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Returning 35 results for 'connection wrong reason'.
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connection wrongs reasoned
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connection wrongs reasons
Monsters
Icewind Dale: Rime of the Frostmaiden
in cult affairs because he fears her spellcasting ability and her connection to the Arcane Brotherhood. She could take over the cult anytime she wanted, and Kadroth doesn't want to give her any reason
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to drain. A gauth might employ creatures to bring it items that can provide it with sustenance.
When the ritual to summon a spectator goes wrong, a gauth might push itself through the flawed
connection, arriving immediately or several minutes later. It might present itself as a beholder to ignorant creatures in an attempt to intimidate them, or as a spectator to its summoner in order to drain
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Playerâs Handbook (2014)
a born gambler who canât resist taking a risk for a potential payoff.
5
I lie about almost everything, even when thereâs no good reason to.
6
Sarcasm and insults are my
friendship last forever. (Good)
6
Aspiration. Iâm determined to make something of myself. (Any)
d6
Bond
1
I fleeced the wrong person and must work to ensure that
Backgrounds
Sword Coast Adventurer's Guide
of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection
your reputation for being dependable.
Criminal
d8
Personality Trait
1
I always have a plan for what to do when things go wrong.
2
I am always calm, no matter what the
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
undetected and donât give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobblerâs house at night to loot it of knives, leather bits, nails, and
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
Backgrounds
Sword Coast Adventurer's Guide
possibilities.)
Now youâre looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, youâre leaving
enemies is blind and unreasoning.
5
I obey the law, even if the law causes misery.
6
Iâd rather eat my armor than admit when Iâm wrong.
Backgrounds
Baldurâs Gate: Descent into Avernus
want.
4
Iâm a born gambler who canât resist taking a risk for a potential payoff.
5
I lie about almost everything, even when thereâs no good reason to.
6
Sarcasm and
come and go. Bonds of friendship last forever. (Good)
6
Aspiration. Iâm determined to make something of myself. (Any)
d6
Bond
1
I fleeced the wrong person and must
Backgrounds
Baldurâs Gate: Descent into Avernus
realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.
2
The
among thieves, but criminals rarely show any respect for law or authority.
d8
Personality Trait
1
I always have a plan for what to do when things go wrong.
2
I am always calm, no
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
.
Great Purpose
Aarakocra enjoy peace and solitude. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. For this reason, it takes an
have historical ties to the Wind Dukes of Aaqa. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
family connection brings them there). If a character takes a break after their previous adventure, consider rolling on or picking an option from the Purpose in Neverwinter table, expanding on it as necessary, to provide a reason the character has come to Neverwinter.
Realms campaign setting). If a character is from a different world or is from somewhere else in that setting, work with the player to devise a reason why that character is in Neverwinter and answers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
â services use the prices in this bookâs introduction. The Panaceum has an altar that can be used to perform raise dead, but this service isnât without its risks. Sometimes the wrong spirit returns to
. These devout clerics rarely sell their services, however, and the high priest would need a compelling reason to help someone who has different beliefs.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, awaiting transportation to Menzoberranzan, the City of Spiders. Whether they came into the Underdark seeking knowledge or fortune, or were just in the wrong place at the wrong time, they were ripe prey
and get to know each other as prisoners of the drow. Players who would like their characters to have a stronger Underdark connection can choose from the background options in appendix A. âPrisoners
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
âfood for a tenday or more on the road, and seeds for the future beyond that.â Reason to Visit. Darovik is a useful contact for characters with a connection to the Emerald Enclave. Goldenfields is also an intended destination of the missing delegation, though they obviously never arrived.
Goldenfields Goldenfields is a huge walled temple-farm dedicated to Chauntea, the goddess of agriculture. Called âthe granary of the North,â itâs the only reason many Northerners ever taste soft
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, some members are highly respected while others are seen as dangerous for one reason or another. What is your relationship to the hierarchy youâre a part of? Is your entire order held in particularly
high or low esteem? Or does your adventuring party stand out from the larger order for some reason? Is your behavior in line with the expectations of your religion, or is it unorthodox in some way
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and travels to Waterdeep. Before doing so, he tells the inn staff the characters accepted the job. Others in the Bargewright Inn rush to the characters when things start to go wrong. If the
characters have no connection to the Zhentarim, someone theyâve befriended or owe a favor to agrees to run the inn. That person then begs the characters for aid. Alternatively, the characters are merely
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
book contains rituals that, in the wrong hands, could be used to summon dangerous extraplanar entities. The book was stolen by a nobleman named Markos Delphi, who might be under the influence of some
profane entity. Four adventurers hired to retrieve the book from Delphi Mansion have disappeared without a trace. We have good reason to believe theyâre dead. This quest, should you choose to undertake
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
War. Some members of a rival syndicate (such as Daask, House Tarkanan, or the Tyrants) hate you, probably for good reason. 3 The Press. Your groupâs adventures make for great headlines. Your every move
is reported in the broadsheets and your steps are dogged by journalists. 4 Infighting. Another group within the Boromar Clan is jealous of your success or angry about a past wrong. They do everything
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
crime. A random killing might be just as mysterious, but it lacks that emotional connection. Also look for a connection between the victim and one or more of the adventurers. One surefire way to draw
, typically by shedding light on the suspectâs motive, means, or opportunity. Some clues connect the wrong suspect to the crime, leading the adventurers in the wrong direction. Eventually, they must find
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Arcane Magic Users Unlike some other humanoids, kobolds donât fear or shun arcane magic. They see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield
damaging magic (which can also be used in mining), augmentation (of materials or allies), or divination (to find raw materials and foresee threats to the tribe). The main reason why kobolds depend on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland Villains Few people have reason to spend time anywhere near the Mournland. Among the exceptions are those who seek to plunder the riches of lost Cyre, such as Ikarâs Salvage (described
arise in connection with the Mournland. Mournland Villains d6 Villain 1 The Lord of Blades maintains a detention center where experiments are performed on adventurers and scavengers that his forces
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
deal with than the average member of the city watch. If your characterâs backstory doesnât already include a personage of this sort, you could work with your DM to come up with a reason why an
the wrong target 3 The master of the local thievesâ guild, who wants you to join the organization or leave town 4 An art collector who uses illegal means to acquire masterpieces 5 A fence who uses you
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
provides ideas for legends ofâor encounters withâgiant creatures that may have inspired your character to begin adventuring. Tall Tales d6 Tall Tale Connection 1 You stumbled into a giant castle in
the sky when you were younger, but no one believed your story. You aim to prove them wrong. 2 A loved one died mysteriously at sea. You swore the culprit was a sea leviathan everyone else dismissed as
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dran Enterprises Dran Enterprises is the biggest rival of Acquisitions Incorporated â and has the strongest possible connection to that august organization. Founded by a false version of Auspicia
like to know what the dental plans are like at Dran Enterprises, for a completely separate and unrelated reason.
â Omin Dran
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, poisons, and certain magic. Reason to Visit. Thaelond is the local leader among the Zhentarim and a key contact for characters with a connection to that faction. Itâs also where two side treks, âThe Long Roadâ and âNew Management,â start (see chapter 6).
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
choose the entries that speak to you or randomly pull cards from The Deck of Many Things card set. One of the most important steps of a warriorâs journey is discovering the reason why you fight. Glory
and fame are good motives, but theyâre often hiding something deeperâperhaps a longing to be accepted, or a burning desire to prove your naysayers wrong.
Me? I fight to protect others and to kindle
Compendium
- Sources->Dungeons & Dragons->Monster Manual
maliciously, disguising their whims as reason and strategy. In the service of evil masters, these insectile devils patiently plot the movements of infernal armies and scheme ways to fulfill wicked goals. They
reason. Ice devils usually lurk in frozen realms, particularly the frigid layer of Cania in the Nine Hells. Part of the charm of ice devils is that they always think theyâre smarter than you. Mmm
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, consider what circumstances brought you into the wider world. The Leaving the Shadow Marches table offers some inspiration. Leaving the Shadow Marches d8 Reason for Leaving 1 Youâre associated with
. 7 The leader of your clan committed a great wrong against another clan, which has now sworn to exterminate every last member of your clan. What better time to see the world? 8 Your work as an investigator has set you upon a trail of mysteries that leads far beyond the Marches.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Demonweb Connection Lolthâs personal realm is a layer of the Abyss known colloquially as the Demonweb Pits. Far from being intimidated by their deityâs connection to the Abyss, the drow revel in
actually yochlols in disguise, spying for Lolth. The higher a drowâs standing, the more worrisome this prospect becomes. After all, Lolth has little reason to care about those at the bottom of society
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
wrong turns, the party encounters the beholder. Hallways The halls of this maze are 60 feet long and 10 feet wide. If the characters move away from the guide during combat or for any other reason, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
grasslands and foothills. You can simply declare that the party makes the uneventful journey, or you can offer some reason why they would want to visit Triboar. The town is a good place for them to resupply
guts to deliver the condescending letter. Zhentarim Connection The guildmaster of the Phandalin Minerâs Exchange, Halia Thornton, works for the Zhentarim. If the characters impress her, she recommends
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
allies) or fight on opposing sides? Military service can be the basis of a strong connection for two or more characters. Civilian Life. If the character is from one of the Five Nations and didnât
fight in the war, how and why did they remain on the sidelines? Did they oppose the war? Did they do something to avoid conscription, or was there a reason they were considered unsuitable for service
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
bridge serves as a connection between the lands of the North and the Western Heartlands. The enormous black granite bridge is wide enough that two wagons can pass one another going opposite directions
camp at Fort Tamal never seemed to need such a robust guard before. Even the relative nearness of Najara seems to provide little reason for so many of Elturgardâs mightiest defenders to be squandered
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sought to be inducted into the faith. But so far the Keepers of the Past have declared that only elves can be revenants. Beyond the blood connection to the ancestor, an elf communes with their ancestor
during trance, and half-elves canât enter this state. The Keepers say it canât be done, but perhaps youâll be the one to prove them wrong.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with claws and teeth from past dinosaur companions, or adopt dinosaur-like mannerisms. Wherever you travel, your connection to the dinosaurs of your home remains strong. Finally, it can be helpful to
wrong done to your people. 9 You never forget an insult or injury. 10 You ascribe everything to the work of spirits.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
humans to comprehend. An elf seldom becomes sentimentally attached to physical objects such as manufactured structures and furnishings, except those of personal significance, for the simple reason that
impressions are seldom wrong â though it might be decades later before the relationship becomes deeply personal. The quality of patience, as other races define it, is so ingrained in elves that it goes beyond






