Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'conquered realize guard to have respected'.
Other Suggestions:
conquered reality guard to have respect
conjured reality guard to have reflected
conquered realize guard to have respect
conquer reality guild to have respected
conquered reality guard to have respected
Backgrounds
Ghosts of Saltmarsh
injured marine for miles to avoid capture and death.
Suggested Characteristics
Marines are looked up to by other soldiers and respected by their superiors. They are veteran warriors
, you are friends of Tom and Will Stoutly and can turn to them for help and support. Eliander Fireborn, captain of the guard, also makes time to listen to your concerns.
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
and worse, so you know you can count on them in a fight.
— Brego Stoneheart, sea captain
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the
them.
Tritons also have a tendency to emerge from their isolation under the assumption that other folk will welcome them as respected allies and mentors. Again, distance drives much of this attitude
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Uskarn Council A village council of six respected merchants guides general policy for Uskarn. The council consists of the following members: Vortanim (NG male human druid), an elderly and good
-natured sage and bookseller Bellis Bellweather (CG female halfling commoner), a bright-spirited cheese shop owner Mirria Delvane (N female human guard), a retired soldier turned blacksmith Valissia Arrowen
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, consideration, and attempts to engage in actions that don’t involve combat. The lizardfolk’s greatest fear is the sahuagin, and the sooner the characters realize this fact, the better. The lizardfolk population
corridors of their lair routinely. Unless the characters are extremely stealthy and careful, they are bound to encounter a patrol at some point. A guard patrol consists of two lizardfolk, one of which
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
totalitarianism. The archon Agnomakhos ruled the area that is now Meletis for centuries. Impressing those he conquered into his legions, Agnomakhos aggressively expanded his empire, spreading it as far as the
the polis, with the sage Elpidios serving as the senior member. The sea wall and statues of the polis’s founders guard Meletis Bay
(ADAM PAQUETTE)
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, however, quickly realize that there is no happiness here, only false hope—which Strahd himself cultivates. Vallaki was founded not long after Strahd’s armies conquered the valley by an ancestor of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the characters dealt with the tomb. Respected the Tomb If the characters didn’t open the sarcophagus in Caerwyn and Porphura’s tomb, the Gardener joyfully greets the characters as if they were old
realize the truth—whatever it may be—in their own time. When asked directly if the young lovers are Caerwyn and Porphura reborn, the Gardener is slyly evasive with a twinkle in their eye. After
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
24. Sir Bluto’s Guard Post A fallen knight named Sir Bluto Sans Pite (a NE champion; see appendix B) and his eight minions (NE human knights) wait here to ambush any who come through the tunnel. They
a creature without harming it; any other creature in the same net can then use its action to free itself through that opening. Sir Bluto was a respected Knight of the Realm before his indictment in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Force Grey To join Force Grey, one must first become a member of the Gray Hands. An individual who has served in the City Watch or the City Guard is eligible to join, as are characters who are
disappears). Meloon Wardragon (see appendix B) or some other respected member of Force Grey helps the adventurers out of a tough situation.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Final Conflict Depending on the characters’ alliances, they might guard the platform or try to free Afsoun. Whether the characters are standing guard, attempting to free Afsoun, or scheming otherwise
, soon after they’re in position or their plan is in motion, they realize they’re no longer alone. Read or paraphrase the following text: Twilight covers the land as the moon fills the sky. The
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
LaVerne and Charmayne Daymore, and a guard captain named Naevys Tharesso. Jhaeros’s rule was compassionate, just, and kind. Over the last year, however, Naevys watched with growing concern as Jhaeros
anyone born in Ghalasine from entering or leaving the city. As she came to realize the people of Ghalasine didn’t love her as they did the king, Charmayne became filled with rage. She used magic to tear
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Maelephant Katerina Ladon A maelephant expels poisonousgas from its trunk at a group of would-be thieves Respected as guardians by villains across the multiverse, maelephants are Fiends with
and entities of the Lower Planes, pledging to guard a site or object for decades. The Fiends fulfill their end of the bargain with unwavering loyalty, steadfastly tending to their posts per the terms
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Maglubiyet’s Will Be Done When Maglubiyet conquered the goblins’ gods, he taught the goblins to fear his cruelty. They bowed in sniveling obeisance to him and then turned their impotent wrath upon
others, becoming petty tyrants. When Maglubiyet conquered the bugbears’ gods, he taught the bugbears the practicality of cold brutality. When Maglubiyet conquered the hobgoblins’ gods, he knew he had to
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
spectators can’t decide which of them should guard the meteorite, and they are anxious for someone to help resolve their dispute. The gazers were drawn to the cavern by the spectators’ argument but lack the
much deeper in the mountain and doesn’t appear in this adventure. It doesn’t take the beholderkin long to realize that intruders have arrived. After a brief telepathic conference, the spectators use
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
food. Building traps deters intruders. Training guard animals helps protect the lair. Mining provides gems and ore for bribing enemies to leave them alone. Carving tunnels and rooms creates spaces for
thing to do, but they are smart enough to realize that the strategic death of an individual can buy valuable time for the rest of the tribe, and each individual reluctantly accepts this need for
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
300-foot stretch of wall is watched over by a lone guard (male or female human). The guards are trained to crouch behind the wall and sound the alarm at any sign of danger. Burgomaster Dmitri Krezkov
Krezk at the foot of the abbey after Strahd’s armies conquered the valley. Dmitri is a lord and expects to be treated like one. He places the safety of his village above the welfare of strangers. He
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
devout follower of Tyr and a member of the Order of the Gauntlet, Sir Lanniver is the most respected figure among the factions in Gauntlgrym. Little surprises him at this point in his life, and he
statistics in the Monster Manual to represent him. In addition to the veterans mentioned above, Sir Lanniver travels with a young but able squire (female human guard) named Rhiele Vannis.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
are expected to comply with orders from commanding officers, who don’t tolerate disobedience lightly. With time and dedication, ambitious cadets can graduate to respected positions. Accomplished
training camps line its ringed districts, overseen by guard towers equipped with siege weapons. Bunkers Rigus largely forgoes inns and taverns in favor of its bunkers, an underground complex of barracks
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
realize what the party is up to, they immediately suspect the characters are out to make them look bad. In that case, they become surly and tight-lipped. All the militia guards have been assured by
trying to stir up dissent. Constable Jute Constable Jute (LG female human guard) is a rarity in the militia — an honorable and honest public servant. She is noticeably nervous and reticent when first asked
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Attack on Goldenfields Guh, the self-styled chief of the hill giants, has driven off her female rivals and conquered their husbands. Now, she tasks her mates with collecting food for her voracious
giant sightings throughout the Dessarin Valley. He shared these reports with Strog Thunderblade, his Captain of the Guard. Unfortunately, Strog did nothing to prepare for another giant attack. In fact, he
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
over the ship on your own. 6 Leave None Behind. You carried an injured marine for miles to avoid capture and death. Suggested Characteristics Marines are looked up to by other soldiers and respected
elite marine contingent, you are friends of Tom and Will Stoutly and can turn to them for help and support. Eliander Fireborn, captain of the guard, also makes time to listen to your concerns.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pose as merchants and rely on their local contacts to move goods through the region without interference from the town guard or royal agents. Smuggling has long been an easy way to make money in
ever seen. The Traditionalists in Play The traditionalists simply want things to remain the same. If they had their way, the dwarves would go home, the guard would stick to dealing with monsters rather
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
gymnast! Slaying a kobold? Take it down with a legendary oath, and no one will realize that an asthmatic farmhand could have done the same thing with a rusty sickle. Running across a room? Use
. Notable Enemies d10 Enemy
1 A guard captain who was fired for failing to catch you after you flouted the law
2 A former master bard whose songs you stole and knowledge you plundered
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
quickly if sliced off. The slaadi call this mysterious area Spawn Hollow and guard it fiercely. They know about the rift and worry that the mind flayers of Illithinoch might try to expel them. They don’t
realize that the mind flayer fanatics placed their bolstering rune before the slaadi arrived and don’t care about returning. The characters can access Spawn Hollow from area X5 in Illithinoch. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
armored figure is a death knight who stands guard in this ruined hall. It is indifferent toward creatures that enter this chamber and hostile toward creatures that try to leave area K4 or area K5. As soon
. He doesn’t realize that this shattered keep was once his home on Oerth. Like the real Kas, this one bears an intense hatred toward Vecna, though in this form he is powerless against the archlich.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
rendezvous. If the drow realize they’re being followed, they make no effort to shake their pursuers. If they’re attacked, they scatter and try to complete their mission before heading back to the
for delivering the letter, cautions them to mind the City Watch and the City Guard, and heads back to the Palace of Waterdeep. The drow spies return whence they came. Conversation with Laeral If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Finding the Nimblewright If the characters can’t pick up the trail after the nimblewright escapes with the Stone of Golorr, they might turn to the City Watch, the City Guard, or a friendly faction
shop and residence.) OBTAINING THE STONE OF GOLORR
The Stone of Golorr possesses an intelligent, alien intellect and has enough prescience to realize that the characters are destined to find it. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
on the sides of the temple illuminate the structure. 19a. Amphibious Guards Eight bullywugs and three giant frogs stand guard in the water outside the temple. The bullywugs try to paralyze intruders
foot-long piece of jade that Torbit carries was found in the muck. He doesn’t realize that it’s a fragment of a jade staff crafted by ancient yuan-ti that was discarded in Undermountain by Halaster
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Death Trap. This dungeon is built to eliminate any creature that dares to enter it. A death trap might guard the treasure of a villainous wizard, or it might be designed to lure adventurers to their
Abandoned due to plague 5–8 Conquered by invaders 9–10 Creators destroyed by attacking raiders 11 Creators destroyed by discovery made within the site 12 Creators destroyed by internal conflict 13 Creators
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Keepers of the Flame is a well-respected order of psionic clerics that serves the red dragon Themberchaud in Gracklstugh, and whose members are advisors to the Deepking. The duergar Keeper of the Flame uses
soulblades are assassins with the ability to manifest blades of psionic energy. Duergar Stone Guard The Stone Guards are veteran warriors who serve the Deepking as bodyguards, elite troops, and secret
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Order of the Yellow Rose is a solitary monastery of Ilmater worshipers in the Earthspur Mountains of Damara. It is known for loyalty to its allies and destruction to its enemies. Greatly respected on
. The Yielding Way The monastic order of Eldath is the Disciples of the Yielding Way, sometimes known as the Brothers and Sisters of the Open Palm. These monks guard sacred sites where many priests
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
out elsewhere amid the chaos of war. Glowing Signal. The kakkuus immediately return if they see the glyph glowing on the door to area Y2. Y2: Guard Hall The exterior door has an invisible glyph
realize that the mage is unreasonably preoccupied with her cloak, absently touching it as she chats. If the characters ask Naxa about her behavior, she admits that the cloak isn’t merely a fancy magic
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
thing to come to Silverymoon seeking knowledge of one subject, and find oneself so enraptured by the study that it takes a lifetime to accomplish — or to realize that it was the study, rather than
structure. The merlons of its battlements are carved to resemble unicorn heads. The soldiers of the High Guard, clad in shining silver plate, protect the residence and seat of power, and keep those out
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
flanked by a pair of twenty-foot tall stone statues of rough-hewn humanoids, their faces grim masks of forbiddance. Next to each statue is a human guard encased in stone armor.
Two Black Earth
10 (3d6) bludgeoning damage. Corpse. The corpse belongs to a Black Earth guard killed by one of his fellow cultists. The guard carries nothing of value. Secret Passage. The “secret” entrance to area G5
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
noise, does not attract the attention of the guards in area 2. 2. Guard Room If the party has not alerted the guards here, lizardfolk are lounging on benches and talking among themselves. Modify the
). If the guard gets away, refer to the “Development” section in area 3. 3. Barracks The lizardfolk here likely join the guards in area 2 during any disturbance. If they are not alerted, the four of them