Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 23 results for 'conquered warriors revelations'.
Other Suggestions:
conjured warriors revelations
conquered warriors revelation
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a
. For example, some of the oldest dwarves living in Citadel Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Illusory Front Line The drow of House Freth have learned the hard way that the troglodytes in area 7 are too hardy and stubborn to be easily conquered. A male drow mage named Orl Telenna has been
inside a 30-foot-square area in the middle of this rubble-strewn cavern. The camp appears to be a quiet gathering of nine well-armed drow wizards and warriors, who are communicating with one another
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Illusory Front Line The drow of House Freth have learned the hard way that the troglodytes in area 7 are too hardy and stubborn to be easily conquered. A male drow mage named Orl Telenna has been
inside a 30-foot-square area in the middle of this rubble-strewn cavern. The camp appears to be a quiet gathering of nine well-armed drow wizards and warriors, who are communicating with one another
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the host with little or no resistance get fair and honest treatment. If they offer proper tribute, they can even look forward to avoiding goblin whips and chains. Warriors among the conquered people
Maglubiyet’s Will Be Done When Maglubiyet conquered the goblins’ gods, he taught the goblins to fear his cruelty. They bowed in sniveling obeisance to him and then turned their impotent wrath upon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the host with little or no resistance get fair and honest treatment. If they offer proper tribute, they can even look forward to avoiding goblin whips and chains. Warriors among the conquered people
Maglubiyet’s Will Be Done When Maglubiyet conquered the goblins’ gods, he taught the goblins to fear his cruelty. They bowed in sniveling obeisance to him and then turned their impotent wrath upon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Frost Giant Gigantic reavers from the freezing lands beyond civilization, frost giants are fierce, hardy warriors that survive on the spoils of their raids and pillaging. They respect only brute
sword blades to wooden hafts to make giant-sized spears. The greatest battle trophies come from conquered dragons, and the greatest frost giant jarls wear armor of dragon scales or wield picks and mauls made of a dragon’s teeth or claws.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a spice that makes life worth living. 4 Old age is a concept that I find fascinating. Maybe someday I too will be aged. Githyanki Ideals d4 Trait 1 Fidelity. Warriors are only as good as the vows
. Githyanki Bonds d4 Bond 1 There is no greater duty than to serve the Revered Queen. 2 Humanity thrives only because we conquered the illithids. Therefore, what is theirs is ours. 3 Without battle, life
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a spice that makes life worth living. 4 Old age is a concept that I find fascinating. Maybe someday I too will be aged. Githyanki Ideals d4 Trait 1 Fidelity. Warriors are only as good as the vows
. Githyanki Bonds d4 Bond 1 There is no greater duty than to serve the Revered Queen. 2 Humanity thrives only because we conquered the illithids. Therefore, what is theirs is ours. 3 Without battle, life
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Frost Giant Gigantic reavers from the freezing lands beyond civilization, frost giants are fierce, hardy warriors that survive on the spoils of their raids and pillaging. They respect only brute
sword blades to wooden hafts to make giant-sized spears. The greatest battle trophies come from conquered dragons, and the greatest frost giant jarls wear armor of dragon scales or wield picks and mauls made of a dragon’s teeth or claws.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
raiders who pillage and destroy any caravan or homestead they come across. The Uthgardt take their name from Uthgar Gardolfsson, a great hero-chief who battled giants and conquered much of the North before
Northern Means and the Blackford Road. Black Raven warriors often ride giant ravens (use the giant vulture statistics) into battle. The Black Ravens share their spirit mound at Raven Rock with the Gray
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
raiders who pillage and destroy any caravan or homestead they come across. The Uthgardt take their name from Uthgar Gardolfsson, a great hero-chief who battled giants and conquered much of the North before
Northern Means and the Blackford Road. Black Raven warriors often ride giant ravens (use the giant vulture statistics) into battle. The Black Ravens share their spirit mound at Raven Rock with the Gray
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Fire Giant Master crafters and organized warriors, fire giants dwell among volcanoes, lava floes, and rocky mountains. They are ruthless militaristic brutes whose mastery of metalwork is legendary
can be shrewd tacticians.
Feudal Lords. Humanoids conquered in war become serfs to the fire giants. The serfs work the farms and fields on the outskirts of fire giant halls and fortresses, raising
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Fire Giant Master crafters and organized warriors, fire giants dwell among volcanoes, lava floes, and rocky mountains. They are ruthless militaristic brutes whose mastery of metalwork is legendary
can be shrewd tacticians.
Feudal Lords. Humanoids conquered in war become serfs to the fire giants. The serfs work the farms and fields on the outskirts of fire giant halls and fortresses, raising
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dark-skinned and dark-haired, the Bedine were warriors and nomads in southern Anauroch. Once divided into over a hundred tribes, the clannish Bedine mostly kept to their desert lands and interacted
, Laumee Harr, Moq Qo Harr, Woraw Tarak Tuigan A nomadic horde from the vast plains between Faerûn and Kara-Tur, the Tuigans once nearly conquered Faerûn under the great leader Yamun Khahan before being
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dark-skinned and dark-haired, the Bedine were warriors and nomads in southern Anauroch. Once divided into over a hundred tribes, the clannish Bedine mostly kept to their desert lands and interacted
, Laumee Harr, Moq Qo Harr, Woraw Tarak Tuigan A nomadic horde from the vast plains between Faerûn and Kara-Tur, the Tuigans once nearly conquered Faerûn under the great leader Yamun Khahan before being
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Bhaerynden did so two millennia before the drow conquered the place. They put the blame for its fall on the complacency that drove their ancestors to leave. “Gold dwarves endure. Shield dwarves adapt
merchants and builders. Driven mad by their love of quicksilver, the wild Klar serve as Thorbardin’s scouts and fiercest warriors. Gully Dwarves. The Aghar clan is an anomaly among the dwarves of Krynn
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Bhaerynden did so two millennia before the drow conquered the place. They put the blame for its fall on the complacency that drove their ancestors to leave. “Gold dwarves endure. Shield dwarves adapt
merchants and builders. Driven mad by their love of quicksilver, the wild Klar serve as Thorbardin’s scouts and fiercest warriors. Gully Dwarves. The Aghar clan is an anomaly among the dwarves of Krynn
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sections on the south and west side of the castle. Treasure Holger has accumulated a tidy little hoard, mostly through “fining” the warriors under his command for minor infractions. He stores a
, most of these warriors are asleep in their bunks, but the cultists post a watch in this room throughout the night. At least two bandits remain awake and armed at all times. Sleeping cultists sleep
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sections on the south and west side of the castle. Treasure Holger has accumulated a tidy little hoard, mostly through “fining” the warriors under his command for minor infractions. He stores a
, most of these warriors are asleep in their bunks, but the cultists post a watch in this room throughout the night. At least two bandits remain awake and armed at all times. Sleeping cultists sleep
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
warriors. The Thunderbeast tribe has not visited its spirit mound in years, leaving it ripe for plunderers. Several dig sites left by previous expeditions attest to the mound’s popularity among treasure
Silver Marches to a horde of orcs aided by an ancient white dragon named Arauthator. It was then conquered by drow until they too were forced to abandon it. Today, Nesmé lies in ruins, and monsters from
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
warriors. The Thunderbeast tribe has not visited its spirit mound in years, leaving it ripe for plunderers. Several dig sites left by previous expeditions attest to the mound’s popularity among treasure
Silver Marches to a horde of orcs aided by an ancient white dragon named Arauthator. It was then conquered by drow until they too were forced to abandon it. Today, Nesmé lies in ruins, and monsters from
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Encounters in Icewind Dale d20 Encounter 1 1 ancient white dragon 2–5 1d4 + 2 crag cats (see appendix C) 6–8 1d3 frost giants 9–12 Reghed nomads (berserker and tribal warriors) 13–15 3d8 reindeer
. The characters come upon a Reghed berserker leading a band of 2d4 + 2 tribal warriors, or their encampment. Determine their tribe randomly by rolling a d4: 1, Bear; 2, Elk; 3, Tiger; 4, Wolf. If the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Encounters in Icewind Dale d20 Encounter 1 1 ancient white dragon 2–5 1d4 + 2 crag cats (see appendix C) 6–8 1d3 frost giants 9–12 Reghed nomads (berserker and tribal warriors) 13–15 3d8 reindeer
. The characters come upon a Reghed berserker leading a band of 2d4 + 2 tribal warriors, or their encampment. Determine their tribe randomly by rolling a d4: 1, Bear; 2, Elk; 3, Tiger; 4, Wolf. If the