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Returning 20 results for 'conquest wind robbed'.
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Kenku
Legacy
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Species
Volo's Guide to Monsters
Treasure Hunter
Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society. Kenku suffer from a sinister
were minions of Grazz’t, while others say that they were scouts and explorers for the Wind Dukes of Aaqa. Whatever the truth, according to legend, the kenku betrayed their master. Unable to
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
of crows, or a sudden gust of wind — might be a communication from the gods. If the tribe has encountered a similar omen before, the priests understand how to interpret it, but if a sign from
rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s territory.
Colors of Conquest
Three colors have special meaning
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
themselves and their lairs. Omens and Superstitions Orcs believe that any seemingly unimportant discovery or event — a bear’s claw marks on a tree, a flock of crows, or a sudden gust of wind — might be a
territory. Colors of Conquest Three colors have special meaning to all orcs, and they adorn their bodies, possessions, and lairs with pigments that produce those hues. Red ochre is used to represent blood
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
themselves and their lairs. Omens and Superstitions Orcs believe that any seemingly unimportant discovery or event — a bear’s claw marks on a tree, a flock of crows, or a sudden gust of wind — might be a
territory. Colors of Conquest Three colors have special meaning to all orcs, and they adorn their bodies, possessions, and lairs with pigments that produce those hues. Red ochre is used to represent blood
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fall.
— Iuz the Old
The Abyss and its demonic inhabitants are akin to a virus. While most other factions across the planes spread their influence into other realms through conquest, conversion
foul-smelling tumors instead of leaves as their branches wither and die. Bodies of water in the area become tainted and sometimes poisonous, and the weather might feature extremes of heat, cold, wind
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fall.
— Iuz the Old
The Abyss and its demonic inhabitants are akin to a virus. While most other factions across the planes spread their influence into other realms through conquest, conversion
foul-smelling tumors instead of leaves as their branches wither and die. Bodies of water in the area become tainted and sometimes poisonous, and the weather might feature extremes of heat, cold, wind
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
creatures as toys rather than serious threats, and it uses its illusion magic to manipulate creatures into fighting each other. If seriously threatened, it wields thunder and wind to demolish its enemies
magical effects.
Siege Monster. The cradle deals double damage to objects and structures.
Actions
Multiattack. The cradle makes three Slam or Wind Javelin attacks in any combination.
Slam. Melee
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wind, choking smoke, and volcanic ash. Within the fire-filled caldera of Phlegethos’s largest volcano rises Abriymoch, a fortress city made of obsidian and dark glass. With rivers of molten lava
plot the conquest of the multiverse. At the center of the layer stands a vast rift of unknown depth, out of which rises the great citadel-spire of Malsheem, home to Asmodeus and his infernal court
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wind, choking smoke, and volcanic ash. Within the fire-filled caldera of Phlegethos’s largest volcano rises Abriymoch, a fortress city made of obsidian and dark glass. With rivers of molten lava
plot the conquest of the multiverse. At the center of the layer stands a vast rift of unknown depth, out of which rises the great citadel-spire of Malsheem, home to Asmodeus and his infernal court
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
wind, choking smoke, and pyroclastic ash. Within the fire-filled caldera of Phlegethos’s largest volcano rises Abriymoch, a fortress city cast of obsidian and dark glass. With rivers of molten lava
generals loyal to Asmodeus garrison their diabolical legions and plot the conquest of the multiverse. At the center of the layer stands a vast rift of unknown depth, out of which rises the great citadel
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
wind, choking smoke, and pyroclastic ash. Within the fire-filled caldera of Phlegethos’s largest volcano rises Abriymoch, a fortress city cast of obsidian and dark glass. With rivers of molten lava
generals loyal to Asmodeus garrison their diabolical legions and plot the conquest of the multiverse. At the center of the layer stands a vast rift of unknown depth, out of which rises the great citadel
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
creatures as toys rather than serious threats, and it uses its illusion magic to manipulate creatures into fighting each other. If seriously threatened, it wields thunder and wind to demolish its enemies
magical effects.
Siege Monster. The cradle deals double damage to objects and structures.
Actions
Multiattack. The cradle makes three Slam or Wind Javelin attacks in any combination.
Slam. Melee
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. Every token corresponds to one of the worlds, and the token’s bearer has the right to lead legions in conquest of that world. The stars glowing with red flames have invasion rights claimed by the Nine
present, roll on the House of Liars Defenses table each round at initiative count 0. House of Liars Defenses d4 Event 1 Mocking Winds. A blast of powerful wind that sounds like Shemeshka’s laughter
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. Every token corresponds to one of the worlds, and the token’s bearer has the right to lead legions in conquest of that world. The stars glowing with red flames have invasion rights claimed by the Nine
present, roll on the House of Liars Defenses table each round at initiative count 0. House of Liars Defenses d4 Event 1 Mocking Winds. A blast of powerful wind that sounds like Shemeshka’s laughter
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Undercellar is rumored to run throughout much of the Upper City. Its secret tunnels wind beneath numerous patriar manors, banks, businesses, and even the High Hall itself, connecting through false walls
the effects of petrifying magic. When the magic was dispelled, it freed the heroes to walk the world once more but robbed the Wide of a bit of its charm. The merchants complained loudly, and a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Undercellar is rumored to run throughout much of the Upper City. Its secret tunnels wind beneath numerous patriar manors, banks, businesses, and even the High Hall itself, connecting through false walls
the effects of petrifying magic. When the magic was dispelled, it freed the heroes to walk the world once more but robbed the Wide of a bit of its charm. The merchants complained loudly, and a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Undercellar is rumored to run throughout much of the Upper City. Its secret tunnels wind beneath numerous patriar manors, banks, businesses, and even the High Hall itself, connecting through false walls in
effects of petrifying magic. When the magic was dispelled, it freed the heroes to walk the world once more but robbed the Wide of a bit of its charm. The merchants complained loudly, and a replacement
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Undercellar is rumored to run throughout much of the Upper City. Its secret tunnels wind beneath numerous patriar manors, banks, businesses, and even the High Hall itself, connecting through false walls in
effects of petrifying magic. When the magic was dispelled, it freed the heroes to walk the world once more but robbed the Wide of a bit of its charm. The merchants complained loudly, and a replacement
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
who is a member of the Lords’ Alliance receives the finest quarters, which happen to have thin walls so that Yondral can spy on his guests. Rassalantar’s keep has largely been robbed of its stone to
the spellcasting ability (spell save DC 15):
At will: druidcraft, guidance, resistance, speak with plants
2/day each: animal messenger, detect magic, entangle, goodberry, gust of wind, pass without
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
who is a member of the Lords’ Alliance receives the finest quarters, which happen to have thin walls so that Yondral can spy on his guests. Rassalantar’s keep has largely been robbed of its stone to
the spellcasting ability (spell save DC 15):
At will: druidcraft, guidance, resistance, speak with plants
2/day each: animal messenger, detect magic, entangle, goodberry, gust of wind, pass without