Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'consisting rule gaining to have replace'.
Other Suggestions:
consisting rule gaining to have replaced
Monsters
Bigby Presents: Glory of the Giants
replace one of the attacks with a Mind Bolt attack, if available.
Slam. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 10 ft., one target. Hit
ceremorphs serve mind flayer colonies, protecting the elder brain;elder brains that rule the communities and guarding their treasures. They retain no memory of their previous existence as ettins.Psychic
Backgrounds
Sword Coast Adventurer's Guide
. The reality of the dangers they faced eventually sank in, as did Lurue’s tenets. Over time the small group grew and spread, gaining a following in places as far as Cormyr. The Knights of the
and responsibility to rule, and the demigod is incarnated as a different noble mortal in each generation. By the decree of the Siamorphe at that time, the Knights of the Silver Chalice took it upon
Monsters
Mythic Odysseys of Theros
, and Tail Attacks tables replace those respective actions in the stat block. Theran chimeras always have the Claws action. If the results of multiple tables conflict, chose your preferred result.
Body
especially resilient, gaining resistance to cold and fire damage.
2
Coast Creature. The chimera’s body is that of a coastal or aquatic creature, such as a heron or a shark. The chimera
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
impossible to manipulate, influence, or control by nonmagical means, even as it seeks to control other creatures through terror, pleasure, and awe.
Yuan-ti know that the world they hope to rule can
individual who attains enough power can devour and replace one of the yuan-ti gods. The yuan-ti strive for ascension and are willing to commit the darkest atrocities to achieve it.Poison
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Multiclassing Multiclassing allows you to gain levels in multiple classes. With this rule, you have the option of gaining a level in a new class whenever you advance in level instead of gaining a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Multiclassing Multiclassing allows you to gain levels in multiple classes. With this rule, you have the option of gaining a level in a new class whenever you advance in level instead of gaining a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the game, but more importantly, they bring a balanced mix of capabilities to adventures. You’re welcome to use that party setup or modify it using these guidelines:
Cleric: Replace with Bard or
Druid
Fighter: Replace with Barbarian, Monk, Paladin, or Ranger
Rogue: Replace with Bard or Ranger
Wizard: Replace with Bard, Sorcerer, or Warlock
Write Your Level Write your character’s level on
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
and something in the game lets you reroll or replace the d20, you can reroll or replace only one die, not both. You choose which one. For example, if you have Heroic Inspiration (see the sidebar) and
or a rule gives you Heroic Inspiration. If you have Heroic Inspiration, you can expend it to reroll any die immediately after rolling it, and you must use the new roll.
Only One at a Time. You can
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
spell learned through your Magical Secrets feature counts as a bard spell for you, so it can be replaced upon gaining a bard level later. But it must be replaced by a bard spell, according to the rule
. You can use Cutting Words to reduce the damage from any effect that calls for a damage roll (including magic missile) even if the damage roll is not preceded by an attack roll. Can a bard replace
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
individuals in a group typically number fewer than a dozen, consisting of siblings and their mates as well as a handful of offspring and an elder or two. A gang lives in and around a small enclosure
bugbears recognize two other gods, both of which they disdain and fear: Maglubiyet and Skiggaret.
Maglubiyet, the leader of the goblinoid pantheon, forced both brothers to submit to his rule, but
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, you have neither Advantage nor Disadvantage. Interactions with Rerolls When you have Advantage or Disadvantage and something in the game lets you reroll or replace the d20, you can reroll or replace
your Heroic Inspiration to reroll one of those dice, not both of them. Heroic Inspiration
Sometimes the DM or a rule gives you Heroic Inspiration. If you have Heroic Inspiration, you can expend it
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, but more importantly, they bring a balanced mix of capabilities to adventures. You’re welcome to use that party setup or modify it using these guidelines:
Cleric: Replace with Bard or Druid
Fighter: Replace with Barbarian, Monk, Paladin, or Ranger
Rogue: Replace with Bard or Ranger
Wizard: Replace with Bard, Sorcerer, or Warlock
Write Your Level Write your character’s level on your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Vasavadan Traitors Maharani Ramya’s rule over Kalakeri is constantly jeopardized and undermined by her deceitful siblings’ endless pursuit of power. Arijani and Reeva promise their followers wealth
rebellious royals’ agendas, they present the most significant opposition to Ramya’s ruthless control of Kalakeri—while defeating them is the swiftest route to gaining Ramya’s favor.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the standard class options. With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. Your levels in all your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the standard class options. With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. Your levels in all your
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
closely tied to the distant land of Xen’drik. The following optional rules are a way to explore this aspect of the setting. Optional Rule: Common Languages
Common is the language of the Five Nations
of Sarlona. Quori is spoken by the kalashtar, spirits native to Dal Quor, and the Inspired lords of Riedra.
Optional Rule: Swapping Racial Languages
This optional rule allows you to exchange a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Customizing a Background You might want to tweak some of the features of a background so it better fits your character or the campaign setting. To customize a background, you can replace one feature
earliest years as street urchins. Tika’s later career as a barmaid didn’t really change her, so she might choose the urchin background, gaining proficiency in the Sleight of Hand and Stealth skills, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Customizing a Background You might want to tweak some of the features of a background so it better fits your character or the campaign setting. To customize a background, you can replace one feature
as street urchins. Tika’s later career as a barmaid didn’t really change her, so she might choose the urchin background, gaining proficiency in the Sleight of Hand and Stealth skills, and learning the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
not want to join a faction at all. A character who belongs to a faction is given a mission upon gaining a level, from 2nd through 5th level. Completing the mission increases that member’s renown in the
quickly follows. The missions and the manner in which they can be completed are described in the tables throughout this section. You can use missions from these tables or replace any of them with ones of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Plundering a Hoard Because dragons’ power is linked to treasure, it’s possible to weaken a dragon by plundering the dragon’s lair. By gaining access to a hoard and making off with a significant
portion of that wealth, characters can diminish the dragon’s connection to both that lair and its associated territory. As a rule of thumb, if a dragon’s lair no longer holds at least 10,000 gp worth of
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
running. There are times, though, when the design intent of a rule isn’t clear or when one rule seems to contradict another. Dealing with those situations is where Sage Advice comes in. This column
doesn’t replace a DM’s adjudication. Just as the rules do, the column is meant to give DMs, as well as players, tools for tuning the game according to their tastes. The column should also reveal some
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
, though, when the design intent of a rule isn’t clear or when one rule seems to contradict another. Dealing with those situations is where Sage Advice comes in. It doesn’t replace a DM’s adjudication
. RAW “Rules as written”—that’s what RAW stands for. When we dwell on the RAW interpretation of a rule, we’re studying what the text says in context, without regard to the designers’ intent. The text is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Renown Renown is an optional rule you can use to track characters’ standing, individually or as a party, within a particular group, such as a faction, an organization, or a community. A character’s
or guilds that characters can join, individually or as a group, and the characters pursue ranks and rewards by gaining Renown within their organizations. At an adventure level, you might decide that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Ruling Avernus If Zariel is redeemed or killed, the first layer of the Nine Hells falls into chaos. You can decide which of the many powerful figures in Avernus make a play to replace Zariel, but any
archdevil that can rule Avernus. Alternatively, the characters might attempt to claim Avernus on their own terms. Idealistic characters seeking to destroy the Nine Hells from the inside out might see
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
she will then join with and rule over. Cultists. Most of Zuggtmoy’s cultists are hapless mortals that have been infested with the demonic spores she cultivates in the fungi she created. The spores
. Most are druids who want to exterminate civilization and replace it with wild plants and fungus, or deluded, power-hungry individuals who believe that they would retain their identities while they
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, mascot, or spectator or that would damage the field of play in any way is prohibited. Breaking this rule results in expulsion from the game. Questionable use of magic can be called as a foul by the
game’s referee. A faculty member fills that post during official games. Participants who accumulate three fouls are ejected from the game. Teams may not replace participants who foul out.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
expended. Variant: Training to Gain Levels As a variant rule, you can require characters to spend time between adventures training or studying before they gain the benefits of a new level. This
new level, a character must train for a number of days before gaining any class features associated with the new level. You can decide whether the character can train independently or requires a trainer
Speed
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Rules
slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check. Similarly, gaining any distance in rough water might require a successful Strength (Athletics) check
before the jump. When you make a standing long jump, you can leap only half that distance. Either way, each foot you clear on the jump costs a foot of movement.
This rule assumes that the height of your
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Shadow Dragon Use the Shadow Dragon Personality Traits and Shadow Dragon Ideals tables to inspire your portrayal of distinctive shadow dragon characters. If you use the variant rule in the
Monster Manual for making a dragon a spellcaster, shadow dragons typically have the spellcasting ability of their original forms. Over time, some shadow dragons might replace one or more of their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to help the characters along, so long as they appear to be working for the forces of good. The Order of the Gauntlet The Knights of Solamnia Replace the Order of the Gauntlet with the Knights of
truly do search for evidence of the gods, many are more concerned with establishing and controlling local rule, and do not shy away from using coercion and threats to get their way.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
one. Does Quickened Spell allow a Sorcerer to cast two spells a round of level 1+? No, the Sorcerer must follow the rule for casting one spell with a spell slot per turn. See chapter 7 in the Player’s
Sorcery, does the Wild Magic Surge effect replace the effect of the spell that triggered it, or do both effects happen? The spell and the Wild Magic Surge effect both happen.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
twelve miles, to a more rugged region where steep-sided, rocky plateaus replace the gently rolling hills. The land between the plateaus is largely flat, broken only by outcroppings and wandering streams
years before gaining any rank within the organization, and many trainees don’t survive the tests. An initiate who passes the tests must choose an affinity to a particular color of dragon: black, blue
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
twelve miles, to a more rugged region where steep-sided, rocky plateaus replace the gently rolling hills. The land between the plateaus is largely flat, broken only by outcroppings and wandering streams
years before gaining any rank within the organization, and many trainees don’t survive the tests. An initiate who passes the tests must choose an affinity to a particular color of dragon: black, blue
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
portraits magically spring from their paintings, gaining the statistics of flying swords, and remain detached from the paintings thereafter. Replace the wands’ Longsword action option with the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
(Athletics) check. Similarly, gaining any distance in rough water might require a successful Strength (Athletics) check. Jumping Your Strength determines how far you can jump. Long Jump. When you make a long
. Either way, each foot you clear on the jump costs a foot of movement. This rule assumes that the height of your jump doesn't matter, such as a jump across a stream or chasm. At your DM's option, you