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Returning 35 results for 'constant reflecting game to have realities'.
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Monsters
Waterdeep: Dragon Heist
houses don't have skeletons in their closets. But just because of a little family squabble that went public, the Rosznar name has been said with a sneer for a century. As part of the family's constant
nobles she targets are made of sterner stuff, so Esvele has learned how to fight as well. She knows she's playing a dangerous game, but is satisfied that at least one member of the Rosznar family is earning the respect of Waterdeep's nobility.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
skin, and its long fingers end in broken and dirty nails. Grues are the weakest of the star spawn. A host of writhing, scrambling grues typically accompanies more powerful star spawn. Their constant
unable or unwilling to leave their realms. Some are imprisoned in their dimensions by external forces, some are inextricably bound to their home realities, and others simply can’t find any way
Monsters
Fizban's Treasury of Dragons
they do, they obviously cheated.
6
Any creature that can hold their own against me must teach me how—whether they want to or not.
7
I cannot resist a game of dragonchess—which
who will listen to lectures on military history without complaint.
8
An adult sapphire dragon and an aboleth psychically face off for control of an area of the Underdark. The constant bombardment
Monsters
Fizban's Treasury of Dragons
plateau.A Topaz Dragon’s Lair
Topaz dragons dwell where the sea meets the land, favoring sites where the constant action of the waves and tides is slowly reducing the land to gravel. They make their
, but new ones form at a normal rate.Cold, NecroticChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This
Monsters
Fizban's Treasury of Dragons
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit
Monsters
Fizban's Treasury of Dragons
Lair
Topaz dragons dwell where the sea meets the land, favoring sites where the constant action of the waves and tides is slowly reducing the land to gravel. They make their lairs in caves set into sea
normal rate.Cold, NecroticChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the
races
Mordenkainen Presents: Monsters of the Multiverse
’s grim energy.
Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.
Like other elves
player characters are of the Humanoid type. A race tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mapping a Settlement When you draw a map for a settlement in your game, don’t worry about the placement of every building, and concentrate instead on the major features. For a village, sketch out
be important: the lord’s keep, significant temples, and the like. For cities, add internal walls and think about the personality of each ward. Give the wards names reflecting their personalities
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
heat slams against you as an acrid smog rises to choke the air out of your lungs. The Darklake spreads out beyond a jumble of buildings and streets, reflecting the lights of countless fires burning
here, as you spy drow, svirfneblin, derro, orcs, and other races in the crowds. The shouting of people blends with the sound of distant hammering to create a constant, distracting din.
Behind the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
you’re playing a kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode might sound like fun, but it can prove distracting and could slow down the game.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Caregiver Every companion has a player character caregiver who commands the creature. The caregiver’s player controls the companion most of the time during the game, though the GM can step in to take
level, those statistics might fluctuate if the characters in a party are different levels, reflecting that a more experienced caregiver is more adept at directing a companion.
Charmed Caregiver A
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
rule the city. Ravnica originally appeared as a setting for the Magic: The Gathering trading card game. It has been the subject of eight card sets: 2005–6’s Ravnica: City of Guilds, Guildpact, and
offers new race and class options, reflecting the unique character of Ravnica as a Magic setting, and the creatures and characters seen on Magic cards. You can also use this material in any other D&D
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what they mean. Be clear
might sound like fun, but it can prove distracting and could slow down the game.
Kenku Names
Given that kenku can duplicate any sound, their names are drawn from a staggering variety of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wererats. If your game session needs a jolt, try using one of the following encounters or an encounter of your own design. Carrion Crawlers Three carrion crawlers, one creeping along the floor and
and Groin, two argumentative goblins with no affiliations of note, are scouring the dungeon for intact skulls to claim as trophies. Their constant bickering can be heard up to 60 feet away, and they
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dispater The cosmos is a grand game. He who knows its rules the best shall win the prize.
— Dispater
Dispater is the foremost arms dealer of the Nine Hells, and perhaps the greatest weapons
unearthed over his lifetime, the foundries of Dis produce deadly armaments that help to stem the abyssal tide. The fighting requires constant reinforcements, creating a voracious appetite for the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
options are inferior). When the time comes to design the game elements of the race, such as its traits, take a look at the game’s existing races and let them inspire you. Cosmetic Alterations A simple
way to modify an existing race is to change its appearance. Changes to a race’s appearance need not affect its game elements. For example, you could transform halflings into anthropomorphic mice
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Running Combat This section builds on the combat rules in Playing the Game and offers tips for keeping the game running smoothly when a fight breaks out. Rolling Initiative Combat starts when—and
Sorcerer does so with Advantage. If the doppelganger rolls well, it might still act before the Sorcerer’s spell goes off, reflecting the monster’s ability to anticipate the spell. Using Initiative Scores
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, the Rosznar name has been said with a sneer for a century. As part of the family’s constant effort to prove this conception wrong and win others’ respect, Esvele has been brought up to be the most
playing a dangerous game, but is satisfied that at least one member of the Rosznar family is earning the respect of Waterdeep’s nobility. Black Viper
Medium humanoid (human), chaotic neutral
Armor
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
appears in an unoccupied space of your choice within 30 feet of you. The drake is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Drake
characteristics of the drake, such as its color, its scale texture, or any visible effect of its Draconic Essence; your choice has no effect on its game statistics. In combat, the drake shares your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Unbelievably lucky 4 Perfect memory 5 Great with animals 6 Great with children 7 Great at solving puzzles 8 Great at one game 9 Great at impersonations 10 Draws beautifully 11 Paints beautifully 12 Sings
Enunciates overly clearly 6 Speaks loudly 7 Whispers 8 Uses flowery speech or long words 9 Frequently uses the wrong word 10 Uses colorful oaths and exclamations 11 Makes constant jokes or puns 12 Prone to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. Suggested
. 7 I feel far more comfortable around animals than people. 8 I was, in fact, raised by wolves. d6 Ideal 1 Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hill Giant Hill giants are selfish brutes that hunt, forage, and raid in constant search of food. They blunder through hills and forests devouring what they can, bullying smaller creatures into
wolf companion, so as to not have to share with other tribe members. The giant eats anything that isn’t obviously deadly, such as creatures known to be poisonous. Rotten meat is fair game, though, as
Equipment
nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack, a
display of gore, leaving behind only their skeletons and equipment. This doesn’t kill or otherwise harm the affected creatures or change their game statistics. Their flesh, skin, and hair regrow
Equipment
area, and nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by
a horrific display of gore, leaving behind only their skeletons and equipment. This doesn’t kill or otherwise harm the affected creatures or change their game statistics. Their flesh, skin, and
Equipment
nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack
display of gore, leaving behind only their skeletons and equipment. This doesn’t kill or otherwise harm the affected creatures or change their game statistics. Their flesh, skin, and hair
Equipment
nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack, a
display of gore, leaving behind only their skeletons and equipment. This doesn’t kill or otherwise harm the affected creatures or change their game statistics. Their flesh, skin, and hair regrow
Equipment
wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack, a
display of gore, leaving behind only their skeletons and equipment. This doesn’t kill or otherwise harm the affected creatures or change their game statistics. Their flesh, skin, and hair regrow
Equipment
nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack
horrific display of gore, leaving behind only their skeletons and equipment. This doesn’t kill or otherwise harm the affected creatures or change their game statistics. Their flesh, skin, and hair
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Adventure Models Giants serve as adversaries in many D&D adventures, but that’s not the only possible role for them in your game. This section outlines five broad categories of adventures, including
the Magic: The Gathering setting of Kaldheim, all moving among the branches of a vast World Tree. Wintry Surtland is a realm of constant turmoil. Volcanoes burst through snow and ice to form new
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
city reflecting the first days of a glorious empire. The sun never sets here. Positive energy flows into Eberron from Irian, and the denizens of Irian believe that the simple fact of their existence
. Kythri, the Churning Chaos The plane of chaos and change, Kythri is a realm in constant flux. The elements collide in fantastic explosions of unbridled power, motes of earth careen erratically through
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, some are inextricably bound to their home realities, and others simply can’t find any way out. The creatures known as star spawn are the heralds, servants, and soldiers of the Elder Evils, capable of
the weakest of the star spawn. A host of writhing, scrambling grues typically accompanies more powerful star spawn. Their constant chittering and shrieking produce discordant psychic energy that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Tumbledown — from threats. With so much death concentrated in one spot, undead are a constant problem. Skeletons and revenants regularly claw spontaneously out of their graves, while ghouls and ghasts burrow
engineered the death of the slaughterhouse’s former owner so that he could take over, figuring that constant blood, offal, and animal screams would provide a suitable cover for the cult’s murderous
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
excursion to a distant plane. Until her magic naturally returns, Sarcelle has the game statistics of a neutral mage without Spellcasting. She responds to some questions with cryptic-sounding
.
Katerina Ladon Umberto Noblin Umberto Noblin is a gnome historian who is eager to escape Neverdeath Graveyard. Umberto has the game statistics of a lawful neutral mage without Spellcasting. Umberto’s
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
and laborers, the Gravemakers guard the dead — and Tumbledown — from threats. With so much death concentrated in one spot, undead are a constant problem. Skeletons and revenants regularly claw
, a black gauntlet of Bane, is the cult’s mastermind. He engineered the death of the slaughterhouse’s former owner so that he could take over, figuring that constant blood, offal, and animal screams
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
tables and copper slot machines. Just south of the game tables are two cashier booths. Just north of the games area is a secluded lounge that holds a small bar as well as chairs and couches. Security
it to win the purse.
Ruthie Swifford (neutral good human) is a determined, no-nonsense player who keeps up a constant stream of good-natured chatter.
Whipp Walsh (chaotic neutral human) is a