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Returning 35 results for 'connects wearing revert'.
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Monsters
Bigby Presents: Glory of the Giants
existence of gargantuas. One tale connects their origin to an ancient enclave’s pact with an entity from the Far Realm. Another claims that Karontor, “the banished son” of Annam
.
Teleport. The gargantua teleports, along with any equipment it is wearing or carrying, to an unoccupied space that it can see within 120 feet of itself.
Monsters
Waterdeep: Dungeon of the Mad Mage
speak, his walking speed is 5 feet, and he has a flying speed of 30 feet. His statistics, other than his size and speed, are unchanged. Anything he is wearing transforms with him, but nothing he is
, provided that it isn't in sunlight or running water. If he can't transform, he is destroyed.
While he has 0 hit points in mist form, he can't revert to his vampire form, and he must reach his resting place
Monsters
Waterdeep: Dungeon of the Mad Mage
can't speak, her walking speed is 5 feet, and she has a flying speed of 30 feet. Her statistics, other than her size and speed, are unchanged. Anything she is wearing transforms with her, but nothing she
unconscious, provided that she isn't in sunlight or running water. If she can't transform, she is destroyed.
While she has 0 hit points in mist form, she can't revert to her vampire form, and she must reach
Monsters
Curse of Strahd
size and speed, are unchanged. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he dies.
While in mist form, Strahd can’t take any
destroyed.
While he has 0 hit points in mist form, he can’t revert to his vampire form, and he must reach his coffin within 2 hours or be destroyed. Once in his coffin, he reverts to his vampire
Magic Items
The Book of Many Things
Beast’s game statistics, and any nonmagical equipment you’re wearing or carrying melds into your new form and can’t be used. Any magic items you’re carrying drop in an
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
Lizardfolk Shaman
Legacy
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Monsters
Monster Manual (2014)
to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Drow Arachnomancer
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Change Shape (Recharges after a Short or Long Rest). The drow can use a bonus action to magically polymorph into a giant spider, remaining in that form for up to 1 hour. It can revert to its true
form as a bonus action. Its statistics, other than its size, are the same in each form. It can speak and cast spells while in giant spider form. Any equipment it is wearing or carrying in humanoid form
Vampire Warrior
Legacy
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Monsters
Monster Manual (2014)
vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing
falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.
While it has 0 hit points in mist form, it can't revert to its vampire form, and it must
Vampire
Legacy
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Monsters
Basic Rules (2014)
, the vampire can’t speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it
can’t revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it
Vampire Spellcaster
Legacy
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Monsters
Monster Manual (2014)
vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing
falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.
While it has 0 hit points in mist form, it can't revert to its vampire form, and it must
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Candy Creatures Some effects in the cottage can alter a creature’s form, along with all nonmagical items it’s wearing or carrying—turning them into animate candy. When a character is turned into
. As a Magic action, the hag can revert one creature he touches. If a candy creature is subjected to another effect that also would alter its target into candy, that creature isn’t altered again but suffers all other consequences as normal.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Candy Creatures Some effects in the cottage can alter a creature’s form, along with all nonmagical items it’s wearing or carrying—turning them into animate candy. When a character is turned into
. As a Magic action, the hag can revert one creature he touches. If a candy creature is subjected to another effect that also would alter its target into candy, that creature isn’t altered again but suffers all other consequences as normal.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
proficiency bonus + my Intelligence modifier. I can polymorph into any humanoid I have seen or back into my true form. My statistics, other than my size, don’t change. Any equipment I’m wearing or carrying isn’t transformed. I revert to my true form when I die.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
proficiency bonus + my Intelligence modifier. I can polymorph into any humanoid I have seen or back into my true form. My statistics, other than my size, don’t change. Any equipment I’m wearing or carrying isn’t transformed. I revert to my true form when I die.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
. Your walking speed is 30 feet. Amorphous. You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You have advantage on ability checks you make to
. Shape Self. As an action, you can reshape your body to give yourself a head, one or two arms, one or two legs, and makeshift hands and feet, or you can revert to a limbless blob. While you have a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
. Your walking speed is 30 feet. Amorphous. You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You have advantage on ability checks you make to
. Shape Self. As an action, you can reshape your body to give yourself a head, one or two arms, one or two legs, and makeshift hands and feet, or you can revert to a limbless blob. While you have a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Short or Long Rest). The lizardfolk magically polymorphs into a crocodile, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size
, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tiny nonmagical object that its creator is wearing or carrying. The gingwatzim’s other form is that of a specific Tiny beast. When the gingwatzim that has taken the form of Mazfroth’s Mighty Digressions
the form of a beast or an object, which is why it must revert to its true form first. Its other form is that of a bat. This particular gingwatzim was instructed by its creator to remain in book form
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tiny nonmagical object that its creator is wearing or carrying. The gingwatzim’s other form is that of a specific Tiny beast. When the gingwatzim that has taken the form of Mazfroth’s Mighty Digressions
the form of a beast or an object, which is why it must revert to its true form first. Its other form is that of a bat. This particular gingwatzim was instructed by its creator to remain in book form
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
into a crocodile, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
into a crocodile, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Short or Long Rest). The lizardfolk magically polymorphs into a crocodile, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size
, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
carved with strange, otherworldly scenes.
The left-hand colossus is a bearded human male wearing exotic clothes, but its face is smashed beyond recognition. It holds a balance in its right hand and a
cudgel at its side, its left hand raised as if in warning. The colossus to the right of the entrance is a young human male wearing similarly exotic clothing, the left half of its head cracked off and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
carved with strange, otherworldly scenes.
The left-hand colossus is a bearded human male wearing exotic clothes, but its face is smashed beyond recognition. It holds a balance in its right hand and a
cudgel at its side, its left hand raised as if in warning. The colossus to the right of the entrance is a young human male wearing similarly exotic clothing, the left half of its head cracked off and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
various models of the planes. Glass piping connects tanks holding strange liquids and materials, all in an ongoing state of transmutation. A miniaturized human lies in apparent stasis in a windowed
pseudo-dracolich form, the miniature human to revert into a miniature baby that wakes from stasis and starts crying, and so forth.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
various models of the planes. Glass piping connects tanks holding strange liquids and materials, all in an ongoing state of transmutation. A miniaturized human lies in apparent stasis in a windowed
pseudo-dracolich form, the miniature human to revert into a miniature baby that wakes from stasis and starts crying, and so forth.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. The coat racks flanking the doors depict two dwarves wearing high-collared jackets. The other coat racks on the left depict a one-tusked loxodon, a monocle-wearing orc, and a gnome with a skunk for
a hairpiece. The statues on the right depict a drow wearing a scarf, a burly human in a tuxedo, and a high elf in a cowl.
With successful DC 15 Intelligence (History) check, a character recalls that
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. The coat racks flanking the doors depict two dwarves wearing high-collared jackets. The other coat racks on the left depict a one-tusked loxodon, a monocle-wearing orc, and a gnome with a skunk for
a hairpiece. The statues on the right depict a drow wearing a scarf, a burly human in a tuxedo, and a high elf in a cowl.
With successful DC 15 Intelligence (History) check, a character recalls that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
visible below, with corridors radiating off in all directions. To the north, a stone staircase descends to the lowerlevels.
The grand staircase connects the first four levels of the tomb, each of which
up at you from the balcony below, wearing a mask that is a replica of the devil face at the tomb entrance. Without saying a word, the figure steps out of sight.
If the characters take action at once
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
them. Giants tell a variety of stories to explain the existence of gargantuas. One tale connects their origin to an ancient enclave’s pact with an entity from the Far Realm. Another claims that
condition until the end of its next turn.
Teleport. The gargantua teleports, along with any equipment it is wearing or carrying, to an unoccupied space that it can see within 120 feet of itself
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
them. Giants tell a variety of stories to explain the existence of gargantuas. One tale connects their origin to an ancient enclave’s pact with an entity from the Far Realm. Another claims that
condition until the end of its next turn.
Teleport. The gargantua teleports, along with any equipment it is wearing or carrying, to an unoccupied space that it can see within 120 feet of itself
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
visible below, with corridors radiating off in all directions. To the north, a stone staircase descends to the lowerlevels.
The grand staircase connects the first four levels of the tomb, each of which
up at you from the balcony below, wearing a mask that is a replica of the devil face at the tomb entrance. Without saying a word, the figure steps out of sight.
If the characters take action at once
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
through feats of strength. Glorium’s leader is Tyrza Bonebreaker (chaotic good, human gladiator wearing a belt of giant strength [frost giant]), the daughter of the gate-town’s previous ruler, Flatnose
.”
–Tyrza Bonebreaker, mayor of Glorium
Gate Unlike other gate-towns, Glorium has two planar gates. The first and most obvious is a whirlpool at the mouth of the fjord that connects to Ysgard. Wide enough
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
through feats of strength. Glorium’s leader is Tyrza Bonebreaker (chaotic good, human gladiator wearing a belt of giant strength [frost giant]), the daughter of the gate-town’s previous ruler, Flatnose
.”
–Tyrza Bonebreaker, mayor of Glorium
Gate Unlike other gate-towns, Glorium has two planar gates. The first and most obvious is a whirlpool at the mouth of the fjord that connects to Ysgard. Wide enough
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cushions strewn about.
Hammocks. Two tasseled hammocks are stretched between four black pillars near the east wall. Napping in one of them is a beautiful young man wearing gold sandals and a golden
to be human and pay no attention to new arrivals. If the music stops or either of them is touched or harmed by another creature, the dragons revert to their true forms simultaneously and attack. Their