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Returning 35 results for 'consort resolve great to have rite'.
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Magic Items
Tyranny of Dragons
The Draakhorn was once the horn of Tiamat’s ancient red dragon consort, Ephelomon, which she gave to the dragons to help them in their war against the giants. The Draakhorn is a signaling
drone of the Draakhorn discomfits normal animals within a few miles, and it alerts all dragons within two thousand miles to rise and be wary, for great danger is at hand. Coded blasts were once used to
Monsters
Mythic Odysseys of Theros
called stratians, number among the fiercest soldiers on Theros. They train relentlessly and possess unflinching resolve. In the annals of Akros, tales abound of squads of stratians that defended a
win victories.
The three Hoplite Unit Names tables present the sorts of titles used by hoplite contingents hailing from Theros's great poleis. Consider using these names for military forces
Monsters
Mordenkainen Presents: Monsters of the Multiverse
keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr. A tribe of korreds gathers weekly to perform ceremonial dances, beating out rhythms on stone with
can manipulate or animate. Korreds take great pride in their hair and equally great offense at anyone who attempts to cut it without permission.Bludgeoning, Piercing, and Slashing from Nonmagical
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, with demons, spiders, and conscripted soldiers positioned between them and their enemies. Although matron mothers command great power, that power depends on maintaining the Spider Queen’s
typically accompanied by a drow favored consort and a drow house captain. Other Underdark creatures might also be in the priestess’s presence, providing protection or advice.
Drow Mother of Rebellion
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Even without these abilities, drow matron mothers are formidable opponents, and several of them hold positions of great influence in the Underdark armies arrayed against the followers of Lolth.
A matron
mother is almost never encountered alone. She is typically accompanied by a drow favored consort and a drow house captain. Other Underdark creatures might also be in the priestess’s presence
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Humanoids Abjurer wizard
Apprentice wizard
Archdruid
Archer
Bard
Blackguard
Champion
Conjurer wizard
Diviner wizard
Drow arachnomancer
Drow favored consort
Drow house captain
monger
Swashbuckler
Tortle
Tortle druid
Transmuter wizard
War priest
Warlock of the Archfey
Warlock of the Fiend
Warlock of the Great Old One
Warlord
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
—and drank her blood. He intends to kill Ireena during their next meeting and turn her into his vampire spawn consort. Chapter 3 gives details about Ireena and where to find her in the village of
Successor or Consort Strahd can sense the arrival of new blood in his domain. When newcomers enter Barovia, he shifts his attention from Ireena Kolyana and van Richten to his new guests so that he can
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Player Handout: Xemru’s Note Author’s Note
When we began this journey, only the oracle of the All-Seeing Orb, the great Valin Sarnaster, had an inkling where it might lead. It is my honor to have
to protect the oracle in her sanctuary, ensuring that only donors and recipients may visit her. I have no need of the rite of reclamation, for I believe in the vision and perfection of Valin
Paladin
Legacy
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Classes
Basic Rules (2014)
against the shadow, a knight whose oath descends from traditions older than many of the gods? Or are you an embittered loner sworn to take vengeance on those who have done great evil, sent as an
her faith or from another paladin of the same order. The paladin might spend an all-night vigil in prayer as a sign of penitence, or undertake a fast or similar act of self-denial. After a rite of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Yeonido Gazetteer The people of Yeonido, the City of Judgment, pride themselves on upholding tradition. Thousands of years ago, the great dragon Mireu entrusted the founders of the city-state with a
mandate to forge and lead a great civilization. Yeonido’s people took the dragon’s words to heart, establishing a reverence for fealty and order that has remained steadfast through the centuries. Two
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
that creature from entering or leaving, but she reserves this intervention for extreme circumstances. During times of great strife, notably when Sigil’s factions war openly against one another, the
Lady can cause all the city’s portals to cease functioning. This grinds the city to a halt; food and drink can’t enter the city, sewage and refuse pool in the streets, and corpses stack in the Mortuary with no hope of being interred. This compels the factions to quickly resolve their conflicts.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, yuan-ti nightmare speaker 5 Adult oblex, kruthik hive lord, mindwitness, spawn of Kyuss, swarm of cranium rats, tanarukk, yuan-ti pit master 6 Bodak, duergar warlord, gauth, warlock of the Great Old
despot, oinoloth, yuan-ti anathema 13 Angry sorrowsworn, devourer, dire troll, drow arachnomancer, neothelid, wastrilith 14 Drow inquisitor, elder brain, fire giant dreadnought, retriever 15 Nabassu, skull lord 17 Nagpa 18 Drow favored consort, sibriex 20 Drow matron mother, nightwalker 22 Zaratan
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lich Spirit Jars The process of becoming a lich is involved, dangerous, and unique to each would-be lich. If the rite succeeds, the lich’s soul is bound to a spirit jar, a specially prepared magical
repository. This relic anchors the lich’s spirit to the world and preserves it should the lich’s body be destroyed. A lich can be slain only if its spirit jar is ruined. As such, a lich goes to great
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reflects the structure of dramatic stories. At the beginning of a story, something happens to shake the protagonists’ world and spur them into action. The characters take action to resolve their
adventure hooks and affect the characters’ lives directly. In the middle, they make great turning points as the characters’ fortunes reverse — rising after a defeat or falling after a victory. Near the end
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
die and the new spring forth. 2 Oak trees represent strength and vitality. Meditating under an oak fills your body and mind with resolve and fortitude. 3 The river’s endless flow reminds you of the
great span of the world. You seek to act with the long-term interests of nature in mind. 4 The sea is a constant, churning cauldron of power and chaos. It reminds you that accepting change is necessary
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Time in the Campaign Most conflicts in a D&D campaign take weeks or months of in-world time to resolve. A typical campaign concludes within a year of in-world time unless you allow the characters to
certain times of year make for great adventure opportunities. Perhaps a ghostly castle appears on a certain hill on the winter solstice every year, or every thirteenth full moon is blood red and fills
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
cavern, called the Great Dismal Delve or the Sevenfold Mazework, is home to the City of Jewels—the capital city of the dao. The dao take great pride in their wealth and send teams across the plane in
Para-elemental Plane of Magma. Lava seeps through their caverns, and the air reeks of sulfur. The dao have great forges and smelting furnaces here to process ores and shape precious metals. Mud Hills
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clear why you make a great addition to any franchise. Cavalier An Acquisitions Incorporated franchise is a heady mix of adventuring and business, and both those pursuits require travel. Who better to
Fighter? Wizard? Why not both?! If a franchise’s recruiting efforts result in a party lacking either fighting or magical ability — or, Tymora forbid, both — you make a great addition to the team as an
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
advantage of this moment of uncertainty, making a Charisma (Persuasion) check with advantage to sway Zariel from the path of evil. Resolve a successful check as noted in “Redeeming Zariel” earlier in
choose not to try, read: Zariel grabs the sword by the blade and lets her fiendish blood cascade down its edge, snarling in pain. “With this final rite, I discharge my divine duty. Let my name be forever
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
dwarves and others who desire wealth beneath the earth. Korreds prefer to keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr (see the Monster Manual
can manipulate, animating them to bind or snake around creatures and objects. Korreds take great pride in their hair and equally great offense at anyone who attempts to cut it without permission
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Countess Sansuri, who believes that her destiny lies buried in the past, waiting for her to unearth it. Sansuri’s ancient ancestors, anticipating the fall of their great empire, reportedly hid their
. In this part of their mission, the characters travel to Lyn Armaal, Sansuri’s cloud castle, and meet the countess and her family. The countess shares the place with her castellan and consort
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
female drow mage named Thirza Helviiryn (Melith’s consort), two female drow elite warriors named Balryn and Talafaere, and four male drow named Altonrel, Kalanszar, Rezz, and Tsabalin. 11a. Main Cavern
Lolth while her consort, the drow mage Thirza, sits at a zurkhwood desk reading her spellbook.
Furnishings. The cave contains two sleeping pallets and a zurkhwood chest. A skewered darkmantle cooks
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Korred Korreds are secretive creatures that have strong ties to earth and stone. They prefer to keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr. A
iron shears to cut off their hair, then weave the strands together to create iron ropes that they can manipulate or animate. Korreds take great pride in their hair and equally great offense at anyone
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
were hunted by monsters 16–18 Built as a stronghold but abandoned after it fell to invaders 19–21 Built as a treasure vault to protect powerful magic items and great wealth 22–23 Built atop a cloud 24–26
–66 Intended as a death trap to eliminate any creature that enters, perhaps to guard a treasure or to harvest souls for a necromantic rite 67–69 Intended as a tomb 70–72 Long known as the site of a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plane of Earth Earth symbolizes stability, rigidity, stern resolve, and tradition. The plane’s position opposite the Plane of Air in the ring of the Elemental Planes reflects its opposition to
highest mountains. Most visitors to the plane arrive by way of caves and caverns that honeycomb the mountains. The largest cavern beneath the mountains, called the Great Dismal Delve or the Sevenfold
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, the remaining leaders choose an initiate to fill the position, preferring initiates from the oldest broods. A new hierophant undergoes a rite similar to the rite of initiation, but only the other
hierophants are present. As the cosmic narrative unfolds, the new hierophant is inducted into the esoteric secrets of the group’s leadership. The rite concludes with a mind-shattering vision of the Void
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
4 dragonwings arrive to investigate. See appendix D for these cultists' statistics. Draakhorn The Draakhorn was once the horn of Tiamat’s ancient red dragon consort, Ephelomon, which she gave to the
miles to rise and be wary, for great danger is at hand. Coded blasts were once used to signal specific messages. Those with knowledge of the Draakhorn’s history know that it was first built to signal
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
agent of the Sunweaver—deemed service in the Brightguard a holy calling, the group’s ranks swelled. Most members have unshakable resolve, but recent revolutionary acts have the order on edge. The
, preserve the city.” Beliefs. Atash has cost this once-great city-state its splendor. Goals. Remove Atash and remake the city. Character Role. After the Brightguard initially sets the characters on the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
gnarly face. The Nether Oak uses the treant stat block but is neutral evil and speaks Common and Primordial. When the characters arrive, the Nether Oak is in deep slumber. To complete the Rite of the
Arcane Octad (see "Rite of the Arcane Octad"), they must craft a wand from the wood of this tree. Gathering wood without waking the tree requires a successful DC 20 Dexterity (Stealth) check. If the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Spire of Iriolarthas. To reach it, a character must first perform the Rite of the Arcane Octad (see "Rite of the Arcane Octad") to lower the force field. Beneath the great spire, a luminous fifty
creatures in the room. Inscription. The inscription on the ceiling is written in Draconic and reads “Fifth, quench the flame in thy palm with ice.” This is a passage from the Rite of the Arcane Octad (see
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. An adventure typically hinges on the successful completion of a quest, and can be as short as a single game session. Longer adventures might embroil players in great conflicts that require multiple
game sessions to resolve. When strung together, these adventures form an ongoing campaign. A D&D campaign can include dozens of adventures and last for months or years. A Dungeon Master gets to wear
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 1: A Great Upheaval This chapter is designed to advance a party of 1st-level characters to 5th level. The characters gain levels by accomplishing various goals, which are summarized in the
northern neighbors, the elves of the Ardeep Forest. Lady Velrosa Nandar has been searching for skilled mediators to help resolve the dispute. The Nightstone Inn is renowned for its food and cozy guest
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
extinguished. They will thus be cast back into the Abyss, as effectively as if they had been banished.
“The ritual needs certain components to produce the talisman that will draw the demons. Then a rite to
“the dark heart.” The talisman’s creation requires a number of unique components: The intact and unhatched egg of a purple worm, for channeling great physical power. The central eye of a beholder, to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Astral Plane with the Dragon Queen’s red dragon consort Ephelomon, who proclaimed that his kind would forever act as allies to the githyanki. Not all red dragons honor the alliance kindled so long ago
and slays a mind flayer as part of a sacred rite of passage, it is permitted to rejoin its people on the Astral Plane. Githyanki Knight Githyanki Knight
Medium humanoid (gith), lawful evil
Armor
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dragonwings arrive to investigate. See appendix D for these cultists’ statistics. Draakhorn The Draakhorn was once the horn of Tiamat’s ancient red dragon consort, Ephelomon, which she gave to the
to rise and be wary, for great danger is at hand. Coded blasts were once used to signal specific messages. Those with knowledge of the Draakhorn’s history know that it was first built to signal danger