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                        Returning 35 results for 'connection warring radiant'.
                    
                
                        
                            
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                                                     Monsters
                                                    Heroes of the Borderlands
                                                    
                                                
                                            
                                                    ", "rollType":"damage", "rollAction":"Celestial Radiance", "rollDamageType":"Radiant"} Radiant damage.
Healer’s Touch (2/Day). The curate touches another creature. That creature regains 13 (2d8 + 4
                                                
                                            
                                                
                                                    );{"diceNotation":"2d8+4","rollType":"heal","rollAction":"Healer's Touch"} Hit Points.A curate earns a special connection to the divine through service to shrines and temples. This devotion endows these spiritual leaders with the power to heal injuries, repel evil, and raise the dead.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     especially from evil dragons. A champion of Bahamut has a distinctive pair of platinum wings and a breath weapon suffused with radiant energy.
Dragonborn Champions
The connection between dragonborn
                                                
                                            
                                                
                                                    , plus 13 (3d8);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Longsword", "rollDamageType":"radiant"} radiant damage. The dragonborn can cause the sword to flare with bright light, and the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 2 (1d4);{"diceNotation":"1d4", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage
                                                
                                            
                                                
                                                     in that area must make a DC 12 Constitution saving throw, taking 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Scintillating Breath", "rollDamageType":"radiant"} radiant
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ; connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or hatchlings of other dragons; many
                                                
                                            
                                                
                                                    ", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These
                                                
                                            
                                                
                                                     affected creature can repeat the saving throw at the end of each minute, ending the effect on itself on a success.
Cult of Tyranthraxus, the Flamed One
Radiant Flames (1/Day). Multihued flame
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    : entities that are ever hungering, searching, warring, and sometimes dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creatures’ minds.
However
                                                
                                            
                                                
                                                    .
Cult of Tyranthraxus, the Flamed One
Radiant Flames (1/Day). Multihued flame surrounds the cultist for 1 minute, until the cultist is incapacitated or dies, or until the cultist extinguishes the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creatures’ minds
                                                
                                            
                                                
                                                     success.
Cult of Tyranthraxus, the Flamed One
Radiant Flames (1/Day). Multihued flame surrounds the cultist for 1 minute, until the cultist is incapacitated or dies, or until the cultist
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
Crystal dragons’ connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or hatchlings of
                                                
                                            
                                                
                                                    ", "rollDamageType":"piercing"} piercing damage plus 4 (1d8);{"diceNotation":"1d8", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +9
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     them in peace.
Crystal dragons’ connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or
                                                
                                            
                                                
                                                    ", "rollDamageType":"piercing"} piercing damage plus 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +13
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creatures’ minds
                                                
                                            
                                                
                                                     success.
Cult of Tyranthraxus, the Flamed One
Radiant Flames (1/Day). Multihued flame surrounds the cultist for 1 minute, until the cultist is incapacitated or dies, or until the cultist
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these realms: entities that are ever hungering, searching, warring, and sometimes
                                                
                                            
                                                
                                                     ability checks. The affected creature can repeat the saving throw at the end of each minute, ending the effect on itself on a success.
Cult of Tyranthraxus, the Flamed One
Radiant Flames (1/Day
                                                
                                            
                                        
                                                     Feats
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your choice gives you resistance to a damage type and the ability to
                                                
                                            
                                                
                                                     feat).
Planar Infusion
Plane
Damage Resistance
Cantrip
Chaotic Outer Plane
Poison
Minor illusion
Evil Outer Plane
Necrotic
Chill touch
Good Outer Plane
Radiant
Sacred flame
Lawful Outer Plane
Force
Guidance
The Outlands
Psychic
Mage hand
                                                
                                            
                                        
                                                     Feats
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your choice gives you resistance to a damage type and the ability to
                                                
                                            
                                                
                                                     feat).
Planar Infusion
Plane
Damage Resistance
Cantrip
Chaotic Outer Plane
Poison
Minor illusion
Evil Outer Plane
Necrotic
Chill touch
Good Outer Plane
Radiant
Sacred flame
Lawful Outer Plane
Force
Guidance
The Outlands
Psychic
Mage hand
                                                
                                            
                                        
                                                     Feats
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your choice gives you resistance to a damage type and the ability to
                                                
                                            
                                                
                                                     feat).
Planar Infusion
Plane
Damage Resistance
Cantrip
Chaotic Outer Plane
Poison
Minor illusion
Evil Outer Plane
Necrotic
Chill touch
Good Outer Plane
Radiant
Sacred flame
Lawful Outer Plane
Force
Guidance
The Outlands
Psychic
Mage hand
                                                
                                            
                                        
                                                     Feats
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your choice gives you resistance to a damage type and the ability to
                                                
                                            
                                                
                                                     feat).
Planar Infusion
Plane
Damage Resistance
Cantrip
Chaotic Outer Plane
Poison
Minor illusion
Evil Outer Plane
Necrotic
Chill touch
Good Outer Plane
Radiant
Sacred flame
Lawful Outer Plane
Force
Guidance
The Outlands
Psychic
Mage hand
                                                
                                            
                                        
                                                     Feats
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your choice gives you resistance to a damage type and the ability to
                                                
                                            
                                                
                                                     feat).
Planar Infusion
Plane
Damage Resistance
Cantrip
Chaotic Outer Plane
Poison
Minor illusion
Evil Outer Plane
Necrotic
Chill touch
Good Outer Plane
Radiant
Sacred flame
Lawful Outer Plane
Force
Guidance
The Outlands
Psychic
Mage hand
                                                
                                            
                                        
                                                     Feats
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your choice gives you resistance to a damage type and the ability to
                                                
                                            
                                                
                                                     feat).
Planar Infusion
Plane
Damage Resistance
Cantrip
Chaotic Outer Plane
Poison
Minor illusion
Evil Outer Plane
Necrotic
Chill touch
Good Outer Plane
Radiant
Sacred flame
Lawful Outer Plane
Force
Guidance
The Outlands
Psychic
Mage hand
                                                
                                            
                                        
                                                    Aasimar
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    ;provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies
                                                
                                            
                                                
                                                     deadly foes. The radiant power they once commanded becomes corrupted into a horrid, draining magic. And their angelic guides abandon them.
Even aasimar wholly dedicated to good sometimes feel torn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     between warring nations, or sealing a portal that would allow a demon prince to enter the world. Most adventuring clerics maintain some connection to established temples and orders of their faiths. A temple might ask for a cleric’s aid, or a high priest might be in a position to demand it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    , negotiating peace between warring nations, or sealing a portal that would allow a demon prince to enter the world. Most adventuring clerics maintain some connection to established temples and orders of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Crystal Dragons Shimmering with radiant energy and brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Radiant Citadel
                                                    
                                                
                                            
                                                     connection to the Radiant Citadel, and what befalls those caught in its terrible throes. Many fear the cyclone cannot be held at bay forever.
                                                
                                            
                                                
                                                    The Keening Gloom Just beyond the light of the Radiant Citadel rages the Keening Gloom, a massive ethereal cyclone. Nothing that enters the cyclone is seen again. When explorers rediscovered the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     connection to the Radiant Citadel, and what befalls those caught in its terrible throes. Many fear the cyclone cannot be held at bay forever.
                                                
                                            
                                                
                                                    The Keening Gloom Just beyond the light of the Radiant Citadel rages the Keening Gloom, a massive ethereal cyclone. Nothing that enters the cyclone is seen again. When explorers rediscovered the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Using the Adventures The Journeys through the Radiant Citadel table summarizes the adventures in this anthology. Each adventure is designed for four to six characters of a particular level, but you
                                                
                                            
                                                
                                                     following ways: The characters have ties to the plot as detailed in the “Character Hooks” section in each adventure. The characters have journeyed to the Radiant Citadel, and their connections to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     sure, except for the part where he said I’d forget what he told me! That was impressively accurate.
 -Fizban
 Crystal dragons’ connection to the radiant forces of the Positive Plane fosters a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Curate Pious Healer A curate earns a special connection to the divine through service to shrines and temples. This devotion endows these spiritual leaders with the power to heal injuries, repel evil
                                                
                                            
                                                
                                                     old age.
 Actions
 Multiattack. The curate makes three Celestial Radiance attacks.
 Celestial Radiance. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 60 ft. Hit: 18 (4d8) Radiant damage.
 Healer’s Touch (2/Day). The curate touches another creature. That creature regains 13 (2d8 + 4) Hit Points.
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield such power. Young kobold sorcerers are trained by elders, and the training has an almost
                                                
                                            
                                                
                                                     neighboring tribes that want exclusive claim to a flock of mountain goats might skirmish with each other every few days. Eventually the leader of one warring tribe realizes it is losing due to attrition and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , royalty and their servants, inventors and their creations, or other bonds. Empyreans’ existences are fundamentally influenced by their patrons and their connection to the heavenly deities of the
                                                
                                            
                                                
                                                      22  +6  +13 
  Cha  27  +8  +8 
   
 Skills Insight +13, Perception +13
 Resistances Bludgeoning, Piercing, Slashing
 Immunities Necrotic, Radiant
 Senses Truesight 120 ft.; Passive Perception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    . As long as the creature is on the same plane of existence as you, you can take a Bonus Action on subsequent turns to maintain this connection, extending the duration until the end of your next turn
                                                
                                            
                                                
                                                    . The connection ends if you don’t maintain it in this way. While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you can cast spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    . As long as the creature is on the same plane of existence as you, you can take a Bonus Action on subsequent turns to maintain this connection, extending the duration until the end of your next turn
                                                
                                            
                                                
                                                    . The connection ends if you don’t maintain it in this way. While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you can cast spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     walks but always floats, with its atrophied, dead legs hanging useless below it. Negative Energy Connection. The shriveled umbilical cord of an atropal appears to trail off into nothingness, but in fact
                                                
                                            
                                                
                                                    , it attaches to the Negative Plane. This connection gives the atropal power over death and undeath. The cord can be severed by a vorpal sword or other vorpal weapon, and doing so weakens the atropal’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     pool regains all expended dice when you finish a Long Rest.
 
   EKATERINA BURMAK  Celestial Patron Subclass  
 Level 6: Radiant Soul Your link to your patron allows you to serve as a conduit for
                                                
                                            
                                                
                                                     radiant energy. You have Resistance to Radiant damage. Once per turn, when a spell you cast deals Radiant or Fire damage, you can add your Charisma modifier to that spell’s damage against one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells
                                                
                                            
                                                
                                                    . Others are sentinels who pierce deception. Some are deities of beauty and artistry who teach that art is a vehicle for the soul’s improvement.
 Level 3: Light Domain Spells Your connection to this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     (included above). In addition, your mystical connection to the divine gives you a bonus to your Intelligence (Arcana or Religion) checks. The bonus equals your Wisdom modifier (minimum of +1). (This is
                                                
                                            
                                                
                                                     Necrotic or Radiant damage (your choice) equal to that total. On a successful save, the creature takes half as much damage (round down). Turn Undead. As a Magic action, you present your Holy Symbol and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     either direction. For 2,000 GP, the chief priest will cast the Teleportation Circle spell to open a connection to another permanent circle on the Material Plane.
 Temple of the Radiant Sun This copper
                                                
                                            
                                                
                                                    . Adventurers with the Criminal or Guard background might have a connection to the Grand Citadel involving a past run-in with the law or past service on the watch. Reasons to Visit. Adventurers might
                                                
                                            
                                        





