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Returning 5 results for 'connection what refuge'.
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Genasi
Legacy
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Species
Elemental Evil Player's Companion
of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in
mountains. Fitting backgrounds include charlatan, entertainer, and noble.
Earth genasi are more withdrawn, and their connection to the earth keeps them from being comfortable in most cities. Their uncommon
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
she doesnât like. Finally, she approaches the character with whom she has made the strongest connection, lies down in their open hands, and shivers slightly before expiring. Thunderwing canât be
brought back to life by any means. If the adventurers fail to convince Thunderwing to give up her life, she turns invisible and leaves the cave complex, taking refuge in the surrounding forest. Xanthoria re
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
elves, but the godâs blood flows within them still, even if they know nothing of its source. No matter where they are in the multiverse, elves of all sorts feel a special connection to the realm of
minds when they trance. One group of elves, the eladrin, never left that first refuge. After being exposed to the pervasive magic of the Feywild for centuries, these elves have a supernatural quality not
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
until the ghost shows itself (see âJanthâs Ghostâ below). Speaking in fluent Common, Trex explains that he and his fellow kobolds sought refuge in the mine after being chased out of the foothills of
wonât give up its satchel without a fight. Janthâs ghost can be laid to rest by destroying the satchelâits last connection to the Material Plane. The ghost otherwise remains as close to the satchel as
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
. Fiendâs Ante. A crackling crimson portal leads to area P4. Shemeshkaâs Portal. An unopened, golden portal stands in an empty alcove to the north. This portal leads to Shemeshkaâs refuge. This portal canât
activated, creating a connection with area P1 (see the âGuardsâ section earlier in this chapter). On entering this area, read the following description: Colorful silks and mosaic patterns cover the






