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Returning 35 results for 'constant refuses grinding to have replace'.
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Magic Items
Bigby Presents: Glory of the Giants
Modeled after the formidable spiked tower shields wielded by some fire giants, this iron shield emanates a constant warmth.
You can use a bonus action to activate the shield, causing glowing lava to
affecting this creature ends immediately; the condition can be blinded, charmed, deafened, or poisoned.
Shield Bash. When you take the Attack action on your turn, you can replace one of your attacks
Monsters
Fizban's Treasury of Dragons
abomination makes three attacks using Claw, Acidic Spit, or a combination of them. It can replace one of the attacks with a Tail attack.
Claw. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType
providing it with a caustic breath weapon. Its body is in a constant state of growth and change, allowing it to quickly heal from its wounds.
These creatures are most often found in abandoned dragon
Species
Van Richten’s Guide to Ravenloft
overindulge their thirst risk losing control and forever viewing others as prey. Those who resist might find exceptional ways of controlling their urges or suppress them through constant, molar-grinding
Backgrounds
Baldur’s Gate: Descent into Avernus
find ready audiences, and the constant flow of travelers means that both new spectators and new spectacles are always passing through.
You thrive in front of an audience. You know how to entrance them
pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive but unusual weapon, such as a trident or net.
Suggested Characteristics
Successful
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
stare, then appeared to go back to sleep.
— Richard Lee Byers, The Black Bouquet
A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit
communities. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10 hit points at the start of each of its turns if it has at least 1 hit point. Replace its Multiattack and Bite action options with the options described below. Multiattack. The worm makes two attacks
: one with its grinding jaws and one with its stinger. Grinding Jaws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
exceptional ways of controlling their urges or suppress them through constant, molar-grinding restraint. In any case, temptation haunts dhampirs, and circumstances conspire to give them endless reasons to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, then appeared to go back to sleep.
— Richard Lee Byers, The Black Bouquet
A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit communities
. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, then appeared to go back to sleep.
— Richard Lee Byers, The Black Bouquet
A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit communities
. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
frustration by grinding the offending party into a thick, bloody sludge. Financier of the Hells Mammon’s wealth is his primary way of exerting power and influence. He offers monetary loans to other devils in
any other Lord of the Nine. A Shabby Kingdom The layer of Minauros teeters on the edge of ruin. The realm is a great swamp, interspersed with cities and fortresses that are in constant need of repair
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
minions to do its dirty work. Summary The stone is delivered to Grinda Garloth, a mage who has worked for Xanathar in the past. When she refuses to give up the stone, members of the Xanathar Guild try to
. From this point on, the characters are followed by a gazer (see appendix B), through whose eyes Xanathar can see. If this gazer is killed, Xanathar doesn’t send another one to replace it. Losser Mirklav
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to waft from its mouth and providing it with a caustic breath weapon. Its body is in a constant state of growth and change, allowing it to quickly heal from its wounds. These creatures are most often
. The abomination makes three attacks using Claw, Acidic Spit, or a combination of them. It can replace one of the attacks with a Tail attack.
Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
constant attacks by the oozes and are close to fleeing the settlement and leaving the other deep gnomes to fend for themselves. However, Chipgrin has learned of the mysterious figure controlling the
, I can take you straight to him — he what calls himself the Pudding King.”
Map 6.5: Goldwhisker Warrens The wererat leader remains civil, but he refuses to tell the characters anything more
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
burgomaster’s heart couldn’t stand the constant assault, and he died three days ago. Strangely, since his death, the house has not come under attack. She says that no one from the village has been
, the local priest (area E5). She refuses to be taken to Vallaki or anywhere else while the burgomaster lies dead on the mansion floor.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
are inflexible, grinding their way forward through any obstacle or unforeseen development. They are single-minded in the extreme, and most earth cultists have little use for social niceties. They see
takes pleasure in mocking others, especially if he can do so in a clever or elegant way. Marlos’s previous life had been a constant search for pleasure, but the only thing that now stirs his loveless
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
enlivened should replace the old and depleted in an unending cycle, bringing constant refreshment and renewal. This principle accounts for the combine’s analytical bent and its emphasis on knowledge as a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ceiling cast a lurid purple glow over everything. Issuing from a tunnel that descends toward the east is the loud, constant sound of stone grinding against stone.
If the nothics in area G15 retreat
helm to the king’s tomb. Characters who agree find that Reulek accompanies them through his connection to the relic, although he manifests only when you wish him to do so. If the party refuses to help
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is iconic to many D&D settings. In your own world, you can replace Ostoria with another giant empire or adapt it to create your own origin story.
VONINHEIM, THE LOST CAPITAL
Voninheim (“Titan
rulers of the world. Giants, therefore, don’t pray to Annam, who refuses to hear them. Instead, they revere his divine children, as well as a host of other hero-deities and godly villains that are minor
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stare down at the red-hot metal on their anvils. The constant rhythm of their hammering falters. Suddenly, brother turns against brother as minds turn inward upon themselves. Sparks fly and a city
merchant stalls, where the duergar hands the gem to a svirfneblin for appraisal. The gnome refuses to return the gem, instead giving it to one of her svirfneblin apprentices. The young apprentice skulks
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
everyone with his constant griping. Odium and Ozymandias dislike each other intensely. If one gets into trouble, the other will do nothing to help. Odium desperately wants to leave the island and get on
the island. (If this occurs, you should provide only a rough map of the cellars without including the Winding Way.) Odium refuses to join the party in a fight against the other survivors. Bayleaf
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
winch.
A floor-to-ceiling iron cage in the middle of the room contains an elevator shaft with chains running up and down away from it. The chains are in constant motion, and you hear loud mechanical
the characters threaten her, she laughs at their audacity and refuses to meet their demands. If the characters ask for her help, she shares the following information with them: She doesn’t know
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, and all of “Derendil’s” recollections and personality are an illusion created by the Demon Prince of Deception. The quaggoth refuses to believe the truth, and any incontrovertible evidence as to his
twins Topsy and Turvy, but he keeps his opinion to himself unless asked. He does his best to get along with everyone, although some find his gregariousness and constant wagers grating. Ront A male orc
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
also alerts a half dozen city guards patrolling the wharf, who arrive 1d4 + 2 rounds after the battle is joined and fight on the side of the ship’s crew. The adventurers might try to replace one or more
suspicions are allayed, and the character is permitted to board. If Storn wins the contest, the character is turned away. A character who refuses to leave is attacked. On any given night, 2d6 × 5 well
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and of those who travel, a peaceful soul whose explorations often turn into exciting adventures. Baervan’s constant companion is Chiktikka Fastpaws, a mischievous giant raccoon who often gets the duo
worked together to replace it with a stronger one made of iron, but her resentment over the mishap lingers. Gnomes build their homes in hidden and defensible places because Gaerdal teaches them these
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Gunvald died earlier in the adventure, replace him with another Bear Tribe chieftain named Svilbrekhild Forennal (a female human gladiator in hide armor who speaks Common and has Survival +5). See “Reghed
Auril! Begone, vultures!”
This camp is home to the King of the Elk Tribe, Jarund Elkhardt (see appendix C). If Jarund died earlier in the adventure, replace him with Hengar Aesnvaard, a Common-speaking
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Grain harvested from area 7 is brought here and made into flour. The grinding of the millstone, the cranking of the water wheel, and the rush of water pouring down the mountainside drown out most other
from the top of the shaft to the bottom, or vice versa. Between stops, it moves at a constant speed. Bolted to the northeast wall of the room is a rectangular metal plate with a 3-foot-long iron
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
anymore, their terse agents are a constant sight around the city, picking up the dead and using hand-drawn wagons to haul their shrouded loads to the Shrine of the Suffering or outlying cemeteries, funded
know where they can go for help. Chronically understaffed, especially in those wards catering to poor Outer City residents, the hospital has constant security problems, from angry patients to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
terse agents are a constant sight around the city, picking up the dead and using hand-drawn wagons to haul their shrouded loads to the Shrine of the Suffering or outlying cemeteries, funded by city
those wards catering to poor Outer City residents, the hospital has constant security problems, from angry patients to spontaneously arising undead, unethical or experimental treatments by priests of non
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
moral clarity guide her every action. Despite being held prisoner for treason, she claims that her honor remains intact. Even if it means losing her title, she refuses to bow to King Gullop XIX or
stubborn and slippery as a toad. I won’t and I shan’t, but I will if I can’t!”
Vansel the Satyr
CHAPTER 2: HITHER
The satyr Vansel is a vagabond who travels the Feywild in a constant state of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tunnels, a mighty gale blows from the northern way, making a constant howl. Two braziers burn with green flame, lighting the area. Numerous rock columns join the floor to the ceiling. Severed silk ropes
spellcasters. Aerisi refuses to flee at this point, and trying to do so through the air portal with Windvane would be disastrous. When the characters defeat her, she vanishes in a scream of wind, but
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters and chain them to the altar. The rough-hewn landing on which the altar sits is 20 feet above water level. Replace the kuo-toa archpriest’s Scepter action with the following action: Trident
replace Gar Shatterkeel as Olhydra’s prophet. Encounter with Gar Shatterkeel Gar Shatterkeel (see chapter 7) stands on the island before the water portal, beginning his ritual to call forth Olhydra. He is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, using them to replace the old shingles on their own roofs. T8. The Cart and Coin This establishment sells and swaps horses and draft animals, and also deals in feed, horseshoes, and gear. The owners
feed and exercise the animals, clean the stables, and replace horseshoes. T9. The Triboar Travelers Merchant sponsors can hire the personnel and the vehicles of the Triboar Travelers to make caravan runs
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and moral clarity guide her every action. Despite being held prisoner for treason, she claims that her honor remains intact. Even if it means losing her title, she refuses to bow to King Gullop XIX or
stubborn and slippery as a toad. I won’t and I shan’t, but I will if I can’t!”
Vansel the Satyr
CHAPTER 2: HITHER
The satyr Vansel is a vagabond who travels the Feywild in a constant state of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
it to win the purse.
Ruthie Swifford (neutral good human) is a determined, no-nonsense player who keeps up a constant stream of good-natured chatter.
Whipp Walsh (chaotic neutral human) is a
casino. He refuses to give the characters what they came for, instead offering to pay them 150 gp each to forgo the heist and return to Verity with a letter from him. If the characters agree to his terms
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, she leads them to area 21a but fearfully refuses to go inside. Treasure. If the characters return the doll to Huggybug, she gives them a turquoise dolphin figurine (25 gp) in gratitude. 21c
ajar, and harmless rats scurry in and out in a constant stream. Inside the hovel, feeding bits of juicy moss to the rats, is a mage named Preeta Kreepa. She served as an assistant to Arcturia, one of