Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'connection warriors retreat'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        connection warriors retreats
                                    
                                
                                    
                                        conviction warriors retreats
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, ray of frost (see āActionsā below)
1st level (4 slots): color spray, expeditious retreat
                                                
                                            
                                                
                                                     and flexible troop formations to gain the advantage over foes. Bolstered by trained griffon and pegasus steeds, they strike foes where they least expect.
Hoplites are highly trained warriors, versed
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     spirits.
Bound to Spirits
Every kalashtar has a connection to a spirit of light, a bond shared by other members of their bloodline. Kalashtar appear human, but their spiritual connection affects them
                                                
                                            
                                                
                                                     with their quori spirits. Rather, they might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants kalashtar
                                                
                                            
                                        
                                                    Centaur
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Guildmastersā Guide to Ravnica
                                                    
                                                
                                            
                                                    . Though they are smaller than a human rider mounted on a horse, they fill similar roles as cavalry warriors, messengers, outriders, and scouts.
Affinity for Nature
Centaurs have an affinity for the
                                                
                                            
                                                
                                                    , they celebrate family and community as microcosms of that greater connection. Among the Gruul, they have a strong clan identity, and Selesnya centaurs are fiercely loyal to their individual communities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    : Warriors of Krynn, then play that scenario. This scenario details the charactersā attempt to organize a retreat from this losing battle.
 If the characters attain a win or hold during this scenario
                                                
                                            
                                                
                                                     outnumbered. Rather than joining the Kalaman forces in their advance, the characters find themselves defending a retreat. The adventure unfolds in one of two ways: With Mass Combat. If youāre using
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     remaining warriors then retreat to area 27. The githyanki knight and the red dragon in area 21a investigate any combat or other disturbance in this area. Treasure. There are five Dragonchess sets here. Each set has transparent crystal pieces and is worth 250 gp.
                                                
                                            
                                                
                                                    21. Warrior Quarters Githyanki warriors live and train in this area. 21a. Guard Post A male githyanki knight named Raajna and his mount, a female young red dragon named Smoakcant, are on duty here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     their respect for Urlon. They are hostile toward intruders and fight until three or more of them fall, whereupon the remaining warriors retreat to area 7 or dive into the pit. Creatures that fall into
                                                
                                            
                                                
                                                     elsewhere, six githyanki warriors (three females and three males) stand guard around the edge of the pit in the squares marked W on map 16.
 The warriors speak in Gith about their dislike of Alāchaia and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     left Mount Celestia and went to Elturel, where she rallied an army of warriors and trained them to fight in the Blood War. She promised them that when they were ready, she would lead them into battle on
                                                
                                            
                                                
                                                     to the archdevil Bel and his infernal legions. Many of Zarielās warriors fought bravely, but for others, the horrors of the Nine Hells proved too great. They fled back through the portal, sealing it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Bound to Spirits Every kalashtar has a connection to a spirit of light, shared by other members of their bloodline. Kalashtar appear human, but the spiritual connection affects them in a variety of
                                                
                                            
                                                
                                                     their quori spirits. A kalashtar might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants kalashtar minor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Bound to Spirits    Kalashtar  
  Every kalashtar has a connection to a spirit of light, a bond shared by other members of their bloodline. Kalashtar appear human, but their spiritual connection
                                                
                                            
                                                
                                                     communicate with their quori spirits. Rather, they might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , four githyanki warriors (two males and two females) spar with each other to pass the time.
 Fresh out of CrĆØche Kāliir, the young githyanki warriors are hostile toward intruders. If two of them fall
                                                
                                            
                                                
                                                    , the remaining ones retreat to area 3b or dive into the pit. Creatures that fall into the pit are immediately transported to the Astral Plane (see chapter 2 of the Dungeon Masterās Guide for more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     of warriors in training. The chamber contains the following: Githyanki. A female githyanki knight named Saziq leads six githyanki warriors (three females and three males) in weapon drills.
 Training
                                                
                                            
                                                
                                                     investigate. The githyanki attack anyone they perceive as an intruder and fight until five of their number fall, after which the rest retreat to area 21b. The straw dummies are used for combat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     was an earthly paradise, serving both as a symbol of their enduring love and an idyllic retreat. Caerwyn and Porphura stocked their garden with the loveliest of plants and encouraged gentle forest
                                                
                                            
                                                
                                                     an old friend, an archfey known as the Gardener. Together the three of them drew the garden into the Feywild, where the Gardener became its caretaker. The domain maintained a connection to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Special Delivery Draac and Taal Xorlarrin, a pair of drow mages, arrive at Ironslag with six drow elite warriors. If the characters encountered these drow previously in Gauntlgrym, there might be
                                                
                                            
                                                
                                                     party finally confronts him. Draac doesnāt give Zalto the iron flask until the characters are defeated or forced to retreat. If the characters leave Ironslag without confronting Duke Zalto, the drow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     connection to the Deck of Many Things; anyone seeking the deck could be drawn to the abbey, heedless of danger. The site is a sandbox that encourages exploration, roleplaying with multiple factions
                                                
                                            
                                                
                                                     infesting the ruins of Gardmore Abbey wonāt pursue characters who retreat from the hill to tend their wounds. Characters have the opportunity to return another day, with a new plan to defeat Mekkalath and obtain the deck. Mike Schley  Map 16.1: Ruins of Gardmore Abbey View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    19. Warehouse Food, water, and other supplies for the inhabitants of the crĆØche are stored here. 19a. Loading Dock Warriors. Four githyanki warriors are organizing crates and setting aside food for
                                                
                                            
                                                
                                                     the kitchen. They attack in response to any threat or suspicious activity. If two githyanki fall, the survivors retreat to area 21.
 Containers. Stacked about the room are forty crates filled with
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield such power. Young kobold sorcerers are trained by elders, and the training has an almost
                                                
                                            
                                                
                                                     roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most clever are crafters and strategists, the toughest are miners and beast-wranglers, and so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Iroasās Villains Iroas, for all his love of justice and honor, is still a god of war. Anyone on the opposing side of Iroasās forces can expect to face motivated, dedicated warriors. He is also quite
                                                
                                            
                                                
                                                     retreat. If a great champion of Iroas loses their moral compass amid the horrors of war and commits atrocities in the name of victory, Iroas himself will send heroes to stop the fallen champion. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    : Jander and Haruman were both part of a host of warriors who joined the angel Zariel in her assault on the Nine Hells. After charging through the portal into Avernus, Jander panicked and fled back to
                                                
                                            
                                                
                                                     Elturel. He betrayed his braver comrades by sealing the portal behind them. Jander and his fellow deserters never revealed their shameful retreat and betrayal of Zariel. It was a badge of shame that the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    , appearing as a great fireball blazing through the night sky. Characters who investigate this celestial event find mind flayers skirmishing with githyanki warriors and a githyanki knight amid the wreckage
                                                
                                            
                                                
                                                     choice. Waves of invaders appear throughout the night, unless the characters can activate the proper sequences of runes and star carvings to sever the invadersā connection to the circle. Missing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     of the ships, but might retreat below deck to eat, rest, or get a break from the light of day. Each ship has six officers: a captain, a first mate, a bosun, a quartermaster, a surgeon, and a cook. Each
                                                
                                            
                                                
                                                     officer is disguised as a merchant going to Neverwinter to beg for Lord Neveremberās aid. The officers and Captain Deloz Montiv of Twinkle are neutral drow elite warriors. Captain Xalti Tezzan of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerās Handbook
                                                    
                                                
                                            
                                                     Starting Equipment Choose A or B: (A) Greataxe, 4 Handaxes, Explorerās Pack, and 15 GP; or (B) 75 GP  Barbarians are mighty warriors who are powered by primal forces of the multiverse that manifest as
                                                
                                            
                                                
                                                     spirit or revered forebear. Others see it as a connection to the pain and anguish of the world, as an impersonal tangle of wild magic, or as an expression of their own deepest self. For every Barbarian
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , 4 Handaxes, Explorerās Pack, and 15 GP; or (B) 75 GP  Barbarians are mighty warriors who are powered by primal forces of the multiverse that manifest as a Rage. More than a mere emotionāand not
                                                
                                            
                                                
                                                     connection to the pain and anguish of the world, as an impersonal tangle of wild magic, or as an expression of their own deepest self. For every Barbarian, their Rage is a power that fuels not just
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     it looks like the characters are about to lose. The astral elves are confident they can conquer the Moondancer, but if two of the warriors fall, the third tries to retreat to the Dark Star. After
                                                
                                            
                                                
                                                     look friendly. Best ready yourselves for a fight.ā
 The astral elf vessel is a star moth called the Dark Star. It is crewed by three astral elf warriorsāCaptain Azmadian (lawful evil), Lieutenant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Threats Sentries. Two male drow elite warriors are hidden behind a natural column of rock to the north.
 Eater of Corpses. The cave is full of rotting corpses (twenty troglodytes, nine drow, and five
                                                
                                            
                                                
                                                     Freth. They have been watching the invisible troll but arenāt sure what to make of it. They retreat to area 12 (through areas 9b, 10a, and 10b) if threatened. Zaztorrlās loyalty to House Freth is shaky
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     suspicious and resentful of most kinds of magic. Seldom do they choose to become shamans. Instead, the role is thrust upon those who are born with a strong connection to the spirit world. To be a
                                                
                                            
                                                
                                                     fall (Black Raven, Griffon, Sky Pony), expeditious retreat (Elk), divine favor (Great Worm, Sky Pony), beast sense (Red Tiger), stoneskin (Thunderbeast), druidcraft and plant growth (Tree Ghost). In the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     their foes. A few other events specified in the adventure can raise or lower the alert level. Dread Warriors Szass Tam devised the ritual that enables the creation of dread warriors (described in
                                                
                                            
                                                
                                                    , the warriorās eyes glow with pale light. If someone casts counterspell or dispel magic on the dread warrior during this time, and successfully dispels a 5th-level spell, Varās connection is suppressed for 1 minute. Preemptively casting dispel magic on a dread warrior can have the same effect.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     known as Mistress Leafwind 
   Path of the Totem Warrior Unlike your wilder cousins, your connection to the spirit world is a little less woodsy and a little more civilized. However, that doesnāt mean
                                                
                                            
                                                
                                                     other skilled warriors. Rather than worshiping Tempus or Bane, Gruumsh or Tyr, you instead bow down before the altar of your own superiority, channeling your ego to drive your franchiseās success
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     discovering they were both intended for execution and summary transformation into undead warriors in the dreaded Thayan army. On their way out of Thay, they were forced to take refuge on a broken-down
                                                
                                            
                                                
                                                     partyās presence and have prepared to surprise them. While the characters are in combat, they retreat from this chamber into area 10 and take refuge behind a coral outcropping.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     across the Sumber Hills. It can be seen from afar by anyone traversing the hills and is used as a private retreat by an elite hippogriff flying club comprised of rich Waterdhavians calling themselves
                                                
                                            
                                                
                                                     Hatred. Cult warriors watch the surrounding area but leave travelers close to the spire alone. They want to avoid drawing attention to their activities for now. Sacred Stone Monastery This ākeepā is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     warriors on a righteous quest to crush evil and promote justice, and they never hide in the shadows. Evil must be opposed openly and vanquished in the light of day, so that all can see and be emboldened by
                                                
                                            
                                                
                                                     such a villain to justice will raise them even higher in the orderās sight. Ontharr Frumeās dedication to heroic justice creates a strong connection between him and the paladin Sir Isteval. However
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     successful DC 16 Charisma (Intimidation) or Charisma (Persuasion) check convinces the king to retreat and take his remaining warriors with him. If the king is attacked or goaded into battle (on a failed check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     warriors on a righteous quest to crush evil and promote justice, and they never hide in the shadows. Evil must be opposed openly and vanquished in the light of day, so that all can see and be emboldened by
                                                
                                            
                                                
                                                     such a villain to justice will raise them even higher in the orderās sight. Ontharr Frumeās dedication to heroic justice creates a strong connection between him and the paladin Sir Isteval. However
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     warriors on a righteous quest to crush evil and promote justice, and they never hide in the shadows. Evil must be opposed openly and vanquished in the light of day, so that all can see and be emboldened by
                                                
                                            
                                                
                                                     such a villain to justice will raise them even higher in the orderās sight. Ontharr Frumeās dedication to heroic justice creates a strong connection between him and the paladin Sir Isteval. However
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     stuffed animals, as well as dummies made of hides and furs, complete the encampment.
 A group of vicious-looking warriors are gathered around the fire. They clink together their bone mugs and rip into
                                                
                                            
                                                
                                                     raw animal flesh with their teeth. Fresh blood drips from their mouths and hands. It seems like a celebration of some sort. Occasionally, between the warriorsā cruel laughs, you can hear a cry of āTo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     speaker, he is broadminded, humble, and determined, with a deep connection to the land. He is quick to seek opinions from the matriarchs of the leonin prides, and often defers to their wisdom. While his
                                                
                                            
                                                
                                                     authority of the speaker. These fearsome warriors live in the foothills of the western Katachthon mountains, acknowledging no authority but their own. The warriors of the tribe stain their fur with rust to
                                                
                                            
                                        






