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Returning 35 results for 'connection religion gives to have reflect'.
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Classes
Player’s Handbook
: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 2 Dagger;Daggers
more attuned to its origin, developing distinct powers that reflect its source.
Sorcerers are rare. Some family lines produce exactly one Sorcerer in every generation, but most of the time, the
Monsters
Eberron: Rising from the Last War
Specialties table, or roll for one. The specialty determines additional spells the magewright knows, including ones that can be cast only as rituals. The specialty also gives the magewright more
: speak with dead.
Deception (+3), Religion (+4)
8
Oracle
Guidance. Ritual only: augury, divination (1 hour).
History (+4), Religion (+4)
Species
Eberron: Rising from the Last War
were born to rule it.
—Dalin d’Vadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax. This extends beyond
Monsters
Mordenkainen Presents: Monsters of the Multiverse
connection to Lolth, which gives them divine magic. They also make up the ruling caste of most chitine colonies. A colony can support numerous choldriths, who serve as commanders, priests, and
Magic Items
Acquisitions Incorporated
within 5 feet of a creature killed within the past 24 hours, you can cast the augury spell. The course of action you inquire about with the spell does not need to have any connection to the dead creature
an action, make a DC 15 Intelligence (Religion) check. On a success, you learn the relevant information based on the nature of the creature and its place in the world.
If you fail the check, this
Species
Sword Coast Adventurer's Guide
him or her, the tiefling learns to extend the same trust to them. And once a tiefling gives someone loyalty, the tiefling is a firm friend or ally for life.
Tiefling Names
Tiefling names fall into
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Backgrounds
Guildmasters’ Guide to Ravnica
.
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesn’t reflect the inner calm I seek.
5
I’m convinced that everyone else in the
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
Backgrounds
Sword Coast Adventurer's Guide
you owe allegiance to.
Skill Proficiencies: Persuasion, plus one from among Arcana, History, Nature, and Religion, as appropriate for your order
Tool Proficiencies: One type of gaming set or musical
reflect the agenda, sentiment, or philosophy of one’s order.
KNIGHTLY ORDERS OF FAERÛN
Many who rightfully call themselves “knight” earn that title as part of an order in
Feats
Planescape: Adventures in the Multiverse
Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your choice gives you resistance to a damage type and the ability to
Feats
Planescape: Adventures in the Multiverse
Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your choice gives you resistance to a damage type and the ability to
Feats
Planescape: Adventures in the Multiverse
Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your choice gives you resistance to a damage type and the ability to
Feats
Planescape: Adventures in the Multiverse
Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your choice gives you resistance to a damage type and the ability to
Feats
Planescape: Adventures in the Multiverse
Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your choice gives you resistance to a damage type and the ability to
Feats
Planescape: Adventures in the Multiverse
Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your choice gives you resistance to a damage type and the ability to
backgrounds
and jarring in their clarity. You learned some of the workings of the ghostly engine and formed a connection with the conductor and fellow travelers that has stayed with you. At times, you are even
the deep and lasting connection that you have. Your first trip on the train might have been a near death experience from which you were saved, or perhaps you did die in earnest but were resurrected
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
him or her, the tiefling learns to extend the same trust to them. And once a tiefling gives someone loyalty, the tiefling is a firm friend or ally for life.
Tiefling Names
Tiefling names fall into
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
they gain experience, their martial training and their mastery of ki gives them more power over their bodies and the bodies of their foes. Training and Asceticism Small walled cloisters dot the
mission than merely slaying monsters and plundering their treasure. Creating a Monk As you make your monk character, think about your connection to the monastery where you learned your skills and spent
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Thrane could take the acolyte background to reflect a strong connection to the church or the soldier background based on service with the templars. Church or Crown? Do you support the theocracy, or would
Thrane Characters As you develop a Thrane character, consider the following details: The Impact of Faith. If you want to reflect a close bond to the Silver Flame, you could gain a few divine spells
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
on archery-related combat styles and spells or take the Sharpshooter feat. Any Thrane could take the acolyte background to reflect a strong connection to the church, or the soldier background based on
reflect a close bond to the Flame, you could gain a few divine spells by taking the Magic Initiate feat. Archery is a devotional practice of the Silver Flame, so as a martial Thrane you might focus
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
: History, Religion Languages: Two of your choice Equipment: A bottle of black ink, an ink pen, a hammer, a hooded lantern, a tinderbox, a tome of history, a school uniform, and a pouch containing 15 gp
, and your spell effects might reflect the appearance of the reference books you study. Building a Lorehold Character Any class or subclass that deals with knowledge of the past can be a good fit in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarks and Backgrounds Dragonmarks are bound to certain bloodlines, and by choosing a mark, you are establishing your character’s blood connection to one of the families in the dragonmarked
background to reflect a blood tie to the leaders of the house. Independent Scion. You were raised or trained by the house, but you’ve kept your independence. This means you don’t have many special privileges
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
that we were born to rule it.”
— Baron Hella d’Vadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Backgrounds that have ties to particular cultures, organizations, and historical events from your campaign are particularly strong. Perhaps the priests of a certain religion live as beggars supported by a
pious populace, singing the tales of their deity’s exploits to entertain and enlighten the faithful. You could create a mendicant priest background (or modify the acolyte background) to reflect these
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, memory, or deductive reasoning. The Arcana, History, Investigation, Nature, and Religion skills reflect aptitude in certain kinds of Intelligence checks. Arcana. Your Intelligence (Arcana) check
(Investigation) check. Nature. Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles. Religion. Your Intelligence (Religion
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Faiths of Khorvaire Religion plays an important role in Eberron. While gods don’t physically manifest as they do in other settings, people of faith believe that divine forces play a role in everyday
, including holy symbols and domains. This section provides a more direct look at what your faith means to you and how to reflect that devotion through your actions. In creating a devout character, it
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, memory, or deductive reasoning. The Arcana, History, Investigation, Nature, and Religion skills reflect aptitude in certain kinds of Intelligence checks. Arcana Your Intelligence (Arcana) check
(Investigation) check. Nature Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles. Religion Your Intelligence (Religion
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that we were born to rule it.
—Dalin d’Vadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax. This extends beyond purely natural animals; the mark allows its bearer to guide a hippogriff as easily as a horse.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, but you want to get out into the world and discover new creatures that have never been harnessed. Outlander Druid. Your dragonmark gives you a powerful connection to the natural world. You hate what
, you believe that your mark gives you rightful dominion over the natural world. Ranger House Agent. You’ve been trained to track and handle the wildest monstrosities. You’re still mastering your skills
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
connection to the divine. This character might be the driving force behind the group’s quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
this character’s divine connection. The Prophet is often a cleric or druid, but could also be an NPC with no real adventuring skills, who needs the group’s protection. Scholar. The Scholar brings
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cavern. Some of the crystal faces reflect distorted images of the cavern, while others flicker with scenes of the lich-god Vecna visiting destruction on distant worlds.
Three tunnels branch off the
reflect vague, phantasmagoric scenes of the unreality at the tunnel’s far end. A creature can walk up to 50 feet down a tunnel and remain in Vecna’s Grasp. To the creature, the tunnel appears to go on
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Intelligence (Arcana or Religion) check, the details of the connection are understood. Also reveal that the corresponding lightning bolt symbols on the statue and Teega’s bracers power this connection
successful DC 10 Strength (Athletics) check to climb to the window gives characters access to the inn without having to go through the more dangerous front doors. The Common Area and Courtyard. In the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
—perhaps someone familiar with lore about the immortal but not directly inspired by it. Agents typically have proficiency in skills such as Arcana, History, and Religion. Innocent. Some characters have no
intention of becoming adventurers and desire no connection to the machinations of the immortals, but they get caught up in schemes and prophecies anyway. The Innocent might have been identified as a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to nature gives you an intuitive connection to the natural world and the animals within it. You therefore have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.
strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike. Natural Affinity. Your fey connection
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
outlook means that religion is driven by faith, as opposed to the concrete actions of deities. The faithful believe that their triumphs reflect the assistance of a divine influence. They don’t expect a god
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
connection to the gods, especially gods of fate and destiny, such as the Greyhawk deity Istus, who created the original Deck of Many Things; Savras in the Forgotten Realms; the Dragonlance deity
from tragedy. Following them is a selection of personality traits and life events inspired by the Deck of Many Things. These traits and events reflect the influence of fate and destiny on your