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                        Returning 35 results for 'connection worlds retain'.
                    
                
                        
                            
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                                                     Species
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    , and churning seas and to face the monsters that lurk there. Even when they turn their devotion to other gods, orcs retain Gruumshâs gifts: endurance, determination, and the ability to see in
                                                
                                            
                                                
                                                     darkness.
Orcs are, on average, tall and broad. They have gray skin, ears that are sharply pointed, and prominent lower canines that resemble small tusks. Orc youths on some worlds are told about their
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     black crystal called chardalyn, fragments of the shattered Crystal Shard.
Zlan has leveraged its connection with the shattered Artifact to psychically infest chardalyn, using the crystalline material to
                                                
                                            
                                                
                                                     observe enemies and warp minds.
History
Seven powerful liches from other worlds came together to create the Crystal Shard millennia ago. Although the liches were jealous and suspicious of each
                                                
                                            
                                        
                                                     Species
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire
                                                
                                            
                                                
                                                     one of the following Domains of Dread (detailed in chapter 3):
Barovia. In the shadow of Castle Ravenloft, tales flourish of those who love or descend from vampires. You might have such a connection
                                                
                                            
                                        
                                                    Centaur
                                                    
    
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                                                     Species
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    In the sprawling city of Ravnica, where âopen roadâ seems like a contradiction and âopen plainâ is sheer nonsense, centaurs nevertheless retain a love of wide spaces and the
                                                
                                            
                                                
                                                    , they celebrate family and community as microcosms of that greater connection. Among the Gruul, they have a strong clan identity, and Selesnya centaurs are fiercely loyal to their individual communities
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    
I am kalashtar, born of two worlds. Over a thousand years ago, my ancestor bound her bloodline to the spirit Kashtai, and I am a child of that union. Kashtai moves within me. Her memories come to
                                                
                                            
                                                
                                                     spirits.
Bound to Spirits
Every kalashtar has a connection to a spirit of light, a bond shared by other members of their bloodline. Kalashtar appear human, but their spiritual connection affects them
                                                
                                            
                                        
                                                    Genasi
                                                    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     ties to two worlds, yet belonging to neither. Some genasi are born of mortalâgenie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting
                                                
                                            
                                                
                                                    , elemental forces hold greater sway than they do on other worlds. As a people touched by elemental power, genasi are viewed as seers, prophets, and chosen ones. The birth of a genasi, whether a slave, a noble
                                                
                                            
                                        
                                                    Elf
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     humans translate their family names into Common, but others retain the Elvish version.
Child Names: Ara, Bryn, Del, Eryn, Faen, Innil, Lael, Mella, Naill, Naeris, Phann, Rael, Rinn, Sai, Syllin
                                                
                                            
                                                
                                                     the two subraces presented below or one from another source. In some worlds, these subraces are divided still further (such as the sun elves and moon elves of the Forgotten Realms), so if you wish, you can choose a narrower subrace.
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     have lived on the worlds of the Material Plane since the worldsâ creation. Gifted by the gods with remarkable physical defenses and a mystical connection to the natural world, lizardfolk can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Dhampir Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a
                                                
                                            
                                        
                                                    Aasimar
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    ;provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies
                                                
                                            
                                                
                                                     between two worlds. The angels that guide them see the world from a distant perch. An aasimar who wishes to stop and help a town recover from a drought might be told by an angelic guide to push forward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     people and have lived on the worlds of the Material Plane since the worldsâ creation. Gifted by the gods with remarkable physical defenses and a mystical connection to the natural world, lizardfolk can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     precise method of travel. But Yarana has a plan: âA relic of Ataguaâs past holds the key to reaching the Drought Elder,â Yarana says. âThe Hammock of Worlds once allowed people to visit Chimagua, using
                                                
                                            
                                                
                                                     the Ghost Orchid Tepuiâs connection to Atagua. But with the Far Realmâs influence affecting the land, the hammock could likely follow those corrupted planar connections as well, creating a path to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     connection to the Night Revelers? Do you embrace that factionâs call to anarchy, or do you seek to undermine that call before it spreads further? Whether you come from Djaynai or Janya, how much do you know
                                                
                                            
                                                
                                                     of the other realm? Do you consider yourself a person of two worlds? Or do you yearn for a greater understanding of your kin on the other side of the waterâs surface?
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Lairs and Hoards Dragons are deeply connected to the worlds in which they dwell. The magic of the Material Plane flows through them. It empowers their breath weapons and their tremendous might; it
                                                
                                            
                                                
                                                     pools in their lairs and tangles in the treasures of their hoards. This chapter, intended for the Dungeon Master, explores the connection between dragons and the world they inhabit and how that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Echoes across the Worlds It takes no additional work to be infinite. As a spider sees through all its eyes, dragons simply are, once and many times.
 -Fizban
 Dragonsâ unique connection to the
                                                
                                            
                                                
                                                     magic of the Material Plane and the history of the First World gives them a mysterious link to other dragons across the myriad worlds of the Material Plane. In theory, every chromatic, metallic, and gem
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Perception skill. Trance. You donât need to sleep, and magic canât put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain
                                                
                                            
                                                
                                                     acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest. ELVES OF MANY REALMS
 Created by the god Corellon, the first elves were Fey
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     duration)
 Duration: 1 hour
 You touch another creature that is willing and create a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it
                                                
                                            
                                                
                                                     ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.
  Water Walk Level 3 Transmutation (Cleric, Druid, Ranger, Sorcerer)
  Casting Time
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     the potential joys of being a person in a world of fixed forms. Most of the elves eventually spread from the Feywild to other worlds, as wanderlust and curiosity drove them to the far reaches of the
                                                
                                            
                                                
                                                     multiverse. In those other worlds, the elves developed the forms of culture and society that are now associated with their people. In some places, the name Corellon has passed from the memory of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the dragonâs echo, which has become a draconic shard. 
   6  A dracolich keeps returning after being destroyed. The dracolichâs connection to its echoes on other worlds is keeping its soul intact
                                                
                                            
                                                
                                                    ) maintain that âdead dragons will rule the world entire.â The cult thus creates dracoliches as a step toward achieving that particular vision of a future paradise. Similar rites exist on other worlds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , and churning seas and to face the monsters that lurk there. Even when they turn their devotion to other gods, orcs retain Gruumshâs gifts: endurance, determination, and the ability to see in
                                                
                                            
                                                
                                                     darkness. Orcs are, on average, tall and broad. They have gray skin, ears that are sharply pointed, and prominent lower canines that resemble small tusks. Orc youths on some worlds are told about their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    , vast caverns, and churning seas and to face the monsters that lurk there. Even when they turn their devotion to other gods, orcs retain Gruumshâs gifts: endurance, determination, and the ability to see
                                                
                                            
                                                
                                                     in darkness. Orcs are, on average, tall and broad. They have gray skin, ears that are sharply pointed, and prominent lower canines that resemble small tusks. Orc youths on some worlds are told about
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     end of the world and explores how these can enliven your campaign. This chapter is intended for the Dungeon Master, though characters might have a connection to the cult as ex-members, or as friends
                                                
                                            
                                                
                                                     forward to the end of all worlds and planes of existence. Low-ranking members anticipate a new creation, a multiverse made right in the wake of the old cosmosâs destruction, but the leaders secretly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creators of the First World, are the closest things to gods among dragonkind. Since they share the same fundamental connection to the Material Plane as their dragon offspring, Bahamut and Tiamat are
                                                
                                            
                                                
                                                     ageless and immortal. Since the destruction of the First World, both primordial dragons now dwell in the Outer PlanesâBahamut on Mount Celestia and Tiamat in the Nine Hells. On many worlds, Humanoids
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Human Humans are a scant majority among the peoples of Ravnica, dominating some guilds and barely represented in others. As on other worlds, they are innovators, achievers, and pioneers whose daring
                                                
                                            
                                                
                                                     ancient dragons, sphinxes, and demons keeps humans one rung down from the pinnacle of power. The humans of Ravnica are no less physically diverse than those of other worlds. Similarly, they are varied in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     permanent stain that marks the angel as an outcast. Fallen angels retain their power but lose their connection to the deities from which they were made. Most fallen angels take their banishment personally
                                                
                                            
                                        
                                                    Aarakocra
                                                    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
                                                
                                            
                                                
                                                     have historical ties to the Wind Dukes of Aaqa. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    , including worlds in the Material Plane. Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they donât sleep but instead enter a trance when they need to rest. In
                                                
                                            
                                                
                                                    . High Elves High elves have been infused with the magic of crossings between the Feywild and the Material Plane. On some worlds, high elves refer to themselves by other names. For example, they call
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     worlds in the Material Plane. Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they donât sleep but instead enter a trance when they need to rest. In that state
                                                
                                            
                                                
                                                     High elves have been infused with the magic of crossings between the Feywild and the Material Plane. On some worlds, high elves refer to themselves by other names. For example, they call themselves sun
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    . Such individuals find themselves gripped by legends of giants, spurred to embark on dangerous quests in search of truth or vindication. Myths about giants vary across the worlds. The Tall Tales table
                                                
                                            
                                                
                                                     provides ideas for legends ofâor encounters withâgiant creatures that may have inspired your character to begin adventuring.  Tall Tales   d6 Tall Tale Connection   1 You stumbled into a giant castle in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     D&D settings are somewhere between those two extremes: worlds of medieval high fantasy with knights and castles, as well as elven cities, dwarven mines, and fearsome monsters. The world of the
                                                
                                            
                                                
                                                     for above all else. A characterâs bond represents a connection to a person, place, or event in the world â someone the character cares about, a place that holds a special connection, or a treasured
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     is never regarded as a proper son of Annam. The Dwarvish Saga of Gnarldan Steelshield describes how Vaprak arose from Annamâs blood when it was spilled on one of the worlds he tended, and the trolls
                                                
                                            
                                                
                                                     them a distant and distorted connection to Annam. Oni are often said to be distantly related to ogres, but at this point they are more fiendish than Giant. Cyclopes. Contradictory legends explain the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Centaur 
 RYAN PANCOAST
 In the sprawling city of Ravnica, where âopen roadâ seems like a contradiction and âopen plainâ is sheer nonsense, centaurs nevertheless retain a love of wide spaces and
                                                
                                            
                                                
                                                     community as microcosms of that greater connection. Among the Gruul, they have a strong clan identity, and Selesnya centaurs are fiercely loyal to their individual communities as well as the guild as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     of industry: long-lived moguls, merchant royalty, and aged wyrms who hoard the wealth of worlds. Their homes are spotless mansions dwarfed only by the regal headquarters of planes-spanning franchises
                                                
                                            
                                                
                                                    , keen to pilfer the pockets of heedless consumers distracted by eye-catching wares. Alfven Ato  Planar travelers store their hoards within the Bank of Abbathor, a worlds-spanning financial institution
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     and across different worlds have numerous ideas about the nature of the disruption, because the gods have never given an answer that seems applicable to all. The soul of a half-elf might be an elf
                                                
                                            
                                                
                                                     soul whose connection to the Seldarine has been weakened, or it might be a true elf soul trapped in the body of a half-elf until death, or the soul that lies beneath oneâs elf-like visage might be human
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     retain the tale in mind until you bestow the taleâs effect or you finish a short or long rest. You can use an action to choose one creature you can see within 30 feet of you (this can be you) to be the
                                                
                                            
                                                
                                                     target of the taleâs effect. Once you do so, you canât bestow the taleâs effect again until you roll it again. You can retain only one of these tales in mind at a time, and rolling on the Spirit
                                                
                                            
                                        






