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Returning 35 results for 'connection removed grants to her refrains'.
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connection removal giants to her refrains
connection remote grungs to her remains
connection removal giant to her refrains
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connecting removed grants to her regains
Magic Items
Dungeon Master’s Guide
, after which it returns to the bottle, and a new stopper contains it. The stopper can’t be removed for 24 hours. The next two times the bottle is opened, the same effect occurs. If the bottle
is opened a fourth time, the efreeti escapes and disappears, and the bottle loses its magic.
10
The efreeti understands your languages and can cast Wish once for you. It disappears when it grants the wish or after 1 hour, and the bottle loses its magic.
Monsters
Thieves’ Gallery
Equipment. Holga carries a darksteel greataxe, a magic weapon that grants her resistance to lightning damage while she carries it (included above).
Unarmored Defense. While Holga isn’t wearing
.
After Holga was exiled from her clan, she wandered unmoored and craving connection. Now that she has forged a new home with Edgin and his band of thieves, she won’t lose another family without
Monsters
Fizban's Treasury of Dragons
itself on a success.Champions of the dragon queen are often called Talons of Tiamat. They work tirelessly to free their master from her imprisonment in Avernus, and Tiamat grants these pawns immense
strength and a devastating breath weapon. Champions of Tiamat are sometimes associated with the Cult of the Dragon (described in chapter 3).
Dragonborn Champions
The connection between dragonborn
Monsters
Fizban's Treasury of Dragons
dragonborn touches another creature within 5 feet of it. The target magically regains 40 hit points. In addition, all diseases and poisons affecting the target are removed.
Radiant Breath (Recharge
especially from evil dragons. A champion of Bahamut has a distinctive pair of platinum wings and a breath weapon suffused with radiant energy.
Dragonborn Champions
The connection between dragonborn
Monsters
Dragonlance: Shadow of the Dragon Queen
Special Equipment. Kansaldi has a glowing ruby embedded in her left eye socket. The gem functions as her eye and grants her truesight (included above). The gem can’t be removed while Kansaldi
Species
Eberron: Rising from the Last War
with their quori spirits. Rather, they might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants kalashtar
spirits.
Bound to Spirits
Every kalashtar has a connection to a spirit of light, a bond shared by other members of their bloodline. Kalashtar appear human, but their spiritual connection affects them
Magic Items
Icewind Dale: Rime of the Frostmaiden
within 24 hours of being caught.
11-14
Yellow with black stripes
Once removed from the hook, this awful-tasting fish can be thrown up to 120 feet, targeting a creature the thrower can see. The
a flying speed of 30 feet.
19-20
Gold with silver stripes
This tasty fish provides a day’s worth of nourishment to one creature that eats it and grants 2d10 temporary hit points to that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
long rest. The target’s hit point maximum is reduced by an amount equal to half the poison damage taken. This reduction lasts until the poisoned condition is removed. The target dies if its hit
traveler somewhere in Stygia.
If Geryon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Cultists of Geryon
Geryon grants his cultists special
Monsters
Mordenkainen Presents: Monsters of the Multiverse
−5, the object is destroyed. The penalty on an object can be removed by the mending spell.
Spellcasting. Juiblex casts one of the following spells, requiring no material components and using Wisdom
Lord grants its cultists special abilities. Lesser followers can gain the Liquid Movement trait. The most dedicated devotees of ooze can also gain the Slimy Organs trait.
Liquid Movement. As an action
Monsters
Waterdeep: Dungeon of the Mad Mage
Special Equipment. Halaster wears a robe of eyes that lets him see in all directions, gives him darkvision out to a range of 120 feet, grants advantage on Wisdom (Perception) checks that rely on
or an archway previously removed in this way.
Halaster deactivates or reactivates one of Undermountain’s magic gates. The gate must be within 120 feet of him.
Regional Effects
When Halaster
Monsters
Mordenkainen Presents: Monsters of the Multiverse
long rest. The target’s hit point maximum is reduced by an amount equal to half the poison damage taken. This reduction lasts until the poisoned condition is removed. The target dies if its hit
deposits a traveler somewhere in Stygia.
If Geryon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Cultists of Geryon
Geryon grants his cultists special
Magic Items
Acquisitions Incorporated
Head office grants you the use of a unique item known as an occultant abacus (sometimes just referred to as an occultant), whose beads resemble tiny skulls.
Read the Kill
Also at rank 1, your
within 5 feet of a creature killed within the past 24 hours, you can cast the augury spell. The course of action you inquire about with the spell does not need to have any connection to the dead creature
Efreeti Bottle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
to the bottle, and a new stopper contains it. The stopper can't be removed for 24 hours. The next two times the bottle is opened, the same effect occurs. If the bottle is opened a fourth time, the
efreeti escapes and disappears, and the bottle loses its magic.
91-00
The efreeti can cast the wish spell three times for you. It disappears when it grants the final wish or after 1 hour, and the bottle loses its magic.
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, resilience, and feats of strength.
Primal Instinct
People of towns and cities take pride in their settled ways, as if denying one’s connection to nature were a mark of superiority. To a barbarian
violated, or a coup that removed you from a position of authority.
QUICK BUILD
You can make a barbarian quickly by following these suggestions. First, put your highest ability score in Strength
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
connection. The link can’t be removed, and attempts to research the link are unsuccessful. The characters don’t know it yet, but they’ll soon learn that the link is a harbinger of events to come.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
connection. The link can’t be removed, and attempts to research the link are unsuccessful. The characters don’t know it yet, but they’ll soon learn that the link is a harbinger of events to come.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
communicate with their quori spirits. Rather, they might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants
Bound to Spirits Kalashtar
Every kalashtar has a connection to a spirit of light, a bond shared by other members of their bloodline. Kalashtar appear human, but their spiritual connection
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
their quori spirits. A kalashtar might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants kalashtar minor
Bound to Spirits Every kalashtar has a connection to a spirit of light, shared by other members of their bloodline. Kalashtar appear human, but the spiritual connection affects them in a variety of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
their quori spirits. A kalashtar might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants kalashtar minor
Bound to Spirits Every kalashtar has a connection to a spirit of light, shared by other members of their bloodline. Kalashtar appear human, but the spiritual connection affects them in a variety of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
communicate with their quori spirits. Rather, they might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants
Bound to Spirits Kalashtar
Every kalashtar has a connection to a spirit of light, a bond shared by other members of their bloodline. Kalashtar appear human, but their spiritual connection
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Environmental Awareness (Exploration) The natural world is a dangerous place, and your connection to specific parts of that world grants you an edge in survival. Choose an environment: arctic
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
duration)
Duration: 1 hour
You touch another creature that is willing and create a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it
, Wizard)
Casting Time: Action or Ritual
Range: 30 feet
Components: V, S, M (a short reed)
Duration: 24 hours
This spell grants up to ten willing creatures of your choice within range the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Head of State Contacts Often, your connection to your patron is quite direct—the head of state summons you, grants you an audience, and gives you an assignment or hears your report. Heads of state
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Head of State Contacts Often, your connection to your patron is quite direct—the head of state summons you, grants you an audience, and gives you an assignment or hears your report. Heads of state
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
efreeti serves you for 1 hour, doing as you command. Then the efreeti returns to the bottle, and a new stopper contains it. The stopper can’t be removed for 24 hours. The next two times the bottle is opened
, the same effect occurs. If the bottle is opened a fourth time, the efreeti escapes and disappears, and the bottle loses its magic. 91–00 The efreeti can cast the wish spell three times for you. It disappears when it grants the final wish or after 1 hour, and the bottle loses its magic.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
efreeti serves you for 1 hour, doing as you command. Then the efreeti returns to the bottle, and a new stopper contains it. The stopper can’t be removed for 24 hours. The next two times the bottle is opened
, the same effect occurs. If the bottle is opened a fourth time, the efreeti escapes and disappears, and the bottle loses its magic. 91–00 The efreeti can cast the wish spell three times for you. It disappears when it grants the final wish or after 1 hour, and the bottle loses its magic.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
efreeti serves you for 1 hour, doing as you command. Then the efreeti returns to the bottle, and a new stopper contains it. The stopper can’t be removed for 24 hours. The next two times the bottle is opened
disappears when it grants the final wish or after 1 hour, and the bottle loses its magic. Efreeti Bottle
Efreeti Chain
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
efreeti serves you for 1 hour, doing as you command. Then the efreeti returns to the bottle, and a new stopper contains it. The stopper can’t be removed for 24 hours. The next two times the bottle is opened
disappears when it grants the final wish or after 1 hour, and the bottle loses its magic. Efreeti Bottle
Efreeti Chain
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
commands for 1 hour, after which it returns to the bottle, and a new stopper contains it. The stopper can’t be removed for 24 hours. The next two times the bottle is opened, the same effect occurs. If the
bottle is opened a fourth time, the efreeti escapes and disappears, and the bottle loses its magic. 10 The efreeti understands your languages and can cast Wish once for you. It disappears when it grants the wish or after 1 hour, and the bottle loses its magic.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
commands for 1 hour, after which it returns to the bottle, and a new stopper contains it. The stopper can’t be removed for 24 hours. The next two times the bottle is opened, the same effect occurs. If the
bottle is opened a fourth time, the efreeti escapes and disappears, and the bottle loses its magic. 10 The efreeti understands your languages and can cast Wish once for you. It disappears when it grants the wish or after 1 hour, and the bottle loses its magic.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
archdevil Mammon plates the vehicle’s exterior. This gold can’t be removed without destroying the vehicle and turns to dust when the infernal war machine drops to 0 hit points. Gilded death armor grants the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
archdevil Mammon plates the vehicle’s exterior. This gold can’t be removed without destroying the vehicle and turns to dust when the infernal war machine drops to 0 hit points. Gilded death armor grants the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to the touch and sometimes glow (though this doesn’t produce useful illumination). A dragonmark can’t be removed — even if a limb bearing a dragonmark is cut away, the mark eventually manifests on
don’t have any direct connection to house leadership. Any heir of the house who develops a dragonmark is allowed to add the d’ prefix to the house name: Merrix d’Cannith. Regional leaders within the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to the touch and sometimes glow (though this doesn’t produce useful illumination). A dragonmark can’t be removed — even if a limb bearing a dragonmark is cut away, the mark eventually manifests on
don’t have any direct connection to house leadership. Any heir of the house who develops a dragonmark is allowed to add the d’ prefix to the house name: Merrix d’Cannith. Regional leaders within the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
command. The gods of good therefore send their angels among mortals only in response to the most dire circumstances. Fallen Angels. An angel’s moral compass grants it a sense of infallibility that can
permanent stain that marks the angel as an outcast. Fallen angels retain their power but lose their connection to the deities from which they were made. Most fallen angels take their banishment personally