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Returning 35 results for 'conquest receives get to have recently'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
":"fire"} fire damage on a failed save, or half as much damage on a successful one.Xardorok Sunblight leads the Sunblight clan of duergar which, until recently, dwelled in the subterranean depths beneath
the Spine of the World. In the guise of Deep Duerra, the duergar god of conquest, the archdevil Asmodeus visited Xardorok and urged him to conquer Icewind Dale, beginning with Ten-Towns.
Dark
Monsters
Icewind Dale: Rime of the Frostmaiden
Reghed Glacier. The orb was recently stolen by Nass Lantomir, one of Vellynne’s rivals in the Arcane Brotherhood. Vellynne intends to get it back before resuming her quest to find Ythryn
Backgrounds
Sword Coast Adventurer's Guide
company, including the names and reputations of its commanders and leaders, and who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak
memories of war. I can’t get the images of violence out of my mind.
3
I’ve lost too many friends, and I’m slow to make new ones.
4
I’m full of inspiring and cautionary
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
A Broad Spectrum
With their penchant for migration
and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and its future home in Icewind Dale. From here, Xardorok plots the destruction of Ten-Towns. Xardorok has no imagination of his own. Instead, he receives inspiration from his patron, whom he believes
is Deep Duerra (the duergar god of conquest). Unknown to Xardorok, his warlock powers come from Asmodeus, the Lord of the Nine Hells, who enjoys impersonating other gods. It is Asmodeus, not Deep
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and discusses nothing without receiving a “consulting fee” of 100 gp up front. A character who succeeds on a DC 15 Charisma (Persuasion) check can get her down to 50 gp, but no lower. Recently, Grotten
from Dory’s warehouse in return. If that deal is struck, the burglar tells them that some sort of golem made up of parts of sea creatures was recently delivered to the warehouse. Grotten has no idea where it came from, but is sure that the golem is at the warehouse or in Dory’s residence still.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
devil as it plots its conquest or corruption of a soul. This allows for winding schemes that are rarely what they seem on the surface. For minor devils, a simple acceptance of an evil gift is enough
remorse, and is prepared to do the most heinous acts to get what it wants. Fear of Demotion. A devil that disappoints a superior can be demoted, whereupon it’s instantly transformed into a lesser form of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
) check. The leaders of the gang, Uktarl Krannoc and Harria Valashtar, were lovers once, but their relationship soured recently. They’re fed up with each other, and each is plotting to eliminate the
other and take control of the gang. Harria is the likely winner of this conflict, because she recently acquired a flesh golem that wandered up from level 2. Struck by Harria’s resemblance to its creator
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Domain and the druid’s Circle of Spores. Every subclass in the Player’s Handbook also receives a mention in this chapter, indicating the guilds where characters of those subclasses might find a home. Once
you’ve chosen your race and class and recorded the benefits you get from them, you can proceed with the remaining steps of character creation as described in the Player’s Handbook.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the gods has no clear explanation, the priests might have to meditate for hours or days to get a vision of its meaning.
Every group of orcs has particular superstitions and recognizes certain omens
rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s territory.
Colors of Conquest
Three colors have special meaning
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
flayers who also once lived there. Only recently have the goblins ventured beyond the outpost and ransacked nearby areas. This effort is helmed by a goblin named Ruxithid the Chosen, who receives orders
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
A Sordid Past Neither Skalanthas nor the monks know that until recently, Ronnom led an assassins’ guild that carried out political killings for profit. Rival factions banded together to destroy the
guild, killing most of the guild’s assassins, but Ronnom and his bodyguards escaped and fled to Najkir. Under Ronnom’s influence, Skalanthas has grown territorial, threatening ships that get too close
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Something Old This event can occur if the characters don’t or can’t raise the burgomaster’s son, Ilya, from the dead. If alive, the Abbot learns that Ilya died recently and, in his human guise
. Development Ilya Krezkov returns to life with a random form of indefinite madness (see “Madness Effects” in chapter 8, “Running the Game,” of the Dungeon Master’s Guide). The Abbot uses the raising of Ilya as leverage to get the burgomaster to undertake an unusual quest (see “Something Borrowed” below).
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
provisions from Neverwinter to Phandalin. They’re a half-day’s march from Phandalin when they run into trouble with goblin raiders from the Cragmaw band. Read the following text to get the adventure
arrive early to “take care of business.”
You’ve spent the last few days following the High Road south from Neverwinter, and you’ve just recently veered east along the Triboar Trail. You’ve had no
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Recluse Though most giants are social creatures, some live alone by choice or circumstance. They establish lairs in remote places, or they tend ancient ruins or enclaves that were more recently
ravages of time. 2 A new settlement in a remote region seeks to hire adventurers to get rid of a giant lairing nearby. The giant just wants to be left alone and is tired of having to move every few
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lords of Dust Adventure Hooks The Lords of Dust Adventure Hooks table presents some ways to get the characters into a fiendish adventure. Lords of Dust Adventure Hooks d6 Adventure Hook 1 A
retainer who died recently shows up again, as if nothing happened and with no memory of having “died,” or of the events immediately preceding their supposed demise. 2 Agents of the Chamber show up intent
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
hillside in all directions, and much of the crater is full of rubble. A shallow ditch, recently excavated, lies at the bottom of the basin.
The derro dug this 10-foot-deep ditch to get to the star. Only a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
says her sister Bavlorna recently lost. Maybe Prismeer’s native denizens can help the characters find it. Spoil a Play. Sabotage a theatrical performance in Motherhorn, Endelyn Moongrave’s castle in Yon
(see chapter 4). Skabatha would like nothing more than to see her sister bought down a peg or two. (To get to Yon, the characters will need a guide. Granny Nightshade expects them to know this fact
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
presence and doesn’t ignore social obligations so much as get distracted easily. Larine is a member of the Intramural Water-Dancing Club, where she performs underwater balletic movements effortlessly
a ticket taker, a job she’s recently switched to as a result of struggling to give correct change while working at the box office.
Extracurriculars: Intramural Water-Dancing Club
Job: Strixhaven
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
are concerned. Any given Dimir agent knows of no more than a handful of alleyway contacts and dossier drop spots. One agent knows another only by a code name, or receives communications only at a
and pursuits contradict each other, frustrating any attempt to get to the truth of things. The public face of Dimir remains inscrutable, which some interpret as the best evidence that the guild’s true
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
more violent of late. He goes on to reveal that he’s heard rumors that the once-safe caves at the base of the Thunder Cliffs have recently become more dangerous. Stand in Tar scoffs at that idea. A
Secret Agent Feel free to roleplay the interactions here as much or as little as you are comfortable. If the characters ask to get a read on the attitudes of the two captains, Stands in Tar is pretty much
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Docks The docks of Saltmarsh are the beating heart of the town. The fishing trade and related commerce that keep the town alive are based here. The docks have recently undergone a series of
been going through everyone’s trash at night. Something from the swamp, I’d reckon — maybe a troll. 8 Sometimes on a moonless night, you can meet the ghost of a drowned sailor trying to get home. Lead
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the world in solitude offer prayers and homage to me, and I keep an eye on them as best I can. We are not that different.
—Diancastra
Exiles d6 Adventure Hook 1 Characters get entangled in
from outside threats. 4 An adventurer receives an exclusive invitation to study a topic of interest (perhaps giants’ sagas or religion), but the invitation seems suspicious—demanding secrecy, traveling
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
much they’ve recently eaten. Shifting Skin. Visitors to Spawn Hollow feel their skin slowly shifting over their muscles. Watchful Eyes. Visitors to the Labyrinth of Eyes constantly feel as though
gnaw on anything they can get their mouths around, even though they can’t swallow anything. A rune grows a new gnawble one day after its gnawble is plucked, creating an endless supply of them, although
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from Endrith Vallivoe, a local shopkeeper drinking in the Swinging Sword, who bought one of the books from a merchant recently arrived from Womford. Four new graves — simple rock cairns, really — have
kegs of beer and various trinkets. If the characters mention the Amnian merchant to Thorsk, they can get directions to Scarlet Moon Hall.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
recently been sensed north of the lighthouse, and relatively close. All the activities mentioned in this section are introduced or talked about in the “Franchise Tasks and Downtime” section in chapter 2
Luskan — and adding rumors suggesting that the organization has recently been engaging in conduct even more secretive than usual. Such activities can also preview some of the information on Luskan
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Getting to the Lair Very few members of the Xanathar Guild have access to the beholder’s secret lair. If the characters want to get there, the following factions know where it is and can help them
safest route to the beholder’s lair is a secret staircase in the sewers of the Castle Ward. Any character who belongs to this faction can get this information from Jarlaxle or another source. If the party
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
have to meditate for hours or days to get a vision of its meaning. Every group of orcs has particular superstitions and recognizes certain omens. These tenets vary from tribe to tribe, and are often
territory. Colors of Conquest Three colors have special meaning to all orcs, and they adorn their bodies, possessions, and lairs with pigments that produce those hues. Red ochre is used to represent blood
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
your welcome.” Those who climb the mountainside to reach the cave must succeed on a DC 12 Constitution saving throw or arrive with 1d4 levels of exhaustion. Trying to get Hlam (see appendix B) to
. It startled a few sailors recently but hasn’t hurt anyone. Confront the dragon and learn its intentions.” Vajra gives each character a potion of water breathing to complete this mission. They find a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
need. (More specifically, they provide loans, mercenaries, and other services.) Another Black Network gang has recently infiltrated the city and tried to take over the Xanathar Guild. They failed
Wisdom (Perception) check. Soluun flees if reduced to half his hit points or fewer. Reward: Each Zhentarim character gains 1 renown. If Heldar survives Soluun’s attack, each character receives 50 gp
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ten-Towns Quests This chapter presents two starting quests (“Cold-Hearted Killer” and “Nature Spirits”) that the characters can get at the start of the adventure, regardless of which town serves as
potential for combat, while “Nature Spirits” presents a fun quest without the danger. The quests in this chapter are designed to get the characters exploring Ten-Towns and the nearby wilderness, while
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
he’s building them. The answer lies with his strange companion. Until recently, this flumph surreptitiously fed on the mental energy of Arcturia’s mind flayer assistant. The illithid’s sudden death
(see area 29) cut off the flumph’s food supply. Fortunately, it can get by for some time without needing to feed on more psionic energy. It shacked up with Doomcrown and has been trying to convince him
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
island’s shore. Fortunately, wrecks are rare—or they were, until recently. Not long ago, a harpy settled into the wreck of Compass Rose. With its magically entrancing voice, the harpy has been luring
in the wrecks who were animated by the talisman in Compass Rose’s hold but couldn’t get off their ships for some reason. They might also find giant octopuses (you can use the spore servant octopus
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in a timely, professional manner. Refusing to accept or complete a mission can result in suspension or dismissal. An alliance member who is suspended receives no alliance missions until the suspension
fled his homeland a few years back and is too smart to get caught doing anything illegal. He and his gang of bullies prowl the Dock Ward. Scuttle the deal, and do it fast!” The characters can create a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
him as honest, optimistic, and extraordinarily lucky. Until recently, he was a member of Force Grey and reported directly to the Blackstaff. In recent months, Meloon has spent much of his time at the
bond with adventurers, and offers a helping hand whenever doing so feels appropriate. The intellect devourer’s primary goals are to steer adventurers away from Undermountain and get them to undertake