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Returning 35 results for 'conquered warned region'.
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conquered ward region
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Monsters
Monster Manual
Underdark, in the tunnel-mazes they occupied in life or in the lairs of enemy beholders they conquered. These lairs are devoid of life, as death tyrants change their servants into Undead horrors.
The
region containing a death tyrant’s lair is warped by its presence, creating the following effects:
Negative Energy Suffusion. Whenever a creature within 1 mile of the lair regains Hit Points from
Monsters
Storm King's Thunder
dragon’s power, telling the grim story of its life, the enemies it has slain, and the nations it has conquered.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a
must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its turn. While poisoned in this way, a creature is incapacitated.
Regional Effects
The region containing a
Adult Red Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
.
Throughout the lair complex, servants erect monuments to the dragon’s power, telling the grim story of its life, the enemies it has slain, and the nations it has conquered.
Lair Actions
On
incapacitated.
Regional Effects
The region containing a legendary red dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
Small
Ancient Red Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
control.
Throughout the lair complex, servants erect monuments to the dragon’s power, telling the grim story of its life, the enemies it has slain, and the nations it has conquered.
Lair
creature is incapacitated.
Regional Effects
The region containing a legendary red dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
Small
Adult Red Dracolich
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
, telling the grim story of its life, the enemies it has slain, and the nations it has conquered.
Lair Actions
On initiative count 20 (losing initiative ties), the dracolich takes a lair action to cause
poisoned in this way, a creature is incapacitated.
Regional Effects
The region containing a legendary red dracolich's lair is warped by the dracolich's magic, which creates one or more of the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
they cultivated magical plants to extend their lives. From this idyllic capital, the githyanki conquered the surrounding region with the aid of a red dragon who followed them into exile. In the end
Adventure Background Ages ago, four powerful githyanki who were banished from the Astral Plane for treason against their lich-queen built a ziggurat in a region now known as the Forbidden Vale. There
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
they cultivated magical plants to extend their lives. From this idyllic capital, the githyanki conquered the surrounding region with the aid of a red dragon who followed them into exile. In the end
Adventure Background Ages ago, four powerful githyanki who were banished from the Astral Plane for treason against their lich-queen built a ziggurat in a region now known as the Forbidden Vale. There
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
was conquered by Maglubiyet, after all, and now when the Mighty One calls for it, even their souls are forfeit. It is this realization that drives them to dominate other creatures whenever they can
; means “magic” in the Goblin tongue. Should ye happen upon goblins chanting “booyahg booyahg booyahg,” be warned! There might be a powerful sorcerer lurking in their midst
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
place of rest, rejuvenation, and safety for duergar and their allies alike. However, when the mind flayers conquered the mining outpost, they perverted the sanctum for their own malevolent designs
disease. Recently, Sawplee leader Ruxithid entered this sanctum. When he did, he came to the attention of a group of Far Realm–worshiping mind flayers, who were studying the region in search of a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
place of rest, rejuvenation, and safety for duergar and their allies alike. However, when the mind flayers conquered the mining outpost, they perverted the sanctum for their own malevolent designs
disease. Recently, Sawplee leader Ruxithid entered this sanctum. When he did, he came to the attention of a group of Far Realm–worshiping mind flayers, who were studying the region in search of a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Many of Ansalon’s communities are isolated, and the Dragon Armies work to suppress information of their conquests. As a result, most people in Solamnia and west of the mountainous Taman Busuk region
. (Inaccurate; the Dragon Armies widely employ these creatures.) 6 The nation of Khur has been united under a powerful warlord who seeks to conquer the world. (Inaccurate; Khur has been conquered by
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Many of Ansalon’s communities are isolated, and the Dragon Armies work to suppress information of their conquests. As a result, most people in Solamnia and west of the mountainous Taman Busuk region
. (Inaccurate; the Dragon Armies widely employ these creatures.) 6 The nation of Khur has been united under a powerful warlord who seeks to conquer the world. (Inaccurate; Khur has been conquered by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Aerdi tribe of humans that conquered the region and established the Great Kingdom almost 800 years ago. The Aerdi valued common sense, hard work, and knowing one’s place in a strict social order
. Having claimed their position of power through conquest, they put great emphasis on military power and martial skill. These values persist throughout the region, reinforced in the Great Kingdom by strict
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Aerdi tribe of humans that conquered the region and established the Great Kingdom almost 800 years ago. The Aerdi valued common sense, hard work, and knowing one’s place in a strict social order
. Having claimed their position of power through conquest, they put great emphasis on military power and martial skill. These values persist throughout the region, reinforced in the Great Kingdom by strict
Compendium
- Sources->Dungeons & Dragons->Monster Manual
former homes of those they’ve conquered.
The region containing an adult or ancient green dragon’s lair is warped by its presence, creating the following effects:
Beast Spies. Tiny Beasts magically
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Red Wizards of Thay The Red Wizards hail from Thay, over two thousand miles east of the Sword Coast. A grim, dismal region spread across a towering plateau, Thay is defended by an army of undead
the Red Wizards’ involvement in the cult’s plans. Wyrmspeaker Varram foresees trouble in the cult joining forces with Rath Modar’s splinter sect. He has warned Severin about the potential danger, to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Death Tyrant Lairs Death tyrants often lurk deep in the Underdark, in the tunnel-mazes they occupied in life or in the lairs of enemy beholders they conquered. These lairs are devoid of life, as
death tyrants change their servants into Undead horrors. The region containing a death tyrant’s lair is warped by its presence, creating the following effects: Negative Energy Suffusion. Whenever a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Red Wizards of Thay The Red Wizards hail from Thay, over two thousand miles east of the Sword Coast. A grim, dismal region spread across a towering plateau, Thay is defended by an army of undead
the Red Wizards’ involvement in the cult’s plans. Wyrmspeaker Varram foresees trouble in the cult joining forces with Rath Modar’s splinter sect. He has warned Severin about the potential danger, to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Red Wizards of Thay The Red Wizards hail from Thay, over two thousand miles east of the Sword Coast. A grim, dismal region spread across a towering plateau, Thay is defended by an army of undead
happy about the Red Wizards’ involvement in the cult’s plans. Wyrmspeaker Varram foresees trouble in the cult joining forces with Rath Modar’s splinter sect. He has warned Severin about the potential
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Red Wizards of Thay The Red Wizards hail from Thay, over two thousand miles east of the Sword Coast. A grim, dismal region spread across a towering plateau, Thay is defended by an army of undead
the Red Wizards’ involvement in the cult’s plans. Wyrmspeaker Varram foresees trouble in the cult joining forces with Rath Modar’s splinter sect. He has warned Severin about the potential danger, to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Red Wizards of Thay The Red Wizards hail from Thay, over two thousand miles east of the Sword Coast. A grim, dismal region spread across a towering plateau, Thay is defended by an army of undead
happy about the Red Wizards’ involvement in the cult’s plans. Wyrmspeaker Varram foresees trouble in the cult joining forces with Rath Modar’s splinter sect. He has warned Severin about the potential
Compendium
- Sources->Dungeons & Dragons->Monster Manual
former homes of those they’ve conquered.
The region containing an adult or ancient green dragon’s lair is warped by its presence, creating the following effects:
Beast Spies. Tiny Beasts magically
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Death Tyrant Lairs Death tyrants often lurk deep in the Underdark, in the tunnel-mazes they occupied in life or in the lairs of enemy beholders they conquered. These lairs are devoid of life, as
death tyrants change their servants into Undead horrors. The region containing a death tyrant’s lair is warped by its presence, creating the following effects: Negative Energy Suffusion. Whenever a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Red Wizards of Thay The Red Wizards hail from Thay, over two thousand miles east of the Sword Coast. A grim, dismal region spread across a towering plateau, Thay is defended by an army of undead
the Red Wizards’ involvement in the cult’s plans. Wyrmspeaker Varram foresees trouble in the cult joining forces with Rath Modar’s splinter sect. He has warned Severin about the potential danger, to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bureaucratic empire, or a remote realm ruled by an iron-fisted tyrant. Consider how your settlement fits into the bigger picture of your world or region — who rules its ruler, and what other
, a half-demon named Iuz is the dictator of a conquered land that bears his name. Feudalism. The typical government of Europe in the Middle Ages, a feudalistic society consists of layers of lords and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bureaucratic empire, or a remote realm ruled by an iron-fisted tyrant. Consider how your settlement fits into the bigger picture of your world or region — who rules its ruler, and what other
, a half-demon named Iuz is the dictator of a conquered land that bears his name. Feudalism. The typical government of Europe in the Middle Ages, a feudalistic society consists of layers of lords and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, locals are neither friendly nor spiteful—they simply exist. Not surprisingly, they are easily conquered, as was the case when the town’s current ruler, a mysterious Humanoid called High Cardinal
tossing coins into the well, which causes it to spurt a jet of inky sludge. Regional Effects The region containing Hopeless’s planar gate is influenced by the magic of Hades, creating one or more of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Imaskari survived and fled into the Underdark. There they changed, developing the pale, smooth skin and whitish hair now common among them. The Imaskari who dominated the region of Mulhorand have been forced
, Laumee Harr, Moq Qo Harr, Woraw Tarak Tuigan A nomadic horde from the vast plains between Faerûn and Kara-Tur, the Tuigans once nearly conquered Faerûn under the great leader Yamun Khahan before being
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Imaskari survived and fled into the Underdark. There they changed, developing the pale, smooth skin and whitish hair now common among them. The Imaskari who dominated the region of Mulhorand have been forced
, Laumee Harr, Moq Qo Harr, Woraw Tarak Tuigan A nomadic horde from the vast plains between Faerûn and Kara-Tur, the Tuigans once nearly conquered Faerûn under the great leader Yamun Khahan before being
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, locals are neither friendly nor spiteful—they simply exist. Not surprisingly, they are easily conquered, as was the case when the town’s current ruler, a mysterious Humanoid called High Cardinal
tossing coins into the well, which causes it to spurt a jet of inky sludge. Regional Effects The region containing Hopeless’s planar gate is influenced by the magic of Hades, creating one or more of the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
here, and have been working an archaeological dig seeking treasure and relics. They need to be warned that a white dragon has moved into the area. Take the warning to them, then return to Townmaster
.” If the characters undertake this quest, proceed with “Axeholm.” Dragon Barrow Quest. “The dragon that besets us is not the first to threaten this region. Between here and Neverwinter lies the barrow
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
here, and have been working an archaeological dig seeking treasure and relics. They need to be warned that a white dragon has moved into the area. Take the warning to them, then return to Townmaster
.” If the characters undertake this quest, proceed with “Axeholm.” Dragon Barrow Quest. “The dragon that besets us is not the first to threaten this region. Between here and Neverwinter lies the barrow
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Bhaerynden did so two millennia before the drow conquered the place. They put the blame for its fall on the complacency that drove their ancestors to leave. “Gold dwarves endure. Shield dwarves adapt
development, armies of gold dwarves returned to drive the drow from the region. At the site that would come to be known as the Great Rift, they shaped the underground canyons and passages to their needs, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Ss’thar’tiss’ssun, leads the yuan-ti of Najara, though at court they frequently lurk in the background, simply watching. Serpent Hills The Serpent Hills is a desolate region of red clay hills and deep
dragon apparently not aligned with the yuan-ti, makes this forest her lair. It is good terrain for her; tall redwoods and coarse pines create a dense, dark canopy. Dhosun warned me that the ruins of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Ss’thar’tiss’ssun, leads the yuan-ti of Najara, though at court they frequently lurk in the background, simply watching. Serpent Hills The Serpent Hills is a desolate region of red clay hills and deep
dragon apparently not aligned with the yuan-ti, makes this forest her lair. It is good terrain for her; tall redwoods and coarse pines create a dense, dark canopy. Dhosun warned me that the ruins of