Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'connects read granting to have ranging'.
Other Suggestions:
connects read granting to have raising
contacts read grabbing to have ranging
connected realm grasping to have ranging
connected realm grinding to have ranging
connected rest grasping to have ranging
Monsters
Keys from the Golden Vault
.
Shroud Tattoo. Prisoner 13 can’t be targeted by divination spells or any feature that would read her thoughts, and she can’t be perceived through magical scrying sensors. She can&rsquo
her triumph onto her skin. Using ancient rituals, Korda infused many of these artful etchings with the magic of Gauntlgrym’s forges, granting her wondrous gifts.
Korda grew too ambitious for
Magic Items
Acquisitions Incorporated
Head office grants you the use of a unique item known as an occultant abacus (sometimes just referred to as an occultant), whose beads resemble tiny skulls.
Read the Kill
Also at rank 1, your
finish a long rest.
Ways to Read the Kill
d6
Reading
1
Using a tiny bellows to pump one last breath into a corpse.
2
Reading the entrails with special reading-the-entrails
Monsters
Mythic Odysseys of Theros
addition, Arasta’s children immediately swarm over her body to protect her, granting her 100 temporary hit points.
Legendary Resistance (3/Day). If Arasta fails a saving throw, she can choose to
encounter, as Arasta summons her arachnid children to protect her. While she has temporary hit points from this trait, she can choose one of her mythic actions when she uses a legendary action.
Read or
feats
Your mind ravenously gathers details and desperately clings to its memories and faculties, granting you the following benefits.
Desperate Detail. You have Advantage on Intelligence (Investigation
) checks.
Iron Mind. You have Advantage on saving throws made to avoid or end the Charmed condition and to avoid having your memories read or altered.
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
, Greycastle, Tallstag
Damaran
Found primarily in the northwest of Faerûn, Damarans are of moderate height and build, with skin hues ranging from tawny to fair. Their hair is usually brown or
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X2. Entrance If the characters pass through the archway between the statues, read: Icy steps descend ten feet to a time-ravaged hallway with arrow slits in the walls. Beyond the hall lies a vast
, sepulchral darkness. The hall connects areas X1 and X4. There are no guards in the rooms behind the arrow slits (areas X2a and X2b).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
D. River Ivlis When the characters come within sight of this river for the first time, read: This river flows as clear as a blue winter sky through the valley. The river is roughly 50 feet wide, with
a depth ranging from 5 to 10 feet. Arching stone bridges span the river at two points, one near the village of Barovia (area E) and the other near Tser Falls (area H).
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Inner Alchemy Characters who read from The Book of Inner Alchemy learn the following information about ki: Though commonly thought of by those outside the monastic orders as mystical energy, ki has
strong ties to elemental air, for breath is what connects one’s soul to one’s essence (body). Ki is a vital force present in all living things. Medical techniques and training can be used to control
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Approaching Starglass Waypoint After the characters have resumed their trek and made their way along the canyon for almost a mile, read or paraphrase the following aloud: Arching gently over the
stagnant river ahead of you is a crystal bridge that captures and radiates natural light. The bridge connects to a stone platform set into the canyon wall twenty feet above the river. Graceful stone
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
years. Size. Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Thanks to your elf blood, you have
shades of gray. Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Skill Versatility. You gain proficiency in two skills of your choice. Languages. You can speak, read, and write Common, Elvish, and one extra language of your choice.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
years. Size. Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Thanks to your elf blood, you have
shades of gray. Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Skill Versatility. You gain proficiency in two skills of your choice. Languages. You can speak, read, and write Common, Elvish, and one extra language of your choice.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
to their hidden memories, doled out as you deem appropriate. This might take the form of allowing the character to navigate an alien installation, operate an inscrutable device, or read an otherworldly
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
6: Trader’s Shop Only bold traders bring goods to the Borderlands.
When the characters arrive at the shop, read the following boxed text aloud:
Awnings extend over weapon racks and armor stands
deals in wares ranging from common trade goods to curious bric-a-brac.
Fastidious. Oleira can’t stand dusty wares. Every item must be spotless.
Parental. Oleira sometimes treats her customers like
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
untethered from any moral or ethical framework. Size. Verdan start out similar in size to the goblins they were created from, ranging from 3 to 4 feet in height. But at some point after reaching maturity
connection to the world around you strengthens your will. You have advantage on all Wisdom and Charisma saving throws. Languages. You speak, read, and write Common, Goblin, and one additional language of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
while a creature within 5 feet of you is granting you cover against that attack, you can use your reaction to have the attack target that creature instead of you. Soul of Deceit Starting at 17th
level, your thoughts can’t be read by telepathy or other means, unless you allow it. You can present false thoughts by succeeding on a Charisma (Deception) check contested by the mind reader’s Wisdom
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Centaur “I hear centaurs make excellent mounts!”
— Batley Summerfoot, a halfling adventurer who never read HOOVES OF FURY,
by Irvil Grayborn of Sundown
Reclusive wanderers and omen-readers of
tents. Centaur migrations span continents and take decades to repeat, so that a centaur tribe might not retread the same path for generations. These long-ranging patterns can lead to conflict when
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
13th level, you can sometimes cause another creature to suffer an attack meant for you. When you are targeted by an attack while a creature within 5 feet of you is granting you cover against that attack
, you can use your reaction to have the attack target that creature instead of you. Soul of Deceit Starting at 17th level, your thoughts can’t be read by telepathy or other means, unless you allow it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
transport to Vecna’s Grasp appear in this chamber. Read the following to set the scene: You appear before a thirty-foot-wide mass of translucent purple crystals embedded in the floor of a large obsidian
tunnels (areas E2a–E2c) and destroy the demiplanes connected to them. E2: Unreality Tunnels Each of the three tunnels in Vecna’s Grasp connects to a different demiplanar unreality. A tunnel’s walls
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Mound Entrance When the characters move to the barrow entrance, read the following: Tall monoliths line the earthen corridor that connects the barrow’s entrance to the burial chamber far within. Motes
, read the following: A crude fieldstone arch forms the entrance to the burial chamber. In three branching alcoves are three scorched altars — one of a tiger, another of an elk, and another of a bear. In
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
or poison killed a creature, or explain what that dead body is doing under your bed at the inn. The Occultant Franchise Rank Features
1 Proficiencies and Starting Equipment, Read the Kill
), whose beads resemble tiny skulls. Read the Kill Also at rank 1, your occultant abacus not only tracks your franchise’s kills, it helps you determine the impact of those kills on the franchise’s fate
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
veterans. The arena matches are divided into three tiers, with victory in a tier granting access to the next one. Victory in a match goes to the side that reduces all combatants on the other side to 0
attention. Khai meets them in the coliseum’s wings after the match and speaks with them. Read or paraphrase the following: “This arena hasn’t seen warriors like you for quite some time. Would you indulge in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
through the tunnel safely. Rotating Tunnel Read the following text to players the first time their characters are caught in a rotating tunnel: With a loud grinding noise, this section of crawlway begins
B connects to the rest of the crawlway, a new passage running north to south is formed. Tunnel B is trapped similarly to tunnel A, except that both tunnels ascend 5 feet as they rotate 90 degrees
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
arrive at the outer gatehouse, read the following boxed text aloud:
Two stone towers flank an archway that leads into the keep. A sturdy-looking gatehouse spans the archway and connects the towers
citizens and peaceful visitors.
Summary. The beginning of each location summarizes its function in the keep and the NPCs who can be found at it. Don’t read this aloud.
When the characters
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
above the ground in the area south of the western bridge. If the characters reached this area by using the chain ladder or otherwise descending through the chasm, read or paraphrase the following text
south bank of the river. On the north side of the bridge, a ledge continues to the east.
If the characters go north and cross the bridge, read: After a short distance, the ledge leading east bends to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
outside the parlor (area C8). Near the stairs is a partially open door through which the kitchen (area C7) can be seen. A short hallway connects to the dining room (area C6). C6. Dining Room This
headstone.
The elements have eroded the lettering on the headstones, so characters must be within 5 feet of one to read its weather-worn inscription. From north to south, the headstone engravings (in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bring home to loved ones. The stair leads from the skycoach platform (area T1) to the roof of the tenement tower. T3. Tenement Tower Stairs This interior staircase connects the tenement tower roof to
Area When the characters enter this area, read or paraphrase the following boxed text to the players: Cabinets hang on the north wall of this large room, which is hazy with the smell of tobacco. Near
Magic Items
Infernal Machine Rebuild
wear and metal weapons you hold—reproducing the effect of the rust monster;s;rust monster's Rust Metal trait.
06
Your fingers sprout tiny clockwork picks, granting you advantage on ability
attack or cast a spell, you become visible if you move into bright light. You can use this property three times.
While in bright light, you have disadvantage on initiative rolls.
69
You can read
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
hears snarling within. When the characters open a door, read or paraphrase the following: This carriage house features horse stalls to the east and an open space to the west. Two broad doorways lead to
unlock the door by using Yurl’s key or succeeding on a DC 16 Dexterity check using thieves’ tools. O7: Pantry This pantry is crammed with supplies, ranging from hardtack and clothing to weapons and armor
Compendium
- Sources->Dungeons & Dragons->Divine Contention
gate. When the party arrives on the scene, the battle is already underway. Read the following boxed text aloud: The din of battle echoes from the palisade as you approach. Through the rain, you see
the line, alarm bells ring out across town! Read the following boxed text aloud: A man stumbles through the mud, his eyes wide with terror. You recognize him as Jack Torver, the owner of Leilon’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and Fierce Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from gold
end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can’t use it again until you finish a short or long rest. Languages. You can speak, read, and write Common and Leonin.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
than granting their request and letting them read the book, Gremorly killed them and trapped them as ghosts with a ritual. Patrin remembers little—his memory is fading due to his Undead status—but he
drawbridge is down, and the portcullis is up. Read or paraphrase the following if the characters get close enough to see into the moat: The bottom of the dry moat is littered with bones as well as complete
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
stone empowered you when you read it aloud.
6 You had a vivid dream of a mysterious figure accompanied by seven yellow canaries, who warned you of impending doom. When you awoke, your drake was
there, watching you.
Draconic Gift 3rd-Level Drakewarden Feature The bond you share with your drake creates a connection to dragonkind, granting you understanding and empowering your presence. You
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
from their subjects. When they consume other creatures, aboleths add the knowledge and experiences of their prey to their eternal memories. Aboleths use their telepathic powers to read the minds of
powers to override senses, granting creatures, such as its followers, the illusion of promised rewards. Enemies of the Gods. The aboleths’ fall from power is written in stark clarity on their
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
party gains 1 level. This advancement occurs only once. If the characters are already level 3, they don’t gain a level for achieving this milestone. Region 1: Trail This dirt trail connects the Keep on
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and