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                        Returning 35 results for 'connection wild relative'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     joined the Cult of Rakdos.
9
A distant relative is trying to recruit me into the Selesnya Conclave.
10
I stopped a Simic biomancer from trapping wild beasts to perform vile experiments on them.
                                                
                                            
                                                
                                                    The entire world of Ravnica is a sprawling metropolis, but you are a native of the wild areas that still exist — the abandoned districts, the rubblebelts, the overgrown parks, and the crumbling
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    . What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both
                                                
                                            
                                                
                                                     of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection
                                                
                                            
                                        
                                                    Gnome
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     habitations in Oeble, that particular tenement had been built for humans, and smaller residents coped with the resulting awkwardness as best they could.
But at least the relative largeness of the apartment
                                                
                                            
                                                
                                                     his or her appearance. A male gnome’s beard, in contrast to his wild hair, is kept carefully trimmed but often styled into curious forks or neat points. A gnome’s clothing, though usually
                                                
                                            
                                        
                                                    Centaur
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     the Gruul and the Selesnya they are voices of memory and history, preserving old ways and keeping alive the legends of ancestral heroes. They feel a close kinship with wild animals, perhaps because of
                                                
                                            
                                                
                                                    , they celebrate family and community as microcosms of that greater connection. Among the Gruul, they have a strong clan identity, and Selesnya centaurs are fiercely loyal to their individual communities
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     without disturbing it. So deep is the connection between a firbolg and the wild places of the world that they can communicate with flora and fauna.
Firbolgs can live up to 500 years.
Creating Your
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.
2
The
                                                
                                            
                                                
                                                     Guild. If either of them ever finds out, your life as you know it will be over.
6
A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower
                                                
                                            
                                        
                                                    Genasi
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     the households of their genie parents.
Wild and Confident
Genasi rarely lack confidence, seeing themselves as equal to almost any challenge in their path. This certainty might manifest as graceful
                                                
                                            
                                                
                                                     mountains. Fitting backgrounds include charlatan, entertainer, and noble.
Earth genasi are more withdrawn, and their connection to the earth keeps them from being comfortable in most cities. Their uncommon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Fate at Furygale The Furygale Repository, on the Prismari campus, is a storage facility where magical experiments are disposed of. Magic woven into the structure makes the interior a zone of wild
                                                
                                            
                                                
                                                     magic. Over time, these unpredictable magical forces break down the failed or ill-conceived student projects disposed of within. Because of its air of danger and relative isolation, the Furygale
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Head of State Contacts Often, your connection to your patron is quite direct—the head of state summons you, grants you an audience, and gives you an assignment or hears your report. Heads of state
                                                
                                            
                                                
                                                     are the best path to the head of state’s good graces 3 A wide-eyed bureaucrat who dreams of living a life as exciting and dangerous as yours 4 A scheming relative of the head of state who sees you as a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     without disturbing it. So deep is the connection between a firbolg and the wild places of the world that they can communicate with flora and fauna. Firbolgs can live up to 500 years. As a child, I learned that playing hide-and-seek with disappearing firbolgs is fun but futile.
 TASHA
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Origins Make the Sorcerer Each sorcerer draws their power from different sources, based on their lineage or their connection to the multiverse. Your own lineage defines much about your place in the
                                                
                                            
                                                
                                                     world and your approach to magic, and can help you establish your connection to your Acquisitions Incorporated franchise. Divine Soul As a divine soul, you have a special place in your franchise. Just
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     provides ideas for legends of—or encounters with—giant creatures that may have inspired your character to begin adventuring.  Tall Tales   d6 Tall Tale Connection   1 You stumbled into a giant castle in
                                                
                                            
                                                
                                                     the work of some ancient giant sculptor or rampaging titanic beast—or is itself a sleeping giant. You seek to discover the truth of the land’s origin. 5 A relative once returned home claiming to have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy
                                                
                                            
                                                
                                                     protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief from solitude that they offer?
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     wild lands of the North can certainly oblige them. Or you might wish to have the journey pass in relative peace while the players coordinate franchise tasks left over from the previous episode. Luskan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Increase. Your Wisdom score increases by 2, and one other ability score of your choice increases by 1. Wild Intuition. When you make a Wisdom (Animal Handling) or Intelligence (Nature) check, you can roll a
                                                
                                            
                                                
                                                     d4 and add the number rolled to the ability check. Primal Connection. You can cast the animal friendship and speak with animals spells with this trait, requiring no material component. Once you cast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Wisdom score increases by 2, and one other ability score of your choice increases by 1. Wild Intuition. When you make a Wisdom (Animal Handling) or Intelligence (Nature) check, you can roll a d4 and
                                                
                                            
                                                
                                                     add the number rolled to the ability check. Primal Connection. You can cast the animal friendship and speak with animals spells with this trait, requiring no material component. Once you cast either
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . Circle of Dreams Normally, druids who come from the Circle of Dreams have a connection to the dreamy lands of the Feywild. As an Acquisitions Incorporated druid, you maintain this connection and expand
                                                
                                            
                                                
                                                     your circle focus on protecting the helpless creatures of the wild from natural and unnatural threats. But your vow of protection extends to the common folk as well, recognizing that they are just as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     spirit or revered forebear. Others see it as a connection to the pain and anguish of the world, as an impersonal tangle of wild magic, or as an expression of their own deepest self. For every Barbarian
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     connection to the pain and anguish of the world, as an impersonal tangle of wild magic, or as an expression of their own deepest self. For every Barbarian, their Rage is a power that fuels not just
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                     enhanced by the dragon’s magical connection to nature. The cave has an earthy smell and is warm and humid. The following features are common throughout.
 Ceilings. The ceilings throughout the cave are 40
                                                
                                            
                                                
                                                     Intelligence (History) check.
 Trees. The trees outside of the lair are 1d6 + 10 feet tall and require no ability checks to climb.
 Walls. Wild vines grow on the cave’s walls. Climbing the walls without equipment requires a successful DC 11 Strength (Athletics) check.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     knowledgeable scholar who specializes in the Outer Planes. Indrina Lamsensettle is a human actor who moves in Neverwinter’s highest social circles. Sarcelle Malinosh is a human wild-magic sorcerer who plumbs
                                                
                                            
                                                
                                                     each other, and there appears to be no connection between them. Lord Neverember funded divinations from the House of Knowledge, hoping to find the victims. The priests reported that the mystical trail
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Slots per Spell Level—— Level Proficiency Bonus Class Features Wild Shape Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9   1 +2 Spellcasting, Druidic, Primal Order — 2 4 2 — — — — — — — — 2 +2 Wild Shape
                                                
                                            
                                                
                                                    , Wild Companion 2 2 5 3 — — — — — — — — 3 +2 Druid Subclass 2 2 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 2 3 7 4 3 — — — — — — — 5 +3 Wild Resurgence 2 3 9 4 3 2 — — — — — — 6 +3 Subclass
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     cities, and the vast wild places of the world. On the roads and rivers of the Realms travel minstrels and peddlers, merchants and guards, soldiers, sailors, and steel-hearted adventurers carrying tales
                                                
                                            
                                                
                                                     for above all else. A character’s bond represents a connection to a person, place, or event in the world — someone the character cares about, a place that holds a special connection, or a treasured
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     imitations with a successful DC 14 Wisdom (Insight) check. Poison Tolerant. The creature has Advantage on saving throws it makes to avoid or end the Poisoned condition. Resonant Connection. The
                                                
                                            
                                                
                                                     creature has a supernatural connection to another creature or an object and knows the most direct route to it, provided the two are within 1 mile of each other. Siege Monster. The creature deals double
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Slots per Spell Level—— Level Proficiency Bonus Class Features Wild Shape Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9   1 +2 Spellcasting, Druidic, Primal Order — 2 4 2 — — — — — — — — 2 +2 Wild Shape
                                                
                                            
                                                
                                                    , Wild Companion 2 2 5 3 — — — — — — — — 3 +2 Druid Subclass 2 2 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 2 3 7 4 3 — — — — — — — 5 +3 Wild Resurgence 2 3 9 4 3 2 — — — — — — 6 +3 Subclass
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     section presents the Circle of the Land subclass. Circle of the Land Celebrate Connection to the Natural World The Circle of the Land comprises mystics and sages who safeguard ancient knowledge and rites
                                                
                                            
                                                
                                                     of your Wild Shape and choose a point within 60 feet of yourself. Vitality-giving flowers and life-draining thorns appear for a moment in a 10-foot-radius Sphere centered on that point. Each creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Sorcery, Draconic Sorcery, and Wild Magic Sorcery subclasses. Aberrant Sorcery  Wield Unnatural Psionic Power
 An alien influence has wrapped its tendrils around your mind, giving you psionic power
                                                
                                            
                                                
                                                      Aberrant Sorcery Subclass  
 Level 3: Telepathic Speech You can form a telepathic connection between your mind and the mind of another. As a Bonus Action, choose one creature you can see within 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Walking a Different Path Acquisitions Incorporated barbarians walk a different path than their kin of the wild lands. Or, more precisely, they walk familiar paths in unique and novel ways. Path of
                                                
                                            
                                                
                                                     known as Mistress Leafwind 
   Path of the Totem Warrior Unlike your wilder cousins, your connection to the spirit world is a little less woodsy and a little more civilized. However, that doesn’t mean
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy
                                                
                                            
                                                
                                                     protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     without realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge. 
   2
                                                
                                            
                                                
                                                     life as you know it will be over. 
   6  A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower ranks hoping to find out what happened to them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     kingpin’s cousin without realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a
                                                
                                            
                                                
                                                     as you know it will be over. 6 A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower ranks hoping to find out what happened to them. 7 You’ve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     island never gets visitors. The characters’ arrival is cause for a peculiar but earnest celebration. 4 The island’s leader is a long-lost relative or friend of a character’s family.  Wild Island
                                                
                                            
                                                
                                                     after the table to determine related details and story hooks.  Island Theme   d6 Theme   1 Alien 2 Cursed 3 Hostile 4 Sanctum 5 Welcoming 6 Wild  Alien Alien islands are inhabited by isolated creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     section presents the Circle of the Land, Circle of the Moon, Circle of the Sea, and Circle of the Stars subclasses. Circle of the Land Celebrate Connection to the Natural World The Circle of the Land
                                                
                                            
                                                
                                                     a Magic action, you can expend a use of your Wild Shape and choose a point within 60 feet of yourself. Vitality-giving flowers and life-draining thorns appear for a moment in a 10-foot-radius Sphere
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     has instructed her fellow korreds to ensconce themselves in stone, thus remaining in relative safety for the foreseeable future. Bitter End used iron shears to cut off locks of Argantle’s hair. The
                                                
                                            
                                                
                                                     playing pieces, one made of shale and the other of chalk, are sculpted in the form of tiny korreds (cloven-hoofed creatures with wild beards and hair). If the characters have already visited
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     bridge serves as a connection between the lands of the North and the Western Heartlands. The enormous black granite bridge is wide enough that two wagons can pass one another going opposite directions
                                                
                                            
                                                
                                                     camp at Fort Tamal never seemed to need such a robust guard before. Even the relative nearness of Najara seems to provide little reason for so many of Elturgard’s mightiest defenders to be squandered
                                                
                                            
                                        






