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Returning 35 results for 'connecting race giants to have relate'.
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Monsters
Storm King's Thunder
presided over a court that included representatives of every race of giant, from mighty storm giants to lowly hill giants. He used the power of the Wyrmskull Throne — a gift given to him by his wife
saving throw or be knocked prone.Prior to the shattering of the ordning, King Hekaton was arguably the most powerful of all storm giants. From Maelstrom, his citadel deep within the Trackless Sea, he
races
Mordenkainen Presents: Monsters of the Multiverse
Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Centuries later, that
Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character
Goliath
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races
Mordenkainen Presents: Monsters of the Multiverse
The first goliaths lived on the highest mountain peaks—far above the tree line, where the air is thin and frigid winds howl. Distantly related to giants and infused with the supernatural
, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. “Big Heroes, Big Stories” includes inspiration for narratively connecting characters to giants, regardless of their class or background. “Feats” provides options for players who wish to link their characters to giants and primordial magic. Kai Carpenter
Chapter 1: Character Creation One of my first encounters with giants was also the last thing I did at my old friend (and former foe) Mordenkainen’s side. He claims to this day that no cleric was
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
connecting them.
Climbing Walls. The walls of Deadstone Cleft have abundant handholds and are fairly easy to climb, requiring a successful DC 10 Strength (Athletics) check.
Fossilized Stone Giants
Deadstone Cleft In the desolate, fog-shrouded foothills of the Graypeak Mountains is a dead-end canyon with the petrified bodies of stone giants embedded in its hundred-foot-tall gray walls. The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
etched in wood, ice, stone, or even earth, in the case of hill giants. These “tale carvings” relate legends or the stories of important events or meetings in the manner of highly sophisticated cave
The Giant Tongue The language that giants share is one of the few remnants from their once-grand empire. Over time it has fragmented into many dialects, and each type has its own distinctive accent
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
giant kin such as fomorians, ettins, and ogres. Regardless of a giant’s rank among its own race, the chief of a hill giant tribe is inferior to the most common of stone giants. The lowest ranked giant
The Ordning Each of the main giant races — the cloud giant, fire giant, frost giant, hill giant, stone giant, and storm giants — are related by common elements of history, religion, and culture. They
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
arranges storm giants, cloud giants, fire giants, frost giants, stone giants, and hill giants by connecting them to Stronmaus, Memnor, Surtur, Thrym, Skoraeus, and Grolantor, respectively. That neat
Giantkind The descendants of Annam are the various creatures of the Giant creature type. The precise details of genealogy linking Annam to these Giants are a matter of mythology, and myths vary from
Kobold
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Species
Volo's Guide to Monsters
network of passages beneath the streets, connecting them to a nearby waterway and greatly improving the town’s sanitation. If the kobolds like the area and aren’t mistreated by the humans
at the actions or deeds of other races. They aren’t forgiving of other races, and they enjoy nursing their hatred until they get a chance to wreak revenge on a creature or a race that has wronged
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Cauldron Caves A cave network extends into the snow-swept cliffs along the shore of Lac Dinneshere. This complex once contained a sacred hot spring where elderly frost giants came to end their
the ice without impediment. High Ceilings. The caves have 50-foot-high ceilings. The tunnels connecting the caves are 30 feet high. Moonlight. Infrequent, naturally occurring breaks in the ceiling allow moonlight into the caves, causing areas of the complex to be dimly lit on clear nights.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Lower Level: General Features Map 6.4 shows the layout of the lower level of the glacial rift. This area has basically natural formations, with some rough-hewn connecting passages and enlargements
an errand for the jarl One frost giant and two ogres servants out for a walk If the giants know intruders are about, one frost giant and three winter wolves search for those intruders.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Multiverse. Roll a d10 if you don’t have that book. *See chapter 6. Storm Giant Encounters The Storm Giant Encounters table includes storm giants as well as creatures that relate to or resonate with
storm giant themes. Storm giants usually remain solitary, but they can get tangled in events that relate to prophecies and omens. These encounters might happen anywhere, at any time, and can be a sign on
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Languages in Eberron In Eberron, languages are tied to culture and geography as opposed to biology. A dwarf raised in Breland might not actually know Dwarvish, while the language of the giants is
language granted by your race for a different standard language. Your DM must approve the language you select. This is a way to reflect a character with no ties to the culture of their race. Halfling is
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
battle to come.
The Cult of the Dragon discovered the Well of Dragons long ago. Lava tubes snaking beneath the now-dormant volcano formed natural corridors connecting caverns that the cult enlarged for
numbers have swelled. Only cultists live and work in the warrens beneath the caldera. The thousands of mercenaries, giants, devils, and monsters serving the cult are camped chiefly along the north and east slopes.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
battle to come.
The Cult of the Dragon discovered the Well of Dragons long ago. Lava tubes snaking beneath the now-dormant volcano formed natural corridors connecting caverns that the cult enlarged for
numbers have swelled. Only cultists live and work in the warrens beneath the caldera. The thousands of mercenaries, giants, devils, and monsters serving the cult are camped chiefly along the north and east slopes.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
unfolds; it’s simply a reflection of Iymrith’s mood. Storm giants who stride boldly toward the amphitheater with weapons in hand draw fire from the trebuchets (see area 1). The characters can let the storm
giants bear the brunt of these attacks while they approach from another direction, or they can join the giants in their direct assault. When storm giants or characters of giant size come within 1,000
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Languages Your race indicates the languages your character can speak by default, and your background might give you access to one or more additional languages of your choice. Note these languages on
with one another. Standard Languages Language Typical Speakers Script Common Humans Common Dwarvish Dwarves Dwarvish Elvish Elves Elvish Giant Ogres, giants Dwarvish Gnomish Gnomes Dwarvish Goblin
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Attitude and Race Each ship’s crew and passengers have an attitude that guides how they interact with the characters. Friendly ships seek to trade or share news, neutral ones attack if they feel
table to determine the nature of the crew. The race chosen or rolled need not be the only one found on the ship, and you might use a table multiple times to make a ship’s crew and passengers more
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mastery of our traditional crafts. (Good) 3 Strength. No other race can match the strength of giants, and none should dare to try. (Evil) 4 Lordship. Giants are the rightful rulers of the world. All
worth by its size. The small folk are beneath my concern. 7 The small folk are vermin. I enjoy torturing and killing them. 8 Good or bad, Annam’s sons represent the ideals that we, as giants, must
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
presided over a court that included representatives of every race of giant, from mighty storm giants to lowly hill giants. He used the power of the Wyrmskull Throne — a gift given to him by his wife
King Hekaton and His Daughters Prior to the shattering of the ordning, King Hekaton was arguably the most powerful of all storm giants. From Maelstrom, his citadel deep within the Trackless Sea, he
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
One by one, the giants fell as their bodies were warped to reflect the evil in their hearts. Stripped of their grace and magical power, the wretched horrors fled from the light, delving deep
beneath the world to nurse their hatred. Cursing their fate, they have ever after plotted vengeance against the fey that wronged them.
Giants of the Underdark. The fomorians dwell in eerily beautiful
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giant, frost-covered morningstar.
This chamber allows communion with a divine proxy of Annam the All-Father. It’s called the Eye of Annam because ancient giants thought the chamber enabled them to gain
are impressive and harmless. The lights in their lanterns are created by continual flame spells. Eigeron’s Ghost Like many giants before them, Eigeron and his father, Blagothkus, came to the Eye of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
earth) 47–49 Carved into a sheer cliff face 50–52 Caverns carved by a beholder’s disintegration eye ray, with unnaturally smooth walls and vertical shafts connecting different levels 53–55 Contains
powerful spellcaster (perhaps a lich) as a site for magical research and experimentation 79–81 Made by giants at a vast scale 82–84 Natural caverns featuring a range of strikingly beautiful rock and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
14. Temple Only stone giant thanes are allowed inside this hallowed cave. All other stone giants must remain outside or face certain punishment, by order of Thane Kayalithica and the others who have
southeast walls. The mud is 20 feet deep. Two sturdy stone bridges span the mud pool, connecting the island to nearby ledges. Overlooking these bridges are two more fossilized stone giant thanes. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
banquet, three male hill giants, drawn by the scents of roasted hog and grilled corn, barge into town. Some townsfolk hurl food at the giants, slowing them down long enough for other citizens to clear
the square of children and elderly. If the characters do nothing, the town guards help get people to safety while the giants storm the tents and grab armfuls of food before fleeing north along the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-high passages and doorways connecting them.
Climbing. Walls of piled timber have many handholds and footholds and can be climbed with a successful DC 10 Strength (Athletics) check. Other sloped and
Objects. Most of the furnishings and other items in Grudd Haug are sized for hill giants. Exceptions are noted in the text. Tables, benches, and other room fixtures are typically twice as high, long
Orc
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Species
Volo's Guide to Monsters
their savagery. Green dragons, for instance, sometimes use orcs as sentinels or shock troops. Orcs are sometimes attracted to the service of frost giants or fire giants, who then “reward&rdquo
react to them.
As a race, orcs have no noteworthy universal social traits, but some commonality does exist in the crude written communication that all orcs employ and in the way that they use
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. A staircase of chiseled ice hugs the interior wall, connecting both levels. Unless the characters take strides to conceal their approach, the ogres on the roof spot them. Tower Rooftop Three ogres
table surrounded by four chairs. The walls are sculpted with ice murals depicting an army of hill, frost, fire, stone, and cloud giants. Four ogres guard the lower level. They wear fancy plumed helmets to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
were clearly made by giants, though which type is unclear. Wyvern Roost. Four Wyverns dwell on an icy ledge 80 feet above the lair entrance. The ledge blends in from below but is easily noticed from
, Heldalf proves chatty. He shares the following information in conversation:
Giants’ Arrival. A group of frost giants followed their leader, Ralvald, to the dragon’s lair to recover the body of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
representative from another city, and a spell scroll of raise dead. Evermoor Way The Evermoor Way has long been a vital trade route, connecting the settlements of the Dessarin Valley with those of the Silver
remnant of a bygone realm. Although the region attracts many prospectors, no kingdom or civilization in recent history has been able to tame it. Hill giants, ettins, ogres, orcs, and trolls dwell here in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Chapter 1: What Is Eberron? In an ancient ruin beneath the Demon Wastes, a band of heroes race to claim the Reaper’s Heart. If the agents of the Emerald Claw reach it first, they’ll unleash an army
mystery and a threat that looms large over Eberron. Ancient Mysteries. Powerful artifacts are hidden in the ruined cities of giants. Dragons and demons scheme in the shadows, unraveling a prophecy that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and goblinoids, or mighty creatures such as giants and dragons. Ruins dot the landscape and the caverns that wind beneath the surface. In these places, treasures of every living race — and a number of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
devise a method of reaching the giant castle, which hangs 1,000 feet in the air. The castle has a configuration similar to that of Lyn Armaal (see chapter 9, “Castle of the Cloud Giants”) and is home
to a neutral good clan made up of four adult cloud giants, three young cloud giants, four pet griffons, and eight stone giants that serve as guards. The young cloud giants use the hill giant
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
doesn’t intend her harm. Unbeknownst to the character, the fake Luggik is using telepathy to relate information to this spy mid-battle. If called out for this, the fake Luggik appears at the map’s
fighting, as noted above. At the end of this round, read the following description: The portal to Acheron flares again, and three two-headed giants stride through. One wears plates of armor riddled with
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
emerging from tunnels connecting to a collapsed temple.
3 Steal a phoenix egg from the temple.
4 Become an apprentice to one of the priests and craft an item in the temple.
5 Explore a
settlement.
7 The volcano is erupting! Prevent it, or save the most fanatical priests who refuse to leave their forges.
8 Negotiate with fire giants who want to use the temple’s forges