Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'consisting removal gain to have run'.
Other Suggestions:
consisting remove game to have run
Monsters
Bigby Presents: Glory of the Giants
sleep is troubled by nightmares. When roused, the cradle takes on a vaguely giant-shaped form consisting of air, water, and ice whirling in fury.
If the cradle is destroyed, the scion of Stronmaus
the world.
Empowered Storm Giants. Storm giants within 1,000 feet of the scion gain a +8 bonus to attack and damage rolls.
Extreme Weather. The weather within 1 mile of the scion dramatically shifts
Monsters
Bigby Presents: Glory of the Giants
vaguely giant-shaped form consisting of air, water, and ice whirling in fury.
If the cradle is destroyed, the scion of Stronmaus inside it awakens. Among the mightiest creatures of all giantkind, the
of the scion gain a +8 bonus to attack and damage rolls.
Extreme Weather. The weather within 1 mile of the scion dramatically shifts day to day, ranging from pleasantly sunny to brutal hailstorms
Monsters
Mythic Odysseys of Theros
:
The titanic monster’s carapace cracks, revealing a pulsing, red-purple heart buried amid heaps of blubber and muscle. Fissures run across the beast’s ancient shell, revealing three
":"slashing"} slashing damage on a failed save, or half as much damage on a successful one. Until the start of its next turn, Tromokratis and its hearts gain a +2 bonus to AC.
Backgrounds
Sword Coast Adventurer's Guide
: LIBRARY ACCESS
Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the
personnel and bureaucracy, and you know how to navigate those connections with some ease.
Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as
Monsters
Fizban's Treasury of Dragons
power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with
realize they enjoy hunting together.
5
A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6
A sahuagin baron attempts to gain the support of other sahuagin
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
wandering children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy
individuals in a group typically number fewer than a dozen, consisting of siblings and their mates as well as a handful of offspring and an elder or two. A gang lives in and around a small enclosure
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, each character should participate in a prelude encounter. After you’ve determined which preludes to run, choose which characters will participate in which. Then consider how to best run each prelude
you’re using: Focus on Specific Characters. Run the prelude with a spotlight on the focus characters. Consider running it with a single player or a small group of players before the adventure begins. The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Wandering Encounters The streets of Greenest are overrun by forces consisting of cultists and acolytes accompanied by monstrous allies: kobolds with ambush drakes (see appendix D) and giant lizards
. These raiders move through town without fear, pillaging as they go. As characters travel through the embattled village, they can run into raiders and townsfolk. Use these guidelines to determine if
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Wandering Encounters The streets of Greenest are overrun by forces consisting of cultists and acolytes accompanied by monstrous allies: kobolds with ambush drakes (see appendix D) and giant lizards
. These raiders move through town without fear, pillaging as they go. As characters travel through the embattled village, they can run into raiders and townsfolk. Use these guidelines to determine if
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Participating in the Games Characters who wish to participate in the Market Games need only show up at an event tent and ask to compete. The Market Games run several times throughout the evening. The
rules for the three Market Games appear in the sections that follow. Characters who win a Market Game gain 1 renown with the Dyn Singh Night Market’s vendors (see the “Gaining Renown” section). As
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
outposts completely and eliminate all possible witnesses, the elemental prophets gain glimpses of the threat facing them through dreams, visions, and portents. The Elder Elemental Eye warns the prophets
which reprisal to use. If a character has the Dangerous Information adventure hook (see chapter 1), run “Reaver Ambush” when the character resolves to travel to the attack site and stop it. Choose one
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
run away and regroup, or take short or long rests between encounters, if they’re going to survive. In this chapter, you decide how quickly the characters advance in level. Treat the following as
recommendations: The characters gain a level after spending two or three game sessions exploring Icewind Dale. The characters gain a level for neutralizing the threats in two or three of the dangerous
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Level 6: Lost Level The Lost Level is designed for four 9th-level characters, and characters who defeat the monsters on this level should gain enough XP to advance halfway to 10th level. This level
, review the “Duergar” entry in the Monster Manual. That information will help you run and roleplay the duergar NPCs found throughout the Lost Level.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
against the demon lords along the way. Long ago, the Labyrinth was much like any other part of the Underdark, consisting largely of natural caverns connected by tunnels and underground rivers. The
leave a vast, yawning chasm. Some of these rifts run to depths of a few hundred feet. Others ascend and descend for miles. Many of the rifts show their age by the presence of carved switchback
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Lower-Level and Higher-Level Characters This chapter is a preamble to the adventure’s primary plot. You can run this chapter for lower-level characters, adapting it as described below. If your
ghouls B1 One vampire spawn If the characters are 11th level at the start of this chapter, they don’t gain a level for completing it.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Matches pit two teams against each other: one consisting of creatures enlisted by the casino, the other consisting of casino patrons looking to prove their mettle in combat. Before each match
and swap with another willing participant. A participant’s companions can join them in the coliseum’s wings between matches. Pit Master’s Challenge Characters who win three matches gain Khai’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reinforcements Adventurers can use hit-and-run tactics to weaken Grudd Haug’s defenses. Depending on how much time passes between the adventurers’ forays, the hill giant den might gain reinforcements
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the adventure, there are typically no loose plot threads. The next adventure presents an altogether different challenge having nothing to do with the adventure that preceded it. As the characters gain
experience points, they become more powerful, as do the threats they must overcome. This kind of campaign is easy to run, since it requires little effort beyond finding or creating adventures
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
monsters on this level should gain enough XP to advance halfway to 15th level. Before running this level of Undermountain, you should review the “Gith” entry in the Monster Manual, because it contains
information that will help you roleplay githyanki effectively. Additional information about githyanki society can be found in Mordenkainen’s Tome of Foes, although that resource is not required to run the Crystal Labyrinth.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Appendix B: Death House You can run Curse of Strahd for 1st-level characters with the help of this optional mini-adventure, which is designed to advance characters to 3rd level. Players creating 1st
block their path. LEVEL ADVANCEMENT
In this mini-adventure, the characters gain levels by accomplishing specific goals, rather than by slaying monsters. These milestones are as follows
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, indentured drow at the bottom of the ladder spend their lives laboring for another house’s gain, and powerful drow at the top of society spend their time trying not to be assassinated or framed for
, has just three options: agonizing death on an altar, virtual enslavement, or fleeing for their lives. Some of those who choose to run succeed in escaping into the Underdark, despite the odds against
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the wolf stat block in appendix A of the Monster Manual) costs 50 gp and can pull 360 pounds. Sled dogs must take a short rest after pulling a sled for 1 hour; otherwise, they gain one level of
exhaustion. Axe Beaks An axe beak’s splayed toes allow it to run across snow, and it can carry as much weight as a mule. A domesticated axe beak can be purchased in Ten-Towns for 50 gp. See appendix A of the Monster Manual for the axe beak’s stat block.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
finished stone building in the town. These children, some of them terrified and missing their parents, others mischievous and too young to understand consequences (much like adventurers), decide to run
or order them to behave. Whichever adventurer does the best job of corralling the children might gain an admirer. This child can be totally smitten or intrigued by the character, following them around
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
hags form a coven, which results in heightened power. For higher-level characters, run the hags with their coven benefits to make a hard encounter. For lower-level parties, consider removing the
coven’s Shared Spellcasting. This feature is something the hags gain only after capturing Banrion.
If Banrion joins the fight against the hags, consider providing them a few additional allies to help
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Running the Chase Participants in the chase are strongly motivated to take the Dash action every round. Pursuers who stop to cast spells and make attacks run the risk of losing their quarry, and a
additional Dash action it takes during the chase requires the creature to succeed on a DC 10 Constitution saving throw at the end of its turn or gain 1 Exhaustion level. A participant drops out of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Running the Chase Participants in the chase are strongly motivated to use the Dash action every round. Pursuers who stop to cast spells and make attacks run the risk of losing their quarry, and a
it takes during the chase requires the creature to succeed on a DC 10 Constitution check at the end of its turn or gain one level of exhaustion. A participant drops out of the chase if its exhaustion
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Leaving Gracklstugh The characters can gain the means to leave the city — and information to guide them on their journey — from a number of different sources, depending on the NPCs they interact with
, or Stonespeaker Hgraam for a meeting with the Deepking, use the following section to run an encounter in the Deepking’s palace.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fiercely partisan news that seems designed to fan the flames of resentment that linger after the Last War. Running Your Own. Rather than work for an existing outlet, you can run your own newspaper. You
own a small office and a printing press, and keep 2d4 employees to manage daily tasks and keep the paper going to press. You gain the benefit of press access as described earlier. Additionally, you can
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
fourteen cards represent distinct forces of fate, change, and despair. Coins. The ten cards of this suit symbolize avarice and the desire for personal gain. Glyph. The ten cards of this suit symbolize faith
aggression and violence. Tarokka decks allow you run encounters where fortune-tellers predict characters’ fates. Once you’re familiar with the cards and their meanings, you can interpret them in ways that tie
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Arriving at the Masquerade The Magister’s Masquerade starts at dusk. Once characters have completed their preparations (or time has run out), they should head to Kollema Hall. As they arrive at
has been turned into a dance floor. Above it all, banners depicting Strixhaven heroes hang amid drifting lanterns glowing with soft light.
Students don’t need to present their invitations to gain
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
remaining Dragon Army forces from the field. Run scenario 12 from Dragonlance: Warriors of Krynn to represent this final conflict.
If the characters attain a win or hold during this scenario, Darrett
the shape of their god’s holy symbol. If there’s not, it’s an ancient +3 shield bearing Solamnic knotwork designs and the symbol of Paladine. Characters gain no reward for a loss.
At the end of the scenario, proceed with “Kalaman Victorious.”
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Haunted One You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain
trinket of special significance (choose one or roll on the Gothic Trinkets table in this appendix). Also gain a set of common clothes and 1 sp. MONSTER HUNTER'S PACK
You can buy a monster hunter’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adventure Examples This section contains example adventures that demonstrate the principles described throughout the chapter. Each provides enough information for you to run a one-session adventure
You can use the adventures in this section to get a new campaign off the ground. These adventures are linked to locations near the Free City of Greyhawk, as described in chapter 5. You can run the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Lose half the money you bet. 2 successes Gain the amount you bet plus half again more. 3 successes Gain double the amount you bet. Complications. Gambling tends to attract unsavory individuals. The
potential complications involved come from run-ins with the law and associations with various criminals tied to the activity. Every workweek spent gambling brings a 10 percent chance of a complication
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
participates in an Extracurricular, they gain a positive or negative Relationship Point with its associated student NPC. Job. The player should note their character’s job, if any. Remind the player that
” box whenever they gain a Student Die, and they should erase the check mark when they expend the die. OPTING OUT OF THESE RULES
The rules for Extracurriculars, Jobs, Exams, and Relationships