgardt humans) guard the cavern. They include three berserkers, six tribal warriors
, and an Uthgardt shaman (see appendix C). The berserkers and three of the tribal warriors huddle around the campfire in the northeast corner and are visible in the firelight. The remaining warriors are