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Returning 35 results for 'consist weapons resolving'.
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Warlock
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Classes
Basic Rules (2014)
are comfortable in light armor and know how to use simple weapons. Delvers into Secrets Warlocks are driven by an insatiable need for knowledge and power, which compels them into their pacts and
determine how big a part your pact will play in your character’s adventuring career. Your patron’s demands might drive you into adventures, or they might consist entirely of small favors you can
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Resolving the Character Hooks If the characters return to Blasingdell, their fame as adventurers spreads. Townsfolk hail them on the street, and some might approach them with problems that can lead
some land far away, or an as-yet-unknown location rumored to hide a fabulous treasure. Track the Broken Blade If the characters were sent to retrieve weapons for Baron Althon, they can bring him the +1
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Resolving the Character Hooks If the characters return to Blasingdell, their fame as adventurers spreads. Townsfolk hail them on the street, and some might approach them with problems that can lead
some land far away, or an as-yet-unknown location rumored to hide a fabulous treasure. Track the Broken Blade If the characters were sent to retrieve weapons for Baron Althon, they can bring him the +1
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Running the Encounter Use the following guidance for running and resolving the encounter between the characters’ hammerhead and the githyanki ship. The Battle Begins Using the side initiative variant
. While the hammerhead ship is faster than the githyanki ship, the characters will still be in range of its weapons if they choose to flee. Evil Shadows Two shadows—former crew members of the flying
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Running the Encounter Use the following guidance for running and resolving the encounter between the characters’ hammerhead and the githyanki ship. The Battle Begins Using the side initiative variant
. While the hammerhead ship is faster than the githyanki ship, the characters will still be in range of its weapons if they choose to flee. Evil Shadows Two shadows—former crew members of the flying
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
daelkyr. Others believe that the daelkyr can grant the Mror dwarves the power to overcome any enemy. Some clans have taken up symbionts and living weapons recovered from the depths, and cabals of
warlocks draw on the power of the Plane of Xoriat (see chapter 4). The Mror Holds consist of a loose confederation. Twelve noble clans each govern a hold and have a representative on the Iron Council
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
daelkyr. Others believe that the daelkyr can grant the Mror dwarves the power to overcome any enemy. Some clans have taken up symbionts and living weapons recovered from the depths, and cabals of
warlocks draw on the power of the Plane of Xoriat (see chapter 4). The Mror Holds consist of a loose confederation. Twelve noble clans each govern a hold and have a representative on the Iron Council
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stand on either side of the stream, waving makeshift weapons and howling threats at each other in a hissing language.
The group of creatures closest to you has a captive lashed between two stalagmites
random encounters) to the distance they must travel before they reach the purple worm nursery. If the characters simply watch the standoff unfold, see “Resolving the Standoff” later in this section
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
solely on the characters and their foes, glossing over all of the other fighting and just making an educated guess as to the outcome. This method is the quickest for resolving the battle. The orcs could
are within range, they throw javelins at any visible targets. The next round, they charge to close the distance and attack with melee weapons. After two or three rounds, the orcs retreat. The orcs
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stand on either side of the stream, waving makeshift weapons and howling threats at each other in a hissing language.
The group of creatures closest to you has a captive lashed between two stalagmites
random encounters) to the distance they must travel before they reach the purple worm nursery. If the characters simply watch the standoff unfold, see “Resolving the Standoff” later in this section
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
solely on the characters and their foes, glossing over all of the other fighting and just making an educated guess as to the outcome. This method is the quickest for resolving the battle. The orcs could
are within range, they throw javelins at any visible targets. The next round, they charge to close the distance and attack with melee weapons. After two or three rounds, the orcs retreat. The orcs
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Magic Item Categories Each magic item belongs to a category: armor, potions, rings, rods, scrolls, staffs, wands, weapons, or wondrous items. Armor Unless an armor’s description says otherwise, armor
oils that are applied to a creature or object. Most potions consist of one ounce of liquid. Potions are consumable magic items. Drinking a potion or administering a potion to another character requires
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Magic Item Categories Each magic item belongs to a category: armor, potions, rings, rods, scrolls, staffs, wands, weapons, or wondrous items. Armor Unless an armor’s description says otherwise, armor
oils that are applied to a creature or object. Most potions consist of one ounce of liquid. Potions are consumable magic items. Drinking a potion or administering a potion to another character requires
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
polearm on another target. In addition, each group of five monks is led by an elder monk. These are cult fanatics that have outfitted their polearms with laser weapons secured from the monastery’s stores of
technology. These weapons are notoriously ineffective against polished metal armor and shields, which reflect their laser bolts: Force Pike. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
polearm on another target. In addition, each group of five monks is led by an elder monk. These are cult fanatics that have outfitted their polearms with laser weapons secured from the monastery’s stores of
technology. These weapons are notoriously ineffective against polished metal armor and shields, which reflect their laser bolts: Force Pike. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
will, or fight in wicked armies. Bearded devils’ eponymous beards consist of grotesque, tentacle-like growths. These squirming, barb-riddled beards carry poison capable of preventing magical healing
. Bearded devils are also known for their distinctive glaives, through which they channel hellish energy. Those struck by these unnatural weapons suffer infernal wounds that grow worse until stanched
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
passenger ship generally consist of commoners and nobles, though many creatures have the need to travel by ship. Fishing Fishing ships include commercial vessels that catch fish and crustaceans to sell
. Most crew members on military ships are guards or scouts. Officers are veterans. Many military ships carry extra guards as passengers for invasion, boarding, and operating siege weapons. A military ship
Compendium
- Sources->Dungeons & Dragons->Monster Manual
will, or fight in wicked armies. Bearded devils’ eponymous beards consist of grotesque, tentacle-like growths. These squirming, barb-riddled beards carry poison capable of preventing magical healing
. Bearded devils are also known for their distinctive glaives, through which they channel hellish energy. Those struck by these unnatural weapons suffer infernal wounds that grow worse until stanched
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
passenger ship generally consist of commoners and nobles, though many creatures have the need to travel by ship. Fishing Fishing ships include commercial vessels that catch fish and crustaceans to sell
. Most crew members on military ships are guards or scouts. Officers are veterans. Many military ships carry extra guards as passengers for invasion, boarding, and operating siege weapons. A military ship
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
makeshift crenellations on the roof lines for missile combatants. They also stockpiled weapons and caches of ammunition. Map 6.5: Dellmon RanchView Player Version The Dellmon Family Kerbin Dellmon
dwarf guards) who serve as the area’s blacksmiths, tinkerers, and general laborers-for-hire. The remaining defenders consist of eighteen farm and ranch folk, as well as a few Emerald Enclave allies
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
makeshift crenellations on the roof lines for missile combatants. They also stockpiled weapons and caches of ammunition. Map 6.5: Dellmon RanchView Player Version The Dellmon Family Kerbin Dellmon
dwarf guards) who serve as the area’s blacksmiths, tinkerers, and general laborers-for-hire. The remaining defenders consist of eighteen farm and ranch folk, as well as a few Emerald Enclave allies
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
yourself and those who come after you. These maps can range from large-scale depictions of mountain ranges to diagrams that show the layout of a dungeon level. Components. Cartographer’s tools consist of
might seem too humble for an adventurer, a good pair of boots will see a character across rugged wilderness and through deadly dungeons. Components. Cobbler’s tools consist of a hammer, an awl, a knife, a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
yourself and those who come after you. These maps can range from large-scale depictions of mountain ranges to diagrams that show the layout of a dungeon level. Components. Cartographer’s tools consist of
might seem too humble for an adventurer, a good pair of boots will see a character across rugged wilderness and through deadly dungeons. Components. Cobbler’s tools consist of a hammer, an awl, a knife, a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Hardbuckler don’t have cause to use them very often, these weapons usually discourage the bandits, raiders, and occasional orc bands that would lay claim to Hardbuckler’s wealth. The town eschews the sort
who have worked in Hardbuckler over the generations. She wears a set of magical bracers passed to her by her father. Rural Settlements Most of the outlying settlements in the Trielta Hills consist of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, worth 1 gp each Eleven pewter serving pieces of small worth Twenty-four various weapons (a +2 dagger among them) Nine shields Eight suits of armor (including a silvered set of +2 chain mail) Twenty
equipped with a weapons and throwing stones, plus a giant’s bag. If a conflict erupts, the giant tries to sound a great iron horn suspended from the ceiling on iron chains in the center of the cavern
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Hardbuckler don’t have cause to use them very often, these weapons usually discourage the bandits, raiders, and occasional orc bands that would lay claim to Hardbuckler’s wealth. The town eschews the sort
who have worked in Hardbuckler over the generations. She wears a set of magical bracers passed to her by her father. Rural Settlements Most of the outlying settlements in the Trielta Hills consist of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Athar, the Bleak Cabal, and the Mind’s Eye—are locked in debate in a public forum, such as the Trianym outside the Hall of Speakers. The quarrelers consist of a strident Athar null, an apathetic Bleak
weapons and come quietly. The officers have been ordered to bring the characters before the High Courts of Sigil, where the characters must stand trial for supposed crimes against reality. Parisa
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Athar, the Bleak Cabal, and the Mind’s Eye—are locked in debate in a public forum, such as the Trianym outside the Hall of Speakers. The quarrelers consist of a strident Athar null, an apathetic Bleak
weapons and come quietly. The officers have been ordered to bring the characters before the High Courts of Sigil, where the characters must stand trial for supposed crimes against reality. Parisa
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
shamans and any enchanted weapons and armor they find, but a wizard willing to walk the wilds alone could be a powerful one. Traveling as we were on a grassy plain, we could see one another for some
bands, groups of tribesfolk that number between a dozen and a hundred, usually twenty to fifty. These bands generally consist of several family groups, each led by a matriarch or patriarch. In many ways
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, worth 1 gp each Eleven pewter serving pieces of small worth Twenty-four various weapons (a +2 dagger among them) Nine shields Eight suits of armor (including a silvered set of +2 chain mail) Twenty
equipped with a weapons and throwing stones, plus a giant’s bag. If a conflict erupts, the giant tries to sound a great iron horn suspended from the ceiling on iron chains in the center of the cavern
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
shamans and any enchanted weapons and armor they find, but a wizard willing to walk the wilds alone could be a powerful one. Traveling as we were on a grassy plain, we could see one another for some
bands, groups of tribesfolk that number between a dozen and a hundred, usually twenty to fifty. These bands generally consist of several family groups, each led by a matriarch or patriarch. In many ways
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
and deep appetites, challenging expectations about food and the forms it takes. A three-course dinner at the Gastrognome might consist of a gravity-defying salad cloud, a whispering Shadowfell steak
weapons with harmlessly smoldering pommels 6 Pawn shop that specializes in portal keys 7 Souvenir shop full of chintzy planar trinkets that might all be Tiny mimics 8 Contractor hiring monsters to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
and deep appetites, challenging expectations about food and the forms it takes. A three-course dinner at the Gastrognome might consist of a gravity-defying salad cloud, a whispering Shadowfell steak
weapons with harmlessly smoldering pommels 6 Pawn shop that specializes in portal keys 7 Souvenir shop full of chintzy planar trinkets that might all be Tiny mimics 8 Contractor hiring monsters to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
any creatures in this room and area I6. Offerings. The offerings consist of foodstuffs and colorful crafts with little monetary value. The edges of the room hold hundreds of pounds of such goods, all
didn’t harm them—it seemed curious about them, not hostile. The warriors use the stat blocks of scouts, but their weapons have been destroyed and they each have 1 hit point remaining. Their manacles have
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
any creatures in this room and area I6. Offerings. The offerings consist of foodstuffs and colorful crafts with little monetary value. The edges of the room hold hundreds of pounds of such goods, all
didn’t harm them—it seemed curious about them, not hostile. The warriors use the stat blocks of scouts, but their weapons have been destroyed and they each have 1 hit point remaining. Their manacles have