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Returning 35 results for 'connection workings reward'.
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Backgrounds
Ghosts of Saltmarsh
work ethic, and they admire others who earn their living honestly. Fishers tend to be superstitious, forming attachments to particular fishing lures or special fishing spots. They have a connection
scavengers. (Evil)
5
Balance. Do not fish the same spot twice in a row; suppress your greed, and nature will reward you. (Neutral)
6
Hard Work. No wave can move a soul hard at
backgrounds
and jarring in their clarity. You learned some of the workings of the ghostly engine and formed a connection with the conductor and fellow travelers that has stayed with you. At times, you are even
the deep and lasting connection that you have. Your first trip on the train might have been a near death experience from which you were saved, or perhaps you did die in earnest but were resurrected
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
reputations as experts in varied trades or fields. The inner workings of the markets where families meet and trade are complicated, rife with competition and alliances. Rival families occasionally clash
with one another; their conflicts typically take the form of insults and rumor-mongering, but sometimes escalate to violent scuffles. Some traditionalists fear losing their cultural identity and connection to the natural world, and they wish to disrupt the growing impact of mercantilism on local life.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
reputations as experts in varied trades or fields. The inner workings of the markets where families meet and trade are complicated, rife with competition and alliances. Rival families occasionally clash
with one another; their conflicts typically take the form of insults and rumor-mongering, but sometimes escalate to violent scuffles. Some traditionalists fear losing their cultural identity and connection to the natural world, and they wish to disrupt the growing impact of mercantilism on local life.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks Consider the following ways to involve characters in this adventure: Call of the Storyteller. Via a mutual connection, the characters receive a plea to come to Kalapang from a binukot
, a regional bard who serves as a repository of Dayawlongon’s history. This performer, Nimuel, seeks the help of experienced adventurers for a delicate mission with a handsome reward. Monster Hunt
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
test of faith, Remi has been tasked with using her connection to her former patron—the arcanaloth Nebukath—to help the holy order obtain and destroy the Book of Vile Darkness. Remi has gotten the
necessary information from Nebukath, but stealing the book is beyond her ability, so she recruits the characters to carry out this task for the order. Remi offers no reward, but if the characters bring the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks Consider the following ways to involve characters in this adventure: Call of the Storyteller. Via a mutual connection, the characters receive a plea to come to Kalapang from a binukot
, a regional bard who serves as a repository of Dayawlongon’s history. This performer, Nimuel, seeks the help of experienced adventurers for a delicate mission with a handsome reward. Monster Hunt
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
test of faith, Remi has been tasked with using her connection to her former patron—the arcanaloth Nebukath—to help the holy order obtain and destroy the Book of Vile Darkness. Remi has gotten the
necessary information from Nebukath, but stealing the book is beyond her ability, so she recruits the characters to carry out this task for the order. Remi offers no reward, but if the characters bring the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
connection to his family and his history with Vidorant make it valuable to him. If the characters are uninterested in membership in the Silver Fingers, Goldenbeard offers a reward of 2,000 gp, though he grumbles the reward is far more than the diadem is worth.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
not fit the descriptions of contacts on this table. Contacts d12 Contact 1 A friendly law-enforcement officer sends clients your way and gives you inside information about the workings of the
the city’s inner workings. 5 The owner of a tavern or other business that attracts clientele from the seedy parts of society has an ear to the ground and often feeds you leads to more work. 6 A wealthy
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
connection to his family and his history with Vidorant make it valuable to him. If the characters are uninterested in membership in the Silver Fingers, Goldenbeard offers a reward of 2,000 gp, though he grumbles the reward is far more than the diadem is worth.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
not fit the descriptions of contacts on this table. Contacts d12 Contact 1 A friendly law-enforcement officer sends clients your way and gives you inside information about the workings of the
the city’s inner workings. 5 The owner of a tavern or other business that attracts clientele from the seedy parts of society has an ear to the ground and often feeds you leads to more work. 6 A wealthy
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
greatest bastions of civilization, including the coastal city of Neverwinter. Roleplaying and Inspiration
One of the things that you can do as the DM is reward players for roleplaying their characters
for above all else. A character’s bond represents a connection to a person, place, or event in the world — someone the character cares about, a place that holds a special connection, or a treasured
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to greet him, he tosses the burlap sack into the water, watches it sink, and waits with fishing pole in hand for his reward. Bluto is a hollow shell of a man, barely able to understand his own actions
returned to her family’s camp outside Vallaki (chapter 5, area N9). She is certain that her father, Luvash, will give the characters a reward for doing so. A descendant of Madam Eva with the blood of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to greet him, he tosses the burlap sack into the water, watches it sink, and waits with fishing pole in hand for his reward. Bluto is a hollow shell of a man, barely able to understand his own actions
returned to her family’s camp outside Vallaki (chapter 5, area N9). She is certain that her father, Luvash, will give the characters a reward for doing so. A descendant of Madam Eva with the blood of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
greatest bastions of civilization, including the coastal city of Neverwinter. Roleplaying and Inspiration
One of the things that you can do as the DM is reward players for roleplaying their characters
for above all else. A character’s bond represents a connection to a person, place, or event in the world — someone the character cares about, a place that holds a special connection, or a treasured
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Siona sailed with her devoted crew. Like these partners, you are great and make others great. Consider the Companion Relationships table when determining your legendary connection. Any relationship with
. From stories about the deeds of gods that explain the workings of the world to inspirational (or cautionary) tales of heroes, remarkable tales spread in countless ways, be they diversions, lessons, or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Siona sailed with her devoted crew. Like these partners, you are great and make others great. Consider the Companion Relationships table when determining your legendary connection. Any relationship with
. From stories about the deeds of gods that explain the workings of the world to inspirational (or cautionary) tales of heroes, remarkable tales spread in countless ways, be they diversions, lessons, or
Kobold
Legacy
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Species
Volo's Guide to Monsters
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield such power. Young kobold sorcerers are trained by elders, and the training has an almost
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
reward for this assignment. If a character tells Artavazda about their meeting with Laleh Ghorbani, the pari is delighted that they already have a connection with the Silent Roar—one they can use in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
reward for this assignment. If a character tells Artavazda about their meeting with Laleh Ghorbani, the pari is delighted that they already have a connection with the Silent Roar—one they can use in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, creating multiversal anomalies. Shemeshka planned to eventually release the modrons to Mechanus, where they would skew the workings of that plane. She would then take advantage of the chaos. R04M wants
the modrons escape (see the “Unity of Rings” section later in this chapter for details). R04M can’t haggle or offer any greater reward, but he can hypothesize on the dire ramifications of the modrons
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
asks Alaestra to reward her messengers with an old gray bag stitched with animal designs. This item is a gray bag of tricks. A Demanding Letter Harbin Wester, the pompous town master of Phandalin, asks
guts to deliver the condescending letter. Zhentarim Connection The guildmaster of the Phandalin Miner’s Exchange, Halia Thornton, works for the Zhentarim. If the characters impress her, she recommends
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, creating multiversal anomalies. Shemeshka planned to eventually release the modrons to Mechanus, where they would skew the workings of that plane. She would then take advantage of the chaos. R04M wants
the modrons escape (see the “Unity of Rings” section later in this chapter for details). R04M can’t haggle or offer any greater reward, but he can hypothesize on the dire ramifications of the modrons
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
scribe pays them a handsome reward: a large, glittering gemstone (worth 100 GP), which they can sell to the jeweler for gold (see area 3). Svetlin Velinov Dwern
Dwarf Scribe
Stat Block: Noble
. Winvarle’s ideals are rooted in lofty notions of righteousness.
Oblivious. While he excels at battle strategy, Winvarle scarcely knows the inner workings of his own keep.
Rumors
“The Cult of Chaos
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
asks Alaestra to reward her messengers with an old gray bag stitched with animal designs. This item is a gray bag of tricks. A Demanding Letter Harbin Wester, the pompous town master of Phandalin, asks
guts to deliver the condescending letter. Zhentarim Connection The guildmaster of the Phandalin Miner’s Exchange, Halia Thornton, works for the Zhentarim. If the characters impress her, she recommends
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
scribe pays them a handsome reward: a large, glittering gemstone (worth 100 GP), which they can sell to the jeweler for gold (see area 3). Svetlin Velinov Dwern
Dwarf Scribe
Stat Block: Noble
. Winvarle’s ideals are rooted in lofty notions of righteousness.
Oblivious. While he excels at battle strategy, Winvarle scarcely knows the inner workings of his own keep.
Rumors
“The Cult of Chaos
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The sigils suggest some connection between this lost lore and the Girscamen. The People’s Stewards now hope the tomes were on the Girscamen and can be recovered from its wreck. Atiba-Pa explains that
he wants the characters to find the wreck and any hint of Djaynai’s lost lore still aboard. In return for finding the ship and whatever it holds, he will reward them with 3,000 gp and whatever they
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Confrontation Singing the final stanza draws Shemshime into the room. The book trembles, and its mechanical inner workings squeal to a halt for a moment before whirring back to life. You hear clicks, and shadows
. Reward. The Avowed give the characters a bag of holding as a reward for defeating Shemshime. TROUBLESHOOTING
The adventure assumes that the quarantine remains intact. But there’s a reasonable chance
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The sigils suggest some connection between this lost lore and the Girscamen. The People’s Stewards now hope the tomes were on the Girscamen and can be recovered from its wreck. Atiba-Pa explains that
he wants the characters to find the wreck and any hint of Djaynai’s lost lore still aboard. In return for finding the ship and whatever it holds, he will reward them with 3,000 gp and whatever they
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Confrontation Singing the final stanza draws Shemshime into the room. The book trembles, and its mechanical inner workings squeal to a halt for a moment before whirring back to life. You hear clicks, and shadows
. Reward. The Avowed give the characters a bag of holding as a reward for defeating Shemshime. TROUBLESHOOTING
The adventure assumes that the quarantine remains intact. But there’s a reasonable chance
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fishing lures or special fishing spots. They have a connection to the bodies of water in which they fish, and they think poorly of those whose actions adversely affect their livelihood. Fisher Personality
not fish the same spot twice in a row; suppress your greed, and nature will reward you. (Neutral) 6 Hard Work. No wave can move a soul hard at work. (Any) Fisher Bonds d6 Bond 1 I lost something
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells
. Others are sentinels who pierce deception. Some are deities of beauty and artistry who teach that art is a vehicle for the soul’s improvement.
Level 3: Light Domain Spells Your connection to this
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fishing lures or special fishing spots. They have a connection to the bodies of water in which they fish, and they think poorly of those whose actions adversely affect their livelihood. Fisher Personality
not fish the same spot twice in a row; suppress your greed, and nature will reward you. (Neutral) 6 Hard Work. No wave can move a soul hard at work. (Any) Fisher Bonds d6 Bond 1 I lost something
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells
. Others are sentinels who pierce deception. Some are deities of beauty and artistry who teach that art is a vehicle for the soul’s improvement.
Level 3: Light Domain Spells Your connection to this