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Returning 35 results for 'connection received guide to have rewards'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
a demonic warrior known as a flind.
A war band of demon-worshiping gnolls typically contains only one flind, and that creature sets the war band’s path. Because of its special connection to
Yeenoghu, a flind uses demonic insight to guide the gnolls toward weak prey ripe for slaughter.
Unlike other leaders who might skulk behind their minions, a flind leads the charge in battle. Its flail causes wracking pain, paralysis, and disorientation in those it strikes.
Monsters
Curse of Strahd
received several disturbing reports, Queen Ravenovia was forced to banish the midwife from the kingdom. Lysaga never saw Strahd again, but she has succeeded in staying alive to witness the triumphs of
Lysaga as rewards for her ceaseless devotion to Strahd. Her skin has the resilience of stone, she is resistant to harmful magic, and she is shielded against divination magic. Mother Night has also
Species
Eberron: Rising from the Last War
were born to rule it.
—Dalin d’Vadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax. This extends beyond
purely natural animals; the mark allows its bearer to guide a hippogriff as easily as a horse.
House Vadalis
Leader: Dalin d’Vadalis
Headquarters: Foalswood (near Varna, Eldeen Reaches
Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
multiverse transformed into a vast necropolis populated solely by undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power
within line of sight of the demon lord, roll on the Madness of Orcus table to determine the nature of the madness, which is a character flaw that lasts until cured. See the Dungeon Master’s Guide
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
celestial agent of the gods as a guide. This entity is typically a deva, an angel who acts as a messenger to the mortal world.
Hidden Wanderers
While aasimar are strident foes of evil, they typically
;provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
land beyond their quiet shires. They typically don’t recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways
despite the rise and fall of empires.
Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling
backgrounds
Wicker Weaver
Compassionate characters driven by a deep connection to the land and a passion to protect it become wicker weavers. Druids of other circles might trade knowledge with the Circle of
1
A crescent woven from wicker and laced with silver wire
2
A glass bauble that was the first payment you received for your hedge wisdom
3
A Tiny figure made of acorn caps from the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Rewards” in chapter 7 of the Dungeon Master’s Guide). Additionally, the thirteen timmask mushrooms on the list of required components that Vizeran needs to create his dark heart talisman (see chapter
Treasure In addition to (or instead of) providing information to the adventurers, the last connection to the surviving Araumycos can bestow a charm of heroism to all the player characters (see “Other
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Rewards” in chapter 7 of the Dungeon Master’s Guide). Additionally, the thirteen timmask mushrooms on the list of required components that Vizeran needs to create his dark heart talisman (see chapter
Treasure In addition to (or instead of) providing information to the adventurers, the last connection to the surviving Araumycos can bestow a charm of heroism to all the player characters (see “Other
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
outsiders to Akharin Sangar to supplement the city’s guard during the festival. The group in power trusts that competent adventurers from outside the city will have no connection to the local revolutionary
factions. Midnight Sun. An ally of the characters has received permission to visit Akharin Sangar and witness a periodic event in which the moon shines like the sun. This ally asks the characters to escort them on a scholarly or religious expedition.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
outsiders to Akharin Sangar to supplement the city’s guard during the festival. The group in power trusts that competent adventurers from outside the city will have no connection to the local revolutionary
factions. Midnight Sun. An ally of the characters has received permission to visit Akharin Sangar and witness a periodic event in which the moon shines like the sun. This ally asks the characters to escort them on a scholarly or religious expedition.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the total XP value of the monsters evenly among themselves. If the party received substantial assistance from one or more NPCs, count those NPCs as party members when dividing up the XP, since the
XP, treat a major milestone as a high-difficulty encounter and a minor milestone as a low-difficulty encounter. Other Milestone Rewards. If you want to reward your players for their progress through an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the total XP value of the monsters evenly among themselves. If the party received substantial assistance from one or more NPCs, count those NPCs as party members when dividing up the XP, since the
XP, treat a major milestone as a high-difficulty encounter and a minor milestone as a low-difficulty encounter. Other Milestone Rewards. If you want to reward your players for their progress through an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
attack on the sahuagin fortress. They are well received by the council, and the alliance is quickly agreed to when the council members learn of the situation regarding the sahuagin. The town council
recognizes the characters’ role in this negotiation and rewards them with the gold they were promised in the initial meeting. Now, the council might look to hire the characters one more time — to launch an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
shires. They typically don’t recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of
empires. Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
shires. They typically don’t recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of
empires. Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Rewards Corlie ensures that the city sponsoring the characters makes a 1,000 GP hazard payment to each of them. If Corlie previously agreed to contribute her share to the characters, she adds this to
adventures on the frontier, perhaps using the rules for Bastions set forth in the 2024 Dungeon Master’s Guide. No one knows why Szass Tam wants the fortress, but he’s certain to test its defenders again!
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
attack on the sahuagin fortress. They are well received by the council, and the alliance is quickly agreed to when the council members learn of the situation regarding the sahuagin. The town council
recognizes the characters’ role in this negotiation and rewards them with the gold they were promised in the initial meeting. Now, the council might look to hire the characters one more time — to launch an
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Rewards Corlie ensures that the city sponsoring the characters makes a 1,000 GP hazard payment to each of them. If Corlie previously agreed to contribute her share to the characters, she adds this to
adventures on the frontier, perhaps using the rules for Bastions set forth in the 2024 Dungeon Master’s Guide. No one knows why Szass Tam wants the fortress, but he’s certain to test its defenders again!
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
talents and abilities are honed with deadly focus on the grim task of protecting the borderlands. Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. “I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me” could cause significant problems when the character nurses a grudge against a god. A tragic
flaw can also be supernatural in nature. A hermit who harbors “dark, bloodthirsty thoughts that my isolation and meditation failed to quell” might have a sinister connection to the vicious god Mogis
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Handbook, Monster Manual, and Dungeon Master’s Guide, and it can be paired with the options in Xanathar’s Guide to Everything and other D&D books. UNEARTHED ARCANA
Much of the material in this book
fans and are set aside. The Unearthed Arcana material that inspired the options in the following chapters was well received and, thanks to feedback from thousands of D&D fans, has been refined into the official forms presented here.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running Preludes The encounters in this section take place after characters have received their invitations to Ispin Greenshield’s funeral. Before heading to Vogler or on their way to the village
participate in preludes that don’t focus on them; they just won’t gain a divine connection as a result of participating in the “Broken Silence” prelude or a relationship to the Mages of High Sorcery in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. “I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me” could cause significant problems when the character nurses a grudge against a god. A tragic
flaw can also be supernatural in nature. A hermit who harbors “dark, bloodthirsty thoughts that my isolation and meditation failed to quell” might have a sinister connection to the vicious god Mogis
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Handbook, Monster Manual, and Dungeon Master’s Guide, and it can be paired with the options in Xanathar’s Guide to Everything and other D&D books. UNEARTHED ARCANA
Much of the material in this book
fans and are set aside. The Unearthed Arcana material that inspired the options in the following chapters was well received and, thanks to feedback from thousands of D&D fans, has been refined into the official forms presented here.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that we were born to rule it.
—Dalin d’Vadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax. This extends beyond purely natural animals; the mark allows its bearer to guide a hippogriff as easily as a horse.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running Preludes The encounters in this section take place after characters have received their invitations to Ispin Greenshield’s funeral. Before heading to Vogler or on their way to the village
participate in preludes that don’t focus on them; they just won’t gain a divine connection as a result of participating in the “Broken Silence” prelude or a relationship to the Mages of High Sorcery in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that we were born to rule it.
—Dalin d’Vadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax. This extends beyond purely natural animals; the mark allows its bearer to guide a hippogriff as easily as a horse.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
League for character creation and rewards, available in the D&D Adventurers League Player’s Guide.
At some events, these adventures might use a code to be identified more easily. The code for this adventure is SJA-04.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aasimar Guides An aasimar, except for one who has turned to evil, has a link to an angelic being. That being — usually a deva — provides guidance to the aasimar, though this connection functions only
, consider the nature of that character’s angelic guide. The Angelic Guide tables offer names and natures that you can use to flesh out your character’s guide. NOTE TO THE DM: PLAYING AN ANGELIC GUIDE
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
and rewards, available in the D&D Adventurers League Player’s Guide.
At some events, these adventures might use a code to be identified more easily. The code for this adventure is SJA-03.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
League for character creation and rewards, available in the D&D Adventurers League Player’s Guide.
At some events, these adventures might use a code to be identified more easily. The code for this adventure is SJA-02.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
League for character creation and rewards, available in the D&D Adventurers League Player’s Guide.
At some events, these adventures might use a code to be identified more easily. The code for this adventure is SJA-04.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
and rewards, available in the D&D Adventurers League Player’s Guide.
At some events, these adventures might use a code to be identified more easily. The code for this adventure is SJA-03.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aasimar Guides An aasimar, except for one who has turned to evil, has a link to an angelic being. That being — usually a deva — provides guidance to the aasimar, though this connection functions only
, consider the nature of that character’s angelic guide. The Angelic Guide tables offer names and natures that you can use to flesh out your character’s guide. NOTE TO THE DM: PLAYING AN ANGELIC GUIDE