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                        Returning 35 results for 'connection which reason'.
                    
                
                        
                            
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     in cult affairs because he fears her spellcasting ability and her connection to the Arcane Brotherhood. She could take over the cult anytime she wanted, and Kadroth doesn't want to give her any reason
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     undetected and donât give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobblerâs house at night to loot it of knives, leather bits, nails, and
                                                
                                            
                                                
                                                    , giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
                                                
                                            
                                        
                                                    Aarakocra
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                    .
Great Purpose
Aarakocra enjoy peace and solitude. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. For this reason, it takes an
                                                
                                            
                                                
                                                     have historical ties to the Wind Dukes of Aaqa. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     family connection brings them there). If a character takes a break after their previous adventure, consider rolling on or picking an option from the Purpose in Neverwinter table, expanding on it as necessary, to provide a reason the character has come to Neverwinter.
                                                
                                            
                                                
                                                     Realms campaign setting). If a character is from a different world or is from somewhere else in that setting, work with the player to devise a reason why that character is in Neverwinter and answers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     âfood for a tenday or more on the road, and seeds for the future beyond that.â Reason to Visit. Darovik is a useful contact for characters with a connection to the Emerald Enclave. Goldenfields is also an intended destination of the missing delegation, though they obviously never arrived.
                                                
                                            
                                                
                                                    Goldenfields Goldenfields is a huge walled temple-farm dedicated to Chauntea, the goddess of agriculture. Called âthe granary of the North,â itâs the only reason many Northerners ever taste soft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Arcane Magic Users Unlike some other humanoids, kobolds donât fear or shun arcane magic. They see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield
                                                
                                            
                                                
                                                     damaging magic (which can also be used in mining), augmentation (of materials or allies), or divination (to find raw materials and foresee threats to the tribe). The main reason why kobolds depend on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Mournland Villains Few people have reason to spend time anywhere near the Mournland. Among the exceptions are those who seek to plunder the riches of lost Cyre, such as Ikarâs Salvage (described
                                                
                                            
                                                
                                                     arise in connection with the Mournland.  Mournland Villains   d6 Villain   1 The Lord of Blades maintains a detention center where experiments are performed on adventurers and scavengers that his forces
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Dran Enterprises  Dran Enterprises is the biggest rival of Acquisitions Incorporated â and has the strongest possible connection to that august organization. Founded by a false version of Auspicia
                                                
                                            
                                                
                                                     like to know what the dental plans are like at Dran Enterprises, for a completely separate and unrelated reason.
 â Omin Dran
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , poisons, and certain magic. Reason to Visit. Thaelond is the local leader among the Zhentarim and a key contact for characters with a connection to that faction. Itâs also where two side treks, âThe Long Roadâ and âNew Management,â start (see chapter 6).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    The Demonweb Connection Lolthâs personal realm is a layer of the Abyss known colloquially as the Demonweb Pits. Far from being intimidated by their deityâs connection to the Abyss, the drow revel in
                                                
                                            
                                                
                                                     actually yochlols in disguise, spying for Lolth. The higher a drowâs standing, the more worrisome this prospect becomes. After all, Lolth has little reason to care about those at the bottom of society
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     grasslands and foothills. You can simply declare that the party makes the uneventful journey, or you can offer some reason why they would want to visit Triboar. The town is a good place for them to resupply
                                                
                                            
                                                
                                                     guts to deliver the condescending letter. Zhentarim Connection The guildmaster of the Phandalin Minerâs Exchange, Halia Thornton, works for the Zhentarim. If the characters impress her, she recommends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     allies) or fight on opposing sides? Military service can be the basis of a strong connection for two or more characters. Civilian Life. If the character is from one of the Five Nations and didnât
                                                
                                            
                                                
                                                     fight in the war, how and why did they remain on the sidelines? Did they oppose the war? Did they do something to avoid conscription, or was there a reason they were considered unsuitable for service
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     bridge serves as a connection between the lands of the North and the Western Heartlands. The enormous black granite bridge is wide enough that two wagons can pass one another going opposite directions
                                                
                                            
                                                
                                                     camp at Fort Tamal never seemed to need such a robust guard before. Even the relative nearness of Najara seems to provide little reason for so many of Elturgardâs mightiest defenders to be squandered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Claddik, is the most public face of its leadership, and her connection to Korranbergâs ruling Council of Nine is well known. But she is not the ultimate authority determining what gets printed and what
                                                
                                            
                                                
                                                    â wealth and influence. Whose interest, then, does the Chronicle serve?
 All the more reason, loyal readers, to rely on the Voice of Breland for unbiased news you can use.
 Civilian. Some groups include
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     heirs to the old Alagondar royal line are known to exist, and many believe that the line is ended. Lord Neverember, taking no chances, quietly pays off or disposes of anyone claiming a connection to the
                                                
                                            
                                                
                                                     others little reason to visit the area. Sword Mountains These steep, craggy, snow-capped mountains are home to scattered tribes of orcs as well as other monsters. Icespire Peak is the tallest among
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     motivations and goals. Bonds might answer any of these questions: Whom do you care most about? To what place do you feel a special connection? What is your most treasured possession? Your bonds might be tied
                                                
                                            
                                                
                                                     very personal reason to hate them with a fiery passion. Her bond might be phrased as âI will do whatever it takes to punish the dragonarmies for the destruction of the Inn of the Last Home.â
 Artemis
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     the others might be neutral or good; conflicts with those rivals might be social or political, rather than manifesting as direct attacks. The best rivals have a connection with their adversaries on a
                                                
                                            
                                                
                                                     methods the rival can bring to bear against the characters. Goals. An effective rival has a clear reason for interfering with the charactersâ lives. Think about what the rival wants, how and why the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     followers of Keranos the tools to glean great truths, be they natural occurrences or omens of the gods. Because of Keranosâs connection to storms and the heavens, such temples often have weather vanes
                                                
                                            
                                                
                                                     from their god. Oracular Conflux Adventures The player characters could come to an oracular shrine for the same reason that most other people do: to receive a prediction about the future. They also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , which is a plane of good, the Feywild leans toward neither good nor evil; both are equally prevalent and powerful there. For that reason, parts of the Feywild where evil holds sway are substantially
                                                
                                            
                                                
                                                     significant amount of time on the Material Plane â adventurers and scholars, primarily â still demonstrate these attitudes, but to a lesser degree. Although eladrin have the closest connection to Corellon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Evermeet What I tell you now is truth as pure as Garlâs nugget, and the only reason Iâve written it in a book for all to see is that no one else shall ever achieve the feat: I stowed away on a ship
                                                
                                            
                                                
                                                     of the first Sundering might echo Evermeetâs connection to the world once the period of calamity ended. Their patience (who but an elf could have such patience?) was at last rewarded, when ships from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     set events into motion that benefit her or bring about the downfall of another, but she does so in an indirect way that has no obvious connection to her. A bargain as simple as a villager agreeing to
                                                
                                            
                                                
                                                     after a hag has done her worst in such a place, she maintains leverage over her victims by holding out the prospect that someday she will undo the curses that she has lain on them. For that reason, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     within 5 feet of a creature killed within the past 24 hours, you can cast the augury spell. The course of action you inquire about with the spell does not need to have any connection to the dead creature
                                                
                                            
                                                
                                                     dawn seven days later. I donât really understand occultants, and to be honest, they scare the Abyss out of me.
 â Jim Darkmagic
 Why Be an Occultant?    d8 Reason 
     1  You believe in karmic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     isnât your patronâs priority. 4 Intimate Connection. A common-born confidant or lover of your patron guides you in creating circumstances to bolster the noble familyâs best interests. 5 Outside Insider
                                                
                                            
                                                
                                                     professional ventures. 4 Lost Lineage. You seek evidence of a lost branch of a noble family or proof that individuals donât possess a noble pedigree. 5 Origin of Nobility. You reveal the secret reason why
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     hands instead. The flesh was warm. I fed myself. I fed Yeenoghu. 
 Day 16: Third use of ritual. As my connection to my lord deepens, I leave my old concerns behind. His hunger is all that matters. It is
                                                
                                            
                                                
                                                    , or been the victim of a terrible betrayal. Whatever the reason, the would-be cultist is left isolated and abandoned, making it vulnerable to Yeenoghuâs teachings. The creatureâs thoughts and dreams
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     affairs because he fears her spellcasting ability and her connection to the Arcane Brotherhood. She could take over the cult anytime she wanted, and Kadroth doesnât want to give her any reason to do so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     face can be more valuable than gold. As stated in the Playerâs Handbook, bonds represent your connections to people, places, and events in the world. Contacts are people you have a connection to, but
                                                
                                            
                                                
                                                     the bidding of their guild superiors. Most adventuring characters, though, prefer more independence. You can roll a d6 or choose from the options in the table below to establish a reason for the freedom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     much like ideals, driving a characterâs motivations and goals.
 Bonds might answer any of these questions: Whom do you care most about? To what place do you feel a special connection? What is your most
                                                
                                            
                                                
                                                     destruction by the marauding dragonarmies gives Tika a very personal reason to hate them with a fiery passion. Her bond might be phrased as âI will do whatever it takes to punish the dragonarmies for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     bleached skin of other humanoids (preferably elves), symbolizing their connection with Yurtrus, and are sometimes called âwhite handsâ as a result. Every orc knows that the hands of Yurtrus are the tribeâs
                                                
                                            
                                                
                                                     their tongues to emulate their deity, for a reason similar to why an eye of Gruumsh puts out one of its eyes. Orc Hand of Yurtrus
 Medium humanoid (orc), chaotic evil
 Armor Class 12 (hide armor)
 Hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     their emotions and instincts rather than out of reason and logic. Only certain charismatic orcs, those who have been directly touched by the will and might of Gruumsh, have the capacity to control the
                                                
                                            
                                                
                                                     symbolize their connection to the power of Yurtrus. The necromancy practiced by the shamans of Yurtrus is a force considered taboo by orcs, which makes them both revered and feared by the rest of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Gyrt. It was a tense meeting. I think the only reason I was not killed on sight is that I was an elf traveling alone. I think they feared I was a wizard. Uthgardt hate all magic but that of their
                                                
                                            
                                                
                                                     great, too âstrongâ as she put it, to have any connection to places she saw as providing prey for her tribe. If a band of Uthgardt come upon your campsite, my advice is this. First, do what you can to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     wildfire as they march forward. More broadly, they favor the direct approach and the simple plan to more oblique machinations. Thatâs one reason they loathe the cultists of elemental water, with all their
                                                
                                            
                                                
                                                    , maintaining some druidic power through a connection to the elements. Elizar Dryflagon
 Medium humanoid (human), neutral evil
 Armor Class 14 (hide)
 Hit Points 71 (11d8 + 22)
 Speed 30 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     for an expected reason. Worried about the punishments the fanatics will inflict upon them for letting invaders into Illithinoch, the two mind flayers fight to the death. Dripping Statue. The infected
                                                
                                            
                                                
                                                     pod with slime in it that helped connect the mind flayers to the elder brain. The connection hasnât done anything in decades except impart the infected elder brainâs obsession and madness into those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     surface as punishment. Regardless of the reason, if they donât take shelter under stone, such individuals can become dreamwalkers. Dreamwalkers occupy an odd place of respect outside of stone giant
                                                
                                            
                                                
                                                     depths of their powerful connection to the elements and disperse themselves into nature, literally transforming into semiconscious storms. The blizzard that rages unendingly around a mountain peak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , died, or for some other reason never reclaimed their belongings. The loft is also the lair of the three manticores and the red slaad that guard the warehouse at night. The manticores have no love for the
                                                
                                            
                                                
                                                     foul crimes. Still more scraps of parchment contain scribbles and crude drawings of tentacled monsters â mad visions induced by Doryâs connection to the Whisperer. If the characters saw the drawings on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     depicts a city map, and the south wall displays a map of the Sword Coast. Both maps are dotted with Draconic runes.
 Claugiyliamatarâs magical connection to her lair allows her to control the moss in this
                                                
                                            
                                                
                                                     black with age beyond mortal reason. She stares into four glowing crystal balls, her serpentine face curled into a wicked scowl around a humanoid femur bone poking out between her teeth. Attacking such a
                                                
                                            
                                        






