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Returning 35 results for 'connect whether regard'.
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Monsters
Fizban's Treasury of Dragons
quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has claimed it.
2
Prismatic shards
wyrmling has befriended a white dragon wyrmling. The wyrmlings’ parents, who are ancient rivals, regard the relationship with concern.
4
A crystal dragon wyrmling encourages nearby farmers to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
A morkoth claims dominion over an entire island, and it also maintains a central sanctum on that isle. This lair is most often a twisted network of narrow tunnels that connect several underground
arrival, whether an object or a creature, on its island or in its sanctum. As an action, the morkoth can locate any one creature or object on the island. Visitors to the island feel as though they are
Backgrounds
Baldur’s Gate: Descent into Avernus
friends free meals. Additionally, you can escort people into the Upper City without question, regardless of whether they are patriars or have Watch tokens. Outside the Upper City, however, most people
regard you with suspicion, and you generally get a chilly reception while in uniform.
BALDUR’S GATE FEATURE: LOYALTY TEST
You’ve had enough dealings with crooked soldiers that you can spot
Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, ambition, and self-discipline to go far indeed, as Mhurren had. He was master of a tribe that could muster two thousand spears, and the strongest chief in Thar.
— Richard Baker, Swordmage
Whether
shared elements among these folk.
Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars, though, mark an orc or half-orc as a former prisoner or a disgraced
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
network of narrow tunnels that connect several underground chambers, although other structural forms might be incorporated. The morkoth dwells among its most prized possessions in a spacious vault at the
arrival, whether an object or a creature, on its island or in its sanctum. As an action, the morkoth can locate any one creature or object on the island. Visitors to the island feel as though they are being
races
’s life is thus usually spent searching for somewhere to belong, whether fitting into mortal society or trying to appease their blood-drinking forebears.
A dhampir who chooses life among mortals
position among the nobility of Ostoya. Despite lacking conventional parentage, a dhampir may form a familial bond with the vampire they regard as their sire. Vampires who exploit this relationship can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
these folk. Half-orcs stand between 5 and 7 feet tall and usually weigh between 180 and 250 pounds. Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars
, though, mark an orc or half-orc as a former prisoner or a disgraced exile. Any half-orc who has lived among or near orcs has scars, whether they are marks of humiliation or of pride, recounting their past exploits and injuries.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
these folk. Half-orcs stand between 5 and 7 feet tall and usually weigh between 180 and 250 pounds. Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars
, though, mark an orc or half-orc as a former prisoner or a disgraced exile. Any half-orc who has lived among or near orcs has scars, whether they are marks of humiliation or of pride, recounting their past exploits and injuries.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
these folk. Half-orcs stand between 5 and 7 feet tall and usually weigh between 180 and 250 pounds. Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars
, though, mark an orc or half-orc as a former prisoner or a disgraced exile. Any half-orc who has lived among or near orcs has scars, whether they are marks of humiliation or of pride, recounting their past exploits and injuries.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
these folk. Half-orcs stand between 5 and 7 feet tall and usually weigh between 180 and 250 pounds. Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars
, though, mark an orc or half-orc as a former prisoner or a disgraced exile. Any half-orc who has lived among or near orcs has scars, whether they are marks of humiliation or of pride, recounting their past exploits and injuries.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Feature: Knightly Regard You receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples
and other religious communities of your deity. Knights of civic orders can get help from the community—whether a lone settlement or a great nation—that they serve, and knights of philosophical orders
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Feature: Knightly Regard You receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples
and other religious communities of your deity. Knights of civic orders can get help from the community—whether a lone settlement or a great nation—that they serve, and knights of philosophical orders
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
doing so they somehow compromised Corellon’s mutability as well. Whether or not Lolth tricked the primal elves, to Corellon’s mind, is beside the point. They chose to follow her lead, which precipitated
their ancestors’ poor judgment. In this one regard, Corellon is as inflexible and unchanging as the foundation of the world. And all elves grieve over the memories of the irreparably broken bond between themselves and their creator.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
doing so they somehow compromised Corellon’s mutability as well. Whether or not Lolth tricked the primal elves, to Corellon’s mind, is beside the point. They chose to follow her lead, which precipitated
their ancestors’ poor judgment. In this one regard, Corellon is as inflexible and unchanging as the foundation of the world. And all elves grieve over the memories of the irreparably broken bond between themselves and their creator.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the characters are at the time, whether traveling between sites or ostensibly safe at an inn. If the characters encounter the hell hounds in the wilderness, the hounds appear a short distance behind
hounds. Thorsk Thelorn in Red Larch can connect the symbol to a mysterious gathering of druids in the Sumber Hills he heard about from a passing merchant and provide directions to Scarlet Moon Hall.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
information about Araj. The last favor the library provides for the adventurers is to have the tunnel out directly connect with routes leading to the characters’ desired destination, whether that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the characters are at the time, whether traveling between sites or ostensibly safe at an inn. If the characters encounter the hell hounds in the wilderness, the hounds appear a short distance behind
hounds. Thorsk Thelorn in Red Larch can connect the symbol to a mysterious gathering of druids in the Sumber Hills he heard about from a passing merchant and provide directions to Scarlet Moon Hall.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
between those structures.
Wooden drawbridges connect the two bridges to a keep situated atop the island. The flags of Baldur’s Gate and the Flaming Fist wave proudly above this fortress.
Wyrm’s
) score to determine whether a theft made against that character is successful. If the character’s score is 11 or higher, the theft is detected and thwarted. Otherwise, the thief makes off with one
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
-controlling punch cards from the crashed planar craft. Whether Gearbox is with the party or not, the cards might be used to connect to any of the technology in the adventure that the modron can
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
between those structures.
Wooden drawbridges connect the two bridges to a keep situated atop the island. The flags of Baldur’s Gate and the Flaming Fist wave proudly above this fortress.
Wyrm’s
) score to determine whether a theft made against that character is successful. If the character’s score is 11 or higher, the theft is detected and thwarted. Otherwise, the thief makes off with one
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
-controlling punch cards from the crashed planar craft. Whether Gearbox is with the party or not, the cards might be used to connect to any of the technology in the adventure that the modron can
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
information about Araj. The last favor the library provides for the adventurers is to have the tunnel out directly connect with routes leading to the characters’ desired destination, whether that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
as a danger. Such groups will hide you from the law or anyone searching for you, though they won’t risk their lives for you. Additionally, you can tell whether an object you can see and touch is from
your homeland with near perfect accuracy. GENERATIONAL BACKGROUND FEATURES
You can use background features to connect characters between campaigns. Characters who have previously adventured in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
as a danger. Such groups will hide you from the law or anyone searching for you, though they won’t risk their lives for you. Additionally, you can tell whether an object you can see and touch is from
your homeland with near perfect accuracy. GENERATIONAL BACKGROUND FEATURES
You can use background features to connect characters between campaigns. Characters who have previously adventured in
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their size. Stone giants rarely interfere in the affairs of other creatures, whether their smaller neighbors or other Giants. Most are slow to act, preferring to weather hardships or wait out perilous
. Those who confine themselves to the Underdark often regard the surface world and its inhabitants as dreams imagined into being by slumbering primordials, strange gods, or other entities. Stone Giant
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ordning are the xenophobic stone giants, who mostly live underground and regard the surface world as a realm of dreams. How well they sculpt stone determines their place among their peers. The lowest and
the cause of the giants’ unrest. It remains to be seen whether the old ordning between the giant types will be restored, or whether a new hierarchy will replace the old one, knocking the storm giants from their lofty perch.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and your friends free meals. Additionally, you can escort people into the Upper City without question, regardless of whether they are patriars or have Watch tokens. Outside the Upper City, however
, most people regard you with suspicion, and you generally get a chilly reception while in uniform. Baldur’s Gate Feature: Loyalty Test You’ve had enough dealings with crooked soldiers that you can spot
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
give you and your friends free meals. Additionally, you can escort people into the Upper City without question, regardless of whether they are patriars or have Watch tokens. Outside the Upper City
, however, most people regard you with suspicion, and you generally get a chilly reception while in uniform. Baldur’s Gate Feature: Loyalty Test You’ve had enough dealings with crooked soldiers that you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
githzerai from level 15; unlike most githyanki, Urlon sympathizes with githzerai and doesn’t regard them with utter contempt. If the characters are willing to listen, Urlon tells them in Common that
. Urlon won’t accompany the characters, however, since doing so would surely compromise his ability to assume command once Al’chaia is dead. He doesn’t care whether they keep Al’chaia’s magic books or not
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
give you and your friends free meals. Additionally, you can escort people into the Upper City without question, regardless of whether they are patriars or have Watch tokens. Outside the Upper City
, however, most people regard you with suspicion, and you generally get a chilly reception while in uniform. Baldur’s Gate Feature: Loyalty Test You’ve had enough dealings with crooked soldiers that you
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their size. Stone giants rarely interfere in the affairs of other creatures, whether their smaller neighbors or other Giants. Most are slow to act, preferring to weather hardships or wait out perilous
. Those who confine themselves to the Underdark often regard the surface world and its inhabitants as dreams imagined into being by slumbering primordials, strange gods, or other entities. Stone Giant
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ordning are the xenophobic stone giants, who mostly live underground and regard the surface world as a realm of dreams. How well they sculpt stone determines their place among their peers. The lowest and
the cause of the giants’ unrest. It remains to be seen whether the old ordning between the giant types will be restored, or whether a new hierarchy will replace the old one, knocking the storm giants from their lofty perch.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
githzerai from level 15; unlike most githyanki, Urlon sympathizes with githzerai and doesn’t regard them with utter contempt. If the characters are willing to listen, Urlon tells them in Common that
. Urlon won’t accompany the characters, however, since doing so would surely compromise his ability to assume command once Al’chaia is dead. He doesn’t care whether they keep Al’chaia’s magic books or not
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and your friends free meals. Additionally, you can escort people into the Upper City without question, regardless of whether they are patriars or have Watch tokens. Outside the Upper City, however
, most people regard you with suspicion, and you generally get a chilly reception while in uniform. Baldur’s Gate Feature: Loyalty Test You’ve had enough dealings with crooked soldiers that you can spot
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Enclave depends on whether the party successfully claimed the two components held by Dran Enterprises, or whether they watched the mind flayer Szorrulax vanish with the components in hand. Moreover
connections to the dwarven Clan Horn and its fabled fortress. The characters might connect with customers or allies who know of caravans that make regular runs to the enclave, or who have heard rumors about