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Returning 35 results for 'consisting race ground to have receive'.
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Equipment
This swift but cramped ship is made mostly of metal. It can’t float on water, but its legs enable it to land safely on the ground. A sliding hatch just behind the wings allows access to the
off their ships and to race one another through asteroid belts and other obstacle courses, either for rewards or bragging rights.
Monsters
Bigby Presents: Glory of the Giants
often slumbers high in the sky or deep in the ocean, where the tumult caused by the scion’s restless sleep has little effect on the world. If it drifts too near the ground or the ocean surface, it
sleep is troubled by nightmares. When roused, the cradle takes on a vaguely giant-shaped form consisting of air, water, and ice whirling in fury.
If the cradle is destroyed, the scion of Stronmaus
Monsters
Bigby Presents: Glory of the Giants
caused by the scion’s restless sleep has little effect on the world. If it drifts too near the ground or the ocean surface, it causes mighty storms or fierce maelstroms. A scion’s slumber
vaguely giant-shaped form consisting of air, water, and ice whirling in fury.
If the cradle is destroyed, the scion of Stronmaus inside it awakens. Among the mightiest creatures of all giantkind, the
Monsters
Eberron: Rising from the Last War
can’t use the same effect two rounds in a row:
Dyrrn uses its Corruption action.
A 30-foot-square area of ground within 120 feet of Dyrrn sprouts tentacles until initiative count 20 on the
part of me has become a conscious entity.”
5
“My opponents must bow down to a mind flayer!”
6
“Dyrrn and the mind flayers simply want to unite all sentient creatures in collective consciousness. And I receive messages from the group mind!”
Poison, Psychic
Backgrounds
Baldur’s Gate: Descent into Avernus
an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing
person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
3
I see omens in every event and action. The
Monsters
Mythic Odysseys of Theros
ground ripples and bursts over the monster, revealing itself as a wave of countless spiders. The tiny arachnids swarm the larger horror, girding it in skittering bodies.
Fighting Arasta as a mythic
touching her webs. Each creature restrained by a web or Arasta’s Web of Hair must make a DC 21 Intelligence saving throw. On a failed save, Arasta gains knowledge of a creature’s name, race
monsters
.
Horrid Garden. Horrid vines, slick acidic dew and covering in flesh, gnawing mouths erupt from the ground in a 120-foot Emanation originating from Shub-Niggurath. The effect of this trait depends on
creatures.
Level 0. No effect.
Level 1. The ground in the Emanation is Difficult Terrain for non-Plants. At the end of Shub-Niggurath’s turns, including the turn in which this trait reached level
Shapechange
Legacy
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Spells
Basic Rules (2014)
hit points, you aren't knocked unconscious.
You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing
choose whether your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The GM determines whether it is practical for the new form to wear a piece
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you
particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward
Half-Elf
Legacy
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Species
Basic Rules (2014)
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
ground. The dwarf clasped his old friend close for a brief instant, then, remembering his dignity, squirmed and freed himself from the half-elf’s embrace.
— Margaret Weis and Tracy Hickman
races
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
; entire society forever stands prepared for war.
Brutal Civility
Hobgoblins hold themselves to high standards of military honor. The race has a long history of shared traditions, recorded and retold
gods unique to their race, the only survivors of a pantheon that was decimated by Maglubiyet so long ago that hobgoblins don’t remember the names of the fallen. Nomog-Geaya is the greater of the
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
30 feet of you. The fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character.
Moon. You are granted the
mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to
Orc
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
and tenacity that can’t be matched, and the god equipped his children to be able to live above or below ground.
On some worlds, such as Eberron, orcs were among the first defenders of the natural
devotion to other gods.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these
Bugbear
Legacy
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Species
Volo's Guide to Monsters
.
Gang Mentality
Since bugbears aren’t a particularly fecund race, their overall population is small and spread over a wide area. Bugbears live in family groups that operate much like gangs. The
individuals in a group typically number fewer than a dozen, consisting of siblings and their mates as well as a handful of offspring and an elder or two. A gang lives in and around a small enclosure
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
been able to source. The costumes—and the frog race that is afoot!—were the students’ ideas. For the race, a single student will “coach” each frog toward the finish. The winning coach will receive
A Great Frog Race Characters following the student who invited them to the frog race are led to the fireside lounge (area F5) of Firejolt Café. As in the scene above, the student speaking in this
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
been able to source. The costumes—and the frog race that is afoot!—were the students’ ideas. For the race, a single student will “coach” each frog toward the finish. The winning coach will receive
A Great Frog Race Characters following the student who invited them to the frog race are led to the fireside lounge (area F5) of Firejolt Café. As in the scene above, the student speaking in this
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
members can place bets, earning a payout depending on which steeds place in the top two of a given race. Up to six nightmares race at any given time; those who bet on the first-place steed receive triple
their initial bet, and those who bet on the second-place steed receive double their initial bet. To simulate a race, have each participating character place a bet on a single number from 1 to 6—each
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
members can place bets, earning a payout depending on which steeds place in the top two of a given race. Up to six nightmares race at any given time; those who bet on the first-place steed receive triple
their initial bet, and those who bet on the second-place steed receive double their initial bet. To simulate a race, have each participating character place a bet on a single number from 1 to 6—each
Goblin
Legacy
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Species
Volo's Guide to Monsters
Ahh, the Sly Fox. Soft beds, warm turnip pie — such pleasant memories. Alas, the tavern’s no more. Goblinoids plundered her stores and burnt her to the ground. Those heathens have no
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Character Names Part of your campaign style has to do with naming characters. It’s a good idea to establish some ground rules with your players at the start of a new campaign. In a group consisting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Character Names Part of your campaign style has to do with naming characters. It’s a good idea to establish some ground rules with your players at the start of a new campaign. In a group consisting
Kobold
Legacy
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Species
Volo's Guide to Monsters
him to grant spells to mortals and for those mortals to receive his favor. Furthermore, kobolds are so frail that a single hit from a human’s weapon can kill one of them, so a tribe has little
at the actions or deeds of other races. They aren’t forgiving of other races, and they enjoy nursing their hatred until they get a chance to wreak revenge on a creature or a race that has wronged
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Matches pit two teams against each other: one consisting of creatures enlisted by the casino, the other consisting of casino patrons looking to prove their mettle in combat. Before each match
, audience members can bet on which team will emerge victorious. At the conclusion of a match, audience members who bet on the winning team receive twice their initial bet. Entering the Coliseum It costs 15
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
race hard, even if it’s in the group’s best interest for a particular dinosaur to win. A race runs a length of 300 feet; this is abstract, as a race actually covers a lot more ground. Every round
harbor and the city’s four hills. Spectators are seldom injured, but it’s a dangerous sport for the dinosaurs and their riders. A typical race day has three races: one for four-legged beasts, one for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
race hard, even if it’s in the group’s best interest for a particular dinosaur to win. A race runs a length of 300 feet; this is abstract, as a race actually covers a lot more ground. Every round
harbor and the city’s four hills. Spectators are seldom injured, but it’s a dangerous sport for the dinosaurs and their riders. A typical race day has three races: one for four-legged beasts, one for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Aldani Basin The Soshenstar and Tath rivers flow out of this marshy upland basin, which is a popular feeding ground for dinosaurs and swarms of biting insects. Tall plateaus and walls of dense
foliage enclose the marsh. The basin is named after the aldani, a race of lobsterfolk (see appendix D). Many Chultans recall childhood fables about the eerie lobsterfolk that lived in the rivers and lakes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Aldani Basin The Soshenstar and Tath rivers flow out of this marshy upland basin, which is a popular feeding ground for dinosaurs and swarms of biting insects. Tall plateaus and walls of dense
foliage enclose the marsh. The basin is named after the aldani, a race of lobsterfolk (see appendix D). Many Chultans recall childhood fables about the eerie lobsterfolk that lived in the rivers and lakes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
efforts to date have fallen short. Ghouls Any character with a passive Wisdom (Perception) score of 12 or higher hears and smells a ghoul pack approaching, consisting of 2d6 ghouls led by a ghast. The
, the skeletons are either lying on the ground or buried under it, ready to spring up when wayward explorers pass by. If the party is camped, the skeletons wander into the camp and attack. Specter The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Matches pit two teams against each other: one consisting of creatures enlisted by the casino, the other consisting of casino patrons looking to prove their mettle in combat. Before each match
, audience members can bet on which team will emerge victorious. At the conclusion of a match, audience members who bet on the winning team receive twice their initial bet. Entering the Coliseum It costs 15
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
that stretches 80 feet above the ground floor and a 40-foot-high balcony with no railing that runs around the perimeter. A decrepit-looking wooden ladder with rungs spaced 5 feet apart offers access to
the balcony, but the ladder crumbles under the weight of 500 pounds or more. Stacked in the corners of the ground floor nearest the grotto are dozens of ale barrels that the frost giants have
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
efforts to date have fallen short. Ghouls Any character with a passive Wisdom (Perception) score of 12 or higher hears and smells a ghoul pack approaching, consisting of 2d6 ghouls led by a ghast. The
, the skeletons are either lying on the ground or buried under it, ready to spring up when wayward explorers pass by. If the party is camped, the skeletons wander into the camp and attack. Specter The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
are Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in
walking speed on the ground or a floor. Merge with Stone. You know the blade ward cantrip. You can cast it as normal, and you can also cast it as a bonus action a number of times equal to your
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
are Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in
walking speed on the ground or a floor. Merge with Stone. You know the blade ward cantrip. You can cast it as normal, and you can also cast it as a bonus action a number of times equal to your
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
that stretches 80 feet above the ground floor and a 40-foot-high balcony with no railing that runs around the perimeter. A decrepit-looking wooden ladder with rungs spaced 5 feet apart offers access to
the balcony, but the ladder crumbles under the weight of 500 pounds or more. Stacked in the corners of the ground floor nearest the grotto are dozens of ale barrels that the frost giants have