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Returning 35 results for 'consisting rotation giant to have ride'.
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Magic Items
Dungeon Master’s Guide
until 5 days have passed.
Figurine of Wondrous Power (Ebony Fly);Ebony Fly (Rare). This ebony statuette, carved in the likeness of a horsefly, can become a Giant Fly (see the accompanying stat block
) for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed.
Giant Fly
Large Beast, Unaligned
AC 11 Initiative +1 (11)
HP 19
Monsters
Eberron: Rising from the Last War
Platforms. The warforged titan has two platforms built into its chassis. One Medium or smaller creature can ride on each platform without squeezing. To make a melee attack against a target within 5
of Giants, giant artificers built mindless war golems to aid them in their war against the quori. Millennia later, some of these golems were unearthed by adventurers searching for the secrets of that
Species
Sword Coast Adventurer's Guide
them at all times. Clan warriors known as nightgliders bond with and ride giant owls as mounts.
Because these folk are clannish and mistrustful of outsiders, ghostwise halfling adventurers are rare
Monsters
Bigby Presents: Glory of the Giants
sleep is troubled by nightmares. When roused, the cradle takes on a vaguely giant-shaped form consisting of air, water, and ice whirling in fury.
If the cradle is destroyed, the scion of Stronmaus
churning elements.
Regional Effects
The region surrounding a scion of Stronmaus is altered by the giant’s magic, creating one or more of the following effects:
Elemental Portals. Two-way portals
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
virtue. They have many responsibilities, from protecting townsfolk to embarking on adventures in the wilds. Knights are often equipped with fine armor and weapons, and they ride noble steeds of various
species—including griffon;griffons in Ardenvale, giant owl;giant owls in Vantress, and giant ravens (use the giant vulture stat block) in Locthwain. Some knights also wield powerful magic drawn
Monsters
Bigby Presents: Glory of the Giants
vaguely giant-shaped form consisting of air, water, and ice whirling in fury.
If the cradle is destroyed, the scion of Stronmaus inside it awakens. Among the mightiest creatures of all giantkind, the
of Stronmaus is altered by the giant’s magic, creating one or more of the following effects:
Elemental Portals. Two-way portals to the Elemental Plane of Air (if the scion is in the sky) or the
Backgrounds
Guildmasters’ Guide to Ravnica
needs warrant. For example, you can have a message carried across a neighborhood, procure a short carriage ride without paying, or have others clean up a bloody mess you left in an alley. The DM
of Vizkopa Bank.
7
A giant thinks I’m adorable.
8
I regularly offer tribute to an angel, and the angel has been kind to me in turn.
Non-Orzhov Contacts
d10
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
form patches of solid ground upon which giant-sized structures are built. Rune Ring. A great ring of glowing Giant runes slowly rotates around the equator of the spherical demiplane. A creature who
studies the runes and succeeds on a DC 15 Intelligence (Investigation) check realizes their rotation marks out repeating 12-hour cycles, allowing visitors to keep time with the Material Plane worlds
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the length of the journey. The characters’ thoughts draw them toward a distant, floating object. It appears to be a hemisphere, until its slow rotation reveals its true form: a giant skull missing its
of giant fungi. Tendrils and growths extend outward, twining together to form a mass suspended in the middle of the open space — a brain-shaped fungus the size of a castle. The closer the characters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
brutally stamp down anything that resembles theft or looting. Characters moving through the Bazaar have at least one encounter with a drow patrol consisting of two drow mounted on giant riding lizards (see
, which arrive in 1d4 rounds. These reinforcements consist of 3d4 drow on foot and 2d4 giant spiders that scuttle down from nearby rooftops.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Unusual Environments Traveling through the wilderness doesn’t always mean an overland trek. Adventurers might ply the open sea in a caravel or an elemental-powered galleon, soar through the air on hippogriffs or a carpet of flying, or ride giant sea horses to coral palaces deep beneath the sea.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Coastal Encounters (Levels 5–10) d100 Encounter 01 2d8 giant wolf spiders 02–03 3d6 pteranodons 04–05 2d4 scouts 06–07 1d6 + 2 sahuagin 08 1 sea hag 09–10 1d4 + 1 giant toads 11–15 3d6 sahuagin 16
–20 2d6 giant eagles 21–25 A pseudodragon chasing gulls through the air 26–29 1d2 druids 30–32 2d4 + 1 giant toads 33–35 1 commoner singing a dirge (day only) or
1 banshee (night only) 36–40 A
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. “The Ordning” explores the relationships among and within different giant kinds, with a focus on the ordning’s role in driving adventures. “Gods and Religion” describes a pantheon of gods consisting of
Chapter 2: Giants in Play New body, new adventures! The first time I encountered Diancastra was in the dungeons beneath the hill giant lord’s hall. I thought her an ordinary prisoner and helped her
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Thundering Observatory Adventures Here are sample adventure hooks to bring characters to the Thundering Observatory or to give them missions to pursue there. Collateral Damage Factions consisting of
the imminent explosion, the characters must negotiate with or get through the fighting creatures to repair the control console. Escalation Goliath giant-kin (see chapter 6) who live on one of the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Desert Encounters (Levels 11–16) d100 Encounter 01 1 young brass dragon 02–05 4d6 gnolls 06–10 3d10 giant hyenas 11–12 1d8 + 1 lamias 13–14 2d4 gnoll fangs of Yeenoghu 15–17 1d6 + 2 giant
scorpions 18–20 2d4 phase spiders 21–25 A desert caravan consisting of 1d6 merchants (nobles) with 2d6 guards 26–27 1d6 + 1 couatls 28–30 1d4 fire elementals 31–32 1 hobgoblin captain with 3d10 + 10
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mismatched porcelain cups.
This ride costs 1 ticket punch. The ride is managed by a friendly goblin noncombatant named Treaclewise (chaotic good), who wears bright yellow butterfly wings and carries a
string of teaspoons on his belt. Seven more friendly goblins sit and chatter around the giant teapot while sipping tea. When the characters approach, Treaclewise gestures to a sign on his table that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
information, Hekaton (or Serissa) leaves Imperator Uthor in charge of Maelstrom and sets out with four storm giant bodyguards named Nimir, Orlekto, Shaldoor, and Vaasha (see appendix D for statistics
) to confront Iymrith. The characters are invited to join them. King Hekaton has 330 hit points at full health but otherwise has the statistics of a typical storm giant. If Serissa leads the attackers
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Mounts and Vehicles Many stories tell of hags using strange, enchanted creatures and objects for travel, and most of those stories are accurate. Instead of the usual horse or pony, a hag might ride
astride a giant pig, a goat, or a cow. It’s not unknown for a hag to use a sentient creature as a mount, perhaps as the result of a bargain that creature struck with her. A hag that wants to humiliate
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Languages Common, Giant
Challenge 2 (450 XP)
Howdah. The ogre carries a compact fort on its back. Up to four Small creatures can ride in the fort without squeezing. To make a melee attack against a
violent though they be, ogres prove to be tractable minions for those unafraid to be brutal masters. I prefer giants, however. Ogre Howdah
Large giant, chaotic evil
Armor Class 13 (breastplate
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Underdark Encounters (Levels 5–10) d100 Encounter 01 3d6 swarms of bats 02 1d4 giant spiders or 1d4 giant toads 03 1 mimic 04 2d4 gray oozes 05 2d10 orcs or 3d6 troglodytes 06 3d6 grimlocks 07 1d6
3d10 hobgoblins 56 1 roper 57 1 kuo-toa monitor with 1d4 kuo-toa whips and 1d8 + 1 kuo-toa 58 1d3 water weirds 59 1d4 ghasts with 1d10 ghouls 60 1 otyugh 61–62 A merchant caravan consisting of 1 drow
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cultists (NE male and female humans of various ethnicities). The cultists try to enter the tower while their nine giant vultures remain outside. The vultures allow only members of the cult to ride them
allowing him or her to ride it. The giant vulture attacks the character if the check fails. The cult fanatics are named Amarath and N’von. They speak for the rest of the group and claim to speak on behalf
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the frost giant brothers in area 9. Both ends of the lodge are exposed to the air, and its roof is intact despite the amount of ice on it. The lodge’s interior is one big, open space with a ceiling
plundered from merchant vessels. 3A. Old Ship Construction The hull of a greatship takes up most of the interior space. Giant wooden braces hold the ship upright. The giants of Ostoria built the ship, which
Compendium
- Sources->Dungeons & Dragons->Monster Manual
those hatched and raised in captivity can become reliable mounts.
The thing’s got an axe for a face and a giant, angry rooster for everything else—of course I want to ride it!
—Batley Summerfoot, Adventurer
Alex Stone
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
one full rotation in one minute.
Esclarotta Although anyone can trigger command runes, the spirit of the cloud giant Esclarotta actually controls the castle and can “lock out” individuals who misuse
19. Steering Tower Blagothkus has secured the door to this tower with an arcane lock. It can be opened normally by a giant or by a knock spell. For everyone else, breaking it down is largely
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
19. Steering Tower Blagothkus has secured the door to this tower with an arcane lock. It can be opened normally by a giant or by a knock spell. For everyone else, breaking it down is largely
Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
All-Clear. A noise akin
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
bushy eyebrows, wears a pointy hat, and holds a large clockwork contraption shaped like a giant eye.
This ride costs 1 ticket punch. The mine is the brainchild of an eccentric dwarf named Zephixo—the
to write down their character’s name alongside the name of a creature the character fears. Collect their notes and refer to them during the ride. Characters who don’t gaze into the All-Seeing Eye can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
jetty extends ahead, at the end of which a waiting swan preens its feathers.
Riding a gondola costs 1 ticket punch. Each ride is an hour long; it starts and ends at the jetty, and the gondola follows
the river that marks the perimeter of the carnival. Each gondola is pulled by a giant swan, which has the statistics of a giant eagle except that it has no talons, can attack twice with its beak as an
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
encounter 11–14 Drow patrol A 15–17 Drow patrol B 18–19 Drow patrol C 20 Drow patrol D Drow Patrol A The standard patrol consists of two drow scouts mounted on giant riding lizards (use the statistics at
against attacks from the cavern. If the drow scouts escape and the characters don’t follow them, the scouts report to the outpost commander, who organizes a hunting party consisting of her and eight drow
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
straight to the palace’s front gate (area P1). Characters who ride on the backs of giant cranes from Motherhorn are deposited in the garden (area P2). No matter how the characters arrive at the palace
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sentient, with just enough intelligence to follow commands. Legacy of Giants. In the Age of Giants, giant artificers built mindless war golems to aid them in their war against the quori. Millennia later
these designs, and in the course of uncovering the secrets of the golems and the giant artificers who made them, House Cannith created the first warforged titans. Warforged Titan
Huge construct
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mounted Combat GABOLEPS Astride a giant seahorse, a
paladin adventures underwater A willing creature that is at least one size larger than a rider and that has an appropriate anatomy can serve as
only three action options during that turn: Dash, Disengage, and Dodge. A controlled mount can move and act even on the turn that you mount it. In contrast, an independent mount—one that lets you ride
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
enough to ride as mounts—sleep and crawl on the slopes of this natural rise. Perched atop the rocky mound is a squat stone building topped with a crystal dome. Multicolored light gleams within the
dome.
The cavern is home to six giant lizards and hundreds of ordinary lizards, all of which are docile but skittish. The giant ones are trained to serve the svirfneblin as pack animals. A character
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Wandering Encounters The streets of Greenest are overrun by forces consisting of cultists and acolytes accompanied by monstrous allies: kobolds with ambush drakes (see appendix D) and giant lizards
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Wandering Encounters The streets of Greenest are overrun by forces consisting of cultists and acolytes accompanied by monstrous allies: kobolds with ambush drakes (see appendix D) and giant lizards
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
using their weapons to force an advancing enemy to halt. Ogre Battering Ram
Large Giant, Typically Chaotic Evil
Armor Class 11 (hide armor)
Hit Points 76 (9d10 + 27)
Speed 40 ft.
STR
19
(+4)
DEX
8 (−1)
CON
16 (+3)
INT
5 (−3)
WIS
7 (−2)
CHA
7 (−2)
Senses darkvision 60 ft., passive Perception 8
Languages Common, Giant
Challenge 4 (1,100