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                        Returning 35 results for 'consists fire'.
                    
                
                        
                            
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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    A storm of fire appears within range. The area of the storm consists of up to ten 10-foot Cube;Cubes, which you arrange as you like. Each Cube must be contiguous with at least one other Cube. Each
                                                
                                            
                                                
                                                     creature in the area makes a Dexterity saving throw, taking 7d10 Fire damage on a failed save or half as much damage on a successful one.
Flammable objects in the area that arenât being worn or carried start burning.
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    .
The wall consists of seven layers, each with a different color. When a creature reaches into or passes through the wall, it does so one layer at a time through all the layers. Each layer forces the
                                                
                                            
                                                
                                                     violet layer.
Prismatic Layers
Order
Effects
1
Red. Failed Save: 12d6 Fire damage. Successful Save: Half as much damage. Additional Effects: Nonmagical ranged attacks canât pass
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , but it quickly consumes them, body and soul.Zuggtmoyâs Lair
Zuggtmoyâs principal lair is her palace on Shedaklah. It consists of two dozen immense mushrooms of pale yellow and rancid
                                                
                                            
                                                
                                                    , if it is reduced to 0 hit points, each creature within 10 feet of it takes poison damage equal to its number of Hit Dice.
Poison; Bludgeoning, Piercing, and Slashing that is NonmagicalCold, Fire
                                                
                                            
                                        
                                                    Zuggtmoy
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     lords mortal enemies, each devoted to destroying and ultimately devouring the other.Zuggtmoyâs Lair
Zuggtmoyâs principal lair is her palace on Shedaklah. It consists of two dozen
                                                
                                            
                                                
                                                    
âMy mind is slipping away, and my intelligence seems to wax and wane.â
81â00
âI am constantly scratching at unseen fungal infections.â
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire, Lightning
                                                
                                            
                                        
                                                    Fire Storm
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must
                                                
                                            
                                                
                                                     have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a
                                                
                                            
                                        
                                                    Prismatic Wall
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , the creature must succeed on a Constitution saving throw or become blinded for 1 minute.
The wall consists of seven layers, each with a different color. When a creature attempts to reach into or pass
                                                
                                            
                                                
                                                     duration of the spell. Antimagic field has no effect on the wall, and dispel magic can affect only the violet layer.
1. Red. The creature takes 10d6 fire damage on a failed save, or half as much
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Cult War Band. A war band of the fire cult consists of 1d6 Eternal Flame guardians, an Eternal Flame priest, and 1d3 hell hounds. See chapter 7 for the cultistsâ statistics. Homestead. The party
                                                
                                            
                                                
                                                    * 6 6 1d3 ankhegs 7 7 1d3 + 1 bugbears 8 8 1d4 + 1 orcs 9 â Dwarf miners* 10 â Caravan* 11 â Homestead* 12 9 Air cult scouts* 13 10 Water cult marauders* 14 11 Earth cult robbers* 15 12 Fire cult
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Fire Storm Level 7 Evocation (Cleric, Druid, Sorcerer) Casting Time: Action
 Range: 150 feet
 Components: V, S
 Duration: Instantaneous
 A storm of fire appears within range. The area of the
                                                
                                            
                                                
                                                     storm consists of up to ten 10-foot Cubes, which you arrange as you like. Each Cube must be contiguous with at least one other Cube. Each creature in the area makes a Dexterity saving throw, taking 7d10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Fire Storm Level 7 Evocation (Cleric, Druid, Sorcerer) Casting Time: Action
 Range: 150 feet
 Components: V, S
 Duration: Instantaneous
 A storm of fire appears within range. The area of the
                                                
                                            
                                                
                                                     storm consists of up to ten 10-foot Cubes, which you arrange as you like. Each Cube must be contiguous with at least one other Cube. Each creature in the area makes a Dexterity saving throw, taking 7d10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Fire Storm 7th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S Duration: Instantaneous A storm made up of sheets of roaring flame appears in a location you choose within range
                                                
                                            
                                                
                                                    . The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Fire Storm 7th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S Duration: Instantaneous A storm made up of sheets of roaring flame appears in a location you choose within range
                                                
                                            
                                                
                                                    . The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     the fall and 55 (10d10) fire damage from the lava. A creature that starts its turn in the lava takes the fire damage again. Sacrifice of Fire The first time the characters arrive, they encounter a
                                                
                                            
                                                
                                                    . The tribe consists of one vegepygmy chief, eight vegepygmies, and the chiefâs thorny pet. Statistics for all these creatures appear in appendix D. Their grung captive is the beloved one hundred and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     cosmos. Most campaigns and adventures play out on worlds on the Material Plane. The rest of the multiverse consists of different planes of existence defined in relation to the Material Plane. The planes
                                                
                                            
                                                
                                                     of existence are strange and often dangerous environments undreamed of in the natural world. Adventurers can stroll along streets of fire, test their mettle on battlefields where the fallen are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Deathâs Head Phalanx The Deathâs Head Phalanx is a force of hobgoblins that came to Undermountain along with Emberosa and her fire giants. This force is commanded by a hobgoblin warlord named
                                                
                                            
                                                
                                                     Doomcrown, who is the estranged son of Warlord Azrok (see level 3). A devout follower of the godslayer Maglubiyet, Doomcrown wants fire giants to ascend to the top of the giant ordning, envisioning their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                     neogi try to steal its spelljamming helm and capture its crew. A nightspiderâs crew usually consists of nineteen neogi and up to a half-dozen umber hulks, which the neogi use as shock troops
                                                
                                            
                                                
                                                    )
 It takes 1 action to load a ballista, 1 action to aim it, and 1 action to fire it.
 Bolt. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
 
 Mangonel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     cattle â grazes in multitudes upon the hillside pastures. The ranch consists of a large two-story house and several low stalls and granaries. In the distance, an unnatural mound of earth rises over the
                                                
                                            
                                                
                                                     described later in its own section. Ranch. The ranch consists of a barn, granaries, and a half-story house that rambles up and down a small hill. The house, barn, and granaries are ordinary and contain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     recognizable as Halaster. Treasure The treasure hoard consists of the following: 2,200 pp, 24,800 gp, and 14,000 sp Three gemstones amid the coins: a topaz (500 gp), a star ruby (1,000 gp), and a jacinth
                                                
                                            
                                                
                                                     (5,000 gp) A tiny, incandescent blue sphere easily mistaken for a magic gemstone (actually an ioun stone of insight) A childâs rocking horse, half scorched by fire, with a gold music box (750 gp) tucked in a small compartment under the hinged saddle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    . If the quarry consists of multiple creatures, they all make the check. If the quarry is never out of the lead pursuerâs sight, the check fails automatically. Otherwise, if the result of the quarryâs
                                                
                                            
                                                
                                                     faerie fire spell cast on it might have disadvantage on checks made to escape because itâs much easier to spot. Escape doesnât necessarily mean the quarry has outpaced its pursuers. For example, in an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     automatically. Otherwise, compare the checkâs total to the Passive Perception scores of the pursuers. If the quarry consists of multiple creatures, they all make the check separately, so itâs possible
                                                
                                            
                                                
                                                     the quarryâs ability to escape, at your discretion. For example, a quarry with a Faerie Fire spell cast on it might have Disadvantage on checks made to escape because itâs much easier to spot. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     minutes (two minutes per side). Group C consists of four cultists and four kobolds clustered tightly around the templeâs back door. Their meager fire produces little flame, instead creating prodigious
                                                
                                            
                                                
                                                    Sanctuary Dozens of townsfolk have barricaded themselves inside the temple to Chauntea (area 3), which is surrounded by raiders. The attackers tried setting fire to the stout structure but had little
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     minutes (two minutes per side). Group C consists of four cultists and four kobolds clustered tightly around the templeâs back door. Their meager fire produces little flame, instead creating prodigious
                                                
                                            
                                                
                                                    Sanctuary Dozens of townsfolk have barricaded themselves inside the temple to Chauntea (area 3), which is surrounded by raiders. The attackers tried setting fire to the stout structure but had little
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     caravan travels from Womford to Red Larch along the Cairn Road, then heads north along the Long Road through Westbridge to its final destination of Triboar. The Caravan The caravan consists of six
                                                
                                            
                                                
                                                     wagons, each pulled by two oxen and equipped with an axe, a shovel, two buckets, and a three-pointed-iron-rod fire spit that can readily be used as three improvised spears. Each wagon carries two Black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     ballistae that can launch heavy bolts or canisters of alchemistâs fire. Its garrison consists of a noble (the castellan), four veterans (officers), and forty guards loyal to the merchant princes. 16
                                                
                                            
                                                
                                                    . The remainder of the crew consists of six sailors (N male and female bandits of various ethnicities). Characters might assume that Ortimayâs chief business is smuggling â and theyâd be correct
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     seek out prey. A mature plant consists of a main vine, about 20 feet long. Smaller vines up to 5 feet long branch from the main vine every 6 inches. In late summer, the secondary vines produce bunches
                                                
                                            
                                                
                                                    )
 
  CHA
  1 (â5)
Damage Resistances cold, fire
 Condition Immunities blinded, deafened, exhaustion, prone
 Senses blindsight 30 ft., passive Perception 10
 Languages â
 Challenge 3 (700 XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     seek out prey. A mature plant consists of a main vine, about 20 feet long. Smaller vines up to 5 feet long branch from the main vine every 6 inches. In late summer, the secondary vines produce bunches
                                                
                                            
                                                
                                                    )
 
  CHA
  1 (-5)
Damage Resistances cold, fire
 Condition Immunities blinded, deafened, exhaustion, prone
 Senses blindsight 30 ft., passive Perception 10
 Languages â
 Challenge 3 (700 XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     their own; they require creatures to move them, as well as to load, aim, and fire them. Ballista Large object Armor Class: 15 Hit Points: 50 Damage Immunities: poison, psychic A ballista is a massive
                                                
                                            
                                                
                                                     crossbow that fires heavy bolts. Before it can be fired, it must be loaded and aimed. It takes one action to load the weapon, one action to aim it, and one action to fire it. Bolt. Ranged Weapon Attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     starts its turn there, the creature must succeed on a Constitution saving throw or have the Blinded condition for 1 minute. The wall consists of seven layers, each with a different color. When a creature
                                                
                                            
                                                
                                                     is gone for the duration. Antimagic Field has no effect on the wall, and Dispel Magic can affect only the violet layer.  Prismatic Layers   Order Effects   1 Red. Failed Save: 12d6 Fire damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     resting, treat this encounter as âno encounter.â Otherwise, the characters stumble upon a large fungi patch growing in a damp cave or tunnel. The fungi patch is difficult terrain and consists of many
                                                
                                            
                                                
                                                     bluecaps 3 1d3 carrion crawlers 4 1d4 drow spore servants* (see appendix C) and 1d4 quaggoth spore servants* 5 Fire lichen growing near a thermal vent 6 3d6 giant fire beetles 7 1d4 myconid adults* 8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     starts its turn there, the creature must succeed on a Constitution saving throw or have the Blinded condition for 1 minute. The wall consists of seven layers, each with a different color. When a creature
                                                
                                            
                                                
                                                     is gone for the duration. Antimagic Field has no effect on the wall, and Dispel Magic can affect only the violet layer.  Prismatic Layers   Order Effects   1 Red. Failed Save: 12d6 Fire damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     properly sail or row the vessel and might carry extra passengers or soldiers. If the characters are guests on a galley, the crew consists of the following creatures, all of which have proficiency with
                                                
                                            
                                                
                                                     actions if it has fewer than forty crew and only 1 action if it has fewer than twenty. It canât take these actions if it has fewer than three crew.
 Fire Ballistas. The galley can fire its ballistas
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     (level 1â4, dangerous threat) The crossbow trap is a favorite of kobolds and other creatures that rely on traps to defend their lairs. It consists of a trip wire strung across a hallway and connected to a
                                                
                                            
                                                
                                                     pair of hidden heavy crossbows. The crossbows are aimed to fire down the hallway at anyone who disturbs the trip wire. Trigger. A creature that walks through the trip wire triggers the trap. Effect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Treasure. The wyrmlings have begun collecting treasures and stashing them in a small pile against the east wall. Their paltry hoard consists of 96 sp, 331 cp, a stitched leather wallet containing a
                                                
                                            
                                                
                                                     complete set of thievesâ tools, a cracked spyglass (250 gp), and a spell scroll of knock. Q5. Frostmaidenâs Fire Hundreds of icicles cling to the twelve-foot-high ceiling of this frost-rimed chamber, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange
                                                
                                            
                                                
                                                     survived, but they think youâre dead. Now is your chance for vengeance! Your hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange
                                                
                                            
                                                
                                                     survived, but they think youâre dead. Now is your chance for vengeance! Your hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange compulsion
                                                
                                            
                                                
                                                     they think youâre dead. Now is your chance for vengeance! Your hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir. You
                                                
                                            
                                        






