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Returning 35 results for 'connecting remaining granting to have reflection'.
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Monsters
Van Richten’s Guide to Ravenloft
Jiangshi Weaknesses. The jiangshi has the following flaws:
Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away
from the reflection as possible.
Susceptible to Holy Symbols. While the jiangshi is wearing or touching a holy symbol, it automatically fails saving throws against effects that turn Undead.
Unusual
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
half as much damage.
Split. When a Large fractine that has at least 10 hit points remaining takes bludgeoning, piercing, slashing, or thunder damage from any source, it splits into two Medium fractines
. A fractine can also imprison a creature inside a demiplane contained within its two-dimensional form, the prisoner’s distorted reflection visible in the fractine’s glassy surface
Orc
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Orc Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the living. At night, they emerge to drain life from other creatures, these vital energies sustaining their unnatural existences and granting them greater powers. Humanoids killed by a jiangshi
Weaknesses. The jiangshi has the following flaws:
Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away from the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
smaller, weaker male drow, each one with 6 hit points remaining.
Fresco and Spiders. The eastern wall bears a cracked fresco of a drow city in the Underdark. Clinging to this wall are four giant spiders
the challenge, prompting the males to shout cheers and jibes during the protracted battle and granting the characters advantage on Dexterity (Stealth) checks made to surprise the drow and the giant
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Those who strike such bargains gain physical beauty, restored youth, immortality, and the adoration of all who behold them, granting them the influence and power they so desire. However, after years
and adventurers who enter are often unaware of the medusa’s presence until the creature is among them. A medusa is subject to its own curse. By looking vainly on its reflection, it turns to stone as
Magic Items
Infernal Machine Rebuild
, a supply of which can always be produced from the machine’s inner workings. This silver wire shares the same general nature as the silvery cord of an astral projection spell, connecting to the
wear and metal weapons you hold—reproducing the effect of the rust monster;s;rust monster's Rust Metal trait.
06
Your fingers sprout tiny clockwork picks, granting you advantage on ability
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
damage as it passes through them. A fractine can also imprison a creature inside a demiplane contained within its two-dimensional form, the prisoner’s distorted reflection visible in the fractine’s
toward some unknown destination, with a beholder’s distorted reflection in its surface. Initially, I feared it was some kind of vessel. Now I believe the beholder was the mirror’s prisoner.
As the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
holds two tiny painted wooden figurines (busts of himself and his sister as young children, which he took from the fresco in area 19).
The adventurers catch Zalthar in a moment of reflection, and he
considers their presence an affront. He is a death knight, with these changes: Zalthar wields a nine lives stealer longsword with 5 charges remaining. He has a +13 bonus to hit with the weapon. On a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
talons to enter the coliseum as a combatant. A maximum of three combatants are allowed on the patrons’ team. If all three combatant slots aren’t filled by characters, the remaining slots are filled by
veterans. The arena matches are divided into three tiers, with victory in a tier granting access to the next one. Victory in a match goes to the side that reduces all combatants on the other side to 0
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
spell scroll of fear and a spell scroll of false life. T3C. Empty Chamber This empty chamber has short tunnels connecting it to area T3B to the south, area T3D to the north, and area T3E to the east. T3D
is unlit and once held Murgaxor’s most prized arcane texts, most of which went with him to the Ruins of Caerdoon when he recently relocated there. The remaining texts—of which there are twelve stacked
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
unfolds; it’s simply a reflection of Iymrith’s mood. Storm giants who stride boldly toward the amphitheater with weapons in hand draw fire from the trebuchets (see area 1). The characters can let the storm
Architecture. The dungeon level contains worked areas and rough-hewn areas:
Worked areas have flat sandstone ceilings 40 feet high, with connecting tunnels that are 20 feet high. They have brick walls with
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
on stealing the rod and using the portal to travel to Pandesmos. If the characters defeat Kas, he reveals the location of Vecna’s ritual: the Cave of Shattered Reflection in Pandesmos on the plane of
their fight against the lich-god. At your discretion, Alustriel and Tasha might join the characters on the journey to Pandesmos, but they focus on neutralizing Kas’s powerful remaining forces instead
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a pair of towers. The tower tops and connecting blockhouse are equipped with arrow slits and holes for pouring boiling oil straight down onto invaders. Each gatehouse tower connects to the city
traders and merchants), and the Garden Gate (one of the city’s two inner gates). The remaining gates are closed from dusk until dawn, and a visitor must produce a written message from the lord mayor of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
these changes: East Wind is armed with a longsword that is a polymorph blade (see appendix D), granting him the following attack: Polymorph Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target
with a longsword that is a blade of the medusa (see appendix D), granting him the following attack: Blade of the Medusa. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
black dragon. Here she has built her hoard, having slowly collected most of the remaining loot from Khundrukar. From the lake, Nightscale can swim to the Sinkhole, climb up to the Glitterhame, or fly
her head and part of her neck above the water (granting her three-quarters cover) and breathing acid. Then she submerges and waits for her breath weapon to recharge. Nightscale doesn’t resort to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
at their accomplishments. C16. Reflection Room Daybeds piled high with pillows stand in the corners of this spacious, comfortable-looking room.
This is the manor’s quiet room, where faculty go to
. Inside one of the drawers is a gem of brightness with 10 charges remaining. C17. Grand Lounge This spacious lounge is decorated to an arcano-biologist’s tastes. Paintings of strange magic creatures
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
upright dragon. In the dragon’s mouth rests an empty tray.
The room once held items of importance to the old dragon cult. The remaining features are dust-covered and worthless. 47. Belak’s Laboratory Two
galleries that lead to the arboretums have the same characteristics. The doors to all connecting areas are closed. Nodules of luminescent fungus hang from the ceiling and walls and grow in clumps on the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
existence. Initiates are born into a new life, remaining in the world of mortal affairs but feeling elevated to a higher sphere. The initiate is promised a place in the god’s realm after death, but also
opposing forces must remain in balance, always pulling away from each other but remaining bound together in creative tension. In a cosmology defined by an eternal conflict between good and evil, mortals are
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
seam in the rock. The passage to the east splits, with both routes connecting to area S3. One path enters area S3 through a broken crypt in that room’s wall, while the other descends 15 feet and leads
mirror on the ceiling radiates an aura of necromancy. If the characters return Cithcillion’s bones to the slab, the reflection in the mirror is of him as he was in life. His reflected image opens its eyes
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
than granting their request and letting them read the book, Gremorly killed them and trapped them as ghosts with a ritual. Patrin remembers little—his memory is fading due to his Undead status—but he
corners of the room. The demons attack the ghosts, but a demon that’s attacked by a character shifts its focus to that character. When two shadow demons are killed, the remaining one flees. After 3
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
has five means of entry and exit: The door adjacent to crypt 1 (connecting with area K81) A barred archway to the north (connecting with area K85) A barred archway to the south (connecting with area
K86 but warded by teleport traps) A barred archway to the east (connecting with area K87) The high tower stair (area K18) or the shaft (area K18a) to the west Each crypt is sealed with a chiseled
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
still alive when its master dies, it stops attacking and retreats to its nest. It continues to fight only if pursued. After the remaining lizardfolk are dealt with, Bimz chooses one character and bonds
a foul smell. The sea chests contain clothes and other personal effects. The garments are all stained, grubby, and in poor condition. Of minor interest among the remaining items are the following: A
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the party. If the commoners also fail, the baron summons the twelve remaining guards to defend his mansion, giving characters the run of the town. If the characters get on his good side, he insists
gilded frame. A door in one corner leads to a garderobe. The baroness used to while away long hours in this room, fondling her perfume collection and searching for solace in her own reflection. Since
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the water. Every creature in the room witnesses a silent, smiling reflection of the Mountain Cloud Empress appear in the water as the garden springs to life. Trees and flowers erupt from the stony
the ruins after they complete their investigation, seeking only to enjoy her remaining days. Treasure. The bronze orb is the missing part of the throne in area Y3.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
help her complete the delivery. Development If the characters leave any prisoners here, Vanifer sacrifices the remaining captives to the magma roper (area W4) within a day. If the prison is empty, the
abode (area W9), it is visible to any character who enters this room. This room serves as a place of reflection and worship. Two Eternal Flame priests and one razerblast (see chapter 7 for both) are
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are stacked in the middle of the room. Treasure. Seventeen of the bottles contain fine wine (10 gp per bottle). The remaining wines on display are common vintages (1 sp per bottle). V22. Sewer Tunnels
carcasses hang from four of the hooks, while the remaining two hooks are bare. V24. Dining Room The cultists dine here, though none are present when the characters first arrive. Two wooden trestle
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they catch your reflection.
This chamber was once used by the priests of the temple for meditation, and its magic is still intact. Two-sided mirrors set along the outside walls of this area reflect
cover this area and hang as freestanding walls inside it show a super-realistic reflection of everything in the room, including the other mirrors—quickly creating a confusing cascade of images. Any
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
you want them to play. Development If the battle here is extremely loud, the cultists in area P16 know to prepare for danger. P15. Reflection Chamber A throne made of coral and seashells stands on
Shatterkeel” section. If Gar is the sole remaining prophet, use the “Encounter with Olhydra” section. Water Globes. When the characters first arrive, three 7-foot-diameter globes of water drift about this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and an Uthgardt shaman (see appendix C). The berserkers and three of the tribal warriors huddle around the campfire in the northeast corner and are visible in the firelight. The remaining warriors are
would-be invaders. If Adbar’s defenses should ever prove inadequate, the dwarves have created a secret evacuation tunnel that stretches for hundreds of miles, connecting to passages that lie under
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, revere these entities for remaining true to Corellon. In practice, this reverence is expressed more as the honoring of an ancestor than the worshiping of a god, for all the elves are descended from the
remaining. For this longevity and long-lasting vitality, they thank and revere Labelas Enoreth. Labelas is portrayed as an elderly elf with silver hair, still-active eyes that once were bright blue but now
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
harpsichord stops playing, the statues freeze in place until the music resumes. Characters who have seen Zybilna recognize her likeness in the statue on the dais. The remaining thirty-nine statues
, on which a thin line has been scribed. If a creature uses the quill pen on the desk to write the title of a book above the line, the remaining pages of the book fill with writing that matches the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
assassination, illusions, and lies, Zinzerena personifies cruelty, stealth, misdirection, and survival by any means necessary. In some ways, Malyk is her reflection, and in many interpretations of
retain them for the sake of remaining aware of the enemy they describe: a drow god who would spirit away all of Lolth’s worshipers to the surface world. The matron mothers warn those who go to the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Intelligence check, the controller can direct the globe to move with it, remaining within 5 feet of the controller. A globe’s controller can enter and leave the globe at will. The controller can maintain control
matching earrings (500 gp for the pair). Hidden at the bottom of the pools’ connecting tunnel, Ihanvas’s treasure includes 200 pp, five tourmaline jewels (100 gp each), +1 plate and a sealed ivory case