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Returning 35 results for 'connected regions guide to have reflections'.
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connects reasons guide to have reflection
Monsters
Fizban's Treasury of Dragons
kill.
In some regions, dragonnels are raised from eggs to be used as aerial mounts. These domesticated dragonnels are loyal to the point of being overly protective of their riders. However, efforts to
a dragonnel using the find greater steed spell, which appears in Xanathar’s Guide to Everything.
Monsters
Fizban's Treasury of Dragons
life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions
the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the most social and hospitable of dragons
Monsters
Fizban's Treasury of Dragons
, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions, many
ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the most social and
Monsters
Fizban's Treasury of Dragons
, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline
crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the
Monsters
Fizban's Treasury of Dragons
in desolate, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or
.
8
A crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons
Monsters
Fizban's Treasury of Dragons
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
.
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of
Monsters
Fizban's Treasury of Dragons
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of their way to
Magic Items
Tasha’s Cauldron of Everything
"Artifacts" section of the Dungeon Master's Guide:
2 minor beneficial properties
1 major beneficial property
1 minor detrimental property
Properties of the Mortar. The mortar is a Tiny wooden
1,000 miles of you, the mortar lifts into the air and vanishes. You and any creatures in the mortar travel through a dreamlike sky, with hazy reflections of the world passing by below. Creatures might see
Backgrounds
Baldur’s Gate: Descent into Avernus
hazardous and you remain in good standing with your temple.
BALDUR’S GATE FEATURE: RELIGIOUS COMMUNITY
You’re tightly connected with the religious community of Baldur’s Gate
my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
6
Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
; territory.
Druids are often found guarding sacred sites or watching over regions of unspoiled nature. But when a significant danger arises, threatening nature’s balance or the lands they protect
used for thrown weapons, such as darts or javelins.
Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, suspended within a churning realm known as the Elemental Chaos. These planes are all connected, and the border regions between them are sometimes described as distinct planes in their own right. At their
they have access to the magic required) and survive there. As they extend farther from the Material Plane, the Elemental Planes become increasingly alien and hostile. Here, in the outermost regions, the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Distant Lands This Wayfinder’s Guide focuses on the continent of Khorvaire and the city of Sharn. But Khorvaire is only one continent of many, and in time adventurers may wish to explore distant
lands. Here is an overview of the other regions of Eberron. If you wish to know more, refer to the sources presented in the appendix.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fifth Edition The Deck of Many Things was revised yet again in 2014 for the fifth edition Dungeon Master’s Guide. O’Connor’s art remained, and the thirteen-card version of the deck returned, but the
original deck created by Istus for Asteria and Euryale is so powerful that it has countless lesser reflections throughout the multiverse, including versions with more, fewer, or different cards. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
spills onto the plane and can devastate whole regions. Outlands Fiends d4 Encounter 1 A nycaloth seeks to capture several monochromatic hell hounds influenced by Gehenna. The yugoloth seeks to sell
larvae (see the Dungeon Master’s Guide). 3 A hero requests the characters’ help in gaining the aid of a legendary steed called a nic’epona, a nightmare influenced by one of the Upper Planes. 4 Rival
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
9. Artisans’ Chambers This connected series of rooms are currently being used as small apartments and storerooms for the muralists and sculptors laboring inside the tomb. The rooms are small, sparse
Having a mechanical guide spend 1 charge in this area causes 1d4 + 1 artisans to either return here from their labors, or depart for their work.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
T14: Secret Vaults Four secret vaults are connected to the main temple (area T13), and two more are connected to the hall of statues (area T4). The vaults are basically identical, but each contains a
(see the Dungeon Master’s Guide) 5 Casket containing a mummified human corpse in the fetal position wearing a gold necklace (worth 750 GP) 6 Basket containing a randomly determined Uncommon magic item (see the Dungeon Master’s Guide)
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Redemption A halfling warlock named Remi Duskweather renounced her pact and dedicated herself to serving a holy order (potentially one connected with a cleric or paladin in the party). As her final
, a blessing of protection, or a blessing of understanding, all of which are described in the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
telepathically and by changing color to reflect their moods. Flumphs dwell in psychically charged regions or near creatures with psionic magic. They harmlessly feed off psychic energies, but in doing so, they
Performing a psychic song or “smell poem.” 3 Recovering and nursing fallen adventurers. 4 Revealing the location of helpful magic items. 5 Serving as a guide to a foe’s hidden lair. 6 Sharing excessive encouragement and praise.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Planes of Existence Eberron is part of the Great Wheel of the multiverse, as described in the Player’s Handbook and the Dungeon Master’s Guide. At the same time, it is fundamentally apart from the
, and none can say whether they are lifeless rocks or thriving worlds. Some sages believe that the moons are connected to the planes, or that they might even be physical extensions of the planes, but
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
kind, connected by silver wires to other tables holding stoic-looking lizardfolk. More silver wires connect the tables to a complex control panel standing between them.
The experiment underway in
in the underground lake to uncover more of the gems there.) Creatures Four lizardfolk shamans work here as lab managers, overseeing two lizardfolk renders connected to a pair of locathah. If attacked
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
willful creatures motivated by the desire for food and entertainment. In the wild, they are picky eaters with mercurial moods, inclined to toy with their prey before going in for the kill. In some regions
.
DRAGONNEL STEEDS
With the DM’s permission, a paladin can summon a spirit in the form of a dragonnel using the find greater steed spell, which appears in Xanathar’s Guide to Everything.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Lairs and Hoards Dragons are deeply connected to the worlds in which they dwell. The magic of the Material Plane flows through them. It empowers their breath weapons and their tremendous might; it
power are pooled in one place. “What’s in a Hoard?” provides tables to determine the contents of a dragon’s hoard, expanding on the treasure tables in the Dungeon Master’s Guide. Fizban argues with a smug statue in the lair of an amused brass dragon
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Frost Giant of Evil Water I learned enough about the Temple of Elemental Evil in my studies with Mordenkainen that I regard giants connected to the cult with a healthy amount of respect. When you
communities to ever-increasing depths of cruelty and violence, but if the cultists’ apostasy is revealed and they are exiled, they often end up as leaders of Olhydra’s cults in colder regions. Olhydra grants
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
22. Alchemical Lab This laboratory space is filled with worktables holding tubing, glassware, and all manner of alchemical experiments. All the various experiments are connected by silver wires to a
mummy rot antidote, and one vial of thessaltoxin antidote. See appendix C for all these items. Manipulating Time Having a mechanical guide spend 1 charge in this area advances the experiments underway
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Doors and Landings Endless doors along the staircase connect it to destinations throughout the multiverse. These doors function as planar portals (see the Dungeon Master’s Guide) and are typically
closed, though most are unlocked and don’t require portal keys to enter. Each door on the staircase occupies a landing with at least two staircases connected to it, leading to and from other landings
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Marches are regions that have no unified government, while Droaam has declared itself to be a nation but has yet to be recognized by the others. Getting Around. The Five Nations are connected by an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
prides guard their lands implacably, and without a good reason to be there—or a leonin guide to vouch for one’s presence—outsiders are often chased away. Tethmos Tethmos serves as the default capital for
reflects the sunlight so brightly that it’s difficult to look at. Those who approach the lake and gaze into its waters usually see their own reflections, but on rare occasions, they see visions of places
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
City of the Dead I could write a book about the City of the Dead. It is such a fascinating place, filled with so much history and so many stories. But alas, there would be few buyers for Volo’s Guide
all. Long ago, Waterdavians largely abandoned the practice of burying their dead, instead entombing them in mausoleums. For centuries, the major mausoleums here have each been connected to an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
connects Throne Hill to the southern slopes, site of several merchant princes’ villas. East of the harbor, the Hall of Gold gleams atop the city’s tallest hill, Mount Sibasa, which is connected by
into Volothamp Geddarm (see “City Denizens”). Volo’s familiarity with Port Nyanzaru makes him a font of useful information. If the party doesn’t already have a wilderness guide, he advises characters
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
affected location. The descriptions of the following supernatural regions summarize the region, present a table of potential effects within the affected area, and note triggers for a random effect. Feel
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
a detect magic spell, a character discerns that the gem eyes are a focal point for the magic of the temple, and are magically connected to the various control panels making use of the missing
components from the Infernal Machine of Lum the Mad. A successful DC 12 Wisdom (Perception) check made to examine the gems reveals that they are connected to the statue with silver wires similar to those seen
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
transit between the Material Plane and the Feywild; more information about them can be found in the Dungeon Master’s Guide. An archfey is usually aware of any Fey crossings that allow creatures to
if the caves were near-perfect reflections of each other. Fey Crossings d8 Fey Crossing 1 Altar. This stone altar might be found atop a lonely plateau, behind a waterfall, inside a cave, or in
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
legion’s headquarters of Sunhome — to spend the rest of his life behind bars. But someone as well connected as Krenko has ways of shortening his own sentence. Inciting a riot in prison secured him a
your own adventures in Ravnica, you can use the suggestions in the Dungeon Master’s Guide for creating villains to craft a guildless villain, one who prefers the independence of operating outside the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
space is filled with creatures strapped down to tables or chained to the floor, all attended to by lizardfolk workers. In this west wing of the lab, two owlbears are chained to the floor, connected by
labeled “Distilled Ettin Blood” (worth 25 gp to an alchemist), all used to facilitate the experiments here. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the owlbears
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Campaign” in chapter 1 of the Dungeon Master’s Guide.) You are expected to expand your trade and branding throughout the region. You’ll seize new markets, develop new offerings, increase your network
federation, covering a territory the size of half the Sword Coast in the Forgotten Realms campaign setting. A large territory might overlap with other Acquisitions Incorporated regions, though you are