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Returning 35 results for 'consists with resistance'.
Magic Items
Princes of the Apocalypse
This dwarven battle-helm consists of a sturdy open-faced steel helmet, decorated with a golden circlet above the brow from which seven small gold spikes project upward. You gain the following
benefits while wearing the crown:
You have resistance to psychic damage.
You have advantage on saving throws against effects that would charm you.
You can use a bonus action to inspire one creature you
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If Zuggtmoy fails a saving throw, she can choose to succeed instead.
Magic Resistance. Zuggtmoy has advantage on saving throws against spells and other magical
, but it quickly consumes them, body and soul.Zuggtmoy’s Lair
Zuggtmoy’s principal lair is her palace on Shedaklah. It consists of two dozen immense mushrooms of pale yellow and rancid
Zuggtmoy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
animals or plants, ray of sickness
3/day each: dispel magic, ensnaring strike, entangle, plant growth
1/day each: etherealness, teleport
Legendary Resistance (3/Day). If Zuggtmoy fails a saving
throw, she can choose to succeed instead.
Magic Resistance. Zuggtmoy has advantage on saving throws against spells and other magical effects.
Magic Weapons. Zuggtmoy’s weapon attacks are
Monsters
Mordenkainen Presents: Monsters of the Multiverse
this manner.
Legendary Resistance (3/Day). If the elder brain fails a saving throw, it can choose to succeed instead.
Magic Resistance. The elder brain has advantage on saving throws against spells
, incomprehensible whispers in the deepest recesses of its mind. This psychic detritus consists of the elder brain’s stray thoughts commingled with those of other creatures to which it is linked
Elder Brain
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
:
At will: detect thoughts, levitate
1/day each: dominate monster, plane shift (self only)
Legendary Resistance (3/Day). If the elder brain fails a saving throw, it can choose to succeed instead
.
Magic Resistance. The elder brain has advantage on saving throws against spells and other magical effects.
Telepathic Hub. The elder brain can use its telepathy to initiate and maintain telepathic
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fane Features The fane consists mostly of caverns, some improved by magical manipulation of the rock. The northeast portion includes chambers built by the dwarves of Besilmer, so it resembles the
oily to the touch, cordon off areas of the fane. They block vision and mute sound. Objects pass through unimpeded, but living creatures doing so feel psychic resistance and nausea from pushing through
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fane Features The fane consists mostly of caverns, some improved by magical manipulation of the rock. The northeast portion includes chambers built by the dwarves of Besilmer, so it resembles the
oily to the touch, cordon off areas of the fane. They block vision and mute sound. Objects pass through unimpeded, but living creatures doing so feel psychic resistance and nausea from pushing through
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to take her bath. During this time, the cursed spirits of the dryads arise to destroy Red Ruth’s lair as punishment for her crimes. This force consists of two dryad spirits (use the banshee stat
block) and a walking, undead tree (use the treant stat block, except the tree is undead and has resistance to necrotic damage). If the characters defeat the undead, Red Ruth fulfills her end of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to take her bath. During this time, the cursed spirits of the dryads arise to destroy Red Ruth’s lair as punishment for her crimes. This force consists of two dryad spirits (use the banshee stat
block) and a walking, undead tree (use the treant stat block, except the tree is undead and has resistance to necrotic damage). If the characters defeat the undead, Red Ruth fulfills her end of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
battle-helm consists of a sturdy open-faced steel helmet, decorated with a golden circlet above the brow from which seven small gold spikes project upward. You gain the following benefits while
wearing the crown: You have resistance to psychic damage. You have advantage on saving throws against effects that would charm you. You can use a bonus action to inspire one creature you can see that is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
battle-helm consists of a sturdy open-faced steel helmet, decorated with a golden circlet above the brow from which seven small gold spikes project upward. You gain the following benefits while
wearing the crown: You have resistance to psychic damage. You have advantage on saving throws against effects that would charm you. You can use a bonus action to inspire one creature you can see that is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Treat them as giant wolf spiders with a challenge rating of 1/2 (100 XP), resistance to cold, fire, and lightning damage, and immunity to poison damage. They are also immune to the poisoned condition
characters 13–17 Friendly 18–20 Hostile Mephit Gang A mephit gang consists of 1d4 dust mephits and 1d4 mud mephits. If encountered in Inner Blingdenstone or Rockblight, they are insane and attack
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Treat them as giant wolf spiders with a challenge rating of 1/2 (100 XP), resistance to cold, fire, and lightning damage, and immunity to poison damage. They are also immune to the poisoned condition
characters 13–17 Friendly 18–20 Hostile Mephit Gang A mephit gang consists of 1d4 dust mephits and 1d4 mud mephits. If encountered in Inner Blingdenstone or Rockblight, they are insane and attack
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
perceive good-aligned creatures.
Infernal Tack. The narzugon wears spurs that are part of infernal tack, which allow it to summon its nightmare companion.
Magic Resistance. The narzugon has advantage
creature of evil alignment)
A narzugon binds a nightmare to its service with infernal tack, which consists of a bridle, bit, reins, saddle, stirrups, and spurs. A nightmare equipped with infernal tack must
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
perceive good-aligned creatures.
Infernal Tack. The narzugon wears spurs that are part of infernal tack, which allow it to summon its nightmare companion.
Magic Resistance. The narzugon has advantage
creature of evil alignment)
A narzugon binds a nightmare to its service with infernal tack, which consists of a bridle, bit, reins, saddle, stirrups, and spurs. A nightmare equipped with infernal tack must
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
service with infernal tack, which consists of a bridle, bit, reins, saddle, and stirrups, along with spurs that are worn by the rider. A nightmare equipped with infernal tack must serve whoever wears the
(10,000 XP) Proficiency Bonus +5
Infernal Tack. The narzugon wears spurs that are part of infernal tack, which allow it to summon its nightmare companion as an action.
Magic Resistance. The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
service with infernal tack, which consists of a bridle, bit, reins, saddle, and stirrups, along with spurs that are worn by the rider. A nightmare equipped with infernal tack must serve whoever wears the
(10,000 XP) Proficiency Bonus +5
Infernal Tack. The narzugon wears spurs that are part of infernal tack, which allow it to summon its nightmare companion as an action.
Magic Resistance. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with a remove curse spell or similar magic, the afflicted creature has vulnerability to cold damage. This curse negates any resistance or immunity to cold damage the creature might otherwise possess. 4B
below the water’s surface. 4H. Frozen Hoard A great mound of ice covers the hoard of Cryovain and Isendraug. The ice is transparent enough to see that the bulk of the hoard consists of copper and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with a remove curse spell or similar magic, the afflicted creature has vulnerability to cold damage. This curse negates any resistance or immunity to cold damage the creature might otherwise possess. 4B
below the water’s surface. 4H. Frozen Hoard A great mound of ice covers the hoard of Cryovain and Isendraug. The ice is transparent enough to see that the bulk of the hoard consists of copper and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the battlefront. Auxiliary Units. A host rarely consists of nothing but goblinoids, especially if it has been on the move for a while. In addition to wolf and worg mounts and flocks of squawking ravens
the host with little or no resistance get fair and honest treatment. If they offer proper tribute, they can even look forward to avoiding goblin whips and chains. Warriors among the conquered people
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the battlefront. Auxiliary Units. A host rarely consists of nothing but goblinoids, especially if it has been on the move for a while. In addition to wolf and worg mounts and flocks of squawking ravens
the host with little or no resistance get fair and honest treatment. If they offer proper tribute, they can even look forward to avoiding goblin whips and chains. Warriors among the conquered people
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Fortitude’s scenic groves. The step pyramid consists of seven stacked tiers quartered by staircases that ascend to the gate to Arcadia. Cradled by four curved beams at its summit, the blazing, green portal
poisoned condition and have resistance to poison damage. The effects of diseases are suppressed. Noteworthy Sites Nicknamed “the Egg” by some travelers for its white, oval-shaped town wall, Fortitude is
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Resistance (3/Day). If the elder brain fails a saving throw, it can choose to succeed instead.
Magic Resistance. The elder brain has advantage on saving throws against spells and other magical effects
psychic detritus consists of the elder brain’s stray thoughts commingled with those of other creatures to which it is linked. Telepathic Eavesdropping. The elder brain can overhear any telepathic
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Resistance (3/Day). If the elder brain fails a saving throw, it can choose to succeed instead.
Magic Resistance. The elder brain has advantage on saving throws against spells and other magical effects
psychic detritus consists of the elder brain’s stray thoughts commingled with those of other creatures to which it is linked. Telepathic Eavesdropping. The elder brain can overhear any telepathic
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
Appendix A - Magic Items
adventurers vs demobats Dan Mumford Adamantine Armor (Breastplate) Armor (Medium), Uncommon
Armor Class 14 + Dex modifier (max 2)
This armor consists of a
.
Artist: Conceptopolis & Sergio Jaramillo
Potion of Acid Resistance Potion, Uncommon
When you drink this potion, you gain Resistance to acid damage for 1 hour.
Artist: Mark Riddick
Speaking
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Fortitude’s scenic groves. The step pyramid consists of seven stacked tiers quartered by staircases that ascend to the gate to Arcadia. Cradled by four curved beams at its summit, the blazing, green portal
poisoned condition and have resistance to poison damage. The effects of diseases are suppressed. Noteworthy Sites Nicknamed “the Egg” by some travelers for its white, oval-shaped town wall, Fortitude is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of equal value). Armed with that information, the characters can travel to the town by the most expeditious route. Torrga Icevein and Her Caravan The Torg’s caravan consists of three heavily laden
dwarf bandit captain with darkvision out to a range of 60 feet, resistance to poison damage, and advantage on saving throws against being poisoned. While Torg’s is open for business, she keeps her
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of equal value). Armed with that information, the characters can travel to the town by the most expeditious route. Torrga Icevein and Her Caravan The Torg’s caravan consists of three heavily laden
dwarf bandit captain with darkvision out to a range of 60 feet, resistance to poison damage, and advantage on saving throws against being poisoned. While Torg’s is open for business, she keeps her
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
have resistance to cold damage. All the ghouls act on the same initiative count. The characters encounter four ghouls initially, with another group of four ghouls appearing each round on the ghouls
Manual). They keep their treasure in a rusty, barnacle-covered cauldron that’s covered with a lid. The treasure consists of 2,500 sp, 4,000 cp, a 6-inch-tall merman figurine carved out of pale blue
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
have resistance to cold damage. All the ghouls act on the same initiative count. The characters encounter four ghouls initially, with another group of four ghouls appearing each round on the ghouls
Manual). They keep their treasure in a rusty, barnacle-covered cauldron that’s covered with a lid. The treasure consists of 2,500 sp, 4,000 cp, a 6-inch-tall merman figurine carved out of pale blue
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
made to ascertain its intentions or sincerity have disadvantage.
3 Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.
4 Damage Resistance
. The dragon has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
5 Additional Resistance. The dragon has resistance to one type of damage. Roll a d8, rerolling if
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
made to ascertain its intentions or sincerity have disadvantage.
3 Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.
4 Damage Resistance
. The dragon has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
5 Additional Resistance. The dragon has resistance to one type of damage. Roll a d8, rerolling if
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
., passive Perception 17
Languages Deep Speech, Undercommon, telepathy 120 ft.
Challenge 10 (5,900 XP)
Magic Resistance. The alhoon has advantage on saving throws against spells and other magical effects
, Evard’s black tentacles, phantasmal killer
5th level (2 slots): modify memory, wall of force
6th level (1 slot): disintegrate, globe of invulnerability
Turn Resistance. The alhoon has advantage
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
., passive Perception 17
Languages Deep Speech, Undercommon, telepathy 120 ft.
Challenge 10 (5,900 XP)
Magic Resistance. The alhoon has advantage on saving throws against spells and other magical effects
, Evard’s black tentacles, phantasmal killer
5th level (2 slots): modify memory, wall of force
6th level (1 slot): disintegrate, globe of invulnerability
Turn Resistance. The alhoon has advantage
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, but most of her inventory consists of flint daggers, yklwas with wooden shafts and obsidian tips (see “Buying a Special Item”), and shields made of wooden frames with layers of reptile hide stretched
the city. Kwayothé Deals in fruit, wine, ale, tej, oil, perfume, and insect repellent Kwayothé (NE female Chultan human priest wearing a ring of fire resistance) is calm and contemplative in a way