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Returning 35 results for 'consisting restoring guild to have remain'.
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Species
Eberron: Rising from the Last War
Healing can save a life with a touch, restoring vitality and the will to live. When dealing with mundane medicine, the mark helps its bearer sense the nature of maladies, aiding them in finding a
, Karrnath)
The Healer’s Guild provides a vital service to Khorvaire, and the Last War ensured there was great need for healers. The leader of the guild, Baron Ulara d’Jorasco, is much
Monsters
Domains of Delight: A Feywild Accessory
following structures out of webbing:
A 3-inch-thick, opaque wall of webbing consisting of up to three 10-foot-square sections, each of which must be anchored on at least two sides by other walls
with a closable door and a comfortable bed made of webbing, sized for a Tiny, Small, or Medium creature.
A message consisting of no more than twenty-five characters, anchored at various points so it
Backgrounds
Baldur’s Gate: Descent into Avernus
money or magic items to the guild’s coffers.
You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild’s good graces.
Baldur
guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal
Species
Eberron: Rising from the Last War
;ak, Shadow Marches
House Tharashk traditionally licenses inquisitives and bounty hunters. Recently the house’s Finder’s Guild has expanded into dragonshard prospecting. As dragon
customs of the others. The distinct clans that united to form the house remain important, and heirs of the family usually retain their family names rather than adopting “d’Tharashk” as
Species
Eberron: Rising from the Last War
;ak, Shadow Marches
House Tharashk traditionally licenses inquisitives and bounty hunters. Recently the house’s Finder’s Guild has expanded into dragonshard prospecting. As dragon
customs of the others. The distinct clans that united to form the house remain important, and heirs of the family usually retain their family names rather than adopting “d’Tharashk” as
Magic Items
Waterdeep: Dragon Heist
the stone being in your possession and all knowledge imparted by it. A remove curse spell cast on you has a 20 percent chance of restoring the lost knowledge and memories, and a greater restoration
desires of any creature that communicates telepathically with the stone.
The Stone of Golorr hungers for information and prefers not to remain in the clutches of any creature for too long. Whenever the
Backgrounds
Baldur’s Gate: Descent into Avernus
find a way to salvation.
2
You helped break a Guild protection racket afflicting a community of immigrants in the Outer City. Now, you can’t travel through that part of the city without your
remain very important to them.
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in trouble, I’m always ready to lend help.
3
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
connections might require the donation of money or magic items to the guild’s coffers.
You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain
You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Vestiges of the Waterclock Guild Part of the catacombs once belonged to an occult organization called the Waterclock Guild. The guild members are gone, though their bound elementals and clockwork
mechanisms remain. A network of pipes runs through areas C7–C12 and C14–C15, indicated on map 1.1 by solid lines. The sound of dripping water echoes throughout these areas.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Vestiges of the Waterclock Guild Part of the catacombs once belonged to an occult organization called the Waterclock Guild. The guild members are gone, though their bound elementals and clockwork
mechanisms remain. A network of pipes runs through areas C7–C12 and C14–C15, indicated on map 1.1 by solid lines. The sound of dripping water echoes throughout these areas.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hopes of restoring his family’s lackluster reputation. Most of the elders believe Gargosh’s plan is a fool’s quest. Gargosh has developed and maintained an extensive diary of his quest, filling it with
. Gargosh’s other problem is the Harpers. That faction feels that the legendary axe should remain exactly where it is, hidden away and undisturbed, so that its power will not fall into the wrong hands. They
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hopes of restoring his family’s lackluster reputation. Most of the elders believe Gargosh’s plan is a fool’s quest. Gargosh has developed and maintained an extensive diary of his quest, filling it with
. Gargosh’s other problem is the Harpers. That faction feels that the legendary axe should remain exactly where it is, hidden away and undisturbed, so that its power will not fall into the wrong hands. They
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Syndicate The Orzhov are ruled by the iron-fisted Obzedat, a council consisting of the oldest and most powerful undead oligarchs. A vast hierarchy stretches out beneath them, so most of
your interactions with the leadership of the guild are with people (or spirits) who occupy the rank just above yours. This hierarchy has corruption in it at every level, and at any time your superiors
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Syndicate The Orzhov are ruled by the iron-fisted Obzedat, a council consisting of the oldest and most powerful undead oligarchs. A vast hierarchy stretches out beneath them, so most of
your interactions with the leadership of the guild are with people (or spirits) who occupy the rank just above yours. This hierarchy has corruption in it at every level, and at any time your superiors
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
5. Lift Attached to the edge of the barracks platform is a winch-and-basket device consisting of a large swinging arm that carries a thin cord of strong spider silk. The cord runs through a series of
pulleys from a hand-cranked horizontal spool to a heavy woven basket suspended at the end. The basket is kept up on the platform except when it is in use. Two quaggoth attendants remain by the lift
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
5. Lift Attached to the edge of the barracks platform is a winch-and-basket device consisting of a large swinging arm that carries a thin cord of strong spider silk. The cord runs through a series of
pulleys from a hand-cranked horizontal spool to a heavy woven basket suspended at the end. The basket is kept up on the platform except when it is in use. Two quaggoth attendants remain by the lift
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
common origins in the Shadow Marches, and the druids remain friendly with the house and its Finders’ Guild. In the Marches, the guild often helps the druids locate stray aberrations and open portals
Finders Guild Across Khorvaire, the inquisitives of House Tharashk have a reputation for discretion and cunning. Members of that house operate the Finders Guild, a loose collection of independent
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
common origins in the Shadow Marches, and the druids remain friendly with the house and its Finders’ Guild. In the Marches, the guild often helps the druids locate stray aberrations and open portals
Finders Guild Across Khorvaire, the inquisitives of House Tharashk have a reputation for discretion and cunning. Members of that house operate the Finders Guild, a loose collection of independent
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
make up back dues to remain in the guild’s good graces. Suggested Characteristics Guild artisans are among the most ordinary people in the world — until they set down their tools and take up an
Guild Artisan You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hunters. Recently the house’s Finder’s Guild has expanded into dragonshard prospecting. As dragonshards are the lifeblood of the magical economy, the house’s talent has given them new wealth and influence
. Tharashk is the youngest of the dragonmarked houses and hasn’t embraced all the customs of the others. The distinct clans that united to form the house remain important, and heirs of the family
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hunters. Recently the house’s Finder’s Guild has expanded into dragonshard prospecting. As dragonshards are the lifeblood of the magical economy, the house’s talent has given them new wealth and influence
. Tharashk is the youngest of the dragonmarked houses and hasn’t embraced all the customs of the others. The distinct clans that united to form the house remain important, and heirs of the family
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
make up back dues to remain in the guild’s good graces. Suggested Characteristics Guild artisans are among the most ordinary people in the world — until they set down their tools and take up an
Guild Artisan You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
inhabit. The visitor is free to remain there as long as they wish, provided they do no harm to the other denizens of Fablerise. Yarnspinner’s favorite activity is to read stories aloud to the animals that
of the following structures out of webbing:
A 3-inch-thick, opaque wall of webbing consisting of up to three 10-foot-square sections, each of which must be anchored on at least two sides by other
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
inhabit. The visitor is free to remain there as long as they wish, provided they do no harm to the other denizens of Fablerise. Yarnspinner’s favorite activity is to read stories aloud to the animals that
of the following structures out of webbing:
A 3-inch-thick, opaque wall of webbing consisting of up to three 10-foot-square sections, each of which must be anchored on at least two sides by other
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for his well-being, Naevys sought the counsel of a mage’s guild in a neighboring city. With the help of scrying spells, the mages gleaned the truth and revealed Charmayne’s treachery to Naevys. The
, restoring Ghalasine and its king to their former glory. If they fail, the city will be destroyed, and Charmayne’s treason will be complete. ASHEN CREATURES
Many of the creatures that haunt Ghalasine
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for his well-being, Naevys sought the counsel of a mage’s guild in a neighboring city. With the help of scrying spells, the mages gleaned the truth and revealed Charmayne’s treachery to Naevys. The
, restoring Ghalasine and its king to their former glory. If they fail, the city will be destroyed, and Charmayne’s treason will be complete. ASHEN CREATURES
Many of the creatures that haunt Ghalasine
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Worg’s Eye Watch Post The Xanathar Guild maintains a watch post here, called “Worg’s Eye” by the bugbears that command it. The goblinoids stationed here, two bugbears and fifteen goblins, can’t
stone. (Restoring it will take the bugbears a month.) Any character who succeeds on a DC 15 Intelligence (Investigation) check can ascertain what the statue depicted: three male human warriors standing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Worg’s Eye Watch Post The Xanathar Guild maintains a watch post here, called “Worg’s Eye” by the bugbears that command it. The goblinoids stationed here, two bugbears and fifteen goblins, can’t
stone. (Restoring it will take the bugbears a month.) Any character who succeeds on a DC 15 Intelligence (Investigation) check can ascertain what the statue depicted: three male human warriors standing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
collected equally damaging secrets on all of you. 4 Conspiracy. A local organization, such as a guild, government, or dragonmarked house, is engaged in dirty deeds, and you have inside information on
them. 5 Deep Cover. You know the secret identity of a seemingly innocent but powerful person who would rather remain anonymous. 6 Empty Threats. Rumors say you collect damaging secrets on anyone, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
collected equally damaging secrets on all of you. 4 Conspiracy. A local organization, such as a guild, government, or dragonmarked house, is engaged in dirty deeds, and you have inside information on
them. 5 Deep Cover. You know the secret identity of a seemingly innocent but powerful person who would rather remain anonymous. 6 Empty Threats. Rumors say you collect damaging secrets on anyone, and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Tradegate Gate Destination: Twin Paradises of Bytopia Primary Citizens: Humanoids Ruler: The Five Star Guild A hub of ethical trade, the gate-town to Bytopia brings a slice of Sigil’s sprawling
aren’t strangers to the daily grind. Under the guidance of the Five Star Guild—a council of entrepreneurs, innovators, and representatives from the town mint—Tradegate has risen to a mercantile
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
been completely scavenged. Rebuilding Faith Shield dwarf priests have begun the long task of rebuilding, revitalizing, and restoring the Iron Tabernacle to its former glory. The area is vast, and its
. Spectral dwarves are common in this area, though their spirits remain quiet as long as visitors are respectful of the dead. If any creatures attempt to deface or steal from the sarcophagi, a mob of dwarven
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Tradegate Gate Destination: Twin Paradises of Bytopia Primary Citizens: Humanoids Ruler: The Five Star Guild A hub of ethical trade, the gate-town to Bytopia brings a slice of Sigil’s sprawling
aren’t strangers to the daily grind. Under the guidance of the Five Star Guild—a council of entrepreneurs, innovators, and representatives from the town mint—Tradegate has risen to a mercantile
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
been completely scavenged. Rebuilding Faith Shield dwarf priests have begun the long task of rebuilding, revitalizing, and restoring the Iron Tabernacle to its former glory. The area is vast, and its
. Spectral dwarves are common in this area, though their spirits remain quiet as long as visitors are respectful of the dead. If any creatures attempt to deface or steal from the sarcophagi, a mob of dwarven