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Returning 35 results for 'consisting rebuke gain to have reluctant'.
Magic Items
Dungeon Master’s Guide
talisman.
Holy Symbol. You can use the talisman as a Holy Symbol. You gain a +2 bonus to spell attack rolls while you wear or hold it.
Pure Rebuke. The talisman has 7 charges. While wearing or holding
Monsters
Mordenkainen Presents: Monsters of the Multiverse
: alter self, mage armor (self only), mage hand, minor illusion, prestidigitation
1/day each: banishment, plane shift, suggestionFiendish Rebuke (3/Day). In response to being damaged by a visible
creature within 60 feet of it, the warlock forces that creature to make a DC 15 Constitution saving throw, taking 22 (4d10);{"diceNotation":"4d10", "rollType":"damage", "rollAction":"Fiendish Rebuke
Magic Items
The Book of Many Things
Glowing cinders orbit the flanged head of this black iron rod.
This rod can be used as an arcane focus. While holding this rod, you gain the following benefits:
Hellish Resistance. You have
resistance to fire and necrotic damage.
Searing Rebuke. You can cast the Hellish Rebuke spell as a 4th-level spell (save DC 16) from the rod. Once you use the rod to cast the spell, the rod can’t cast
Monsters
Bigby Presents: Glory of the Giants
sleep is troubled by nightmares. When roused, the cradle takes on a vaguely giant-shaped form consisting of air, water, and ice whirling in fury.
If the cradle is destroyed, the scion of Stronmaus
the world.
Empowered Storm Giants. Storm giants within 1,000 feet of the scion gain a +8 bonus to attack and damage rolls.
Extreme Weather. The weather within 1 mile of the scion dramatically shifts
Monsters
Bigby Presents: Glory of the Giants
vaguely giant-shaped form consisting of air, water, and ice whirling in fury.
If the cradle is destroyed, the scion of Stronmaus inside it awakens. Among the mightiest creatures of all giantkind, the
of the scion gain a +8 bonus to attack and damage rolls.
Extreme Weather. The weather within 1 mile of the scion dramatically shifts day to day, ranging from pleasantly sunny to brutal hailstorms
Magic Items
Mythic Odysseys of Theros
Erebos wields Mastix, a whip capable of extending like an impossibly long shadow. In the hands of the god of the dead, the whip snares the reluctant dead and drags them into his realm. When Erebos
’t be used again until the next dusk.
Blessing of the Dead. If you are a worshiper of Erebos, you gain all the following benefits for which you have the required piety:
Piety 1+. The whip has 1
Bugbear
Legacy
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Species
Volo's Guide to Monsters
wandering children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy
individuals in a group typically number fewer than a dozen, consisting of siblings and their mates as well as a handful of offspring and an elder or two. A gang lives in and around a small enclosure
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Radiant damage and takes the damage again each time it ends its turn holding or carrying the talisman. Holy Symbol. You can use the talisman as a Holy Symbol. You gain a +2 bonus to spell attack rolls
while you wear or hold it. Pure Rebuke. The talisman has 7 charges. While wearing or holding the talisman, you can take a Magic action to expend 1 charge and target one creature you can see on the ground
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Radiant damage and takes the damage again each time it ends its turn holding or carrying the talisman. Holy Symbol. You can use the talisman as a Holy Symbol. You gain a +2 bonus to spell attack rolls
while you wear or hold it. Pure Rebuke. The talisman has 7 charges. While wearing or holding the talisman, you can take a Magic action to expend 1 charge and target one creature you can see on the ground
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Unscarred Like the great hero Haktos, you are resistant to physical harm. Use the Unscarred Origin table to determine how you gained your legendary invulnerability. Additionally, you gain the
mortal injuries.
2 I swallowed a magic stone that fell from Nyx, which made my skin hard as rock.
3 When I was wounded as a child, a god healed me. Now wounds are reluctant to undo the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
fog cloud, thunderwave 3rd gust of wind, shatter 5th call lightning, sleet storm 7th control water, ice storm 9th destructive wave, insect plague Bonus Proficiencies At 1st level, you gain proficiency
with martial weapons and heavy armor. Wrath of the Storm Also at 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
, spiritual weapon 9th bestow curse, fear 13th dominate beast, stoneskin 17th cloudkill, dominate person Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Matches pit two teams against each other: one consisting of creatures enlisted by the casino, the other consisting of casino patrons looking to prove their mettle in combat. Before each match
and swap with another willing participant. A participant’s companions can join them in the coliseum’s wings between matches. Pit Master’s Challenge Characters who win three matches gain Khai’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the Guardian (30 ft.) 20th Emissary of Redemption Oath Spells You gain oath spells at the paladin levels listed in the Oath of Redemption Spells table. See the Sacred Oath class feature for how oath
hold monster, wall of force Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. Emissary of Peace. You can use your Channel Divinity to augment
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
primarily as a meeting ground for him and his mate, the ancient white dragon Arveiaturace (“the White Wyrm”). She is aware of the cult’s activity but has been reluctant to join forces with it, and
Arauthator seeks a way to gain her commitment. At one time, Arveiaturace served a wizard named Meltharond, whose corpse remains strapped to a saddle on the dragon’s back. She has never accepted his death
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites
, you gain the ability to converse with beasts and many fey. You learn to speak, read, and write Sylvan. In addition, beasts can understand your speech, and you gain the ability to decipher their noises
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
primarily as a meeting ground for him and his mate, the ancient white dragon Arveiaturace (“the White Wyrm”). She is aware of the cult’s activity but has been reluctant to join forces with it, and
Arauthator seeks a way to gain her commitment. At one time, Arveiaturace served a wizard named Meltharond, whose corpse remains strapped to a saddle on the dragon’s back. She has never accepted his death
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
sits nearby.
If the castle alarms have not sounded, the characters gain a surprise round. The two stone giants, Wiglof and Hulda, are guests of the cloud giant. They are worried that Blagothkus’s
19) accessible from the upper courtyard, and that only giants can gain entry to the tower. Treasure The stone giants collect small-but-perfect gemstones, primarily amethysts but also diamonds, opals
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
sits nearby. If the castle alarms have not sounded, the characters gain a surprise round. The two stone giants, Wiglof and Hulda, are guests of the cloud giant. They are worried that Blagothkus’s
) accessible from the upper courtyard, and that only giants can gain entry to the tower. Treasure The stone giants collect small-but-perfect gemstones, primarily amethysts but also diamonds, opals, rubies
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
symbolic or direct examples of their past failings and rebuke their old vices in a final, crystallizing act of growth. Funerary masks help the newly dead resist the erosion of memory and identity in the
have stained their soul with dark acts might return to life after suffering what feels like years of torture in Tizerus’s Mire of Punishment. In either case, the character might even gain some helpful
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
significant edge in a fight, it also saddles them with a critical tactical challenge. Sahuagin affected by Blood Frenzy are at best reluctant to disengage from combat. Rather than withdraw in the
are 4-inch-thick double doors made of dressed stone, 5 feet wide and 10 feet tall. Except where otherwise noted, each door has a handle consisting of a horizontal bronze bar set into the stone on each
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
it can to prevent the adventurers from leaving with Gromph’s grimoire (see “Treasure”). The characters can bargain with the trapped or defeated demon. It is reluctant to tell them what it knows, but
Lolth stands to gain from Gromph casting the ritual, the demon replies, “Chaos.” If the yochlol is killed, a character who investigates the grimoire can confirm beyond doubt that Gromph was responsible
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Syndicate The Orzhov are ruled by the iron-fisted Obzedat, a council consisting of the oldest and most powerful undead oligarchs. A vast hierarchy stretches out beneath them, so most of
-abiding community, because it is adept at exploiting laws and structures for its own gain. It sees itself, in a perfect world, as the arbiter and enforcer of a social order that keeps everyone in
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Warlocks Warlocks gain arcane might through magical pacts with mysterious entities. While some use their abilities to serve the sources of their power, others use them to undermine or even destroy
these entities. Warlock of the Archfey Warlocks of the Archfey gain their powers through magical pacts forged with lords of the Feywild. These warlocks commonly associate with lesser Fey creatures such
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
number of failure points, each time the party earns a failure point, you gain a pool of two guards. You can add one or more guards from your pool to any scene within the “Portal Nexus” section of this
deadly trap to allow the characters to gain their freedom. See “Infiltrating Dran Enterprises” for more information.
Dangerous Business This humorously small ship is watched over by four guards that
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. In his haste, Iarno leaves behind a letter from the Black Spider (see the “Developments” section) and neglects to make sure the secret door is closed all the way. Characters gain advantage on ability
Lords’ Alliance know of Iarno’s betrayal. Developments Various papers and notes are stacked neatly on the desk, mostly consisting of Iarno’s written orders to apothecaries and alchemists in nearby
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Druid My plan for creating an intern tier consisting of nothing but giant ants should allow us to increase productivity by 37 percent. Who’s with me? At first glance, druids might not seem the best
natural world to gain resources and power needs a conservation expert to tell them when they’ve gone too far. After all, only fools would destroy their environment in the name of vast profits. Right
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trap triggers it. Effect. The trap makes an attack against the triggering creature. The attack has a +8 attack bonus and deals 5 (1d10) piercing damage on a hit. This attack can’t gain advantage or
. The trap makes two attacks against the triggering creature. Each attack has a +8 attack bonus and deals 5 (1d10) piercing damage on a hit. This attack can’t gain advantage or disadvantage
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
enclosed sleeping area is a shrine to Gruumsh consisting of a crude stone effigy of He Who Watches, surrounded by bloody offerings. Caves for Followers of Luthic Orcs who worship Luthic are
as mounts, that allow them to gain silent access to any location. Those who think they can hide under cover of darkness or escape invisibly are easy marks for the Red Fang’s bats, which locate their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy. Shiftless
fewer than a dozen, consisting of siblings and their mates as well as a handful of offspring and an elder or two. A gang lives in and around a small enclosure, often a natural cave or an old bear den
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Side Quests As the characters explore Port Nyanzaru, they might encounter NPCs who need their help. Given the urgency of their mission, characters might be reluctant to take on side quests. They are
for shedding the armor. If characters gain Undril’s respect, she’ll intercede strongly on their behalf if any difficulties arise with Commander Breakbone (as they’re likely to, as discussed in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
a patrol consisting of 2d4 drow led by a drow elite warrior. The patrol stops and questions any non-drow who aren’t slaves, as well as drow they deem suspicious. It might take roleplaying or a
at least 50 gp. If they do, the characters gain advantage on checks made to talk their way past the patrol. Any sign of a large, armed, and potentially hostile group causes the patrol to retreat and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rafters and remain out of melee weapon range while attacking with her breath weapon or waiting for it to recharge, but she isn’t reluctant to drop down on ranged attackers. If the characters attempt to
parley with the dragon, she agrees to let them live in exchange for returning her eggs to her. Isendraug doesn’t gain lair actions and can’t cause regional effects in the vicinity of her lair
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
stage if the trip is a matter of following a clear path to a well-known destination. A journey consisting of three stages makes for a satisfying trek. For example, the characters might travel along a
additional hour of travel beyond 8 hours, each character must succeed on a Constitution saving throw or gain 1 Exhaustion level. The DC is 10 plus 1 for each hour past 8 hours. Special Movement. If a party
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
through the secret tunnel startle the dragon, who is reluctant to leave his treasures unguarded. Roleplaying Ashgarlyth. The characters can fight Ashgarlyth or attempt to negotiate with him. The dragon
companions were the ones who found Zikran’s Zephyrean Tome and used it to gain entry into Candlekeep.) A stray map describes a route to a mountain range farther south, labeled the Cloud Peaks. A