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Returning 35 results for 'connecting weapons ruins'.
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Classes
Player’s Handbook
, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) 2 Dagger;Daggers, Staff
pursue lives of crime or domination.
But the lure of knowledge calls even the most unadventurous Wizards from the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most
Monsters
Van Richten’s Guide to Ravenloft
regains a number of hit points equal to the lightning damage dealt.
Magic Resistance. Elise has advantage on saving throws against spells and other magical effects.
Magic Weapons. Elise&rsquo
.
The Unbreakable Heart. The Unbreakable Heart is a nonmagical scientific wonder that replaces a creature’s heart. The device installs itself, connecting to a creature’s anatomy and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
out the day’s heat or the night’s cold by burying themselves in loose sand or earth or, if the terrain proves too inflexible, lurking in ruins or shallow caves.
Tlincallis stay in one
clothing, or mine metals. Instead, they scavenge much of what they need or want. They do, however, melt down scavenged metal to forge crude weapons, armor, and tools.
Monsters
Fizban's Treasury of Dragons
with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near
lair has the following features:
Connecting Passages. Because a deep dragon lacks a sapphire dragon’s ability to shape stone, add a few connecting passages or secret doors to otherwise
Monsters
Fizban's Treasury of Dragons
alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.
Deep
features:
Connecting Passages. Because a deep dragon lacks a sapphire dragon’s ability to shape stone, add a few connecting passages or secret doors to otherwise inaccessible chambers, possibly
Adult Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge
","rollAction":"Breath Weapons"}. The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity
Ancient Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6);{"diceNotation":"1d6","rollType
":"recharge","rollAction":"Breath Weapons"}. The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. They seek out ruins that reach to the sky, though they lack the motivation and creativity to make repairs or fortify such places. Even so, their light weight and size allow them to dwell in rickety
noises and phrases. Kenku names tend to break down into three categories that make no distinction between male and female names.
Kenku thugs, warriors, and toughs adopt noises made by weapons, such as the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
are known as the Labyrinth—a vast, dungeon-underworld that connects every tomb and monument in Har’Akir. The Children of Ankhtepot and their undead servants make use of hidden thoroughfares connecting
to the City of the Dead. But many less-traveled passages lie throughout the Labyrinth, forming a sprawling wilderness of crumbling, monster-haunted ruins and trap-laden passages. Within the deepest
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their ceremonies they paid homage to
holdings for several hundred years, until a combination of drought, attacks by enemies (including dragons and nagas), civil war, torpor among the serpent gods, and the development of iron weapons by the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
are known as the Labyrinth—a vast, dungeon-underworld that connects every tomb and monument in Har’Akir. The Children of Ankhtepot and their undead servants make use of hidden thoroughfares connecting
to the City of the Dead. But many less-traveled passages lie throughout the Labyrinth, forming a sprawling wilderness of crumbling, monster-haunted ruins and trap-laden passages. Within the deepest
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Eberron spin by connecting them to the magic of dragonshards. The four elemental weapons wielded by the prophets, for example, might be powered by Khyber dragonshards. Connect the economy of the Dessarin
refugees — or war criminals. And they found themselves picking up their elemental weapons for the first time on the Day of Mourning.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Eberron spin by connecting them to the magic of dragonshards. The four elemental weapons wielded by the prophets, for example, might be powered by Khyber dragonshards. Connect the economy of the Dessarin
refugees — or war criminals. And they found themselves picking up their elemental weapons for the first time on the Day of Mourning.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes. Deep dragons’ lairs serve as bases for the dragons
narrow, twisting passages between the lair’s fungal walls with magical and mundane traps. A typical lair has the following features: Connecting Passages. Because a deep dragon lacks a sapphire dragon’s
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
scribe and discovered a talent for arcane magic and a love of history. You’re eager to explore ancient ruins and lost civilizations, and you’re especially interested in uncovering old records
of your house; you are on a grander quest, unraveling a secret that lesser minds can’t comprehend. Your patron could be a daelkyr or your mark may truly be connecting you to some primordial force.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
scribe and discovered a talent for arcane magic and a love of history. You’re eager to explore ancient ruins and lost civilizations, and you’re especially interested in uncovering old records
of your house; you are on a grander quest, unraveling a secret that lesser minds can’t comprehend. Your patron could be a daelkyr or your mark may truly be connecting you to some primordial force.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes. Deep dragons’ lairs serve as bases for the dragons
narrow, twisting passages between the lair’s fungal walls with magical and mundane traps. A typical lair has the following features: Connecting Passages. Because a deep dragon lacks a sapphire dragon’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
from Lekar. The Talons keep an outpost hidden beneath the town’s ruins, under the command of one of General Drakov’s surviving aides, the brilliant arcanist and scientist Vjorn Horstman. Horstman runs
the post as his personal laboratory, obsessively striving to create new weapons to help Drakov win her war.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
from Lekar. The Talons keep an outpost hidden beneath the town’s ruins, under the command of one of General Drakov’s surviving aides, the brilliant arcanist and scientist Vjorn Horstman. Horstman runs
the post as his personal laboratory, obsessively striving to create new weapons to help Drakov win her war.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the northernmost statues has been pushed aside, leaving grooves in the floor and clearing a path to a secret door that opens into a tunnel connecting with area 30b.)
If cornered, Sylvia assumes
area 35. If captured, she takes every opportunity to try to escape. She wears no armor, carries no weapons, and has nothing of value on her. She is familiar with levels 1, 2, and 3 of Undermountain but lies about what’s there unless magically compelled to speak the truth.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the northernmost statues has been pushed aside, leaving grooves in the floor and clearing a path to a secret door that opens into a tunnel connecting with area 30b.)
If cornered, Sylvia assumes
area 35. If captured, she takes every opportunity to try to escape. She wears no armor, carries no weapons, and has nothing of value on her. She is familiar with levels 1, 2, and 3 of Undermountain but lies about what’s there unless magically compelled to speak the truth.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Enclosed Lift If the characters follow Vishtai’s directions, they find a lift with an enclosed car that Daask uses to reach the ruins of Old Sharn. Anyone wishing to use the lift must open a hidden
a secret panel. A tool or weapon can be used to pry open the panel, behind which are several wires connecting the lift car to a small Eberron dragonshard. Each wire is connected to an individual pin
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ruins beneath the glittering cavern vault. Broken statues stand in the midst of empty plazas, staring sightlessly into the darkness. A huge step pyramid rises at the edge of the precipice, and from the
statues, elaborate pillars, and enormous monuments. They worked the natural stone of the cavern and carved barracks and other living quarters into the rock, connecting them via lamplit passageways
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
windows. Skycoaches work their way through the maze of bridges connecting the massive towers, and up above I can see the burning ring of an elemental airship.
Staring into the sky, I nearly walk into a
fallen angel is gathering minions in the ruins below the city. A gang war is unfolding in Callestan. The corpse of a murdered nobleman has just been discovered in his floating mansion. A Cannith
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
windows. Skycoaches work their way through the maze of bridges connecting the towers, and up above I can see the burning ring of an elemental airship.
Distracted by the sights in the sky, I nearly
endlessly in the bowels. It’s a place of adventure and intrigue. A fallen angel is gathering minions in the ruins below the city. A gang war is gaining strength in Callestan. The corpse of a murdered
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Enclosed Lift If the characters follow Vishtai’s directions, they find a lift with an enclosed car that Daask uses to reach the ruins of Old Sharn. Anyone wishing to use the lift must open a hidden
a secret panel. A tool or weapon can be used to pry open the panel, behind which are several wires connecting the lift car to a small Eberron dragonshard. Each wire is connected to an individual pin
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
windows. Skycoaches work their way through the maze of bridges connecting the massive towers, and up above I can see the burning ring of an elemental airship.
Staring into the sky, I nearly walk into a
fallen angel is gathering minions in the ruins below the city. A gang war is unfolding in Callestan. The corpse of a murdered nobleman has just been discovered in his floating mansion. A Cannith
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
windows. Skycoaches work their way through the maze of bridges connecting the towers, and up above I can see the burning ring of an elemental airship.
Distracted by the sights in the sky, I nearly
endlessly in the bowels. It’s a place of adventure and intrigue. A fallen angel is gathering minions in the ruins below the city. A gang war is gaining strength in Callestan. The corpse of a murdered
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ruins beneath the glittering cavern vault. Broken statues stand in the midst of empty plazas, staring sightlessly into the darkness. A huge step pyramid rises at the edge of the precipice, and from the
statues, elaborate pillars, and enormous monuments. They worked the natural stone of the cavern and carved barracks and other living quarters into the rock, connecting them via lamplit passageways
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Welcome to Phandalin The frontier town of Phandalin is built on the ruins of a much older settlement. Hundreds of years ago, the old Phandalin was a thriving human town whose people were firmly
from the cities of Neverwinter and Waterdeep have begun the hard work of reclaiming the ruins of Phandalin. The new settlement is home now to farmers, woodcutters, fur traders, and prospectors drawn by
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Welcome to Phandalin The frontier town of Phandalin is built on the ruins of a much older settlement. Hundreds of years ago, the old Phandalin was a thriving human town whose people were firmly
from the cities of Neverwinter and Waterdeep have begun the hard work of reclaiming the ruins of Phandalin. The new settlement is home now to farmers, woodcutters, fur traders, and prospectors drawn by
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
spell scroll of fear and a spell scroll of false life. T3C. Empty Chamber This empty chamber has short tunnels connecting it to area T3B to the south, area T3D to the north, and area T3E to the east. T3D
. Northwest Entrance This open cave and its walls hold racks of weapons and spellcasting foci, including orbs, animal fetishes, carved stones, and the like.
The spellcasting foci stored here aren’t
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
spell scroll of fear and a spell scroll of false life. T3C. Empty Chamber This empty chamber has short tunnels connecting it to area T3B to the south, area T3D to the north, and area T3E to the east. T3D
. Northwest Entrance This open cave and its walls hold racks of weapons and spellcasting foci, including orbs, animal fetishes, carved stones, and the like.
The spellcasting foci stored here aren’t
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
dwarves discovered the ancient drow hold and its temple below their own delvings. They lacked the strength to clean out the ruins, so they abandoned their deeper excavations. Trolls and giants soon
adventurers called the Knights of the Silver Horn found the place and commenced an exploration of the ruins. The adventurers came back to Tyar-Besil again and again, and when they decided to establish
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
dwarves discovered the ancient drow hold and its temple below their own delvings. They lacked the strength to clean out the ruins, so they abandoned their deeper excavations. Trolls and giants soon
adventurers called the Knights of the Silver Horn found the place and commenced an exploration of the ruins. The adventurers came back to Tyar-Besil again and again, and when they decided to establish