Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'consists with red'.
Other Suggestions:
contests with red
consist with red
Spells
Player’s Handbook
.
The wall consists of seven layers, each with a different color. When a creature reaches into or passes through the wall, it does so one layer at a time through all the layers. Each layer forces the
, in order from red to violet, by means specific to each layer. If a layer is destroyed, it is gone for the duration. Antimagic Field has no effect on the wall, and Dispel Magic can affect only the
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.
A typical colony consists of one large, open-roofed nest made of woven vines
Prismatic Wall
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
, the creature must succeed on a Constitution saving throw or become blinded for 1 minute.
The wall consists of seven layers, each with a different color. When a creature attempts to reach into or pass
layer's properties as described below.
The wall can be destroyed, also one layer at a time, in order from red to violet, by means specific to each layer. Once a layer is destroyed, it remains so for the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Red Wizard This group consists of a Red Wizard (LE male or female Thayan human mage), 1d6 guards, and 1d6 skeletons, all answerable to Valindra Shadowmantle (see “Heart of Ubtao”). If this encounter
occurs outside of Omu, these reinforcements are on their way to the city. If the encounter takes place in Omu, the Red Wizard is searching the city for shrines (see chapter 3). The Thayans aren’t
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Red Wizard This group consists of a Red Wizard (LE male or female Thayan human mage), 1d6 guards, and 1d6 skeletons, all answerable to Valindra Shadowmantle (see “Heart of Ubtao”). If this encounter
occurs outside of Omu, these reinforcements are on their way to the city. If the encounter takes place in Omu, the Red Wizard is searching the city for shrines (see chapter 3). The Thayans aren’t
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to take her bath. During this time, the cursed spirits of the dryads arise to destroy Red Ruth’s lair as punishment for her crimes. This force consists of two dryad spirits (use the banshee stat
Hold the Fort Red Ruth says she knows how to free Ralzala the dao from her pact, but she won’t tell the characters until they’ve performed a favor for her first. The hag explains that she’s long
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to take her bath. During this time, the cursed spirits of the dryads arise to destroy Red Ruth’s lair as punishment for her crimes. This force consists of two dryad spirits (use the banshee stat
Hold the Fort Red Ruth says she knows how to free Ralzala the dao from her pact, but she won’t tell the characters until they’ve performed a favor for her first. The hag explains that she’s long
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of firenewts. They protect it by patrolling the gorge and ambushing any intruders they believe they’re strong enough to defeat. A typical patrol consists of four firenewt warriors mounted on giant
striders (see appendix D for both creatures’ statistics). The gorge is also the favored hunting ground of a female young red dragon named Tzindelor, dubbed Tinder by those who’ve seen her and survived
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of firenewts. They protect it by patrolling the gorge and ambushing any intruders they believe they’re strong enough to defeat. A typical patrol consists of four firenewt warriors mounted on giant
striders (see appendix D for both creatures’ statistics). The gorge is also the favored hunting ground of a female young red dragon named Tzindelor, dubbed Tinder by those who’ve seen her and survived
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Raggadragga Attacks! As the characters reach a half-mile or so away from Fort Knucklebone, trouble comes looking for them in the form of an enemy warlord: A plume of red dust billows in the distance
, created by a large infernal war machine barreling in your direction. Its crew consists of boar-headed and rat-headed humanoids, all wearing goggles.
Raggadragga
The incoming infernal war
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Raggadragga Attacks! As the characters reach a half-mile or so away from Fort Knucklebone, trouble comes looking for them in the form of an enemy warlord: A plume of red dust billows in the distance
, created by a large infernal war machine barreling in your direction. Its crew consists of boar-headed and rat-headed humanoids, all wearing goggles.
Raggadragga
The incoming infernal war
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceiling.
Scales. The floor is littered with red dragon scales.
Gate to the Crystal Labyrinth. A stone arch set with glowing red crystals is embedded in the back wall of an alcove.
Pedestal
. Rising from the floor 10 feet in front of the arch is a 3-foot-high pedestal made of red crystal with a small hole in the top.
Inserting a Stardock rod (see the “Stardock Rods,” sidebar) into the hole in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceiling.
Scales. The floor is littered with red dragon scales.
Gate to the Crystal Labyrinth. A stone arch set with glowing red crystals is embedded in the back wall of an alcove.
Pedestal
. Rising from the floor 10 feet in front of the arch is a 3-foot-high pedestal made of red crystal with a small hole in the top.
Inserting a Stardock rod (see the “Stardock Rods,” sidebar) into the hole in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
The Winged God Adventure for Level 3 Characters Situation. A few weeks ago, a Red Dragon Wyrmling drove a band of kobolds out of their warren to claim the place as its lair. Now some of the kobolds
wants protection this time. He offers to pay each character 150 GP. Encounters The adventure consists of these encounters. Kobold Bandits. Along the road, the wagon is surrounded by eight Kobold
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. Altar of the Deep Father When the characters visit the altar of the Deep Father, read the following to the players: The idol to Leemooggoogoon the Deep Father consists of a large hide cut roughly
tentacles pinned and artfully arrayed, their heads tied together and painted with red and blue pigments. The idol reeks of decay, and the broad stone altar below the idol is stained dark with blood
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
The Winged God Adventure for Level 3 Characters Situation. A few weeks ago, a Red Dragon Wyrmling drove a band of kobolds out of their warren to claim the place as its lair. Now some of the kobolds
wants protection this time. He offers to pay each character 150 GP. Encounters The adventure consists of these encounters. Kobold Bandits. Along the road, the wagon is surrounded by eight Kobold
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Demon Wastes Capital: None Hallmarks: Fiends, pestilence Rivers of lava cut across plains of black sand and volcanic glass. The only vegetation consists of blood-red moss and a thick layer of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
given time. While on duty, each guard wears a tunic that bears the Lords’ Alliance emblem: a gold crown on a red field. Prisoners. All prisoners in Revel’s End are identified by a number. This simple
present—are stored in area R22. Each inmate wears a uniform that consists of a hoodless robe without pockets, leather slippers without laces, and cloth undergarments. While outside their cells, they wear manacles on their wrists and ankles.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Demon Wastes Capital: None Hallmarks: Fiends, pestilence Rivers of lava cut across plains of black sand and volcanic glass. The only vegetation consists of blood-red moss and a thick layer of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. Altar of the Deep Father When the characters visit the altar of the Deep Father, read the following to the players: The idol to Leemooggoogoon the Deep Father consists of a large hide cut roughly
tentacles pinned and artfully arrayed, their heads tied together and painted with red and blue pigments. The idol reeks of decay, and the broad stone altar below the idol is stained dark with blood
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
given time. While on duty, each guard wears a tunic that bears the Lords’ Alliance emblem: a gold crown on a red field. Prisoners. All prisoners in Revel’s End are identified by a number. This simple
present—are stored in area R22. Each inmate wears a uniform that consists of a hoodless robe without pockets, leather slippers without laces, and cloth undergarments. While outside their cells, they wear manacles on their wrists and ankles.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Old Owl Well Built thousands of years ago by a long-vanished empire, Old Owl Well is now a ruined watchtower, along with an adjoining building, that consists of little more than a few crumbling walls
the tent, the zombies shamble from the tower. If a battle breaks out, Hamun Kost, a human mage, emerges from his tent and asks, “What is the meaning of this?” Hamun is a Red Wizard—a spellcaster from
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Old Owl Well Built thousands of years ago by a long-vanished empire, Old Owl Well is now a ruined watchtower, along with an adjoining building, that consists of little more than a few crumbling walls
the tent, the zombies shamble from the tower. If a battle breaks out, Hamun Kost, a human mage, emerges from his tent and asks, “What is the meaning of this?” Hamun is a Red Wizard—a spellcaster from
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, you see four armed ruffians waiting for you. All of them are humans wearing grimy red cloaks, their hands on their weapons as they watch you.
One of the ruffians spits on the ground. “Time for you
surprised, because it’s obvious that a fight is brewing. The group consists of four Redbrand ruffians. If three of them are defeated, the last one flees toward Tresendar Manor. Developments Redbrands
Compendium
- Sources->Dungeons & Dragons->Rrakkma
of red goo on the far side of the chamber from where the adventures must enter. As the gith approach the chamber, the oblex sends a sulfurous impersonation of a human woman dressed in plate mail and
uses Sulfurous Impersonation to try and lure them in quickly with promises of aid. Since the characters won’t be able to hear the creature due to the winds, its communication consists of gestures only
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
duty, each guard wears a tunic that bears the Lords’ Alliance emblem: a gold crown on a red field. Prisoners. All prisoners in Revel’s End are identified by a number. This simple protocol keeps
prisoners on an equal footing. Prison personnel commit these numbers to memory, and the records of all prisoners—past and present—are stored in area R22. Each inmate wears a uniform that consists of a
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
duty, each guard wears a tunic that bears the Lords’ Alliance emblem: a gold crown on a red field. Prisoners. All prisoners in Revel’s End are identified by a number. This simple protocol keeps
prisoners on an equal footing. Prison personnel commit these numbers to memory, and the records of all prisoners—past and present—are stored in area R22. Each inmate wears a uniform that consists of a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
starts its turn there, the creature must succeed on a Constitution saving throw or have the Blinded condition for 1 minute. The wall consists of seven layers, each with a different color. When a creature
as described in the Prismatic Layers table. The wall, which has AC 10, can be destroyed one layer at a time, in order from red to violet, by means specific to each layer. If a layer is destroyed, it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
caravan travels from Womford to Red Larch along the Cairn Road, then heads north along the Long Road through Westbridge to its final destination of Triboar. The Caravan The caravan consists of six
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
duty, each guard wears a tunic that bears the Lords’ Alliance emblem: a gold crown on a red field. Prisoners. All prisoners in Revel’s End are identified by a number. This simple protocol keeps
prisoners on an equal footing. Prison personnel commit these numbers to memory, and the records of all prisoners—past and present—are stored in area R22. Each inmate wears a uniform that consists of a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
starts its turn there, the creature must succeed on a Constitution saving throw or have the Blinded condition for 1 minute. The wall consists of seven layers, each with a different color. When a creature
as described in the Prismatic Layers table. The wall, which has AC 10, can be destroyed one layer at a time, in order from red to violet, by means specific to each layer. If a layer is destroyed, it
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
City Inhabitants Several factions dwell within Omu, including yuan-ti, grungs, vegepygmies, and kobolds. Explorers also come here in search of gold and glory. Presently, these include Red Wizards and
ambush. When night falls, Salida uses a lantern to signal the yuan-ti attack. The attacking force consists of one type 3 yuan-ti malison and two yuan-ti purebloods per party member. Ras Nsi is keen to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, you see four armed ruffians waiting for you. All of them are humans wearing grimy red cloaks, their hands on their weapons as they watch you.
One of the ruffians spits on the ground. “Time for you
surprised, because it’s obvious that a fight is brewing. The group consists of four Redbrand ruffians. If three of them are defeated, the last one flees toward Tresendar Manor. Developments Redbrands
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
caravan travels from Womford to Red Larch along the Cairn Road, then heads north along the Long Road through Westbridge to its final destination of Triboar. The Caravan The caravan consists of six
Compendium
- Sources->Dungeons & Dragons->Rrakkma
of red goo on the far side of the chamber from where the adventures must enter. As the gith approach the chamber, the oblex sends a sulfurous impersonation of a human woman dressed in plate mail and
uses Sulfurous Impersonation to try and lure them in quickly with promises of aid. Since the characters won’t be able to hear the creature due to the winds, its communication consists of gestures only