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Returning 35 results for 'conquer wishes rules'.
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Species
Van Richten’s Guide to Ravenloft
enter into bargains with hags gain their deepest wishes but eventually find themselves transformed. These changes evidence a hag’s influence: ears that split in forked points, skin in lurid
domain exposes the populace to supernatural forces, occasionally giving rise to hexbloods.
Kartakass. Whimsical witches make their homes in the forests of Kartakass. They eagerly grant the wishes of
Monsters
Bigby Presents: Glory of the Giants
lava. As the scion dreams of battle—perhaps a battle to rouse Annam from seclusion by uniting the giants or a war to conquer all in Surtur’s name—the volcano rumbles and spews molten
enclosed in stasis inside a powerful Elemental called a cradle. The cradle protects the slumbering scion and follows its subconscious wishes, including driving off intruders. But if the cradle dies, the
Monsters
Bigby Presents: Glory of the Giants
plume of smoke to rise, sometimes lit from below by fiery bursts of lava. As the scion dreams of battle—perhaps a battle to rouse Annam from seclusion by uniting the giants or a war to conquer
its subconscious wishes, including driving off intruders. But if the cradle dies, the scion within fully awakens.FireCold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksEarth
Monsters
Bigby Presents: Glory of the Giants
’s Guide for rules on extreme cold). If the climate in the area already features extreme cold, the cold is numbing—creatures in the area without immunity or resistance to cold damage have
become part of the landscape. In this case, each scion is enclosed in stasis inside a powerful Elemental called a cradle. The cradle protects the slumbering scion and follows its subconscious wishes
Monsters
Bigby Presents: Glory of the Giants
envelops the land within 6 miles of the scion (see the Dungeon Master’s Guide for rules on extreme cold). If the climate in the area already features extreme cold, the cold is numbing—creatures
protects the slumbering scion and follows its subconscious wishes, including driving off intruders. But if the cradle dies, the scion within fully awakens.Cold, PoisonFire, Lightning; Bludgeoning
Calm Emotions
Legacy
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Spells
Basic Rules (2014)
choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.
You can suppress any effect causing a target to be charmed or frightened
is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Iuz Iuz (EYE-ooze or eye-OOZE) is a cambion and the son of Iggwilv and Graz’zt (see chapter 6). He is every bit as evil as his father and as bent on conquest as his mother at her very worst. He rules
a significant portion of Eastern Oerik (in the Greyhawk setting), and some fear that he aspires to conquer even more territory. See “Greyhawk’s Premise” in chapter 5.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Iuz Iuz (EYE-ooze or eye-OOZE) is a cambion and the son of Iggwilv and Graz’zt (see chapter 6). He is every bit as evil as his father and as bent on conquest as his mother at her very worst. He rules
a significant portion of Eastern Oerik (in the Greyhawk setting), and some fear that he aspires to conquer even more territory. See “Greyhawk’s Premise” in chapter 5.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to a desert, charmed by a lamia, and sent back with powerful magic items to conquer his homeland in her name. In the early hours of the morning, the backstage area is abuzz with halfling actors
descend the ladder find themselves at one end of a 20-foot-wide stone passageway that gradually slopes down 100 feet before ending at the entrance to the Vault of Dragons. Wishes the Faerie Dragon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to a desert, charmed by a lamia, and sent back with powerful magic items to conquer his homeland in her name. In the early hours of the morning, the backstage area is abuzz with halfling actors
descend the ladder find themselves at one end of a 20-foot-wide stone passageway that gradually slopes down 100 feet before ending at the entrance to the Vault of Dragons. Wishes the Faerie Dragon
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Link to Vecna The characters each gain a metaphysical link to Vecna, which follows the rules for blessings presented in the Dungeon Master’s Guide. Vecna’s Link is the result of feedback from the
player wishes, from the sensation of a specific smell when the character thinks of Vecna to a loud noise only they hear when the lich’s name is uttered. Vecna’s Link. You gain a special intuition for
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Link to Vecna The characters each gain a metaphysical link to Vecna, which follows the rules for blessings presented in the Dungeon Master’s Guide. Vecna’s Link is the result of feedback from the
player wishes, from the sensation of a specific smell when the character thinks of Vecna to a loud noise only they hear when the lich’s name is uttered. Vecna’s Link. You gain a special intuition for
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
storyteller’s sanctuary. In the carpeted hall, Nafas weaves a never-ending tapestry of tales from the wishes he has heard. An immense, jeweled censer hangs from the ceiling on a golden chain. Whenever a
time a wish is spoken somewhere in the multiverse, it echoes in the Well of Destiny, amplified by the Infinite Staircase’s ambient magic. The Well of Destiny Wishes table includes examples of wishes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Optional Rules: Feywild Magic Tales speak of children kidnapped by fey creatures and spirited away to the Feywild, only to return to their parents years later without having aged a day, and with no
the Plane of Faerie, and that the memories of their visit are hazy. You can use these optional rules to reflect the strange magic that suffuses the plane. Memory Loss A creature that leaves the Feywild
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
storyteller’s sanctuary. In the carpeted hall, Nafas weaves a never-ending tapestry of tales from the wishes he has heard. An immense, jeweled censer hangs from the ceiling on a golden chain. Whenever a
time a wish is spoken somewhere in the multiverse, it echoes in the Well of Destiny, amplified by the Infinite Staircase’s ambient magic. The Well of Destiny Wishes table includes examples of wishes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Optional Rules: Feywild Magic Tales speak of children kidnapped by fey creatures and spirited away to the Feywild, only to return to their parents years later without having aged a day, and with no
the Plane of Faerie, and that the memories of their visit are hazy. You can use these optional rules to reflect the strange magic that suffuses the plane. Memory Loss A creature that leaves the Feywild
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its
harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ankhtepot’s Powers and Dominion A fantastically ancient Undead, Ankhtepot has statistics similar to a mummy lord. Beyond this, he rules as pharaoh, national leader, and voice of the gods. None in
Har’Akir, among the living or the dead, denies his will, but the Darklord’s wishes are few. He cares only for order and to find his lost ka. Children of Ankhtepot. The Darklord is served by many of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its
harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its
harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its
harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ankhtepot’s Powers and Dominion A fantastically ancient Undead, Ankhtepot has statistics similar to a mummy lord. Beyond this, he rules as pharaoh, national leader, and voice of the gods. None in
Har’Akir, among the living or the dead, denies his will, but the Darklord’s wishes are few. He cares only for order and to find his lost ka. Children of Ankhtepot. The Darklord is served by many of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to reach it, while the cult fanatics encamp around the base of the tower. Avarice’s goal is simple: conquer Ythryn and claim its treasures for herself. From her refuge, Avarice divides her expedition
, but Avarice makes it clear she is willing to ignore the rules if nobody lives to find out. When Vellynne leaves the meeting, Avarice sends her familiar out to spy on her rival and see if her demands
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to reach it, while the cult fanatics encamp around the base of the tower. Avarice’s goal is simple: conquer Ythryn and claim its treasures for herself. From her refuge, Avarice divides her expedition
, but Avarice makes it clear she is willing to ignore the rules if nobody lives to find out. When Vellynne leaves the meeting, Avarice sends her familiar out to spy on her rival and see if her demands
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) 5 The archmage Porphura isn’t dead at all. She lives still as a lich who rules the island in secret. (False) 6 Singing sea chanteys charms creatures in the garden. (True only for leprechauns; see
appendix B) 7 Eating or drinking the garden’s bounty traps a person there forever. (Partially true; refers to the Fountain All Heal) 8 There is a cave near the garden in which wishes are granted. (True; refers to the Cave of Echoes)
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) 5 The archmage Porphura isn’t dead at all. She lives still as a lich who rules the island in secret. (False) 6 Singing sea chanteys charms creatures in the garden. (True only for leprechauns; see
appendix B) 7 Eating or drinking the garden’s bounty traps a person there forever. (Partially true; refers to the Fountain All Heal) 8 There is a cave near the garden in which wishes are granted. (True; refers to the Cave of Echoes)
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the animals that occupy his domain. Gloaming Court The Queen of Air and Darkness rules the Gloaming Court, a realm of twilight, fireflies, cobwebs, and autumn leaves accompanied by the music of hooting
worlds, Zybilna is regarded as a fairy godmother of sorts, granting wishes for the lost, the forsaken, or the betrayed. Sometimes her wishes bring happiness, other times despair. (Prismeer is detailed in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the animals that occupy his domain. Gloaming Court The Queen of Air and Darkness rules the Gloaming Court, a realm of twilight, fireflies, cobwebs, and autumn leaves accompanied by the music of hooting
worlds, Zybilna is regarded as a fairy godmother of sorts, granting wishes for the lost, the forsaken, or the betrayed. Sometimes her wishes bring happiness, other times despair. (Prismeer is detailed in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
controlled a young red dragon, which now guards the passages to the illithids’ underground lair.
6 A parent of a young red dragon has become a dracolich, and the dragon wishes to see the Undead
artisans are bound in service to an adult red dragon, for whom they make sculptures and art objects from precious metals and gems.
3 An adult red dragon rules over a hidden valley filled with
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
controlled a young red dragon, which now guards the passages to the illithids’ underground lair.
6 A parent of a young red dragon has become a dracolich, and the dragon wishes to see the Undead
artisans are bound in service to an adult red dragon, for whom they make sculptures and art objects from precious metals and gems.
3 An adult red dragon rules over a hidden valley filled with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spellcasting You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different
situations. See chapter 10 for the general rules of spellcasting and chapter 11 for the bard spell list. Cantrips You know two cantrips of your choice from the bard spell list. You learn additional
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spellcasting You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different
situations. See chapter 10 for the general rules of spellcasting and chapter 11 for the bard spell list. Cantrips You know two cantrips of your choice from the bard spell list. You learn additional
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spellcasting You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different
situations. See chapter 10 for the general rules of spellcasting and chapter 11 for the bard spell list. Cantrips You know two cantrips of your choice from the bard spell list. You learn additional
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spellcasting You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different
situations. See chapter 10 for the general rules of spellcasting and chapter 11 for the bard spell list. Cantrips You know two cantrips of your choice from the bard spell list. You learn additional
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Doomvault is a vast, active complex of laboratories and menageries dedicated to creating the monstrous armies with which the Red Wizards plan to conquer first the North, then all of Faerûn. The dungeon is
dead or within the Doomvault. Once the characters are finished talking, Syranna teleports in a map of the dungeon for the party (give the players map 5.2) and a glyph key attuned to the zone you chose as an entry point. She wishes the party well. Map 5.2: Player Map