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Returning 35 results for 'consist warrior reason'.
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Monsters
Dragonlance: Shadow of the Dragon Queen
’s swiftly pulled back if caught beyond its walls without a host.
Personality Trait. “I might be dead, but there’s no reason I can’t live it up a little.”
Ideal. &ldquo
;The safest place to be is behind the toughest warrior in the room.”
Bond. “In life and in death, I’m the only one who matters.”
Flaw. “Who can resist a little drama
Backgrounds
Sword Coast Adventurer's Guide
possibilities.)
Now you’re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you’re leaving
little respect for anyone who is not a proven warrior.
3
I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.
4
My hatred of my
Equipment
The jagged vertebrae sword of a fishfolk warrior can barely be called a sword. Locals would say it’s better described as a makeshift weapon crafted from a fish skeleton and sea trash. Its poor
construction is the reason it’s not often a weapon seen on land, though when used by a skilled fighter, it most certainly can be a formidable tool.
When you successfully hit a creature with a
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
once been a warrior or hunter, but now the body is just freshly killed meat.
A lizardfolk who lives among other humanoids can, over time, learn to respect other creatures’ emotions. The
quirk for a lizardfolk character or to inspire a unique mannerism.
Lizardfolk Quirks
d8
Quirk
1
You hate waste and see no reason not to scavenge fallen enemies. Fingers are tasty and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Dark Hunters The Dark Hunters consist of Zhora Hallen (a drow elite warrior) and ten drow. Each carries adventuring equipment (bedroll, rope, a flask of oil), three days’ worth of food and water
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Dark Hunters The Dark Hunters consist of Zhora Hallen (a drow elite warrior) and ten drow. Each carries adventuring equipment (bedroll, rope, a flask of oil), three days’ worth of food and water
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with massive casualties on the kobold side. Tunnelers and Builders. Kobolds make up for their physical ineptitude with a cleverness for trap making and tunneling. Their lairs consist of low tunnels
reason, kobolds hate gnomes and pranks of any kind. Kurtulmak’s most devoted worshipers dedicate themselves to finding and releasing their lost god from his prison-maze. Kobold
Small humanoid (kobold
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with massive casualties on the kobold side. Tunnelers and Builders. Kobolds make up for their physical ineptitude with a cleverness for trap making and tunneling. Their lairs consist of low tunnels
reason, kobolds hate gnomes and pranks of any kind. Kurtulmak’s most devoted worshipers dedicate themselves to finding and releasing their lost god from his prison-maze. Kobold
Small humanoid (kobold
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
forgotten about during his earlier days. When the characters make the reason for their visit known, he grows visibly grim but invites them into his home for tea. In the living room, Vecken’s old
relics and jewelry, and more than a few have disappeared, their bodies never found. Vecken’s Retribution If the characters ask Vecken to join their investigation, the warrior demurs, telling them he
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Helmed Horror This construct possesses intelligence, the ability to reason and adjust its tactics, and an unswerving devotion to its maker that persists even after its maker’s demise. Resembling an
fights with the cunning of a skilled warrior, taking to the air as it attacks weaker characters and spellcasters first. However, a helmed horror lacks the insight to change its environment, fortify it
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
forgotten about during his earlier days. When the characters make the reason for their visit known, he grows visibly grim but invites them into his home for tea. In the living room, Vecken’s old
relics and jewelry, and more than a few have disappeared, their bodies never found. Vecken’s Retribution If the characters ask Vecken to join their investigation, the warrior demurs, telling them he
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Helmed Horror This construct possesses intelligence, the ability to reason and adjust its tactics, and an unswerving devotion to its maker that persists even after its maker’s demise. Resembling an
fights with the cunning of a skilled warrior, taking to the air as it attacks weaker characters and spellcasters first. However, a helmed horror lacks the insight to change its environment, fortify it
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Mother, is an aged grippli warrior (see the end of the adventure for her stat block stat block). She evacuated the village when most of the other residents did and has set up quarters inside the
expressed interest in excavating and restoring the previous site of the grippli village, a mile from its present location. Pond Mother saw no reason to refuse them, since their motives were seemingly
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
choose the entries that speak to you or randomly pull cards from The Deck of Many Things card set. One of the most important steps of a warrior’s journey is discovering the reason why you fight. Glory
path of the warrior. Fates A fortune teller foresaw that you would find your calling in a life of battle. Flames When the heat of battle takes over, you barely recognize yourself. This scares you. Fool
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
choose the entries that speak to you or randomly pull cards from The Deck of Many Things card set. One of the most important steps of a warrior’s journey is discovering the reason why you fight. Glory
path of the warrior. Fates A fortune teller foresaw that you would find your calling in a life of battle. Flames When the heat of battle takes over, you barely recognize yourself. This scares you. Fool
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Mother, is an aged grippli warrior (see the end of the adventure for her stat block stat block). She evacuated the village when most of the other residents did and has set up quarters inside the
expressed interest in excavating and restoring the previous site of the grippli village, a mile from its present location. Pond Mother saw no reason to refuse them, since their motives were seemingly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Narbondellyn maintains its own militia, consisting of fifty or more highly disciplined drow warriors and drow elite warriors, with one elite warrior for every ten drow warriors. In addition, an estate holds
master, the patrol immediately calls for reinforcements, which arrive in 1d4 + 2 rounds. The reinforcements consist of 1d4 similar drow patrols. Noble Entourage The characters encounter a drow noble
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the Deck of Many Things can instead be interpreted as narrative directions that point the way to a future event. In this case, the Knight card could portend a friendly warrior whom the character will
or pursuing goals of their own. Several kinds of allies are described below, each with a different reason for accompanying the party. Guidance on when the ally might depart is also provided. An ally
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the Deck of Many Things can instead be interpreted as narrative directions that point the way to a future event. In this case, the Knight card could portend a friendly warrior whom the character will
or pursuing goals of their own. Several kinds of allies are described below, each with a different reason for accompanying the party. Guidance on when the ally might depart is also provided. An ally
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Ship Purpose Every ship has a reason for its voyages, which can be rolled or chosen on the Ship Purpose table. Each purpose is described after the table. Ship Purpose d100 Purpose 01–17 Cargo 18
passenger ship generally consist of commoners and nobles, though many creatures have the need to travel by ship. Fishing Fishing ships include commercial vessels that catch fish and crustaceans to sell
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
one elite warrior for every ten drow warriors. In addition, an estate holds 3d12 drow nobles and scores of slaves, 10d10 of which can be pressed into defending the house. These fighting slaves are
eight ruling houses, or slaves in the company of such a drow, the patrol calls for reinforcements, which arrive in 1d4 + 2 rounds and consist of 1d4 similar drow patrols. OLD ENEMIES
It is possible
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
one elite warrior for every ten drow warriors. In addition, an estate holds 3d12 drow nobles and scores of slaves, 10d10 of which can be pressed into defending the house. These fighting slaves are
eight ruling houses, or slaves in the company of such a drow, the patrol calls for reinforcements, which arrive in 1d4 + 2 rounds and consist of 1d4 similar drow patrols. OLD ENEMIES
It is possible
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Ship Purpose Every ship has a reason for its voyages, which can be rolled or chosen on the Ship Purpose table. Each purpose is described after the table. Ship Purpose d100 Purpose 01–17 Cargo 18
passenger ship generally consist of commoners and nobles, though many creatures have the need to travel by ship. Fishing Fishing ships include commercial vessels that catch fish and crustaceans to sell
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Narbondellyn maintains its own militia, consisting of fifty or more highly disciplined drow warriors and drow elite warriors, with one elite warrior for every ten drow warriors. In addition, an estate holds
master, the patrol immediately calls for reinforcements, which arrive in 1d4 + 2 rounds. The reinforcements consist of 1d4 similar drow patrols. Noble Entourage The characters encounter a drow noble
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the clumsy knight whose crypt lies deep within the castle.
This card refers to Sir Klutz the phantom warrior (see chapter 4, area K84, crypt 33). If Sir Klutz is Strahd’s enemy, then the phantom
warrior disappears not after seven days, but only after he or Strahd is reduced to 0 hit points. Executioner (Jack of Spades) Seek out the brother of the devil’s bride. They call him “the lesser,” but
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the clumsy knight whose crypt lies deep within the castle.
This card refers to Sir Klutz the phantom warrior (see chapter 4, area K84, crypt 33). If Sir Klutz is Strahd’s enemy, then the phantom
warrior disappears not after seven days, but only after he or Strahd is reduced to 0 hit points. Executioner (Jack of Spades) Seek out the brother of the devil’s bride. They call him “the lesser,” but
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
quick. For this reason, no maps of these ruined colossi are provided. You can simply narrate the characters’ foray into each colossus. It takes 1d4 hours for the characters to search a colossus’s
the warforged warrior stat block in appendix A) remain in Ialos to guard the mill or patrol its surroundings. When no expedition is underway, thirteen pilgrims (including their leader, Mercy, who also
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
quick. For this reason, no maps of these ruined colossi are provided. You can simply narrate the characters’ foray into each colossus. It takes 1d4 hours for the characters to search a colossus’s
the warforged warrior stat block in appendix A) remain in Ialos to guard the mill or patrol its surroundings. When no expedition is underway, thirteen pilgrims (including their leader, Mercy, who also
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Loyalists The loyalists consist of newcomers who arrived from the northern reaches of Keoland, loyal to King Kimbertos Skotti. They feel that the town should focus on becoming a useful asset to the
near Saltmarsh are indicative of more valuable stones deeper in the rock. She was once a fearsome warrior, and she’s not above delivering a few well-placed blows to ensure her orders are followed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Uthgardt Lands When I was newly departed from my homeland and first found my way to the North, I encountered a band of Uthgardt nomads on the trail — a part of the Elk tribe, led by a warrior named
Gyrt. It was a tense meeting. I think the only reason I was not killed on sight is that I was an elf traveling alone. I think they feared I was a wizard. Uthgardt hate all magic but that of their
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Kraul Warrior
Krenko
Lawmage
Lazav
Loading Rig
Master of Cruelties
Mind Drinker Vampire
Mind Mage
Nightveil Specter
Niv-Mizzet
Nivix Cyclops
Obzedat Ghost
Orzhov Giant
, and other peoples, as some of them rise to greet the morning and others retire after a hard night of work or play. They are the reason she is here: sworn to protect them, she leads a flight of roc
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Loyalists The loyalists consist of newcomers who arrived from the northern reaches of Keoland, loyal to King Kimbertos Skotti. They feel that the town should focus on becoming a useful asset to the
near Saltmarsh are indicative of more valuable stones deeper in the rock. She was once a fearsome warrior, and she’s not above delivering a few well-placed blows to ensure her orders are followed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Uthgardt Lands When I was newly departed from my homeland and first found my way to the North, I encountered a band of Uthgardt nomads on the trail — a part of the Elk tribe, led by a warrior named
Gyrt. It was a tense meeting. I think the only reason I was not killed on sight is that I was an elf traveling alone. I think they feared I was a wizard. Uthgardt hate all magic but that of their
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Kraul Warrior
Krenko
Lawmage
Lazav
Loading Rig
Master of Cruelties
Mind Drinker Vampire
Mind Mage
Nightveil Specter
Niv-Mizzet
Nivix Cyclops
Obzedat Ghost
Orzhov Giant
, and other peoples, as some of them rise to greet the morning and others retire after a hard night of work or play. They are the reason she is here: sworn to protect them, she leads a flight of roc
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is Gruumsh One-Eye, who created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the
predicts that the war will end with Luthic the only deity standing, as the cave mother ascends to rule her warrior children.
Gruumsh, “He Who Watches” Gruumsh, the undisputed ruler of the orc